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OOTS Rumor, Speculation and Otherwise General Discussion! *Spoiler HEAVY!* (you've been warned)

Started by Elemental_Elf, March 22, 2009, 03:36:14 AM

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Elemental_Elf

Quote from: Nomadic
Quote from: Elemental_Elf
Quote from: NomadicWhile the your statement regarding the theme is quite valid, I beg to differ on your other claims.

[spoiler=Important Quotes]
QuoteOrange Fiend: As a special limited-time offer, we propose for all three of us to splice your soul at the same time.
Purple Fiend: Binding the three most powerful evil mages whose soul we command to your own.
Yellow Fiend: Their epic spells should compliment your own spellcasting deficits most superbly.

Emphasis mine.

Let's not forget that Xykon took Dorukan down with ease, and he was one of the most powerful wizards in the world. There is no doubt V is powerful but a prepared force could take him down.


He did not, it almost totally drained him. Also recall that Soon nearly killed both him AND redcloak and would have if not for miko.

Oh and please reread what I posted, I updated it a bit to emphasize what I am getting at.

Fair enough (I was pandering a bit there) but still, Durokon was a loooong time ago. We know V has already gained like 3 levels since the strip began, so I'm sure Xykon is in the same boat. But... Yeah 2 Epics and a 15 is better than 1 epic, a 15 and city of level 1-5's. The only real problem V has is that he is limited in the number of actions he can take in a round. Even with delayed spells, there's only so many he can cast. Plus, we don't know what other spells Xykon has up his sleeve (like the cloister spell (which may shoot V off to some weird place). Further, )V is going in blind, who knows what's going on. For all we know, the castle could be rigged to blow up the moment some one teleports in, not to mention who knows what effect that would have when you factor in the snarl rift.

And don't forget, Xykon still has Monster-San sitting in the wing!

EDIT: Just added it up, V has cast 21 spells since agreeing to the fiend's deal. Most are fairly high level.

Nomadic

From what we have seen Xykon is pretty limited in the fiendish plans department, even his very rare good plans tend to backfire. Redcloak could pull something together but that would require Xykon's cooperation... and well... good luck with that. As an aside, while I won't get too in depth with what he could do as this is the OOTS and the character's are notoriously unwise, there is a key spell that would allow him to seriously injure bones and kill or disable all his backup in one round, timestop. One final thought here. A level 15 wizard has 10 mid-high level (5+) spell slots. A level 20 has 20. Thus when he started he had roughly 70 strong spell slots (there is likely a slight difference one way or the other since the 3 souls aren't run of the mill wizards like V). At any rate he lost one but he probably used up some of his slots on that one before he did. Even if he didn't and all his spells cast are level 5+ spells he still has 29 level 5+ slots left.

</end needless slaughter of catgirls>

At any rate we will have to wait and see what happens. Personally I am not so sure we will even have a standard wizards duel here.

Elemental_Elf

Quote from: NomadicFrom what we have seen Xykon is pretty limited in the fiendish plans department, even his very rare good plans tend to backfire. Redcloak could pull something together but that would require Xykon's cooperation... and well... good luck with that. As an aside, while I won't get too in depth with what he could do as this is the OOTS and the character's are notoriously unwise, there is a key spell that would allow him to seriously injure bones and kill or disable all his backup in one round, timestop. One final thought here. A level 15 wizard has 10 mid-high level (5+) spell slots. A level 20 has 20. Thus when he started he had roughly 70 strong spell slots (there is likely a slight difference one way or the other since the 3 souls aren't run of the mill wizards like V). At any rate he lost one but he probably used up some of his slots on that one before he did. Even if he didn't and all his spells cast are level 5+ spells he still has 29 level 5+ slots left.

Yeah... Seeing as how one of the souls bound to V is a Sorcerer, we can see that V probably has a ton of spells left...

Quote from: NomadicAt any rate we will have to wait and see what happens. Personally I am not so sure we will even have a standard wizards duel here.

Considering Xykon is a Sorcerer, and Evil, and Lazy, I seriously doubt we'd see one anyways :)

Nomadic

Quote from: Elemental_ElfConsidering Xykon is a Sorcerer, and Evil, and Lazy, I seriously doubt we'd see one anyways :)

Though we might see a duel of words. I wonder who would win... Xykon with his penchant to annoy the hell out of his enemies, or V with his penchant to bore the hell out of his enemies.

Elemental_Elf

Quote from: NomadicNot to mention the girl is likely necro specialized and thus gets +1 necro slots per spell level.

Necromancer was the one that left. V has Ganonron, Terror of a Thousand Planes (Conjurer) and Jephton, Unholy Span of Hatred (A Sorcerer/Archmage, master of flexibility).

Quote from: NomadicThough we might see a duel of words. I wonder who would win... Xykon with his penchant to annoy the hell out of his enemies, or V with his penchant to bore the hell out of his enemies.

Ooo and epic battle of INT v. CHA!!!! I'd love to see V's boring speech about the crimes Xykon has committed and the inevitable Xykon slight where he blows off V's new found power as nothing but a temporary gain thus forcing V into a spiraling depression from whence he will have only one true choice - join Xykon and achieve true mastery of the arcane via Snarl and the Rifts.

Nomadic

Ah ok, I got Ganron and the Necro mixed up for some reason.

Crazy thought here but V also teleported at least 15 ships, of which there appears to be at least 2 warships. A small warship like a frigate of the appropriate era has a displacement in excess of 500 tons. Even the large cargo vessels would rate well over 200 tons. In other words V just teleported at least 2,600 tons, or 5,200,000 pounds. The standard transport seed teleports you and up to 1,000 additional pounds at a base dc of 27. For each additional 50 pounds the check goes up by 2. So then v is obviously using a specialized and extremely powerful version of teleport designed just for such things. Would make sense as the caster in question used to teleport entire armies. At any rate I just thought that was pretty amazing.

Elemental_Elf

Quote from: NomadicCrazy thought here but V also teleported at least 15 ships, of which there appears to be at least 2 warships. A small warship like a frigate of the appropriate era has a displacement in excess of 500 tons. Even the large cargo vessels would rate well over 200 tons. In other words V just teleported at least 2,600 tons, or 5,200,000 pounds. The standard transport seed teleports you and up to 1,000 additional pounds at a base dc of 27. For each additional 50 pounds the check goes up by 2. So then v is obviously using a specialized and extremely powerful version of teleport designed just for such things. Would make sense as the caster in question used to teleport entire armies. At any rate I just thought that was pretty amazing.

Considering the Azurites are based off of Asia, their ships may be a whole lot bigger. I don't have the epic level handbook but the closest spell I can think of is Teleportation Circle, a 9th level Wizard spell. It allows the caster to create a 5' circle and transport anything that enters it. It's the only way V could teleport the fleet since he did not have the ability to touch all the ships (which is demanded by normal teleport spells).

So yeah... This Epic Teleport has to be crazy powerful to be able to transport a FLEET (which is far above anyone's carrying capacity) and to target that many moving objects at once.

Loch Belthadd

[ic=I just made this up] Epic Teleport
level: wiz/sor epic, clr epic
components: V,S
casting time: standard action
range:unlimited
effect: any number of targets, of any size or composition, are teleported to the desired location, regardless of distance.
duration: instant
saving throw: none
spell resistance: none [/ic]
a.k.a. gnomish cheetos
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Rock Gnomes:good
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 [spoiler]Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.
[/spoiler]
[/spoiler]
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Elemental_Elf

Quote from: Loch Belthadd[ic=I just made this up] Epic Teleport
level: wiz/sor epic, clr epic
components: V,S
casting time: standard action
range:unlimited
effect: any number of targets, of any size or composition, are teleported to the desired location, regardless of distance.
duration: instant
saving throw: none
spell resistance: none [/ic]

Sounds about right...  x.

SDragon

[spoiler=My Projects]
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Opening The Dark SRD
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[/spoiler][spoiler=Books I Own]
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PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
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Dungeon Master for Dummies
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Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

limetom

Quote from: Elemental_Elf
Quote from: Loch Belthadd[ic=I just made this up] Epic Teleport
level: wiz/sor epic, clr epic
components: V,S
casting time: standard action
range:unlimited
effect: any number of targets, of any size or composition, are teleported to the desired location, regardless of distance.
duration: instant
saving throw: none
spell resistance: none [/ic]

Sounds about right...  x.
:|

It's not like this site went away when 4E came out...

Seed: Transport

Spellcraft DC would be through the roof to transport a fleet, though.

Elemental_Elf

Quote from: limetom:|

It's not like this site went away when 4E came out...

Seed: Transport

Spellcraft DC would be through the roof to transport a fleet, though.

It can't be that spell either, since it states "Target: You and touched objects or other touched willing creatures weighing up to 1,000 lb." V was high up in the air when he cast the spell, so he couldn't transport the whole fleet in this manner.

Hence why I said it must have been a combination of Teleportation Circle (with an ENORMOUS radius) and a massive unbelievable teleportation spell akin to the spell you linked.

Regardless, either the DC or the Caster Level has to be through the roof to cast the spell...

brainface

Changing the target of an epic spell is just a dc increase (there's a table for it hereish: http://www.d20srd.org/srd/epic/developingEpicSpells.htm --offhand it's like plus dc 10 or so). Changing the weight limit is an ad-hoc dc increase. I'm gonna go ahead and let someone else do that math on that.

Of course, if V was REALLY as smart as Elan, he just woulda used a non-epic spell from a third-party source. It'd probably only be level 7 or so. O:)
"The perfect is the enemy of the good." - Voltaire

SDragon

Quote from: brainface... if V was REALLY as smart as Elan...

Wait, what?


I doubt I'll ever be used to that...
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Ra-Tiel

Quote from: brainfaceChanging the target of an epic spell is just a dc increase (there's a table for it hereish: http://www.d20srd.org/srd/epic/developingEpicSpells.htm --offhand it's like plus dc 10 or so). Changing the weight limit is an ad-hoc dc increase. I'm gonna go ahead and let someone else do that math on that. [...]
Changing the target from touch to target is a +4 increase, and from target to area is another +10 increase. Making the area a 20ft radius sphere is a +2 increase, with each increase by 100% adding another +4. So, to increase the radius to even 1000ft the total DC would be around 27 (base) + 4 (target) + 10 (area) + 2 (20ft) + 196 (+980ft) = 239 (final). But the range was definitively larger than 1000ft. And we didn't even look at the cast time reduction from 1 minute to standard action (which would add another +20 to the DC).

Further, the weight limit increase is not an ad-hoc modifier as it is pretty clearly laid out in the transport seed's description (+2 for each 50lb past the default 1000lb). Therefore, the final DC of the Epic Teleport spell would very likely be in the high hundreds, if not even in the thousands.