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New World(s)

Started by Numinous, June 27, 2006, 02:35:44 PM

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Numinous

Due to an extreme case of writer's block, I have decided to embark on the construction of a new setting.  Godswalk has temporarily stagnated, and hopefully this breath of fresh air will allow me to return with vigor to my favored project.

My goal here is to build a series of simple worlds, an exercise and so much more.  Each of these worlds will focus upon a central terrain type, and the variations it can contain.  A world of forests, a world of oceans, a world of mountains, and a land of sands and heat.

While each is often seen as "narrow", I plan to diversify and elaborate on those worlds which are fairly unified in climate and geography.  To explore the possibilities present in these environments is my goal.  I'm not sure yet how I will connect each of the worlds, but I feel they should have some type of relation to eachother.

This thread is here for me to work out rough ideas, concepts, and prepare a presentation of finalized work for a separate thread in the HomeBrews forum.  I think it's important to understand that this isn't meant to be perfect, it's meant to be fun.  Any help will be appreciated, and comments are welcome.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Xathan

I'll be happy to help out in any way I can, as usual. I'll be working on Verdant Apocalypse, so feel free to steal any of the stuff for that for the forest world: I should have a few new races up tomorrow, designed for forest worlds.
AnIndex of My Work

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[/spoiler]

Numinous

[spoiler=Forest World]A world of massive rainforests, rivers choked with greenery, and alpine hills.  Varying environments exist, whether living in different cimates, the upper canopy, the twisting mess of branches in between, or the ever-gloomy forest floor.  I like a varying pantheon,m s perhaps a god of beasts, darkness, water, fire, light, strength, beauty...  Other thoughts coming soon.[/spoiler]

[spoiler=Water World] A seafaring orcish culture, barabarians and raiders.  advanced cultures below the sea, and pirate adventures above.  Trade and communication will be important factors.  Gods of wrath, weather, war, safety, and perhaps some more familiar gods for the races below the surface...[/spoiler]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Túrin

As for relating them to each other: they could take the place of the elemental planes in a variant cosmology: rather than having a plane of fire, air, earth and water, you could have a plane of forests, a plane of oceans, a plane of mountains and a plane of deserts. If you design them in a modular fashion, they could replace the elemental planes in any cosmology. I for one would be interested in having these "mild versions" of the elements as inner planes for any setting I play in that uses planes; I've always found the elemental planes too harsh and unrealistic.
Túrin
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth