• Welcome to The Campaign Builder's Guild.
 

The Bronze Setting

Started by Llum, March 23, 2009, 04:18:44 PM

Previous topic - Next topic

Llum

Quote from: Vreeg's CoachwhipProto goddess sounds very, very interesting.  very mighty, but without the experience or vision.  

That story started like a myth, then trasnformed to a story, and at the end felt like it happenned prettt recently.  CAn you help me with the actual timeline?

The time line is somewhat up in the air. It was after the Demi-god of Black Flames roasted everyone around him, but before the whole Rex tribe thing. I'm thinking something along the lines of 300-500 years ago.

And yes, proto-goddess = very mighty :D

Llum

Timeline

~fiften hundred years ago: Gods take interest in sentient mortals.
~one thousand years ago: Demi-god of Black Flame is born, destroys two kingdoms shortly after.
~nine hundred years ago: Eastern half of continent now completely covered in forest.
~eight hundred and fifty years ago: First Ork'acle bond used by the Dolish people.
~seven hundred years ago: Dominii greatly weakened, proto-goddess Kataria the Phoenix is born again.
~six hundred years ago: Rex adopted by Suria
~two hundred and fifty years ago: Shetland Island colonized by neanderthal exiles.
~two hundred years ago: Westhold founded by a group of Frest coparl and exiled neanderthals.
~one hundred years ago: Easthold founded.

Llum

Updated the Bronze Setting timeline.

Llum

Forge Demi-Gods and the Secrecy of technology

[ooc]Back in the Q&A sparkletwist didn't think that the Forge Demi-Gods could keep technology under wraps, this is to help explain partly why[/ooc]

Manufacturing Technology

Humans need machinery to do most of our manufacturing, from saws to MIG welders to presses to blast furnaces. Forge Demi-Gods have a huge break here, they can weld and cut materials (nearly any material) relatively simply with magic, this lets them ignore making smaller machinery like saws, welders and the ilk.

They still need furnaces to smelt ore and metal however.

Safety

Much of humanities technological progress is slowed by the need to do things safely and viably, Forge Demi-Gods do not have this problem. They can walk in molten metal, and survive electrical shocks that would kill a mammoth. Forge Demi-Gods are extremely resilient, this lets them do away or at least cut corners when it comes to safety. They don't need to build shielding or anything similar.

Llum

Mato

Mato are creatures indistinguishable from humans at first glance. They have the same range of skin tones, eye and hair color as well as height. After more prolonged exposure one will begin to notice some differences, faster reflexes, greater stamina and a keener intellect. The only time a major difference becomes apparent is diet, Mato feed on the blood and flesh of humans and neanderthals.

Another trait possessed by the Mato is their ability to go into hibernation, for seemingly indefinite duration. Usually they go into hibernation when they've become to well known in an area. Hibernations last for enough time for the Mato threat to be forgotten, usually somewhere between 60 to 120 years. When the hibernation begins the blood in the body concentrates in the core of the body giving the skin a deathly palor.

Aquatic Sub-races

The Aquatic sub-races diverged from their parent races extremely quickly, in the thousands of years. This is due to the abundant excess of life energy infused into the ocean. Prolonged exposure of succeding generations altered coastal humans and neanderthals to the Aquatic sub-races.

Children of Fire

The Children of Fire, also called the Sunhearted are incredibly rare, they number maybe a dozen in the known world. Graceful and thin, they have the palest skin with black hair. With skin as hard as rock, the ability to run faster than a charging Kavi lizard and without the need to breath or drink they are indestructible by mundane means. They rarely consume some kinds of heavy minerals, but otherwise do not eat.

Magical means of destruction also face great difficulty, as the Sunhearted are immune to all but the greatest heats. They also possess the ability to create a shield that blocks lines of force and reflects rays of light.

They say that inside each child of fire burns a star as a heart.

LordVreeg

where do ther children come frolm?  where do they inhabit?  can they commuhncate normally?  
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

Quote from: LordVreegwhere do they inhabit?
can they communicate normally?  [/quote]  

Yes, they can speak like a normal human.



Llum

Quote from: SteerpikeThe Mato are intriguing.  What kind of social structure do they have?

They mostly live solitary lives, preying on different groups of humans until it gets too dangerous then leaving or going into hibernation. They do help each other out when they meet though.

LordVreeg

Quote from: SteerpikeThe Mato are intriguing.  What kind of social structure do they have?
what kind of population density?  since the look like humans, are they a human variant?  How do they reproduce?  what kind of intelligence level are they?
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Llum

Quote from: SteerpikeThe Mato are intriguing.  What kind of social structure do they have?

Population density is low, but still too high to be sustainable without the hibernation. Maybe one for every 6-12 humans. In regards to being a human variant, they're about as close to humans as neanderthals are, maybe a bit closer/farther. They just haven't really physically altered a lot, mostly for predatory reasons.

They reporduce just like humans, although slower. However, just like population density they reproduce too fast to be sustainable.