• Welcome to The Campaign Builder's Guild.
 

Lakhan, World of the Arcane

Started by Vecnas Evil Twin, May 06, 2006, 09:22:20 PM

Previous topic - Next topic

Vecnas Evil Twin

Here is my latest brainchild, a world without any non-Arcane magic.

Lakhan, World of the Arcane
A world for Dungeons and Dragons, 3.5 Edition

WARNING!: Keep away from Power-gamers.
Side effects of disobeying this warning may include loss of game balance, DM headaches, nausea, and me coming over to your house to say â,¬Å"I told you so!â,¬Â


   Ã¢,¬Å"In the beginning, there was Nothing. And in the tumultuous din of silence, there came the Word. The Word, thus spake in absence of Anything, created the idea of Something. And this concept of Something, once conceived, was born. And Something took form as the Fabric, and woven into the Fabric was Reality, and from Reality came the Real. And the Real was Something and Anything and Nothing all at once, for it was Everything. And thus from the Word came the universe, and by Words it shall change.â,¬Â

â,¬'from the preface of â,¬Å"History of Meaning,â,¬Â published circa 34 PAE (author unknown)

   Ã¢,¬Å"The power to reweave the fabric of existence, long reserved to the Keepers of the Word, is now in the hands of Man. Let the world be born anew with our labors, and let the Mysteries become answers! The Arcane Era is here!â,¬Â

â,¬'Reddach the Arcane, circa 1 AE

   Ã¢,¬Å"Why does the sun rise? It does. Why does the river flow? It does. These are questions to which there are no answers, even in the Mysteries of the Ancients. Things are as they are, and it is good. Why do people keep try to fix what isnâ,¬,,¢t broken? Now thereâ,¬,,¢s a worthy inquiry.â,¬Â

â,¬'from â,¬Å"How does Magic Work?, and Other Stupid Questionsâ,¬Â published 1259 AE, (by
   Wollard the Cynical Bastard, First King of Deraf)

...More Coming...

Soup Nazi

QuoteWARNING!: Keep away from Power-gamers.
Side effects of disobeying this warning may include loss of game balance, DM headaches, nausea, and me coming over to your house to say â,¬Å"I told you so!â,¬Â

The DM in me wants a world without divine magic, but my inner power-gamer loves the frosting. None-the-less a world without divine magic can still be balanced; if you are interested in such things.
The spoon is mightier than the sword


Vecnas Evil Twin

No, the reason for that label is that I plan on tossing every single core class out the window, and writing up ones that fit my conception of the world of Lakhan

EDIT: After realizing I couldnt think of enough classes, I am just going to make some alterations to existing ones, and add a couple ones of my own.

Hibou

I like the sound of this. A few questions:

1) First and foremost, what are you doing with spells? I'm assuming since it's all arcane magic that to keep it from being just a bland transfer, you'll be keeping the arcane spell lists mostly as-is but will be adding some of the divine spells that aren't so religious to the spell lists. I can see varying times of arcane magic that wield different powers, such as one that simply gains Cure spells at a higher level that the divine caster would, or an arcane spellcaster who gains access to Cure spells and can cast them at the price of backlash damage to themselves.

Maybe the creation of subdivisions of magic? So many options!

2) How are you handling religion, as well? Since divine magic is gone, will worship of divine beings be more along the lines of Spirit Worship or maybe concepts and ideas? Or reverence of deceased ancestors?
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Vecnas Evil Twin

1) Well, spells for Wizards and Sorcerers will be mostly kept as-is. New classes will get new spell lists.

2) Religion is tied to the study of arcane magic. Arcane magic created the universe, and arcane magic is viewed as a miracle by many people. More on this later