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Life isn't interesting enough, tough worlds to live in

Started by Llum, October 26, 2008, 05:42:22 PM

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EvilElitest

I'm thinking, with such a crappy world, would the technology rate by very high?  I mean, would they orginize enough

And with these giant tree/tower things...what about water?
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Llum

First off I'm guessing you mean the world where magic is in the sky and won't work on the ground. If I'm wrong feel free to correct me :D

Quote from: EvilElitestAnd with these giant tree/tower things...what about water?

This is an excelletn question. Each town has its own way of dealing with these, its even created a minor trade consortium based around it.

The two desert flying necropolises, Burning Zenith and Pale Moon, need very little water being mainly populated by undead. Pale Moon sends miners to harvest chuncks of permafrost and ice/snow to be shipped/sold as water and ice.

Burning Zenith is probably the most inhospitable for people who need water. The city only keeps a small resevoir that it replenishes from tapped underground rivers and oasis.

Other towns use the means of summoning storms/controlling wather to fill cisterns, buying ice from Pale Moon, setting up magical pump station on a river to gather water.

SDragon

Since I said I was going to comment on this, here it is. This is all I could find on this setting, so please direct me to more, if more exists.

Quote from: LlumDigitalis is a digital city. It is ruled by the Board of Directors. While user generated content is enabled in the city, everything must adhere to the strict "cultural and technological standards" established by the Board of Directors. Tech level is capped at steampunk equivalent genre. Culture is much less mundane, being an amalgamation of stylized Roma and Ottoman Empire ideals.

Why is tech capped at a steampunk level? Is the tech that creates Digitalis incapable of replicating higher tech? Maybe the programmers just really have a thing for Jules Vern. I'm curious what the reasoning is, here.

Also, I'm not sure if Digitalis is the best name for the city, now that you've established (if I recall correctly) that the majority of the people inside don't realize that they're in a digital world. Personally, I'd get a bit suspicious if I lived in a world with a name like Digitalis, or Virtualtopia. Of course, if you can explain why they don't realize the significance of the name, then that's fine, too.

Quote from: Dest1ny=- and 13lack-Lumpus for a seat on the Board of Directors.[/quoteI like this, too. Depending on how complete you get this game, Digitalis could have quite a bit of commercial potential; not only could you you publish the setting (and maybe even game, if you get a system for the setting), but a computer game of Tacticus could possibly follow, too, or even an actual virtual world designed after Digitalis.
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Llum

Quote from: Halfling FritosWhy is tech capped at a steampunk level? Is the tech that creates Digitalis incapable of replicating higher tech? Maybe the programmers just really have a thing for Jules Vern. I'm curious what the reasoning is, here.
I like this. I'm not sure yet how much sense it makes to use a game as a method of choosing leaders, but I do like the cultural flavor of it. Imagine how much a King would have to enjoy the game of chess before he started using it as a method of choosing advisors. Now imagine an entire culture essentially doing the same thing. Obviously, this game has to be pretty important at that point.[/quote]I like this, too. Depending on how complete you get this game, Digitalis could have quite a bit of commercial potential; not only could you you publish the setting (and maybe even game, if you get a system for the setting), but a computer game of Tacticus could possibly follow, too, or even an actual virtual world designed after Digitalis. [/quote]

Haha, I never really though about it like that, though I will admit that Tacticus has been designed to be playable. Me and my friend always brainstorm ideas for computer games, hes a Comp Sci major at school. We've mostly just been doing different kinds of RPGs or strategy games (turn-based). At the moment he's slowly working on a text-based RPG that uses the magic system I outlined in one of Vreegs old threads.

Thanks for the comments SDragon.

Llum

Eimos
- Plane of Forgotten Wars -

It happens to every war. Due to victors rewriting history or simply the flow of the sands of time. Every war is forgotten, but war is eternal and they never stop. In Eimos every battle continues on, from cattle raids to battles with land scarring artillery bombardments the endless sounds of war never still. Large pulsing egg-shaped organs sprout from the ground float on the water of hover in the air on bulbous sacks of gas. These organs spew out fresh combatants armed and ready for war.

Battle for Iron Skies

A battle fought so long ago even the participants have forgotten where and why they fight still rages in the skies of Eimos. Over a sea of liquid mercury wood and canvas biplanes strafe enormous iron fortress-moons. Anti-air howitzers sound a constant anthem for the battle. The fortress-moons orbit one another launching massive shells at enemy emplacements. Zeppelin Motherships give birth to hundreds of new biplanes every day. At night the battle continues with flares marking targets for shelling and strafing.


Luxan Jungle

In the mist drenched depths of the Luxan Jungle fierce Lizardmen battle invading High Elves. The Lizardmen who are ruled by the obese toad-priests and Ptera King fight the invading High Elves with obsidian studded clubs and spears. The High Elves who come from across the ocean use shining steel swords and unicorn horn bows.

The Lizardmen live in massive temple pyramid complexes built at the summit of slumbering volcanoes, ritually sacrificing warm blooded folk in the hopes of reawakening their ancient molten lava gods who would cleans the earth free of life. The High Elves wish to stop the vile cold blooded monsters once and for all, but seem only to fuel the sacrificial rituals.

Typical Lizardmen weapons are long thin clubs studded with obsidian blades, fire hardened javelins and obsidian tipped spears. Lizardmen fight in small mobile formations. Battles are usually supported by at least one of the massive toad-priests, all powerful magic users. Occasionally the someone from the Ptera-King royal family will join the battle, massive winged monsters who can rend an elf in half with their talons. Usually the royal Ptera family serve and generals who can scout the land from the air, however when forced into battle they are vicious.

The High Elves favor silvered steel long swords, magical bows made from unicorn horns and wyrm-bone greatswords. The High Elves come from a land across the sea and arrive on the shores of the Luxan jungle in large boats, ready to reinforce their fellow soldiers already entrenched in the jungle.

Om-Ibn-Shin Gulch

The skirmish over Om-Ibn-Shin Gulch is fought between two rival clans. The armored spidew riding Shin clan, defending their side of the Gulch and the aggressive undead Om clan, ruled by their zombie patriarch. The Gulch formed the border between clan lands for countless generations until the patriarch of the Om clan fell into undeath. Now driven by the relentless hunger of the undead the clan wants only to slay and feed on the living.

The massive spidews used by the Shin clan are capable of crossing the rough terrain of the Gulch with ease. Using long spears and crossbows spidew riders can attack the zombie hordes from safety as they fail to bypass the spidews thick leather armor and natural carapace.

The Om clan favors quantity over quality. They have hordes of mindless zombies raised from humans and local animals like wolves, dogs and bears. More powerful zombies with greater intelligence lead squads. The Zombies of the Om clan have been changed in certain ways to aid in battle. Spitters spew acidic vomit, berzerkers are difficult to to stop once they enter combat, flyers have superior tactical reach.

Her Majesty's Rigid Flan

The HMZ Rigid Flan is a Zeppelin Mothership from the Battle for Iron Skies. Her captain, Bashir Fontescue, fled the battle to return to his family. Sadly his family no longer existed for he was a man born by Eimos to continue the battle. After discovering the nature of Eimos he set his ship as a traveling safe-haven. The Rigid Flan is home to hundreds of deserters from and many different battles. Most are world weary, cynical and tired of the constant warfare they cannot escape from.

The second in command is someone who had never seen a zeppelin before being rescued. Alistair Brightson was a High Elf who battled the Luxan Lizardmen for four years before he was captured. Set to be sacrified to the molten lava gods he was rescued from the sacrificial altar by the Rigid Flan's crew at the last minute.

Llum

I've been thinking about the world of the first idea a bit lately. Here's what I've got so far.

One major city. The city, Orphalos is built on the back of a massive tortoise. Miles long the venerable creature has small mountains on his shell, built up by ages of detritus and dust collecting. Nestle'd in the crook between two of these mountains lies Orphalos.

The city is protected from scavengers who ply the skies by the seven Watch Towers.

These towers are manned guards and storm-drake egg powered rail guns. When a storm drake (native to the mountains and a huge pest) dies it releases a burst of electricity. Same goes for the yet unborn young, some one figured out the theory of electro magnets and the defenses were born.

This is a good thing because the skies are a dangerous place and the city being so high its highly dangerous to live there.