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Messages - Malagigi

#1
More on ogres.
The ogres can be seen as a Scottish-based warrior race with a strong clan focus. Every six years, the chieftains of the 160 major clans form a conclave to elect their high king. This may be an incumbent, but normally isn't. A high king may be removed from office and in some cases summarily executed for treason, murder, rape, cowardice or disregard for his or her troops and or civilians. To declare war both two-thirds of all clan chiefs and the high king must vote for the war in question. If either the king or council object, war will not be declared. Both the titles of chieftain and king are unisex.
#2
I added a few more details to some of the races and finished the racial listing for dwarves, high elves, goblins, hags, ogres and trolls. I'll simply wait for further comments on the project.
#3
Quote from: AnimalThere's a built in way to use lists, just put ["list] at the beginning of the list, use ["*] for the numbers in the list, and put ["/list] at the end. Remove the " and it'll put them all in a nice list that's spaced perfectly for reading.

As to actual advice, you seem to be overloading the divine spellcaster list. As far as I can see you've got Druids, Celtic Druids, Bardic Druid Auxiliaries, Clerics, Archivists (might be arcane, I'm unfamiliar), rangers,  and Minstrels. Quite a few, considering the fighting classes are reduced to Ranger (a divine spellcaster), Cleric (divine), the fighter, and the rare paladin (also divine).  

How about this? There are primary divine casters (cleric, druid, Celtic druid, favored soul [if used] and archivist), secondary divine casters (bards), and tertiary divine casters (such as paladin and ranger). Also, minstrel will be an arcane class like the core bard.
#4
First, let's cover monks, divine magic and those who call upon it.

1.The core monk class will not be used for Western or Byzantine-style monks. The core monk class is more appropriate for a Far Eastern campaign. Monks based off of Western or Byzantine monks will either clerics (for warrior monks) or archivists (for scholarly monks and friars). Favored souls will be rare.
2. Any and all religious knightly orders will be comprised entirely by clerics, not paladins. Paladins are more accurately thought of as Lawful Good solders whose devotion to his or her god or goddess is rewarded with extraordinary powers. Paladin equivalents of other alignments would also be secular (non-clerical) warriors specifically blessed by their patron.
3. Clerics serve as warrior priests or warrior monks.
4. Druids, clerics, and archivists require a specific patron for their powers. They also can only cast spells appropriate to that deity.
5. The core druid class will not be used for druids. A new druid class shall be made to more closely match its namesake, the original Celtic druids. I'm not quite sure what to call the core druid.
6. The bard class will be changed from being an arcane spellcaster to a divine one (serving as auxiliary druids). The core bard class will be renamed minstrel.

So we'll start with making and or barrowing deities for this campaign setting. Afterward we'll begin assigning religious orders per class and alignment as well as druidic circles per alignment. Let's start this project people.
#5
Quote from: Natural 20Hey.  I saw your old thread, and I'm ashamed at how I let your setting slip by without comment.  I skimmed it over, and I have suggestions on how to prevent this thread from falling into similar decay.

Well your here to help and that's all that really matters now.

Quote from: Natural 20Without entering too much detail, I'd suggest you post what you have now in bullets.  Keep it in bite-sized pieces, and I'll do what I can to help.

Okay, I'll do just that. Thank you.

Quote from: Natural 20Now, the one question I always ask.  Why are you building this world?  Is it as a hobby, is it for a game you intend to play?  Does it need to fit within the laws of an RPG, or would you rather use the world to tell stories?  What do you want to do with this world, when it's done?

I actually am thinking of running a campaign in this setting.
#6
I need some help crafting my campaign setting. First I need editors and help organizing my thoughts. Second I'll need help coming up with major organinzations and and NPC's. I'll also need help with classes (deteriming which roles they will play) and races (see classes). As you can guess by my first thread that I'm new to campaign creation and that I'm going to need a lot of help. Please, help me make my first campaign setting. Any of you could help. See a few humble campaign ideas to gain an unstanding of what I need help with.
#7
The Cogs (Archived) / What should I do?
March 03, 2007, 01:25:47 PM
THank you. I'll do just that.
#8
The Cogs (Archived) / What should I do?
March 03, 2007, 02:18:46 AM
As you can guess by my first thread that I'm new to campaign creation and that I'm going to need a lot of help. Please, help me make my first campaign setting any of you could help. I need editors and help organizing my thoughts. I also need help figuring out which forum to post this campaign of mine in. I mean it doesn't even have a name yet and I'm wondering whether you could post even the foundation of a campaign setting in the Homebrews forum without giving it a name? Should I just put that idea on the shelf until I can come up with a name for it? What should I do? Just tell me.
#9
I've add a new character to the mix. He's an ex-slave and chief priest of a Lawful Good tribe based off of the tribes of Northwest Africa.
#10
The Umbrasa Gravelands member Nemui made a conversion of the anatomist kit into a class variant in their thread about necromancer variants.
#11
Quote from: Epic MeepoThere is a detect disease spell, though. And in the 2nd edition Complete Guide to Necromancers, an Anatomist option for necromancers.
Those both are what I was thinking of.

Quote from: Epic MeepoCome to think of it, Necro #2 would have quite a lot of stuff to do in a campaign. There's a template in Heroes of Horror that can be applied to evil children, and nothing says they have to be born yet to use all their nasty abilities. Not to mention child ghosts and dragon eggs that need hatching. And someone has to contemplate the age-old question about what the offspring of a dwarf and an elf would be like.
Those are also good ideas. Thank you.
#12
I've corrected all spelling mistakes and edited the the two character entries that are already up. Also, if you're interested in where the term Defenders of Freedom comes from, it's from from Dicefreaks.
#13
This is a list of up to six great necromancers. These characters are colleagues of Professor Jonathan Ellington. They act as professors and teach the younger generation the necromantic sciences. This does not include their names, which I'll need help coming up with.

1.   He is a large awakened brown bear wearing armor made out of deer bone. At a young age he was apprenticed to his tribe's medicine man so he could learn the healing arts (curative necromancy). Unfortunately, while an older cub, his village came under attack from a human necromancer named Aceline. The warriors of the clan all fought to defend their village, and many of them lost their lives in the battle. During this battle the clan's magician strode out from his tent, and using his great knowledge and cunning destroyed many scores of these undead monstrosities while providing healing and comfort through his arcane powers. Seeing this display of power as a young cub, our esteemed ursine necromancer resolved not to become an anatomist like his former mentor but to become a more focused slayer of the undead. After this invasion was repelled he went off to rescue his fellow bearfolk (I can't think of a better name yet) and to receive training as a deathslayer. During his travels he became a great and thoughtful warrior and studied tactics, philosophy, history (outside his tribe), the social graces, and religion. His studies in theology lead the ursine necromancer to veneration of the 14 Defenders of Freedom. These 14 angels bestowed upon him great, but limited powers, making him into a marshal of liberty. He currently teaches a class on combating the undead and offensive necromancy. He's around 7'2" and weighs around 534 pounds with thick light brown fur and black beady eyes.

2.   You see a short (5'4" tall) but shapely East Asian (Japanese to be more specific) woman in her mid 30's dressed in a medium-green kimono tied off with a pale blue obi or sash. Her hands are slender, having long and graceful fingers with well-manicured nails. Her beautiful and well-formed face and amber-colored eyes are framed with long straight black hair. She uses her talents in the necromantic sciences to contact the dead and in her work as an obstetrician and gynecologist. The courses she teaches cover obstetrics, gynecology, and classical necromancy. This said, except for classical necromancy she prefers to teach only female students including her daughters (the oldest of whom is 16), because as she says, "Only women could hope to understand exactly how the bodies other women function". The necromancer herself is a widow and a mother of three daughters. She's been a citizen of the country of Talamh Saoirse for 5 years after fleeing her homeland out of fear of religious persecution, after the public execution of her husband.

3.   Sitting before you is a bald-headed dark skinned elderly man of average height and the type of build associated with that of an ancient warrior king. Heâ,¬,,¢s developed thin and barely noticeable wrinkles and a short gray beard, and you can tell that heâ,¬,,¢s aged more gracefully than other men his age. He, his family, and follows were sold into slavery by his own brother. His robes are a deep orange with blue and green symbols of birth, death (peaceful and calm death of course), family, community, protection, and public order and natural order. If one has sufficient knowledge of religion one would realize that his robes were those of a tribal priest not those of wizard (which he still is). As a priest it is his duty to perform all of the religious rites his followers observe. He prefers to remain silent about the arrival of himself and his congregants. His patron is one of Seven Virtues of Celestia (the Seven Heavens). His primary work is in toxicology and oncology.

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#14
Meta (Archived) / Necromancy
February 03, 2007, 01:52:51 AM
Does every one else think my ideas about necromancy are stupid? If so, please say it. I at least want to know if it's in any way a bad idea.
#15
Meta (Archived) / Necromancy
January 30, 2007, 09:31:35 PM
To me necromancy is the magic of life, death, and undeath. While the stereotypical necromancer would spend his or her time animating the dead either for perverse pleasure or as the first step for building an unholy army of the living and the dead. This need not be true for all practitioners of the necromantic sciences. A necromancer could for instance use his or her knowledge and talents to heal or perform genetic mutations, while a more classical necromancer could use his or her gift to contact spirits of the dead through their corpses.