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Gaming Philosophy: Skinner Boxes & Slot Machines

Started by SDragon, December 02, 2010, 05:43:21 PM

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SDragon

Copied and pasted from The Tavern:

Quote from: Rorshach FritosSo... he's saying that we feel good about the things that we invest time and (even tedious) effort into, even when the goals don't have any intrinsic value?

... Isn't that why we massacre the orcs that guard the Wizard's Tower that only really exists in our heads?
Essentially yes. The difference being in the strategy, and roleplaying aspects. If we develop a character, we are engaging in a creative and improvised act of dramatic storytelling (with some rules). If we are simply deciding on how best to slaughter the orcs in the tower, we are at least thinking strategically, even if that strategy is just to swing your sword and hope you kill them before they kill you.[/quote]aren't[/i] swinging swords hoping to kill orcs before they kill us. We're rolling dice and talking. Since they only really exist in our heads, killing the orcs has no more real-world value than building Minecraft castles, or even clicking Farmville cows. In the end, all that's left is a repetitive menial task (rolling the dice) and a randomized payout (reporting the result). For the vast majority of us, it doesn't get us any money, the most food we get out of it is a shared bag of Cheetos once a week, and I still have yet to hear of anyone successfully using "I own over a dozen Dungeons and Dragons books" as a pick up line.*

Yet it's an activity that we value, and we keep coming back to it. Why? Well, yeah, because it's fun, but what does that entail? Apparently, it entails grinding (killing orc after orc after...), and a randomized payout (will I roll a 20 or a 1?). Personally, I'd like to add enough of something pleasant-- pretty graphics, an engaging story, the chance to be creative-- to keep you from becoming too aware of the skinner box that you're subjecting yourself to. This, I think, is probably the real failing of games like Farmville.


* If you've seen this happen, please, share details. I'd love to know what could make this work.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

SA

QuoteWe aren't swinging swords hoping to kill orcs before they kill us.
In the end, all that's left is a repetitive menial task[/quote]Apparently, it entails grinding (killing orc after orc after...), and a randomized payout (will I roll a 20 or a 1?).[/quote]Who is the nasty person with these ideas? This blasphemer? This heretic?

I don't know what we're talking about because the page won't load for me. The hell is Minecraft?

SDragon

Quote from: Salacious AngelI don't know what we're talking about because the page won't load for me. The hell is Minecraft?

I've never played it, but here's the description from that page:

QuoteBut enough about all that stuff. You know what we love? Minecraft! Yes, Minecraft, the indie darling of the year. The game comes with my hearty recommendation, by the way. In Minecraft, you dig deep underground, mining for stone and precious metals, and then you use these materials to build whatever your heart desires. Some people build ships, some people build working CPUs. My friends and I dedicated our efforts towards a simple yet gigantic castle. The outer wall alone contains about twenty-four thousand blocks of stone, each harvested one by one.

The article in question, by the way, rehashes popular criticism of Facebook-style casual games-- namely, grinding and randomized "slot machine" payouts-- and then takes Minecraft, a well-received game, only to point out that this has the same grinding and randomized payouts.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

SA

Just checked Minecraft out on Youtube.

How anybody would equate this kickass looking product with anything Zynga ever churned out of its abominable netherhole is beyond me.

Melbourne shufflers and geriatrics both use their feet to get about. I imagine the shufflers have more fun.

Mason

After reading the article a little closer...all I can say is...

  What the hell?

  This is a terrible article. All games are nothing more than varying degrees of repetitiveness masked in an illusion. The best games have depth, i.e. layers of illusion that cover the boring stuff. Any shooter game is the same..but take Call of Duties leveling system and boom its a hit. Rolling dice is pretty boring on its own. Add all the trappings of a roleplaying game and its fun for hours,weeks,months,years.

 Your right, it is a horrible comparison of Minecraft to Farmville.

 

 
 

Steerpike

The author seems rather unduly concerned about the idea of "wasting time" on games.  Unless you're a professional starcraft player or something, isn't all time spent on games is "wasted" in the broad sense the article uses?

To me there's only one ultimate criteria for whether a game is a good game: is it enjoyable to play?  If that means mining thousands of bricks to make a scale model of the starship Enterprise in minecraft, that's no less valid than fighting zerg or getting head-shots, or for that matter than grinding orcs or clicking cows.  Video game skills are useless skills, and there are no real rewards beyond the enjoyment of the game itself.  Personally I find grinding orcs/clicking cows pretty boring, but if someone enjoys that, who am I to say my tastes are superior?

SDragon

Quote from: SteerpikePersonally I find grinding orcs/clicking cows pretty boring, but if someone enjoys that, who am I to say my tastes are superior?

Certainly not "indy", with that attitude...
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

SA

QuoteCertainly not "indy", with that attitude...
Plenty of indy game designers and gamers (myself included) enjoy a good grind. A sense of superiority is in no way intrinsic to or necessary for indy gaming.

Mason

Quote from: SteerpikeIf that means mining thousands of bricks to make a scale model of the starship Enterprise in minecraft,

 Hmm..

SA

QuoteHmm..
Ohh, I see now. Minecraft has absolutely nothing to do with grinding.

Minecraft is about vision.

GRAND and TERRIBLE VISION!

(mine is an evil laugh)

LD

Sarisa- I thought its point about how Minecraft's two modes interact was a very cogent one.

For example: He commented that if the game is all about creativity-- then building in Creative mode with no enemies is what you would do, since it's more efficient to create in Creative mode.

But the game is also about strategy, about the challenge of avoiding monsters and in finding blocks. Many people find more fulfillment in seeking blocks and then building the same thing they would build in creative mode... Even though this is less efficient.

Ultimately though the strategy of minecraft is an odd one- since it is entirely random... unlike some set games where you always know where things are going to be or can always predict--with minecraft you know that some enemies are going to spawn and that every 10th gravel will drop flint, but you don't know where the diamond will be... so in that there is a lack of skill. Finding the minerals is random--but it's so fulfilling.

Fighting the monsters, however, that takes skill. And building the buildings takes skill. It's an interesting balance.

Games may sometimes be mindless and games may sometimes be grinding and games may sometimes merely exist to be pretty, but at their core, games exist to teach skills. Skills of thinking laterally (strategically)... like Chess, like Go. Perhaps this is the root of why some games are entertaining, because they make people think.

The article really got me thinking about WHY I prefer survival mode to creative mode... and then thinking about what skills I am training in survival mode that makes it intrinsically more fun and fulfilling.

As for Farmville, I've never played it and know nothing about it, so I take his comments and comparison of it at face value.

LD

>>Video game skills are useless skills, and there are no real rewards beyond the enjoyment of the game itself.

I'd disagree with that Steerpike.

1.Sim City teaches basic concepts of urban planning and capitalism. If you tax the businesses too much, then you won't have any businesses for the people who live in homes to work at.

2. Civilization teaches about the rise of civilizations, real technologies, and strategic development.

3. Likewise, EU teaches about geography and renaissance->victorian age kingdoms.

4. Even shooters have something to teach people about spatial reasoning in 3D-responding to multiple stimulii and using heads-up displays while avoiding being shot; Other shooters even teach about small arms types.

5.Memorization of combo-techniques trains cognitive skills.

6. Other games, like Bejeweled, teach pattern-recognition.

7. Still others, like RPGs like Mass Effect and Dragon Age teach less and are as you mention, more like entertainment- since they are interactive stories.

Games seem to fall in a few categories:
1. Teaching
2. Entertainment (Stories)
3. Entertainment (Grinding)

I generally don't like the third group, which includes a lot of the earlier RPGs that lacked strong storylines (from what I understand... Morrowind falls in this group since a lot of it seems to be leveling for the sake of leveling) and which includes some shooters. Leveling is an interesting phenomena. It's rewarding when it gives something new for the player to use and to try- something strategic. But when the difficulty also amps up, it can return a hollow feeling. Games need to be more "human" somehow and directly applicable to daily life (teaching category)... or tell a story... or else the player needs to be very inventive and make up their own story to justify the grinding. (Still, some people get enjoyment from repetitive tasks, like replaying each level of Super Mario until they beat it flawlessly-- I personally see that as work rather than as a game and would rather spend that time at work, but I understand that some people consider that a strategic accomplishment).

SA

QuoteMorrowind falls in this group since a lot of it seems to be leveling for the sake of leveling
Why do we grind?[/i]

As for "teaching", I'd hardly suggest that it is the purpose of most of those games to teach. This puts that category somewhat at odds with the other groups, whose purpose is to entertain. Hell, they're all there to be entertaining. Or not. You know, because designers will latch onto whatever player motives will help the game become popular. Or that harmonise with their personal vision. Or maybe they just want all of your money and they have teams of psychiatrists perfecting the art of habit-formation or whatever and making billions of dollars off you.

Take the video Sarisa posted. You can build the friggin Enterprise. Why would you do that? Why the hell not?

LordVreeg

It bothers the psychologist in me when someone takes a book and concepts from the beginning of a movement and does not apply the decades of thought and theory that have come in the intervening time period.
Heck, no one seems to call language acquisition bad, although it is clearly learned and one of the clearest examples of the behavioral viewpoint.

Nor is there any doubt that the grand theme of awareness; to see how our mind relates and learns and plays; trumps the negative viewpoints here.

But I am especially disinclined to the false duality at the end of the article, as if these 2 outcomes are the only 2 outcomes, as if being part of a story, as if immersion, as if unconsiously relating a game experience to book read or games played, is invalid.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

LD

It seems that I read the article in a very different way than most of the people here read it.

Unlike Angel or some others I didn't see it as an attack on games but as something to provoke thought. And I seem to have completely missed the value judgment part of the discussion. (When did grinding necessarily become == bad?)
====
>>As for "teaching", I'd hardly suggest that it is the purpose of most of those games to teach. This puts that category somewhat at odds with the other groups, whose purpose is to entertain.

The sales of Civilization II vs. Alpha Centauri would lead to a conclusion that there is something intrinsically more valuable about teaching real life concepts rather than memorizing alien technologies... or maybe people just find Civ II more "familiar" because they know the technologies. There could be many reasons why one sold better than the other--but at its most basic, Civ II is rewarding and entertaining because it's useful and familiar, and it's useful and familiar because it can help people review real-life historical concepts...without the historical concepts, it's AC, which didn't sell as well.

====---
I personally find grinding as ultimately boring and unrewarding, but I think the article made an excellent point that games like Minecraft are fun to some degree because survival mode for example permits a type of grinding (I suppose a definition of grinding should have been given-- is grinding doing something for the sake of making oneself better at doing that thing [Leveling up in most older RPGs]; or is it doing something repetitive in order to unlock new things that can be applied to a new goal? [Minecraft])

, whereas creative can accomplish the same goals, but in a quicker, more efficient manner.

Maybe this is because of the wonder of discovery in survival mode- you never know exactly what you will find.

Maybe because this is of the skill in building while being threatened by monsters?

Maybe this is because of the adrenaline rush experienced due to fright that a monster may attack?

Maybe because of the above questions, it is easier to imagine and create a story in minecraft--and that story appeals to people.

These are the questions that interested me; why would I prefer Survival mode over Creative when I can create in both--is it the balance of experiences (expand, explore, exterminate, exploit, create) that doesn't exist in Creative?