• Welcome to The Campaign Builder's Guild.
 
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Niccodaemus

#1
This is just fabulous. I can see this, Beyond the Thunderdome style, being recited to a bunch of wide-eyes munchkin thieves in training.

"Tell us again the story of Jabberwock! Please!"
#2
Homebrews (Archived) / Re: Campaign Setting Directory
January 04, 2012, 12:36:27 AM
Quote from: The Horse

I read several chunks of your blog. I am amused because even though I don't think we've ever met we're writing almost the exact same kind of setting with the same kind of feel (and I've been looking at transitioning to E6 or E10 for it, assuming I use d20 at all); mine is called Haveneast and has gone through several revisions trying to perfect this atmosphere, and to me they look very similar except that I think I'm focusing a little more on the horror genre. You've certainly done a great job of capturing that low-magic, mythical feel with what you've already posted.

Welcome to the CBG, hope to see more.

I'd love to see what you've got. I think there is a hunger for this type of setting. Things have gone too far in the other direction, with "monsters are people too" being an all too common mantra.

I plan on incorporating horror into my setting. I'm a big Ravenloft fan, but don't want to be that overt. It shouldn't be hard to drop a Ravenloft type adventure in the setting though.

Here's a short story I wrote which gives a sense of how I see horror fitting:

http://shatterworldbts.blogspot.com/2011/11/calabrian-tale-of-ancient-dead.html
#3
I've created a low magic fantasy setting, Shatterworld. Basically, if you removed all the magic and monsters from the setting, 99% of the population would never notice. They've never seen a spell cast, and never met a dwarf, elf, gnome or halfling. They've never seen a dragon or giant. Odds are they've seen a gryphon more then several times per year, and perhaps a wyvern or worm a few times in their lifetime.

The problem with making a race "alien", is that once it becomes available as a PC race, that is nearly impossible to do. It just becomes another guy with pointy ears who is really good with a particular weapon. Sort of like the Star Trek TNG alien of the week.

To keep non-humans "alien" feeling, my campaign is designed to be played by human PCs only.

http://shatterworldrpg.blogspot.com/
#4
Homebrews (Archived) / Re: Campaign Setting Directory
January 02, 2012, 03:33:45 PM
Campaign World:Shatterworld
Author: Niccodaemus
http://shatterworldrpg.blogspot.com/

Highly civilized late medieval/early renaissance setting built on the bones of a corrupt ancient empire. It is a "points of darkness" setting where monsters lie just off the well beaten path. Designed to be used in an OSR style, but where players are human.

Shatterworld is intended to emulate folklore, where the adventure is something that is sought out, rather something that happens when orcs or undead start attacking towns. There are specific homes/cultures for rangers, paladins, druids, and bards. Adventurers can be mercenaries, come from clans of noble savages who yet live in the wilderness, or can align themselves to a cause.

Magic is rare and something of a lost art, yet ruins abound with forgotten secrets and wealth which pre-date The Shattering.