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Goromor, Crossroads of the Many Worlds (A new magic system and a setting to boot)

Started by Wensleydale, July 22, 2006, 02:16:53 PM

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Poseptune

Why did you take 1 skill point away from the humans starting?

Are you planning on making a Toughness and Improved Toughness like feats for SHP? I see the elves have strong souls, but is there going to be a feat which can improve SHP?
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 Markas Dalton

Wensleydale


Poseptune

1 skill point makes them overpowered? If you have a problem with their ability to learn you could always cut the being to 2 bonus points and 1 bonus point per 2 lvls.

I don't think I have every heard humans being considered overpowered. Would you mind elaborating?
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 Markas Dalton

Wensleydale

Gah, stuff it. With the new races they're perfectly balanced.

Now, what would you like to see next? More spells? Classes? More bestial races?

Wensleydale

Materials

There are four materials generally used to make weapons and armour in Goromor, Magetree, Steelwood, Coronim and Iron. Hide, leather, and other such materials are also used, of course, but these four are the most important.

Magetree wood is found in excessive quantities growing around rifts into the Void, spawning from a new type of tree known as Magebough. All Magewood items have magical properties, which include the capabilities to resist all forms of elemental magic, absorb spells, and grow around enemies' weapons. Magebough costs about 100gp per cubed inch, and a full suit of armour costs somewhere around eleven million gold.

Steelwood is nothing but extremely hardened wood, almost as hard as nickeled iron (or steel, as it is sometimes called.) A suit of steelwood armour costs four times as much as a normal suit, and grants an extra +3 AC. It also grants the wearer DR 3/fire.

Coronim suits are somewhere near the most expensive and famous in existence. Coronim itself isn't particularly wonderful. It comes from plants, namely the Coronim plant itself, which is a water-dwelling, large specimen with enormous, bell-like flowers. However, these bells remain in water most of the time, and it is here that the Coronim plants release their seeds, small, transparent and extremely hard objects made out of a gem-like substance. If the seeds are collected just before they should be released, the seeds can be used to build all sorts of things. They are nearly as hard as diamond, and flexible with it, allowing blows to deal little damage, and can either be made into a bag-like suit (overlarge shirt with hundreds of bags packed full of the seeds), costing somewhere around 9200 GP, or a hardened carapace, costing around 40,000. A suit grants damage reduction 3/fire as well as +2 AC (stats as padded armour), whilst a carapace grants DR 5/fire and +3 AC (stats as full plate). Both count as masterwork.


Matt Larkin (author)

It looks interesting so far.  I do have a question.  You put most cold spells in Water, but Ray of Frost in Air.  Was that intentional?

Also will your table indicate a spells/day limit for mages?  I assume their is some downside to using magic, right (a daily limit, drain, or something)?

I also really like the SHP idea.
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Wensleydale

Ray of Frost is only in air until I find something to replace it. :)

Yes, the downloadable table does.

No, there isn't... yet. I tried to make the mage balanced with the cleric... they have the same hit die, BAB and save progression, a much smaller spell list but quite a few class features.

Matt Larkin (author)

Well, for Air cantrips, a few ideas:
guidance
know direction
dancing lights
ghost sound
message
open/close
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
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Johnny Wraith

I've been reading the stats you've got for the races and they all seem slightly unbalanced for their LAs. Orcs (Your orcs) for instance, are LA +2 and they should be LA +1 IMO. Goblins, on the other hand, are fairly overpowered to be a LA +0 race, they are at best a weak LA +1...

Wensleydale

Know Direction, then. All the others have their own places :)

As for the races, the Goblins ARE LA +1... I musta forgotten to type it in :D. But orcs... +2 STR, +2 CON, nice skill bonuses, a spell-like ability and higher-than-average land speed...

Johnny Wraith

Quote from: Golem011
    * +2 STR, +2 CON
[8FP]
* Medium Size. [0FP]
* Base Land Speed 40ft [6FP]
* +4 racial bonus to Use Rope, Profession (Sailor), Swim and Climb checks. [7FP]
* Mage Hand1/day. [3FP]
* Automatic Languages: Tradecommon, Hailu. [0FP]
* Bonus Languages: Any non-secret.[0FP]
* Favoured Class: Air Mage.[0FP]
[/list]

I'm using (From the WoTC Boards) YabaTheWhat's feature point system, which is a really good system (albeit, in progress) for meassuring races. This orc race ends up with 24 FP (LA +0 = 10-13, LA +1 = 24-30). *shrug*

Poseptune

Quote from: HellraiserI'm using (From the WoTC Boards) YabaTheWhat's feature point system, which is a really good system (albeit, in progress) for meassuring races. This orc race ends up with 24 FP (LA +0 = 10-13, LA +1 = 24-30). *shrug*


Using that system what happens if a race falls between FP 14-24?
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 Markas Dalton

Johnny Wraith

Quote from: Poseidon
Quote from: HellraiserI'm using (From the WoTC Boards) YabaTheWhat's feature point system, which is a really good system (albeit, in progress) for meassuring races. This orc race ends up with 24 FP (LA +0 = 10-13, LA +1 = 24-30). *shrug*


Using that system what happens if a race falls between FP 14-24?

It means it's overpowered for a LA+0 or underpowered for LA +1

SilvercatMoonpaw

The Soul HP are an interesting way to represent certain spells and powers that are "worse than death".  I think that you should include in the rules for becomming a ghost that the creature doesn't return automatically to avoid prolonged fights.

Can you multiclass between mage principles?  That seems like it would require special rules to determine how Spells stack.
Why does earth get sonic damage?  I'm just not sure i can make that connection.
Can a mage suppress their magical appearance?  I'd hate to try and play a spy caster only to find that everyone would know I'm a mage.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Wensleydale

Answers:

They don't. Once reduced to -11SHP you become a revenant, not a ghost :P

The revenant is mindless, controlled by the DM (or RPed by someone sufficiently good at such)

The ghost, on the other hand, is either destroyed permanently or rejuvenates. Sure they can return to the fight... but still.

As for multiclassing between mage principles, you have to treat each principle as, basically, a separate class.

As for the aura, it can't be detected except by magic until the level where it becomes tangible. Its abilities can be suppressed then. But yes, they can suppress it anyway.

Earth getting sonic damage...? Because sonic damage affects solid objects, especially those that are crystalline.