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What goes in the Kitchen Sink?

Started by Epic Meepo, June 14, 2009, 05:55:57 PM

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Epic Meepo

If I were designing a kitchen sink fantasy setting with "something for everyone," what sort of regions and plot devices should I include? Specifically, what elements are absolutely essential to accommodate various fantasy genres that people like to run?

EDIT: To summarize some of the suggestions made below, a kitchen sink setting should have...

[spoiler=...these setting locations:][spoiler=Analogues of real-world cultures...]...including tribal Africa, the pre-colonial America, pirate-infested Caribbean islands, Imperial China, ancient Egypt, feudal Europe, Bronze-Age Greece, colonial Europe, the haunted Europe of Gothic horror, dynastic India, feudal Japan, Mongolia, Persia, the Roman Empire and its gladiatorial arenas, and Viking lands;[/spoiler]
[spoiler=Tolkien-style humanoid homelands...]...including dwarven mountain strongholds, elven forests guarded against intruders, inexplicably peaceful halfling farmlands, and the treacherous land of the orcs;[/spoiler]
[spoiler=Lands with anachronistic technology...]...including tinker gnomes with gunpowder, steam-punk tech, and clockworks.[/spoiler]
[spoiler=Unspoiled wilderness frontiers...]...including a cold northern land, a sweltering jungle, and a land of prehistoric beasts, at least one of which is on an unexplored continent;[/spoiler]
[spoiler=Fantastic terrain...]...including out-of-place terrain, impossibly opulent palaces of gold and marble, flying islands, vast underground caverns and labyrinths, an undersea kingdom, and sites of cataclysmic magical disasters;[/spoiler]
[spoiler=Otherworldly realms...]...including faerie realms, heavens, hells, mirror dimensions, and gates leading to each of them.[/spoiler][/spoiler]
[spoiler=these plot devices:][spoiler=Military affairs...]...including racial strife, wars of conquest, wars of attrition, shadow wars, nation-building, mercenaries, and bounty hunters;[/spoiler]
[spoiler=Religious organizations...]...including churches that practice human sacrifice, cults devoted to cosmic horrors, good churches that battle ancient evils;[/spoiler]
[spoiler=Secret societies...]...including ancient brotherhoods, crime syndicates and thieves' guilds, spy networks, and manipulative fiends in possession of humanoid hosts;[/spoiler]
[spoiler=Artifacts and relics...]...including powerful singular items and sets of items that can be collected.[/spoiler][/spoiler]
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Nomadic

Well obviously you would want the great plains upon which all mortals live. And in the center goes the great drain of the abyss into which all is flooded and flushed so that the realm can be renewed every week (2 o'clock on tuesday if the master of the house is prompt with washing the dishes). And above all is the great spout of eternity from which all cleansing comes and all inhabitants show their reverence to it by scrubbing their hands in homage.

Stargate525

Quote from: NomadicWell obviously you would want the great plains upon which all mortals live. And in the center goes the great drain of the abyss into which all is flooded and flushed so that the realm can be renewed every week (2 o'clock on tuesday if the master of the house is prompt with washing the dishes). And above all is the great spout of eternity from which all cleansing comes and all inhabitants show their reverence to it by scrubbing their hands in homage.
You can't forget the great barrier cliffs, upon which sits the great Fellowship of the Ring of Scum, above which no flood has passed.


Even as a joke, that sounds interesting.


Something more serious, one of the most neglected locales in a desert sink setting is the great, trackless desert filled with black-clad nomads, harems of far-off princes, fantastic wealth, and giant f'ing worms.
My Setting: Dilandri, The World of Five
Badges:

Nomadic

Quote from: Stargate525Something more serious, one of the most neglected locales in a desert sink setting is the great, trackless desert filled with black-clad nomads, harems of far-off princes, fantastic wealth, and giant f'ing worms.

Don't forget the fat floating men and the weapons that can kill with sound.

Elemental_Elf

You can't forget the massive yet insular Oriental Empire that sits far to the east where all non-gnome advanced technology is derived. This empire is as mysterious as it is large. It is broken up into hundreds of petty kingdoms ruled by Daimyos who are serviced by oni-skin-armor-clad samurai wielding ornately crafted daikatanas, riding horrid Nightmares into battle each and every summer against a rival Daimyo's samurai.

Also, don't forget the obligatory Pharonic Kingdom which snakes around a mighty river, surrounded by a burning dessert. Whose people are all employed in the construction of needlessly massive pyramidal tombs, which become, shortly after construction, haunted by all manner of mummified horrors, whose only goal in unlife is to guard their master's vast material fortune so he may enjoy the a great afterlife.

SilvercatMoonpaw

Already mentioned: deserts full of marauders, princes, harems, and genies; the ancient land of people worshiping their kind and pointy stone buildings with mummies inside; the rigidly lawful land of dying because your lord said so and silk and mountain-dwelling organizations of old men who will kick your young a**.

Lands that have not been mentioned:
The land of highly stratified castes that deals in spices and thin men who sit around quietly and try to float.
The land of cold with trolls and giants and big tough guys with red bears and horned helmets who like to sail off and pillage.
The land of castles where important people ride around on horses wearing shiny armor and being heroic and kind to women and killing dragons.
The land of people who wear bedsheets and build buildings full of impressive engineering feats especially the arenas where they watch people fight each other to the death.
The land of steppes which people ride out of on horses in big hordes to become famous for it.
The land of jungles where people live in huts and use spears and don't wear much except their priests wear scary wooden masks and lots of feathers.
The land of the primitive tribal people who treat nature as a relative and are all wise and calm and nice except when going off to war when they paint their faces.
The land of mountains and forests that cast a lot of shadows and mists that wreath the spooky castles inhabited by vampires.
The "land" of the small, highly mischevious, highly magical "little folk".
The afterlife of shining and fluffiness and white for good people.
The afterlife of hot and fire and black for the bad people.

And that's just if you want to stick to the basics.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Kaptn'Lath

I think i can kick in a couple more....

The peaceful backwater region that is rich in agriculture and friendly people but is oddly left alone by its neighbors.

A Geographic region that has no logical reason for being where it is. (Forest in the middle of a desert, a glacier near a tropical rain forest)

A Kingdom ruled by a king supported by an enclave of 12 heroic knights.

Places where only people under 4 feet tall or speak in French accents (or wear red coats) have figured out how to use smoke powder.

A colonial/imperialistic empire of ocean spanning merchants.

An Island nation of honor bound warriors and stealthy assassins.

A land of peaceful but starving and thirsty people who's temples are built out of gold, gems, and display elegant elephant water fountains.

A land of Dinosaurs or similarly Massive reptiles (or large ape)

Underwater kingdom of mermaids/mermen. Lots of pearls.

A forest whose inhabitants are slender, have excellent hand eye coordination, and aptitude with magic, occasionally talk to animals and kill anyone that even looks at their forest.

Mordor. (Orcs period)

A nation build inside a mountain by rather short and moody people.



Finished Map Portfolio:
 http://forum.cartographersguild.com/showthread.php?t=5728
 http://forum.cartographersguild.com/showthread.php?t=5570

\"The first man who, having enclosed a piece of land, thought of saying, This is mine, and found people simple enough to believe him, was the true founder of civil society.\"

Sandbox - No overarching plot, just an overarching environment.
   
Self-Anointed Knight of the Round Turtle.

Jürgen Hubert

_____


The Arcana Wiki - Distilling the Real World for Gaming!

beejazz

Fantasy (Insert ancient culture) homage.
Doubling up on cultures to avoid obviousness of source.
Anachronistic cultures to avoid obviousness of source.
(Insert demihuman race appropriate to cultural motif) homeland. Possibly coterminious extraplanar.
Fairy realms (or dreamtime, spirit world, whatever fits).
Realms of madness and/or death.
Genre cliches (sword and sorcery, cloak and sword, high fantasy, local myths, fairy tales, cosmic horror, gothic horror, pulp, noir, sword and planet, and trippy science fiction are all likely candidates).
Anachronistic tech.
Empire, war, revolution, and a chance for the PCs to become autocrats beloved by their people for deposing worse autocrats.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Nomadic

Quote from: Jürgen HubertThis.   :D

shameless plug is shameless

Epic Meepo

Quote from: beejazzGenre cliches (sword and sorcery, cloak and sword, high fantasy, local myths, fairy tales, cosmic horror, gothic horror, pulp, noir, sword and planet, and trippy science fiction are all likely candidates).
[/quote]Sword and sorcery, high fantasy, local myths, fairy tales, cosmic horror, and gothic horror should probably be covered if all of the previous suggestions made in this thread are implemented, but the other genres you list might need some attention.

What are some cliches from the cloak and sword, pulp, noir, sword and planet, and trippy science fiction genres that should appear in a kitchen sink setting?
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

Epic Meepo

I've added a summary of the suggestions so far in the OP, and included a few suggestions of my own: flying islands, vast underground caverns, powerful artifacts, and a land of steam-punk tech.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

LordVreeg

we really haven't spoken about an obligatory patriarchal pantheon with a bunch of petty half-wits inexplicably with godlike powers.

I'm thinking I'd need some fey, pale non-human tortured hero with a big runesword running around screwing every queen he meets and getting all weak kneed every few weeks.  Maybe a little old school.

A big warrior from the north and a little thief from the city who've named their non-magical weapons may be ok.

I'm thinking every region should have a shadowy underground organization, no matter how little sense it makes.

more later, after I can get some wine,
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

SilvercatMoonpaw

Quote from: Lord VreegI'm thinking every region should have a shadowy underground organization, no matter how little sense it makes.
Based on some of the reasoning that's gone into some settings I've read I'd think people now would find this making a lot of sense.

And let's not forget the "land which suffered a big magical disaster".  Greyhawk, FR, and Eberron.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

sparkletwist

Well, do you want a setting with a little something for everyone, or do you want a setting that's just as many overdone stereotypes as possible?

It seems like you asked for the first and are listing more of the second, but that's just me...