• Welcome to The Campaign Builder's Guild.
 

Pirates: The Discussion

Started by Xathan, July 16, 2006, 09:47:08 PM

Previous topic - Next topic

Xathan

Quote from: beejazzLove the general ideas. I'd love to see them fleshed-out. I like the idea of "magery" being downplayed, but magic still being around.

Glad you like. I hope to flesh out a lot in the next few days - I'm posting it as fast as I type it.

Thanks. :) I've always wondered why you had to have mages whenever you had alot of magic, so I decided to cut out mages and make magic something more fitting to a naval setting.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Poseptune

Well since I can't actually work, when I'm suppose to, I will look over the setting a little more.

Quote from: Oediam, Court of Empires.Pirates are often idealized and even hero-worshipped as slaves because of this behavior, but the pirates, many of whom are from Oediam, do not save them out of altruism or for virtue, but rather because of the benefit

Is that suppose to be "by slaves"?

Ideas for names of the Pirate Court:
The Seasoned Crew (The crew part could replace the Court. The first word could be anything. Like the name of the first pirate. The first pirate's ships name)
Serpent's Ship

Names for Pirate Lord:
Kraken's Tenticle (Arm)
Serpent Lords
Serpant Fangs
Something along those lines.



The vegetarian orcs strike me as odd. Not bad, just odd. I will reserve comment on these when I see more.

Are the Ogres part of a species? I see you've listed them in the savage continent, but I don't see them in the species list.

I'm a little suprised to see Dwarves on your list, given you don't like them that much.



[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Gwaihir Windlord

I like the whole idea.  I've been wanting to play a pirate game for a long time, and even DMed on once but it wasn't nearly as full as I would have liked it to be.

As for the ships, those are the basic "classes" or types of ships.  Some subtypes are:

(for the sloop)
Sloop of War: as the name suggests, a sloop of war is a military ship, bigger and faster than a sloop but not quite as maneuverable.
Royal Sloop: About the same size as a sloop of war, but more maneuverable and faster.  These are the perfect pirate ships.

{for the brig}
For the brig we've got the brig of war and royal brig, which are to the brig what the sloop of war and royal sloop are to the sloop.

There are military versions of almost ever ship type (pinnaces the notable exception, they are not big or fast enough to serve).  Military version tend to be bigger and faster, and the smaller ships are more maneuverable than their civilian counterparts.  Galleons are only military ships, they cannot be purchased by civilians, at least not legally.

On a different tack, what I did for magic in my game was clerics and navigators.  Clerics were walking band-aids, and couldn't really fight (a throwback to 1e), and navigators magic was very weather-oriented, and a ship with a good navigator very rarely got caught by bad weather as the navigator could either predict or alter the weather.
Yesterday upon the stair
I met a man that wasn't there
He wasn't there again today
I wish that man would go away

It is amazing to think of how much chaos ten trained men can wreak.  Our world as we know it is easier to destroy then we should like to think.
-Me

Let us have a moment of silence for those who perished in those three days of terror in Mumbai

this is the best thing ever.

Stargate525

PIRATES!

I will be reviewing this with the soundtrack playing, in commemoration of its awesomeness.


I never saw the first setting, so I'm going on a new slate here. I love the theme.

The New World, I'm assuming, is the Caribbean? I'm curious to see the orcs and the halflings fledged out some more, as it seems you've taken a different approach to them, like I did in Dilandri.

I just noticed how the continents are backwards from their counterparts in the real world, and that's cool, if a bit confusing without a map.

In the Oediam you say "Pirates are often idealized and even hero-worshipped as slaves because of this behavior," I assume you mean 'hero-worshiped BY slaves.'

I like your description of the continent, and the first look at the pirates. As for renaming the Court and the Title, I'd call it the Council, and have the title be Admiral. I'm curious as to why slave ships are carrying 'vast amounts of money.' Logically, they'd be filled to the brim with slaves, and leave the gold to a treasure ship. Unless there's something I'm missing.

Benalic. I like. The first paragraph demands desperate rewording, as it's a bit of a tangled mess right now. I like that you've taken from Dominic Deegan concerning the orcs, a nice touch. I'm curious as to why the slaves haven't attempted any sort of ship wide revolt yet. Maybe they have, but you just haven't mentioned it. So Ogres are a viable, playable species? Interesting take, I'd like to see their culture fleshed out, as well as this powerful magics of which you speak.

Drakan sounds like Scandinavia/Russia. I like it; not many people use influence from there. I notice that your world still believes in a flat earth. Is this because the earth is actually flat, or simply pre-modern thinking? The Dwarves made me grin. Klingon/Viking midgets for the win! I'm curious if the pirates in the area use those colors as a type of easier currency. I'm also curious how the authorities can verify that the flag came from a sunken ship and not from the cloth scraps of the ship's sailmaker. Tsputir sounds like Russia to me. I can't wait to see more of this nation.

And... That's all? Man, I got off easy. I thought this was going to be a big review.
My Setting: Dilandri, The World of Five
Badges:

Poseptune

now I see why dwarves are in your setting. They are get out of jail free cards. :P
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

beejazz

You know what I just thought of? Not Pirates of the Carribean, but Pirates of Darkwater... you remember that cartoon? Anyway, monkeybirds should sooo be a playable race.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Gwaihir Windlord

HA!  I remember that show!  Amazing.  And you're right.  If not a playable race, then definitely a "monster" race.
Yesterday upon the stair
I met a man that wasn't there
He wasn't there again today
I wish that man would go away

It is amazing to think of how much chaos ten trained men can wreak.  Our world as we know it is easier to destroy then we should like to think.
-Me

Let us have a moment of silence for those who perished in those three days of terror in Mumbai

this is the best thing ever.

beejazz

Oh, and I'm a little wtfed by the fantasy races. The cannibalistic halflings I can kinda see... you might want to change the name to "pygmies" or something else even for them.

Otherwise, Tolkien's/Vance's/DnD's brand of fantasy doesn't strike me as belonging in pirate waters.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Gwaihir Windlord

Yesterday upon the stair
I met a man that wasn't there
He wasn't there again today
I wish that man would go away

It is amazing to think of how much chaos ten trained men can wreak.  Our world as we know it is easier to destroy then we should like to think.
-Me

Let us have a moment of silence for those who perished in those three days of terror in Mumbai

this is the best thing ever.

Xathan

Quote from: PoseidonWell since I can't actually work, when I'm suppose to, I will look over the setting a little more.

Quote from: Gwaihir WindlordI like the whole idea.  I've been wanting to play a pirate game for a long time, and even DMed on once but it wasn't nearly as full as I would have liked it to be.

As for the ships, those are the basic "classes" or types of ships.  Some subtypes are:

(for the sloop)
Sloop of War: as the name suggests, a sloop of war is a military ship, bigger and faster than a sloop but not quite as maneuverable.
Royal Sloop: About the same size as a sloop of war, but more maneuverable and faster.  These are the perfect pirate ships.

{for the brig}
For the brig we've got the brig of war and royal brig, which are to the brig what the sloop of war and royal sloop are to the sloop.

There are military versions of almost ever ship type (pinnaces the notable exception, they are not big or fast enough to serve).  Military version tend to be bigger and faster, and the smaller ships are more maneuverable than their civilian counterparts.  Galleons are only military ships, they cannot be purchased by civilians, at least not legally.

On a different tack, what I did for magic in my game was clerics and navigators.  Clerics were walking band-aids, and couldn't really fight (a throwback to 1e), and navigators magic was very weather-oriented, and a ship with a good navigator very rarely got caught by bad weather as the navigator could either predict or alter the weather.

Thanks for the information - that's a huge help! Question - what would be faster, a sloop or a brig?

I'm going to be making magic very, very different. I'm not entirely sure how I'm going to do it quite yet, but I don't think there are going to be anyone with powerful healing magics - healing rituals will take extensive time, but will accelerate the pace of healing to being something approaching modern medicine - at least for physical injuries. Diseases are fare more dangerous (mainly because no one's figured out that diseases are small living organisms yet, so the same magics that help someone heal also strengthen bacteria and viruses.) There are going to be weather/navigation oriented classes, mainly working for a guild, with some rouge groups serving pirates, and these people will be hugely sought after. Pirates often consider these casters as plunder, and killing one is a huge offense.

Quote from: BeejazzOh, and I'm a little wtfed by the fantasy races. The cannibalistic halflings I can kinda see... you might want to change the name to "pygmies" or something else even for them.

Otherwise, Tolkien's/Vance's/DnD's brand of fantasy doesn't strike me as belonging in pirate waters.

I do agree that Vancian fantasy, especially magic, definitely doesn't belong in a pirate setting, but I'm giving the Tolgax races a new treatment for pirates - I'm in no way using the old stereotypes. (Kamoti will really flesh this out.) I understand your hesitation, but I think if done right, it will be very interesting. :)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Poseptune

Quote from: XatahnMy dislike of dwarves comes mainly from the Tolkien stereotype of the short, tradition oriented miners. However, make them into short Vikings with a similar pantheon, and I'm 100% for dwarves being get out of free jail cards.

There fixed that for you. :P


Eh I wanted to say just YAY, but I felt that it needed more so I added the above.
[spoiler=My Awesometageous awards] Proud Recipient of a Silver Dorito award

[/spoiler]

 Markas Dalton

Xathan

hehehe. :) I hopefully will have a big update soon, but I have another project (read - projects) that are taking up time as well.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Matt Larkin (author)

Definitely love your statement of purpose, and the way you explain low magic - couldn't have put that better.

What are Vadylik?  They've been coming soon for long enough ;)

Do you have map (even a rough sketch) you can scan to give us an idea of the layout.  I find it much easier to visual a place with a picture.

Have you considered that a fantasy version of the real Caribbean might work very well for you (or maybe that's too much like the movie, now).

I do not think you need a new name for Pirate Court, but yeah I wouldn't use that and "Pirate Lord."  Maybe you could come up with a set of pirate rankings?

Scallywag, Sea Dog, Brine Mate, Captain, and...I'm not real up any others right now...Maybe some kind of reference to sea monsters (krakens?), treasure, Davy Jones :), or the like?  You see a kind of interesting ranking system in the guilds of Elder Scrolls: Oblivion (mainly the Thieves Guild, here).
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

Stargate525

Quote from: Phoenix KnightScallywag, Sea Dog, Brine Mate, Captain, and...I'm not real up any others right now...Maybe some kind of reference to sea monsters (krakens?), treasure, Davy Jones :), or the like?  You see a kind of interesting ranking system in the guilds of Elder Scrolls: Oblivion (mainly the Thieves Guild, here).
Nah, go back to the house rankings from morrowind, those are much more creative.
My Setting: Dilandri, The World of Five
Badges:

Matt Larkin (author)

Never played it.  But I wasn't so much suggested copying the actual rankings, anyway, as the idea of having made-up rankings based on the nature of the profession.
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design