• Welcome to The Campaign Builder's Guild.
 

Elder Scrolls Topic

Started by Elemental_Elf, December 12, 2010, 02:36:10 AM

Previous topic - Next topic

Elemental_Elf

http://www.gametrailers.com/video/vga-10-elder-scrolls/708369

It has been announced!

And its in SKYRIM!!!!

And it has DRAGONS!!!

And I hope it isn't an MMO...



Cheomesh

Meh.  Oblivion was disappointing and I wasn't a fan of FO3 so I don't see myself enjoying this so much.

...but it does have the counterpart culture to the Vikingr so I think I might check it out.  Here's to hoping for better map design.

M.
I am very fond of tea.


Nomadic

Haha and I was just playing oblivion too. To be honest I hope they polish up the character creator and lip synch a bit more. Oblivion was nice graphics wise but the humanoid characters themselves (both player and npc's) looked a little ugly (though this was true in morrowind as well).

Cheomesh

I think they looked better in Morrowind, from the perspective of not trying to push too far.  Oblivion is more advanced, but it doesn't seem to go all the way with the character models.  The result is exactly as Nomadic put it - ugly.

That said, the combat in Oblivion needs to be more fluid.  Weapon swings felt robotic and stiff, even compared to Morrowind's.  Also, where the hell are my suriken, spears, halberds and crossbows?

M.
I am very fond of tea.

Nomadic

Quote from: Cancerous CheI think they looked better in Morrowind, from the perspective of not trying to push too far.  Oblivion is more advanced, but it doesn't seem to go all the way with the character models.  The result is exactly as Nomadic put it - ugly.

That said, the combat in Oblivion needs to be more fluid.  Weapon swings felt robotic and stiff, even compared to Morrowind's.  Also, where the hell are my suriken, spears, halberds and crossbows?

M.

I don't want to start an Oblivion vs Morrowind argument here but the combat in Morrowind makes Oblivion's combat look like a masterpiece of code and design by comparison. Morrowind has a number of things over Oblivion (storyline, design, etc) but combat ain't one of them :P

Cheomesh

I think you misunderstand.  Not important, though.  I do wonder if this new one will have the great diversity of weapons and equipment seen in Morrowind; I quite liked wandering around in segmentata-inspired armor, wacking things with my wakizashi.

M>
I am very fond of tea.

Nomadic

Know what I think the ideal character design is? The one being worked on by CCP for the Incarna release. If bethesda can make their characters look that real then I'll be more than happy.

picture related:



Cheomesh

Agreed.  They did a good job with that program.

M.
I am very fond of tea.

Stargate525

For me, the really impressive bit will be if they manage to stick to that release date.
My Setting: Dilandri, The World of Five
Badges:

Steerpike

I agree with Che that they should have a more diverse and unique set of weapons/armour.  Morrowind's atmosphere was so amazing - bizarre pterodactyl thingies and insectile armour and architecture made of fungus.  I loved a lot of things about Oblivion and I tend to seesaw back and forth as to which I prefer, but a lot of its imagery was so banal... medieval Europe, yeah, we haven't seen that before Oblivion.  I loved Shivering Isles though.

Cheomesh

Oh and no more leveled lists.  It was lulz when brigands in full dwemer armor tried to stick me up for small sums of money - simply selling their gear would land them a penthouse in the Imperial City.

M.
I am very fond of tea.


Cheomesh

GIMMIE THE CASSSSSSSHHHHHHHH!

I really hope the world builder is better, too.  I never mastered it for Oblivion because it was difficult to work with the 3d grass as you couldn't see most of it in the editor.  Texture application and removal was also clunky.  I had wanted to make a total conversion with a few friends but the map editor was too much of a turn off.  Crysis has set a new benchmark in map editor software - let's see if Bethsoft can catch up.

M.
I am very fond of tea.