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Official Blood and Bewitchment Character Creation Thread

Started by Steerpike, June 11, 2010, 12:41:10 AM

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Ghostman

Could you post the details on Power Leech and Heartclutch spells?
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Steerpike

#661
Sure thing!

Power Leech

Necromancy
Level: Witch 5
Components: V, S, Corrupt
Casting Time: 1 action
Range:Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: 1 round/level
Saving Throw:Will negates
Spell Resistance: Yes

The caster creates a conduit of energy between himself and another creature. Through the conduit, the caster can leech off ability score points at the rate of 1 point per round. The other creature takes 1 point of drain from an ability score of the caster's choosing, and the caster gains a +1 enhancement bonus to the same ability score per point drained during the casting of this spell. In other words, all points drained during this spell stack with each other to determine the enhancement bonus, but they don't stack with other castings of power leech or with other enhancement
bonuses. The enhancement bonus lasts for 10 minutes per caster level.

Corruption Cost: 1 point of temporary Wisdom drain.

Heartclutch

Heartclutch
Transmutation
Level: Witch 5
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: The heart of one creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

The caster holds forth his empty hand, and the still-beating heart of the subject appears within it. The subject dies in 1d3 rounds, and only a Regenerate spell will save it during this time. The target is entitled to a Fortitude saving throw to survive the attack. If the target succeeds at the save, it instead takes 3d6 points of damage +1 point per caster level from general damage to the chest and internal organs. (The target might die from damage even if it succeeds at the saving throw.)

A creature with no discernible anatomy is unaffected by this spell.

Kaius actually got targeted by that latter one (or possibly a variant of it, I have a few "heart-attack" spells), which is scary because it's not a Death effect (which he's immune to) but could insta-kill him.  Fortunately he has a ridiculous Fortitude save.

Ghostman

¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Steerpike

Hi guys,

So I just realized I'm going to be knee-deep in exam marking on Monday.  Would you guys be able to play on Wednesday instead?  TMG, maybe we could bump your bonus session to Friday or next Saturday?

Kindling

I will not, but as I was going to have to miss the session on monday anyway, it doesn't make a lot of difference.
all hail the reapers of hope

Superfluous Crow

I'm not sure whether I could make it. Good luck with the exam marking. (if you need luck for anything; avoiding disgruntled students?)
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development


Ghostman

Either day should be good for me the coming week.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]


Superfluous Crow

That would be preferable, my schedule is really rather busy this week.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Steerpike

Cool stuff.  We'll run the next CE session this Monday at the usual time.

A bit of an announcement.  I've been thinking about things and I think after the party finishes up Blaspheme, I'd like to take a break from the campaign for awhile.  I'm certainly not ending or abandoning the game, and I fully intend to renew it in the future - heck, I have whole dungeons written out that we haven't played.

There's a few reasons I'd appreciate a bit of a hiatus.  Firstly, I'm going to be running game IRL this summer, and while I LOVE gaming, GMing for 8, 9, or 10 hours a week might get a little much even for me.

Secondly, I want to work on some academic articles and other PhD related work this summer, which is very time-consuming, but necessary if I want to have a snowball's hope in hell of teaching professionally some day.

Thirdly, I might try my hand at some more creative writing.  Preparing IRC games has forced me to write fast, frequently, and at length, and I feel this one in particular has made me grow considerably as a writer and a storyteller.

Fourth, I'm slightly fatigued with CE at the moment.  My current notes for the main game are sitting at 170 single spaced pages and various solos add another 60-70 on top of that (and that's not even including my old notes from the beginning of the game).  In short, I've written a pretty crazy amount of CE in the last year or so and could use a little breather.

Anyway, I know some of you will be disappointed by this decision, and I'm sorry to let anyone down.  There's still a goodly number of sessions to go before the party wraps up the Citadel of Maledictions, so there'll be plenty of gaming before a hiatus.  During the gap I may well run some more one-shots (Sixguns, Tempter, Age of Madness) which I keep meaning to do but which due to other commitments haven't been materializing as quickly as I'd like.  Thank you to all my players for your continued awesomeness!

Superfluous Crow

While I love CE I can understand your reasons for wanting to put it on hiatus, and I would appreciate a hiatus for much the same reasons: more time for RL gaming and academic work. In the ideal world anyway :)
Still, looking forward to the Citadel of Maledictions!
Would you prefer doing Carver's quest post-hiatus to wrap it up faster?
I'm under a lot of pressure myself at the moment with the semester wrapping up and one month left to finish my project in, so I don't know whether I will be able to make it to the sessions on a regular basis.
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development


Kindling

all hail the reapers of hope

Steerpike

OK, this comes hot on the heels of my previous announcement, but here goes anyway....

I just got notification that I'm going to have to do some significant PhD-related work over a short period.  I originally wanted to go on hiatus after the Citadel of Maledictions, but now I'm faced with this project, I think I need to do so immediately.

It sucks, but that's the case.  I might be dropping off the grid for awhile.

Apologies for the total inconvenience this causes and for leaving things so suspended.

I will be back.