• Welcome to The Campaign Builder's Guild.
 

Greybeards & Grognards 4: I Saw the 4e Rulebooks, Oh Boy!

Started by khyron1144, July 01, 2008, 11:58:45 AM

Previous topic - Next topic

LordVreeg

Vreeg weighs in a year later.  I had to think on this.  Here is a response from myself on another (inferior, of course) site.

[ooc]
Well, I don't like being dragged into ane edition wars, as I stopped playing D&D years ago.

But a few niblets.

WotC (or anyone) spending money to advertise rpgs and growing the industry is a good thing. ANd they need to make money to spend money. So 4e spending money and being the gateway drug to the better/harder stuff is fine by me. Consider it 'college beer', if you will, a cheap and available low-end product. I and my other gamers all drank some version in highschool and college, and 25 years later we all collect, share, and enjoy wine.
J Arcane might like the analogy that 4e is the Nattylite of the RPG world.


Quote from: Originally Posted by BeejI was under the impression that D&D was written by and for older geeks with extremely eclectic interests (sci-fantasy lit, wargaming, lots and lots of polearms) but happened to really appeal to the kids. 4e we know is actively trying to make a game for kids. Kids are ready for more adult stuff than adults give them credit for anymore. It's the old folks that have changed; kids just are what they are.

That's the thing I see... old school D&D let kids be what they actually are. New school is written for what a bunch of adults think kids are like these days.

from here
http://www.therpgsite.com/showthread.php?t=14573,
where the edition wars are an ongoing conflict.  Funny stuff, but I learned a lot in the past year and digested a lot.  Thought I'd give a different perspective.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Elemental_Elf

Wow, in a single year my opinion of the system has changed completely. Not only do I believe 4E's monster manuals are superior to 3.5's in every way (save flavor) but the 4E system is actually much better than what I first believed. 4E isn't WoW on paper, it's D&D.

SilvercatMoonpaw

My personal feeling about 4e is that I'm just not interested in combat-by-numbers or tactical placement.  I don't really care if one person has a +2 more to hit with a certain weapon or has a power that can slide someone X squares, nor am I interested in combat I need to have any visual representation for.  When I first heard about 4e I was hoping that they were going to move away from the tactics and numbers, but instead they moved further in.  I'm not so sure I care that much about the lack of mechanics minutiae defining the non-combat game, as I'm not sure there was all that much more in 3.X, but having the occasional non-combat class/PrC/race/etc. mechanic made things interesting and felt more inspiring.

So I don't object to 4e as being a bad game, I just don't like it on personal grounds that it just seems like a lot of numbers and tactics that don't inspire what happens outside their realm.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Wrexham3

I bought 4e but I'm sticking to 3.0/3.5.  I stick mainly to the core rulebooks and it works for me and my players.  I like the fact that you can have Commoner campaigns, and campaigns focussed on skills rather than combat.  I originally agreed with you Elemental Elf, and personally I still think you were right a year ago.  

Epic Meepo

Quote from: Elemental_Elf4E's monster manuals are superior to 3.5's in every way (save flavor)...
That may be true, but check out the free Pathfinder Bonus Bestiary from the company that published Dungeon and Dragon magazines when they were still in print. Based on that PDF, I suspect that the Pathfinder (edition 3.75) bestiaries are going to be better than either 3.5 or 4e.

Plus, the PDF of the 572-page Pathfinder core rules will be available for only $9.99 when it goes on sale in August. Just based on price alone, it's a 3.75 system worth checking out.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Kaptn'Lath

I humbly apologize for my past posts in this thread. I refine my opinion to the following.

4e is ok. It has parts worth "snipping" but in the end I have sold my 4e books so that's my opinion on the system.

WOTC is a necessary evil. We don't like them but they have a purpose.

I am buying Pathfinder and converting my homebrew and houserules to Pathfinder.
Finished Map Portfolio:
 http://forum.cartographersguild.com/showthread.php?t=5728
 http://forum.cartographersguild.com/showthread.php?t=5570

\"The first man who, having enclosed a piece of land, thought of saying, This is mine, and found people simple enough to believe him, was the true founder of civil society.\"

Sandbox - No overarching plot, just an overarching environment.
   
Self-Anointed Knight of the Round Turtle.

Elemental_Elf

Quote from: Epic Meepo
Quote from: Elemental_Elf4E's monster manuals are superior to 3.5's in every way (save flavor)...
That may be true, but check out the free Pathfinder Bonus Bestiary from the company that published Dungeon and Dragon magazines when they were still in print. Based on that PDF, I suspect that the Pathfinder (edition 3.75) bestiaries are going to be better than either 3.5 or 4e.

Plus, the PDF of the 572-page Pathfinder core rules will be available for only $9.99 when it goes on sale in August. Just based on price alone, it's a 3.75 system worth checking out.

I think its a good hybrid however IMO the 4E system is just easier to utilize out of the book. Having said that, I will pick this bestiary book up if for no other reason than to send more delicious monsters at my poor, poor PCs.

beejazz

Wow... ooooold discussion necro'd with a post that quotes me on another board... weird.

I don't know that my opinion has changed significantly. I'm still a 3x/pathfinder/star wars saga fan, still disinterested in running 4e (but I'll play if it comes up), still writing a system like the ones I like, with a few add-ons and cuts to suit my tastes better.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Matt Larkin (author)

Admittedly edition wars are little comical. I've felt each edition from second on was an improvement. They tried to use what they learned and what people requested to create a better game. In some ways each moves forward, in some back, but I see a general trend of forward.

After playing the game, I do not see any less emphasis on roleplaying than before. Making the combat rules cleaner and more balanced didn't magically stop me from having a personality when playing. And skill challenges give DMs a way to be consistent and less arbitrary when trying non-combat challenges.

Now if only we can get more TRoS support!
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design