• Welcome to The Campaign Builder's Guild.
 

DnD's Metamorphosis

Started by Xathan, August 11, 2006, 10:14:59 AM

Previous topic - Next topic

Xathan

One thing I have been noticing lately is a large change in the flavor of dungeons and dragons. Looking at just Core, you see a clear game: excluding the monk, it is a game of medieval western fantasy. Sure, you can use the core rules to express a different flavor, but it requires a conscious effort and often reflavoring certain things (Calling the Paladin something else, for example, or changing druid flavor.)

However, take a look at non-Core DnD. Tome of Battle is the most blatant change, and they even say as much inside the book:
Quote from: Tome of Battle, Page 6Is Tome of Battle martial arts for the Dungeons & Dragons game? Is it good only for an Oriental Adventures-style game? Does it challenge your conception of a Western European fantasy world? In short: Sort of, no, and we certainly hope soâ,¬Â¦Tome of Battle isnâ,¬,,¢t your parentsâ,¬,,¢ D&D â,¬' itâ,¬,,¢s bigger, bolder, and even more fantastic than ever before.
Ki Blast[/i]. If a game uses the rules as a widespread part of their world, the entire feel of the game changes. Even just going back to the PHBII, Tome of Magic, and Magic of Incarnum, you see a shift â,¬' all of them give the game a much less Western feel (although you can argue Tome of Magic can be used to reinforce the Western idea, with some very little reworking of the Binderâ,¬,,¢s flavor to make it more evil).

The point of all this: DnD seems to be going through a metamorphosis, changing from a mostly pure Western flavor to something else. I was wondering what everyone though of this metamorphosis, and what they think the DnD of the future will be like. I would not be at all surprised to see maneuvers and stances in the 4e PHB, or at least in a â,¬Å"coreâ,¬Â supplement like the XPH â,¬' and I, for one, think that is a good thing.

EDIT: More thoughts:

Something I forgot to mentione, ToB still manages to bring DnD along with it. The artwork contains hobgoblins, githyanki, frost giants, Devils, and other DnD iconic monsters, and the whole thing feels like DnD while at the same time changing the feel of DnD.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

SDragon

diversity, in my opinion, is always a great thing.
 d&d strays from european influence? if youve seen Xiluh, im sure you already know my opinion on that.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

SA

I've never been a big fan of "Western" fantasy anyway, but, even disregarding that, it's great to see the game expanding its focus.

I suppose it also helps that I'm obsessed with Asian/Middle-Eastern culture...

SilvercatMoonpaw

It's not quite enough.  While I admit that it sounds as if D&D is expanding away from its core, it still holds to alignment on classes, races, monsters, etc.  I'd like to see alignment dropped.  But read the description of Dragon Magic: it proposes that maybe dragons don't have to be the alloof creatures of traditional D&D.  I certainly applaud Wizards for stepping away from some of their stereotypes, but I don't see it as a huge departure.  Until they move away from their game of moral chess with every class being grounded around fighting they'll still be D&D.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Numinous

I personally like the alignment system as-is.  It just takes a good DM, a looser handling of it, and a real understanding of what each alignment is in order to function.
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

SilvercatMoonpaw

But it pre-defines alignment and makes it based on a force outside the person.  If you don't want to play a Good person the way D&D says is a Good person, then you're screwed.

Also the spells that have alignment descriptors or that affect certain alignments offend me.  Why should undead-making spells be evil?  If you want making undead to be evil than make that a consequence of the action and not the spell.  And why is protection from good and Evil spell?  Sometimes you might need to protect yourself from a Good creature.  Of course, in core D&D thinking Good creatures never attack you unless you're Evil.  Oh, wait, what about detect evil?  Not only does it make things too easy, but what about getting the reading wrong?  It could happen (maybe the PC is carrying around an artifact that radiates Evil so strong it overwhelms the PC's own reading).

I don't like the idea that Good and Evil are unambiguous, nor the idea that certain creatures are too often Evil.  And I absolutely hate the idea that there are creatures that aren't allowed to be free to make their own decisions about morals.

Edit: I used the word "are" when I meant "aren't".
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Epic Meepo

For a few alignment-related options and a lot of alignment-related arguments, feel free to visit my old Astrological Alignment thread. (I haven't broken that bad boy out in months.)
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

SilvercatMoonpaw

@Epic Meepo: I think the response to your system illustrates that the system of alignment is useless, unless one really wants to be a b*tch about what's good and what's evil.  I agree that if you are too lazy to go through and cut out all the alignment-related stuff than you need to keep some system, but I don't think it needs to be good/evil.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

Xeviat

Wow, I hadn't known that the alignment discussions had become so concentrated that they were leaking over into our boards. I've never had a problem with alignment rules as written; the only people I personally know who really complain about the alignment system are boarderline anarchists themselves (the humor in that is in noting how a definably chaotic person objects to ridged classification systems).

Seriously dude, just figure out how you want to play your character, then look at the nine alignments and determine where they are. If you want to play a "good" character but the alignment "Good" doesn't fit your character, then you're not playing a "Good" aligned character; a neutral or even evil character can be a nice person, but their morals and motivations are different.

Back to the topic on hand, I agree with you Xanthan: D&D is changing. It is becoming something more, leaving the sacred cows out to pasture, but not destroying what it once was. The Crusader is entirely western-influenced; it would take some effort to bring the crusader into an eastern setting. The Warblade could fit as either, though some of the higher level maneuvers break the "realism" requirement some people place on western settings.

What I'd like to see, though, is less "regional" class differentiation; for example, both the Paladin and the Samurai fill the same role in their own cultures, so I feel they should be the same class (and in my setting, my Knight class fills the role of both Knight and Samurai).

Tome of Battle has amazed me, and I'm currently trying to decide what other classes to allow in a mini-setting I'm building around it. I can't decide if I want spellcasters and throw out the paladin, fighter/barbarian, and monk in favor of the crusader, warblade, and swordsage, or if I want to throw out the spellcasters and introduce the ToB classes. My main dillema is trying to decide if I think heroic characters should be without blade-magic (the only real role that is left in the dark is the trap-finding/thief rogue, but such a role can easily be left out of such a genre).
Endless Horizons: Action and adventure set in a grand world ripe for exploration.

Proud recipient of the Silver Tortoise Award for extra Krunchyness.

Epic Meepo

Quote from: SilvercatMoonpawI agree that if you are too lazy to go through and cut out all the alignment-related stuff than you need to keep some system, but I don't think it needs to be good/evil.
Dungeons and Dragons[/i] boxed set I played with a few decades ago. If you remove the good/evil alignment axis, you are not playing the Dungeons and Dragons game I grew up with; you're just playing a generic d20 System fantasy game that happens - by virtue of assorted legal matters - to have the same name. There's nothing wrong with generic d20 System fantasy (it's my prefered RPG system in many respects), but that hardly makes me lazy for enjoying a good, old-fashioned D&D campaign.
The Unfinished World campaign setting
Proud recipient of a Silver Dorito Award.
Unless noted otherwise, this post contains no Open Game Content.
[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

CYMRO

D&D is not changing any more or less than it has in any other incarnation of the rules, it is just  that the internet has allowed Hasbro more immediate feedback into what the DMs and players are actually doing than TSR ever had.  This allows them to market smartly.
I know that my friends and I gave up on the Medieval Tolkienesque D&D back in 1st edition, insisting in our games on a little more in-game "logic" where magic and technology were concerned.
Eastern games were around before 1st edition.

How people are playing is not changing, only how the game companies are able to keep up with gamer trends.

Soup Nazi

If I recall correctly back in Greyhawk we had a bunch of very non-western themes like the Scarlet Brotherhood, The Suel Empire, and numerous other places that never fit into the European fantasy mold. Basic D&D had desert sultans and a hollow core filled with a Aztec/Egyptian modeled theme, and that predates 1st edition. Heck the monsters in D&D have always had mythological diversity with sphinxes, frost giants, yaun-ti, illithids, couatl, nagas, sirens, and so on.

In second edition settings like Al'Qadim, Dark Sun, Planescape, Ravenloft, Mazitica and others explored concepts far outside the normal Tolkein-esque fantasy setting.

The thematic changes are nothing new at all. The thing that is new, is the fact that WotC has finally realized that magic is more powerful than swords and armor. It has always been this way, but WotC is actually looking to promote fair play and mechanical balance within the rule system itself; in my opinion, it's about time somebody actually looked at the game through a designer's eyes instead through a novelist's eyes.

Magic wielding characters may be the most powerful people in novels (Merlin, Gandalf, Elric, and Raistlin, Elminster, Mordenkainen), but in a game designed for multiple people, the wizard, cleric, or druid PC should not have any mechanical advantage over the other players. Every character type should have an equal oportunity to contribute to the game at ALL levels of play.

What the Tome of Battle does, is put raw power in the hands of warrior classes, so that at high levels he isn't relagated to a role of water boy, bench warmer, or meat shield, while the wizards, clerics, and druids handle the bulk of the work both in combat (with dominate, forcecage, finger of death, holy word, and so on) and in utility situations outside of combat (with spells like passwall, detect thoughts, charm person, scrying, teleport, and so on). The 9 disciplines give the fighter options in combat that make him competative at what he is supposed to be doing...fighting. It gives him options that help him resist being neutered by a single spell (like boosts to saving throws, the ability to break free from various conditions, and a means to actually pursuit a mobile spellcaster so he can't just fly and dimension door away from him).

Basically, I'm agreeing with Cymro here. Thematic changes are nothing new to this game at all. The changes ToB brings to the table are mechanical in nature, but at least it's a change for the better.

-Peace-
The spoon is mightier than the sword


CYMRO

QuoteBasically, I'm agreeing with Cymro here.

I think this is the third sign of the Apocralypse. ;)




beejazz

older editions had some pretty 'radical' changes in flavor way back when, too... remember 'spelljammer' and 'dark sun'? this is not such a radical shift... it is simply a matter of the age of pulp sci-fi setting in favor of the rising sun of the east.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?