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Ari (formerly Sûl) [Discussion]

Started by limetom, July 19, 2006, 03:14:11 PM

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limetom

Quote from: GolemOh, sorry. *slaps face*

Thankyou.

Ah yes. I KNEW there were lots of languages in there - I recognised the latin, german and... some irish, but that was about that.

I'm particularly interested in the tribal areas.
You do realize that there is a table near the beginning of the thread that contianed all that information, right?

Most of the tribal areas have disappeared, especially on Ausu.  Really the only one left is in the Am'yazarian Desert.

Wensleydale


Matt Larkin (author)

Setting Review:
I remember looking at Sul at bit on the WotC boards, so this should be interesting.

Rules
When I first got Iron Heroes, I was very impressed.  Eventually, I decided it was not quite what I wanted (partly because my players were not really happy with it, and partly because it was closer in flavor, but not quite there).  If you and your players find the rules work well for the setting, that is great.  I do believe the rules used can impact how a setting is viewed - a set of rules like D&D funnels people into a certain mind-set.

Geography
This would be a great place for a map, even if only a rough hand-drawn sketch.

Regions
Hmm, I think a pronunciation key after each term might be helpful.  How does one say "Dzimtene?"

Lots of detail on climate and geography, so that's good.
Is the population left blank because you haven't figured it out yet, or because the people of the country don't know?

You have the layout for lots of detail, and your categories for summaries clearly show that you  have or will consider the important aspects of a society (like imports/exports).  I find it interesting you divide by geographical region rather than country.

Admittedly, with a lot of names, it can be hard to visualize everything.  A map would really help.

The sample adventure site is fantastic, both in idea and layout.  It's not something we see often in setting design (except professional published settings); it's a good reminder of why we build settings, anyway - if for gaming, we should make that easier.

Overall
Religion, mythology, and especially history are always my main areas of interest, so I look forward to seeing something in those areas.  I believe that these things influence everything about the world in so dramatic a way they cannot be overstated.  Perhaps you can overcome writer's block by writing about some historical events in the past of the world.  A creation myth might also be good.

If you need further inspiration, you could glance over Near Eastern creation myths (because of the tone of your setting, the Order/Chaos motif sounds like it would work well), such as the Enuma Elish.

Good luck.
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