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The CBG System (discussions)

Started by Wensleydale, September 06, 2006, 06:54:45 AM

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CYMRO

Quote from: beejazzLet's say we *do* use d20s.
I roll (best of x)d20+strength to attack.
That *tramples* an AC that equals Reaction Time. Even reaction time plus armor bonus won't do it.

If we use (best of x)d6 + ability to attack.
And then use Reaction time plus armor bonus (between one and six)... that's roughly balanced.

What happened to the assumed 10 of base AC?

You  roll (best of x)d20+strength to attack.
I have AC(10 + Reaction Time + Armor Bonus).
Roughly balanced.

beejazz

Yeah... but I like the idea of abilities equalling the values they represent. Also, if we do 10+reaction time... armor bonus to AC is unnecessary.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

CYMRO

Quote from: beejazzYeah... but I like the idea of abilities equalling the values they represent. Also, if we do 10+reaction time... armor bonus to AC is unnecessary.


How so?

The current AC system has both, you get your Dex(Reaction Time), your base of 10, and your Armor, and any other extras.

The 10 base represents the average guy's ability to avoid the other average guy's swing half the time.
That makes sense.

beejazz

Let's assume that coordination and reactiom are roughly equal.
1d20+coo<10+rea+armor.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

SilvercatMoonpaw

Quote from: Natural 20
Quote from: CYMROWell, we have Snakefing, Beejazz, and my own MAGIC PROPOSALS, each in their own thread.
Is anyone else throwing one into the ring?
Um, I was merely trying to clarify how mana points worked in relation to recharge.  I have no idea what parts of my explanation seemed like a different system.  I might be willing to try and write it up if you would point out what you're talking about.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

CYMRO

Quote from: beejazzLet's assume that coordination and reactiom are roughly equal.
1d20+coo<10+rea+armor.

(weapon profs and feats allow dice pools)Xd20 + COO  = 10 + RT + armor.

Jingo the Orc has an RT of 2 and studded leather(+3, for argument's sake).
AC=15.

I have a coordination of 3, weapon prof(longsword), weapon focus(longsword).
I get to roll 3d20, then add +3.
[dice]1d20+3[/dice]
[dice]1d20+3[/dice]
[dice]1d20+3[/dice]

The odds are pretty good, I think.

Wensleydale

I'm still confused about the 19, 3 bit. :P

CYMRO

Quote from: Golem, of the 11th CircleI'm still confused about the 19, 3 bit. :P

19 roll + 3 mod = 22.
 :huh:


beejazz

Quote from: CYMRO
Quote from: beejazzLet's assume that coordination and reactiom are roughly equal.
1d20+coo<10+rea+armor.

(weapon profs and feats allow dice pools)Xd20 + COO  = 10 + RT + armor.

Jingo the Orc has an RT of 2 and studded leather(+3, for argument's sake).
AC=15.

I have a coordination of 3, weapon prof(longsword), weapon focus(longsword).
I get to roll 3d20, then add +3.
[dice]1d20+3[/dice]
[dice]1d20+3[/dice]
[dice]1d20+3[/dice]

The odds are pretty good, I think.
Yeah, but... the d6s work too.
It's really just personal preference.
I'd just like to have less calculating work in the wound points.
And not have to think about the awkwardness of actually having to roll seven d20s.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Numinous

I side with CYMRO in this debate, d20 for dice pools.  d6's are rather random, even if people have more of them...

@ Silvercat: The its and pieces you mentioned where level 1 spells would cost 1 mana, and 1 mana was recovered each round, so more powerful spells would cost more but therefore  unable to cast them consecutively.  I honestly thought you had some sort of system you were running on.  Just the mana pool and everything...  Who knows, I could just be crazy...
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

SilvercatMoonpaw

Why are we using d20s for this?  I agree with beejazz that it should be d6, and for an important reason taht if you have board games lying around chances are you have a d6 somewhere, whereas you need to go out and get yourself something that rolls d20.

Also it just looks weird to see more than 1d20 ever needed.  I don't think that die was ever intended to be used more than one at a time.  The numbers seem rediculously high.
I'm a muck-levelist, I like to see things from the bottom.

"No matter where you go, you will find stupid people."

CYMRO

QuoteI'd just like to have less calculating work in the wound points.

Two basic alts:

WP/VP
WP equals 3*(TOUGH + LUCK)
VP equal 10*(TOUGH + LUCK)

or

WP/VP
WP equals 3*(TOUGH)
VP equal 10*(TOUGH + LUCK)


QuoteAnd not have to think about the awkwardness of actually having to roll seven d20s.
It is no more awkward to roll as many d6s.
QuoteWhy are we using d20s for this? I agree with beejazz that it should be d6, and for an important reason taht if you have board games lying around chances are you have a d6 somewhere, whereas you need to go out and get yourself something that rolls d20.
I do not know any gamer that does not have a full range of dice. I catually, because of minis have as many d20s as d6s.


THE VOTE OF THE MOMENT:
Dice size?
d20, d6, d12, d10?

I vote...[edit: have to rethink this]

Hibou

I am completely against the use of d20s in our system. I would like to see d6, d8, d10, or d12, but not d20. I think part of the original idea for the system was to make it a good deal different from D&D itself, while still showing some resemblance.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

CYMRO

Quote from: WitchHuntI am completely against the use of d20s in our system. I would like to see d6, d8, d10, or d12, but not d20. I think part of the original idea for the system was to make it a good deal different from D&D itself, while still showing some resemblance.

The quest for difference does not have to preclude ease of use.