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Justification for "The Usual Dungeon"

Started by sparkletwist, December 09, 2008, 03:32:00 PM

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Ninja D!

Quote from: Polycarp!sometimes we think they're offensive and blow them up (I'm looking at you, Taliban).
At least there is someone as bothered by that as me.

LordVreeg

Quote from: Ninja D!
Quote from: Polycarp!sometimes we think they're offensive and blow them up (I'm looking at you, Taliban).
At least there is someone as bothered by that as me.

Sign me up, as well.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Nomadic

Quote from: limetom
    *
Bees.  BEEEEEEEEEES!
[/list]

Let it be noted that I heartily support this explanation.

Furthermore while I abhor the destruction of art in any form I much prefer it to blowing up the artists (see: people). Just my 2 cents on that...

Ninja D!

Quote from: Nomadic"There is a bottle of 1999 Pio Cesare Barolo Ornato reserve sitting on the table in the center of the room. It seems like it hasn't been touched in years."
"Ok I open up the next door"
"Lord Vreeg is standing in front of you"
"Ok hold on... my suspension of disbelief just crumbled"

Ah, this place can usually send me off to work with a smile.

LordVreeg

Quote from: Ninja D!
Quote from: Nomadic"There is a bottle of 1999 Pio Cesare Barolo Ornato reserve sitting on the table in the center of the room. It seems like it hasn't been touched in years."
"Ok I open up the next door"
"Lord Vreeg is standing in front of you"
"Ok hold on... my suspension of disbelief just crumbled"

Ah, this place can usually send me off to work with a smile.

Yeah this one is getting a link for my PCs...I cracked a smile on that one...
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Eladris

On dungeon ecology:

I generally use Aether as the physical form of magic in my campaigns (derived from the philosophical concept of ether that survived until the turn of the last century).  Direct and prolonged exposure to aether warps the mind, body, or soul, which in turn creates abominations of nature.  That's my (relatively) simple explanation for stuff like oozes, many-armed-and-tentacled-beasts, etc.

I often struggle to include traditional monsters into any setting.  The ecology needs to make sense to me, and it appears rarely considered by game designers.


EvilElitest

I like the Goblin/Kobold arms race, it could be even more interesting if they are trying to do it while avoiding the other monster in the temple, like mummies or mindless horrors
from
EE
my views here evilelitest.blogspot.com


Moniker

The more "traditional" dungeons I've had in my game were cities buried beneath earth and rock. The halls of these "dungeons" were nothing more than the old city streets, the chambers are old buildings. Earth and sand had settled and hardened into the areas, giving the appearance of what would be at first sight assumed to be artificially crafted to fit the standard dungeon, but were in actually the ruins of a city buried by the ravages of time and spells.
The World of Deismaar
a 4e campaign setting

Superfluous Crow

Following up on Drizztrocks dungeon, you could have an entire prison complex, made in ancient times to imprison immortal/powerful creatures. Over time the prison was forgotten but the defences (traps/constructs etc) remain effective and the immortal prisoners on the bottom floor survive as well. Maybe they've even found a way out of their cells and have taken control of a prison level, waging war on the other prisoners.
of course, this is a pretty specific idea so i don't know whether it helps with your general question
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

sparkletwist

It does.

These are all good ideas. Thank you. :D