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Taron-the great war of Religion

Started by NeazurLich, July 22, 2006, 01:13:32 PM

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NeazurLich

Taron is a land that is very old, four main races inhabit Taron:Elves, Heat Dwarves (normal dwarves), Humans, and a new race of dwarves called the Iea Dwarves (Ice Dwarves).

There are four continents.

Creo: A large lush continent, inhabited mainly by Humans and Elves. Creo is split by two countries who have been at war for over 100 years. The religions of Both Tenitia and Chenea started here.

Krogour: A mountinous, dull continent, Largy un-inhabited, A Chenian colony was founded here about 80 years ago but wasent heard from after the first year. it is rumored that a small blue people inhabit this land in the mountains, and that they worship rocks.

Matzikia: Mostly inhabited by Heat Dwarves, this land is almost totally desert, large hills of pure sandstone are peppered across the 200 miles of land. Matzikia is a commonwealth provence of Teneross and follows the Tenitian religion.


Tenzeko: A small desert continent about 140 miles in length, Heat dwarves also inhabit this land. It is a commonwealth provence of Chenia an follows the Chenean relegion, most of the continents cities are in the south-east and are centered around a Large Chasm that is filled with fresh water that is called the sweat of Chenzoar and when drinken gives people bursts of ideas and reason.


!RELEGIONS!

Cheneaism- Beleives that Chenzoar, the great dragon of life, sacrificed himself so that the Elves could be born, and in turn serving the Humans, his Chosen race, this is the oldest religion on the continent of Creo. Clerics of Chenzoar are Human.

Tenitianism- Beleives that Teynitia, the first elf in the world gave up her body and divine wisdom in order to create Creo, home for elves and humans alike, to live in harmony amd peace. Clerics of Teynitia can be of any race buy gnomes since they are not mentioned in her divine writings.

Stokaran: The religion of the Ice dwarves of Krogour, they beleive that the white rocks that make their country flourish are sentient beings and deserve offerings. breaking these white rocks into anything but works of art is blasphomy and is punashable by no Vodka for the rest of your life (ice dwraves like Vodka not ale/beer)
I play near zip code 12789 in NYS, if ya live near there emailith me.

wrldcreator

Nice idea Dark. Quite funny that if you break one of the white stones that the Ice dwarves believe are sentients that you are punished by not being allowed to have Vodka for the rest of your life. Why don't you make the punishment be something like banishment from the Ice Dwarf kingdom and those that have been banished have sought refuge in another part of the Kingdom creating their own clan of Ice Dwarves.
Wrldcreator

So-Keher

Sounds cool. A good idea that you could incorprate nicely into the religion theme is monotheism, which can weild enormous power and conflicts with everything around it. In the Faenaed Chronicles a monotheistic religion similar to christianity is just breaking down and new polytheistic religions are developing when the campaign starts.
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NeazurLich

hmm yea, thats a good idea wrld, but i still think they should get a tatoo on thier forhead saying that they cant have vodka lol
I play near zip code 12789 in NYS, if ya live near there emailith me.

wrldcreator

What other races are there besides humans, elves and dwarves. I can see that on each continent dwarves make up a large part of the demographics. What classes will be available? I actually would like to read more about Taron.
Wrldcreator

Lmns Crn

I agree that the "no vodka forever!" punishment seems a little silly, but I like the fact that it's okay to carve up these sentient rocks, as long as they're being made into artwork. That's pretty cool.

I'd like to hear a little more about the setting. Talking about continents and religions is nice, but I'd like to hear more about cultures and conflicts, and what a typical game in this setting would be like. What do the players actually do here?
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