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Memory Fading

Started by Ishmayl-Retired, July 02, 2006, 12:47:34 PM

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Ishmayl-Retired

Shadowfell
There are many, many different religions and myths in Shadowfell, and I'll try to cover them all here.

[ic=Religion]
Forthcoming...
[/ic]
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
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- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Shadowfell
Ord is large, but the universe is a much larger place.

[ic=Cosmology]
Forthcoming...
[/ic]
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Shadowfell
This is where the information can be found on the various kingdoms, empires, and nations on Alsa Eru.  It's possible it may eventually take more than one post, if so, I'll just directly link to the next spot I post.

[ic=Kingdoms, Empires, and Nations]
Forthcoming...
[/ic]

!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Shadowfell
Life on Alsa Eru is different in every kingdom, but there are a few constants.

[ic=Calendar, Currency, and Travel]
Forthcoming...
[/ic]
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Shadowfell
I'll try to go over the important parts of the continent's history here, but most of the stories will go in their respective race's section.

[ic=History]
Forthcoming...
[/ic]
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ravenspath

Ish, first of all beautiful web site. Easy to read and navigate.

I started with the Lands and then jumped to the religions so I will start there.

I would like to hear more about what happened when the High Lords were formed. The Legends of the Ancients explains well the reason of Aune's sacrifice, but there isn't much about the High Lords themselves.

How are the religions practiced in the lands or any of the gods? Temples and clerics to specific gods or are they viewed as a pantheon as a whole? Do the different races worship them differently?

Races
The Sul were created by the Sydhi? How, why?

Magic
You mention that the four elements can combine and create visible effects sometimes? Like what?

I really like how you handled the different elements and tied them all together. Will you allow the feat (can't think of what it is) that will allow a caster to change the energy descriptor or a spell?

You mention than an Animus mage can be very powerful if that is their focus. How so?

I would really like to see a history of the War of Nine Sins since that seems to be a major point throughout the details listed on the site.

In the thread here on CBG I see a description of the shadowfells, but I don't see that on the website. How many shadowfell are there? How common or often to they appear?

Hope these questions help. I love what I have read so far.





Those on the Raven's Path Seek Answer to Discover Questions.
Homebrews in progress



  - For being extraordinarily knowledgeable in the realm of sequoias. 

Tybalt

The Shadowfells concept is quite fascinating. There are a number of games that are centered around environment or changes to the environment, but you have one that is ongoing. I like how it has affected views on religion which makes a lot of sense. There is a definite sense of mystery going along with the central sense of conflict in your setting.



le coeur a ses raisons que le raison ne connait point

Note: Link to my current adenture path log http://www.enworld.org/forums/showthread.php?p=3657733#post3657733

LordVreeg

yes...Very easy to navigate and look through.
(I'm so jealous...does it show?)
 x.
Also, I enjoy the sense of danger and conflict you are describing.  I am looking forward to hearing what day-to-day life is like in the different kingdoms of Alsa Eru.

As always, I have to ask how long the Sidhe live here.


How does the Shadow effect magic and religion?  Obviously, with the Shadowfells being a dominant campaign feature, many of the campaign variables would adjust to deal with them.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Ishmayl-Retired

Ooh, thanks for the questions guys (I don't know how I missed this when Ravenspath bumped it).  I'll get to work on getting some quality answers for you over the next day or two (day off on Tuesday!)
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Quote from: RavenspathI started with the Lands and then jumped to the religions so I will start there.

I would like to hear more about what happened when the High Lords were formed. The Legends of the Ancients explains well the reason of Aune's sacrifice, but there isn't much about the High Lords themselves.
spirit nexuses[/i].  These Children of Aune were originally twelve, and they all shared Aune's memories and a portion of her power.  They were not very much alike in personality and temperament, however, and soon began to bicker and fight with each other.  The fighting eventually became a full war in the heavens, and it is said that for forty days, the skies wept blood and ash as the gods battled above.  Several of the gods were killed, their bodies cast into the cosmos.  Three of the gods, all of the darker nature, realized that if they were somehow able to become one, they would be powerful enough to overthrow the rest of the Children.  The three became merged, but could not decide how best to split their power.  A chaotic internal struggle took place within the god, and the goodly Children were able to capture and imprison the dark god due to its insanity.  They named the god Bahal, a word often translated as The Darkening, and imprisoned it outside of Time and Space.  The remaining six Children looked upon the world and saw the death and destruction that had happened during their War, and vowed to from then on protect Ord's children from the likes of Bahal.


Quote from: RavenspathRaces
The Sul were created by the Sydhi? How, why?
Sherasua[/i], has become the only home the Sul know.

Quote from: RavenspathYou mention than an Animus mage can be very powerful if that is their focus. How so?
In the thread here on CBG I see a description of the shadowfells, but I don't see that on the website. How many shadowfell are there? How common or often to they appear?
[/quote]
The Shadowfells concept is quite fascinating. There are a number of games that are centered around environment or changes to the environment, but you have one that is ongoing. I like how it has affected views on religion which makes a lot of sense. There is a definite sense of mystery going along with the central sense of conflict in your setting.
[/quote]


Thanks for the kind words.  A sense of mystery is definitely something I am constantly trying to convey in Shadowfell.  There is a lot going on behind the scenes in this setting, and shadowfells are definitely at the heart of it.  They have a very important purpose in this campaign, and I'm sure you can guess, it is not a purpose that is for the benefit of mankind and the "goodly" races of Alsa Eru.  I'm not sure I'll ever actually get everything I have on paper into text format, but hopefully I will have some good shadowfell tid-bits for people very soon.  

Quote from: LordVreegAs always, I have to ask how long the Sidhe live here.
Sydhi[/b] (not Sidhe :p) are essentially immortal.  They do have a lifespan, but it is far beyond the counting of "human" years.   Suffice it to say, there are Sydhi alive who first came to Alsa Eru upon the Ships of the Blossom thousands of years ago.

Quote from: LordVreegHow does the Shadow effect magic and religion?  Obviously, with the Shadowfells being a dominant campaign feature, many of the campaign variables would adjust to deal with them.

Oddly enough, I haven't actually figured out yet how shadowfells affect various religions.  Obviously, there are cults and doomsingers, but other than that, I haven't put a lot of thought into that particular aspect yet.  Good question!  I'll let you know when I have an answer.

Thanks for the questions all!
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Oh, and updated the very second post with a new map.
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

Updated the website with some of the new information.

Also, I suppose my plan right now is to work on fluff for the next little while, and redesign whatever crunch aspects I need when 4E comes out (if 4E is actually a better system to begin with).  I don't know what the new edition is going to do to some of the classes I've designed, as well as my magic system...
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

Ishmayl-Retired

As promised, the War of the Nine Sins has been explicitly detailed.  
!turtle Ishmayl, Overlord of the CBG

- Proud Recipient of the Kishar Badge
- Proud Wearer of the \"Help Eldo Set up a Glossary\" Badge
- Proud Bearer of the Badge of the Jade Stage
- Part of the WikiCrew, striving to make the CBG Wiki the best wiki in the WORLD

For finite types, like human beings, getting the mind around the concept of infinity is tough going.  Apparently, the same is true for cows.

LordVreeg

responding to this.
fun shadowfell magic


I'm really enjoying reading about magic and the flow of magic on Shadowfell.  We have similar thoguht patterns.  
I also like having my magics be tuned to the primal forces around the world, with a binding force around them (for you, Anisus, for myself, Spirit).

The Law of Magic Conservation was good, and I was wondering if a big enough magical ritual would make every candle in the world to dim a bit.  Do casters with an affinity to a certain magic have better resistasnce to it?

I am looking forward to see the spell list that goes with this.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LordVreeg

I also enjoyedf the notes on Religion and the legen of Tidus.  What type of priesthood doe she have, and what type of worship and ritual?
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg