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Knife's Edge

Started by Kindling, October 03, 2008, 08:25:19 AM

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Seraph

I think that would depend on what you were to do with the world in question.  I think the grimness and the visuals is one one of Knife's Edge's most striking features.  If the expansion strays too far from this, I think you risk losing that.  If there is a way for you to expand the geographic scope without compromising the integrity of tone, I say go for it.  
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Steerpike

I guess I always assumed you were going to move on to fleshing out some of the dimensions through which the city travels.  So yes, I approve.  I agree with Seraphine that the tone (if not the imagery) should remain relatively consistent.

LD

This is well written.
I just wanted to mention that...

QuoteDo you, readers, think that is I shifted focus to one or more of the worlds over which Knife's Edge travelled, in order to allow myself greater freedom and scope, it would ruin the mood of the setting? If you do, then I'll start work on a larger, more open setting, and come back and add little bits to the Edge whenever I have an idea that seems appropriate... if not, expect... well, that would be telling
I think, for mood, it would be better to start on a larger setting and then add this to the edge... But actually, I could see the theme of this city being built out over an entire world, as though it infected it and now its tentacles are spreading. You could make this the showcase city of the setting.

Steerpike

Been awhile since anything posted on this but I was looking over it so I thought I'd give it a bump. I'm trying to visualize the city; what are the edges of it like?  Battlements, or an abrupt end to the streets, or something else?  Are you envisioning the city as essentially flat, or clustered in layers?  I assume sewage is just tossed over the side...

Kindling

I honestly haven't thought about either Knife's Edge or Reth Jaleract in any more terms than "I should really post some more setting stuff on the CBG at some point" in a very long time.

At the moment I'm engaged in running the first serious campaign I've been involved in for... well, a few years anyway. And I'm feeling it necessary to build the world for that as the demands of the plot and the characters dictate, so I suppose most of my world-building is focussed on that at the moment.

Knife's Edge isn't dead, by any means, but it is definitely on hold. Sorry to disappoint :)
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Kindling

Much more... well, I was going to say "staid," but perhaps "traditional" would be better. Draws a lot more on real-world cultures - not necessarily as direct parallels, but certainly as inspiration. For example the Barbarians of the Coronii, Brethanii, Angorii, Colgaedii and Dragorii that make up the Five Tribes aren't really Norse, or Celtic, or Pictish, but they could almost be any or all of those. There's a definite dark ages feel, and although there's little by way of "magic" as such, there's a fair whack of the supernatural cropping up. Our barbarian greatsword-master currently has a rather powerful and ancient spirit residing in his blade - a weapon he has incidentally named "Bigsword"
all hail the reapers of hope


Kindling

Yes and yes. I'm sure I've voiced my passion for Iron Heroes enough by now that it doesn't even need saying that that's what I'm running :)

Although, actually, human-only... well, still yes, in that the PCs didn't have non-human options, but... well, let's say that in a way there are orcs, it's just that they're humans... humans that act like orcs and look a bit like them. Similarly there are "precursor races"... who are humans, just a bit different. Et cetera. Also, there are monstrous NPCs, for example werewolves, but they are rare and not a part of any kind of mainstream culture in the setting.
all hail the reapers of hope