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E-Prime

Started by Xathan, July 02, 2006, 11:28:11 AM

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Xathan

[Decided we should stop spamming Meepo's thread.]

Quote from: CYMRO, Koning van Kool
QuoteAs for using E prime: I suggest we only require people to restate their posts in E prime when confusion arises or when we suspect people of trying to mislead others. We are not the Royal Society or NASA, so why make things difficult on ourselves?

E prime puts too much subjectivity in the language.

The sky is clear. A simple declaration that is easy to prove or disprove.
The sky appears to be clear.  Makes the speaker sound like a fool or a pseudo-intellectual.

To be is the least confusing verb in almost any language.  It is the building block of description and statement.
The e-prime guy was a wanker that never got any.

I'm with CYMRO on this one. And actually, to actually express the sky is clear in E Prime, one must say "The sky has the apperance, to me, of clearness." Which, quite frankly, makes me want to smack the person speaking.

I'm an english major. I love the english language. An attempt to remove part of the English language, no matter how non assertive they are, smacks of the beginnings of Orwell's thought destroying Duckspeak, which quite frankly scares me, as it would any rational person.

They say themselves that certian concepts become harder to express, and I think propganda would actually be aided by E-prime: it is much easier to deny if you never make absolute statements. Regardless, anything that makes a concept more difficult to express is a negative thing in my eyes, and therefore should not be used.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Túrin

Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Xathan

I'm deciding if I should be insulted by the stupid or complimented you agree...:P
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

brainface

Oh, there's DEFINITELY statements that become NEEDLESSLY more complex with e-prime. I think i like it as a general rule, though, because all too often, 'is' doesn't actually mean is. It's one of those things you can keep in mind to clear language up, but causes catastrophe if followed blindly.

In these examples for instance, it's a very good idea:
QuotelA. The electron is a wave.
lB. The electron appears as a wave when measured with instrument #1.
2A. The electron is a particle.
2B. The electron appears as a particle when measured with instrument #2.
5A. This is the knife the first man used to stab the second man.
5B. The first man appeared to stab the second man with what looked like a knife to me.
6A. The car involved in the hit-and-run accident was a blue Ford.
6B. In memory, I think I recall the car involved in the hit-and-run accident as a blue Ford.
uncalled for[/i].

QuoteThey say themselves that certian concepts become harder to express, and I think propganda would actually be aided by E-prime: it is much easier to deny if you never make absolute statements.
get[/i] expressed at all. ;)
"The perfect is the enemy of the good." - Voltaire

Xathan

Quote from: brainface
QuoteThey say themselves that certian concepts become harder to express, and I think propganda would actually be aided by E-prime: it is much easier to deny if you never make absolute statements.
get[/i] expressed at all. ;)

But you could say, in E Prime: "You can see that playing video games negatively effects teenager's morals." That is in no way using the verb to be, yet it is still powerful propaganda. Plus, I'm against anything that blocks communciation, even stupid communcation by close minded fools.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

CYMRO

QuotelA. The electron is a wave.
lB. The electron appears as a wave when measured with instrument #1.
2A. The electron is a particle.
2B. The electron appears as a particle when measured with instrument #2.
5A. This is the knife the first man used to stab the second man.
5B. The first man appeared to stab the second man with what looked like a knife to me.
6A. The car involved in the hit-and-run accident was a blue Ford.
6B. In memory, I think I recall the car involved in the hit-and-run accident as a blue Ford.

1 and 2 are not good examples, because the "a's" are not true, they are approximations, based on limited observation.

5:  It either is or is not the knife used in the crime.

6:  Ditto.  The car was either a blue Ford, or it was not. One's subjective recollection is immaterial to the actual fact.  The actual car will not really change make and model with each observer.


To be is perfectly mathematically correct becauuse, for example, it is used to describe members of a set.
While some scientific concepts are best expressed in terms of seems and possibilities, most science needs the definitive be.  And certainly anyone attempting to communicate with me without it would quickly find themselves being ignored.

brainface

Quote1 and 2 are not good examples, because the "a's" are not true, they are approximations, based on limited observation.
"An electron is both a particle and wave"[/b] is debatable; "The electron behaves as a wave when constrained by certain instruments." is not.

QuoteTo be is perfectly mathematically correct becauuse, for example, it is used to describe members of a set.
5 & 6[/b], it's trivially easily for an observer's account to be off. The statement "6B. In memory, I think I recall the car involved in the hit-and-run accident as a blue Ford." isn't meant to infer that the car is in some quasi-state somewhere between blue fordness and red pontiacness, but to convey exactly so much as the observer knows to be true--his memory says it was a blue ford.

I'm really not sure how to debate this, if you don't hold any importance in distinquishing from something that is recalled and something that is absolutely true? :/

QuoteWhile some scientific concepts are best expressed in terms of seems and possibilities, most science needs the definitive be.
nothing[/i] but theories that have yet to be proven false? What in the world would science best describe with the definitive be?
"The perfect is the enemy of the good." - Voltaire

CYMRO

QuoteI'm not sure you're on the ball at all there. Isn't science nothing but theories that have yet to be proven false? What in the world would science best describe with the definitive be?

I think science is more than the pursuit of falsehoods.  Some things just are.  Their truth is undisputable.

Albert Einstein is dead.
The space shuttle take-off is canceled.
Gold is heavier than argon.
The speed of light is greater than the speed of sound.
Mars is the next planet in orbit out from Earth.

These are concepts that require, in the real world, and the theoretical world, isness.
To take the certainty of isness away from these concepts is to engage in silly mental masturbations that achieve nothing.


QuoteReal-life observations aren't perfectly mathematically correct at all though. for 5 & 6, it's trivially easily for an observer's account to be off. The statement "6B. In memory, I think I recall the car involved in the hit-and-run accident as a blue Ford." isn't meant to infer that the car is in some quasi-state somewhere between blue fordness and red pontiacness, but to convey exactly so much as the observer knows to be true--his memory says it was a blue ford.

The observer's account may be off, but the fact remains the same.  The car that involved in the accident either was or was not a blue ford.  

brainface

Quote from: CymroTo take the certainty of isness away from these concepts is to engage in silly mental masturbations that achieve nothing.

Well I'd hate to mentally masturbate all over the place, particularly if it's silly.
"The perfect is the enemy of the good." - Voltaire

CYMRO

QuoteYeah.... that was the point of saying them in e-prime??? To avoid approximations? "An electron is both a particle and wave" is debatable; "The electron behaves as a wave when constrained by certain instruments." is not.

But you could say in good old fashioned, non constrained English the above, and continue to use "is" in other observations.

QuoteReal-life observations aren't perfectly mathematically correct at all though

Not all RL observations have to be.  But RL does require isness.  A call to 911 requires statements of being, not silly avoidances of proper English.
"My house is on fire!" will net you a better response than "My house appears to have caught fire."  That second staement will cause hesitation on the part of the operator as she asks for clarification, wasting valuable response time.

brainface

Quote from: brainfaceOh, there's DEFINITELY statements that become NEEDLESSLY more complex with e-prime. I think i like it as a general rule, though, because all too often, 'is' doesn't actually mean is. It's one of those things you can keep in mind to clear language up, but causes catastrophe if followed blindly.

*shrug*?
"The perfect is the enemy of the good." - Voltaire

CYMRO

Quote from: brainface
Quote from: CymroTo take the certainty of isness away from these concepts is to engage in silly mental masturbations that achieve nothing.


Courts usually do not recognize Platonic truths, but rather reality.  Which is what counts.

And you'll go blind doing that all over the place. >.<

CYMRO

Quote from: brainface
Quote from: brainfaceOh, there's DEFINITELY statements that become NEEDLESSLY more complex with e-prime. I think i like it as a general rule, though, because all too often, 'is' doesn't actually mean is. It's one of those things you can keep in mind to clear language up, but causes catastrophe if followed blindly.

*shrug*?

Is am is except when it is are or was or were.  But it might be shall.

Túrin

I think the problem E-prime is trying to attack is attacked much more easily by requiring:
a) every sentence in a scientific publication be started by "according to our observations" and/or "according to observations made by X in publication Y"
b) every sentence in a court interrogation be started by "according to my recollection"
c) every sentence in opinionated language (speeches, non-objective articles in the paper, etc.) be started by "in my opinion".

Ad a: saying "according to my observations" is nonsensical, because every scientist is well aware of this liability and will read any use of "to be" this way anyway (and when more specification is required, a footnote is added to point to the specific observations), and saying "according to X's observations" is already done in footnotes.

Ad b: Any judge is well aware that a witness is only restating what he recalls, and any half-decent judge will repeatedly point this out to the jury, if there is any.

Ad c: I don't know about your paper, but in my paper, any article in the not purely informative parts starts with a preface reading something like "Blahblahblah, thinks X, writer of this article." which should suffice for any half-decent reader.

Conclusion: The only value of using E-Prime seems to be to make propaganda via speeches, mass-media manipulation, etc. impossible. This won't work for two reasons: first, the propaganda users will never use E-Prime, even when it starts to become widespread (they will use their propaganda methods to undermine E-Prime), and second, it is very well possible to make propaganda statements without using "to be". Going by brainface's example about the video games, someone doing a speech will be well prepared and thus will have more than one source available, probably from respected scientists, making his statement:
"I feel due to statistics and other information taken from reliable reports from several respectable scientists that playing video games negatively affects teenager's sense of morality as defined by the general opinion of the American people."

Conclusion of the conclusion: E-Prime is a contrived way of attacking a perceived problem (perceive because two out of the three problems it tries to attack don't exist, as I showed above) that completely misses his target.

Túrin
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

brainface

Quote from: TúrinGoing by brainface's example about the video games, someone doing a speech will be well prepared and thus will have more than one source available, probably from respected scientists, making his statement:

Oh, that'd be nice. I'm not sure it's likely. :) Around here, we do politics with emotional arguments and talking points.

As per the other examples, I don't really like blanket disclaimers, or blanket understood disclaimers, for that matter. Especially in that one sentence of a written work may need one disclaimer, and another sentence may need a second.

I'm kinda tired of trying to defend ye old e-prime, though, as I'm apparently the only one in this thread who thinks it's of any worth. :)
"The perfect is the enemy of the good." - Voltaire