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Elder Scrolls Topic

Started by Elemental_Elf, December 12, 2010, 02:36:10 AM

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Stargate525

Quote from: Cancerous CheOh and no more leveled lists.  It was lulz when brigands in full dwemer armor tried to stick me up for small sums of money - simply selling their gear would land them a penthouse in the Imperial City.

M.
Leveled lists are alright, the problem is that they were bonkers in Oblivion. The majority of brigands in Morrowind used Leveled lists too, but they had a cap at certain kinds of armor or weapons.

Hell, I'd like to see an economy that actually makes sense.
My Setting: Dilandri, The World of Five
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Cheomesh

+1 on economics.  And, if possible, a more involved melee system.  It would be cool if spears could actually keep things at bay, and we could ride horses into combat a la Mount and Blade.

M.
I am very fond of tea.

Steerpike

[blockquote=Stargate]Hell, I'd like to see an economy that actually makes sense. [/blockquote]I think this is the least likely thing to actually be implemented, sadly.  Standard fantasy RPG game mechanics and realistic economics are quite difficult to reconcile, and the majority of players just won't care or notice.

But at least it'll have dragons!

I gotta say I'm a wee bit disappointed it's not going to be on the Sumerset Isles.  Ah well.  Hopefully we'll get a really harsh, tooth-and-claw style world, as opposed to the relatively cushy cities of Oblivion (Kvatch excluded) and pastoral landscapes.

Elemental_Elf

The changes I would like to see (from oblivion) .

- Go back to the large number of skills Morrowind had
- More Voice Actors (akin to Fallout 3)
- The introduction of a Mass Effect-style Codex system (to flesh out the world and quests).
- A cap on the gear random enemies use (so no more bandits in daedric armor)
- Re-introduction of travel routes (like Morrowind's Silt Striders and boats)
- Re-Introduction of Mark and Recall spells
- Mounted Combat
- A way for me to tie a horse to a tree/pole so he doesn't run off while I'm in a dungeon.
- Elimination of the global "YOU'RE A HORSE THIEF" mechanic

That's all I can think of off the top of my head.

Nomadic

Know what I want. No more psychic guards that instantly know that you committed a crime whether you did it 5 feet away or 500 miles out in the wilderness. I use a plugin that helps with this to some extent but I'd like to be able to play an assassin class where I can actually still walk around town after knocking out someone I don't like (provided I didn't get caught).

And on a side note about the economy I think that someone actually released a plugin for the game that tweaks the economy to be more realistic. Plugins are so awesome, in fact I think that's one thing Bethesda got REALLY right with oblivion... don't like something? There's probably someone out there that made a mod that fixes it, and it's piss easy to install them. Just drop into a folder, open up the oblivion data menu and check the checkbox and you're good to go.

Hibou

Elder Scrolls V did not seem nearly as big an announcement as the first teaser for Mass Effect 3.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Nomadic

Quote from: FREAKINAWESOMEHORSEElder Scrolls V did not seem nearly as big an announcement as the first teaser for Mass Effect 3.

Isn't releasing two things this awesome so close together against the law? And Eve Incarna is supposed to come out sometime in '11... not to mention they're about to start filming for the hobbit (in February I believe). This is just too much awesome.

Elemental_Elf

Quote from: FREAKINAWESOMEHORSEElder Scrolls V did not seem nearly as big an announcement as the first teaser for Mass Effect 3.

I'm psyched for both!

Next year is going to be game heavy - Mass Effect 3, Dragon Age 2, The Elder Scrolls V and The Old Republic... It's a lot but I think I can manage!

Stargate525

Quote from: NomadicAnd on a side note about the economy I think that someone actually released a plugin for the game that tweaks the economy to be more realistic. Plugins are so awesome, in fact I think that's one thing Bethesda got REALLY right with oblivion... don't like something? There's probably someone out there that made a mod that fixes it, and it's piss easy to install them. Just drop into a folder, open up the oblivion data menu and check the checkbox and you're good to go.
Arguably, they had that right back in Morrowind.

As for what I meant by the economy, I meant more one that at least looks like something reasonable. I mean, come on, you've got the hunger, thirst, and 'want shiny object' stuff in the RAI, so demand is semi-taken care of. Production can be implemented pretty easily by treating plants as refillable containers, and making smiths and such actually make their items.

From there, its a matter of regulation and making sure the micro-economy doesn't tank (which would, I think, be somewhat hilarious).

Though one that doesn't leave me post-game with enough cash to purchase the entire continent would be nice.
My Setting: Dilandri, The World of Five
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Nomadic

Quote from: Stargate525
Quote from: NomadicAnd on a side note about the economy I think that someone actually released a plugin for the game that tweaks the economy to be more realistic. Plugins are so awesome, in fact I think that's one thing Bethesda got REALLY right with oblivion... don't like something? There's probably someone out there that made a mod that fixes it, and it's piss easy to install them. Just drop into a folder, open up the oblivion data menu and check the checkbox and you're good to go.
Arguably, they had that right back in Morrowind.

As for what I meant by the economy, I meant more one that at least looks like something reasonable. I mean, come on, you've got the hunger, thirst, and 'want shiny object' stuff in the RAI, so demand is semi-taken care of. Production can be implemented pretty easily by treating plants as refillable containers, and making smiths and such actually make their items.

From there, its a matter of regulation and making sure the micro-economy doesn't tank (which would, I think, be somewhat hilarious).

Though one that doesn't leave me post-game with enough cash to purchase the entire continent would be nice.

IMO oblivion's mod support is far and away superior to morrowind's. On the economy thing what you said is basically what the guy did.

Superfluous Crow

Quote from: Cancerous CheGIMMIE THE CASSSSSSSHHHHHHHH!

...

Did I perchance hear a 5th element quote?

Loved Morrowind, was somewhat disappointed by Oblivion... There was no real distinction between character choices and the world was somewhat dull. It just wasn't as... interesting as Morrowind. So I have mixed feelings about Skyrim. But here's hoping for the best :D
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Cheomesh

Yes, yes you did :>

Also, I hope the NPC conversations aren't so...robotic.

Hello.
*cough*
I saw a mudcrab yesterday!
Nasty creatures.
<silence>
*cough*
Goodbye!

M.
I am very fond of tea.

Nomadic

IMO shivering isles is how Oblivion should have been in terms of design/feel/etc. If only it hadn't just been a small expansion (seriously Sheogorath was the most awesome character in TES IV). Anyhow...

Things I do want to see in skyrim that were in oblivion:
- Absolutely gorgeous landscapes
- Highly Charismatic characters (Sheogorath, Count Hassildor, The Gray Fox, etc etc etc)
- The general feel of combat (though melee fighting could use a slight speeding up)

Things I don't want to see in skyrim that were in oblivion:
- Ugly Humanoid Characters
- Awkward background conversations
- The Lusty Argonian Maid you sick freaks

Things I want to see in skyrim that were in morrowind:
- Highly original landscapes
- An immersive and interesting storyline
- The incredible diversity of items

Things I don't want to see in skyrim that were in morrowind:
- The combat system
- The difficulty of finding certain things for the storyline quest
- Cliffracers... LEAVE ME ALONE YOU WORTHLESS FLYING RATS

Elemental_Elf

Quote from: Nomadic- The difficulty of finding certain things for the storyline quest

That problem is gone forever with the compass (for better or worse).  

Nomadic

I'd actually like that compass gone as it makes things TOO easy. The problem I had with Morrowind was confusing quest instructions leaving me lost as what to do (me and my friend still joke about his week long quest to find the Dwemer Puzzle Box). Clearer instructions without a direct pointer would be awesome.