• Welcome to The Campaign Builder's Guild.
 

Weird Sun

Started by Cowd, November 24, 2008, 07:25:19 PM

Previous topic - Next topic

Cowd

Quote from: SteerpikeHow powerful are the Fsywznezten dragons?  You've got a lot on vamps and their weaknesses/powers but less on the dragons.  Are they basically big lizards or are they super-intelligent ubermagic demigods?

You decide! :-p No, really, my hunch is that they're very intelligent and weird enough to rank among the Brilliant. Pretty much like traditional fantasy dragons.

SDragon

You mention 'Chronics as being from "other dimensions". Are these actual, hyperspace-based dimensions, or are these alternate realities? Is there any known way to travel between them?
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

sparkletwist

This setting is... well, weird. Yes, I realize that's the point. You succeed quite well, I'd say. It definitely has the feeling of taking a bunch of GURPS books and trying to throw together absolutely everything. In that, it certainly has a quality of a "gaming" setting rather than a "literary" one.

However, to your credit, you've managed to write it up in a way that makes it almost make sense. I say almost, of course, because there's no way this setting could really make sense, but you've written it up in an artful, fun-to-read way that presents the major themes. I'm also a fan of the pulp-ish atmosphere and not taking things too seriously (though, I'll confess, in my own settings I didn't go quite as far as you did), and I also have played with the "magic vs technology" battle in the past and find it an interesting conflict for a setting that is willing to let reality take a brief vacation, if not a complete trip out the window. In the case of Weird Sun, it's definitely tossed right out of the window.

Your division of the solar system into an almost "theme park" with each planet representing a certain sphere of weirdness was a good idea. Venus as "magic land," Mars as "tech land," Jupiter as "anime land," and so on. I got somewhat of a "Warhammer 40000 inside one solar system" feel to it, as you had these radically different factions, all of them with some grudge against one another, and all of them competing. The sorts of bizarre weapons and anachronistically science fictional conflicts that characterized WH40K seem right at home here. Of course, I should point out that early 40K didn't take itself very seriously either-- an asset, if you ask me.

My biggest criticism of this setting would have to be that it almost tries to be "too much." Of course, that was partially your goal, being a sort of "kitchen sink setting," but at its core, you've actually got a pretty workable zany squishy sci-fi (that is, even softer than soft sci-fi) world going on.  

About tech levels: are you using the old 16 level scale or the new 12 level scale? I have to confess I like the 16 level scale more, as the 12 level scale seems to throw up its hands and say "godlike tech" a lot sooner-- or maybe that's just GURPS acknowledging that technology is advancing faster than our ability to predict anything about it and the transhumanists are probably right that we'll eventually hit a "technological singularity" and nothing will make sense any more. Kind of like this setting.

On the whole, I like this. It's not the most cohesive world, but it's not trying to be, either. Instead, it takes a whole bunch of neat ideas and presents them in a fashion that lets them work together just well enough to make for a fun, if completely implausible, game setting.