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Zombie Apocalypse

Started by DeeL, June 12, 2006, 09:42:19 PM

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DeeL

I opened the door to the cell carefully, quietly, but the second I was in sight the Captive went nuts, pounding himself against the bars to get at me. I looked the cage over; it was homemade, a cage in a cell, but transfering the Captive to an interrogation room/dining hall would have been too complicated. We didn't have those kinds of resources.

The cage was homemade, but it held. I stood just outside his reach, trying to find some trace of human intelligence in his now-lidless eyes. I failed.

I gave him the arm. Not my arm, obviously. It was the arm from Perry, poor guy, got his head bashed in while trying to steal supplies for his run for the border. We all thought about the fact that the revenants seemed calmer after they had eaten, even acting more sophisticated, and we thought about the fact that Perry wasn't going to be needing all that good meat on his bones, and when he didn't turn revenant, we decided to see how feeding would affect the Captive.

The Captive took the arm. For a second, he just held it in his hands, squeezing and shaking it with lunatic glee. Just like they do when they catch one of us live ones. Then he bit into it and began to eat.

He had cleaned most of the meat off the upper arm, almost down to the elbow, when the sounds he was making started to make a kind of sense. "Ohh, delicious, oh it's so good, so good, food, food, good food, oh it's so good..." Never bothered to thank me though.

I decided to try to engage him. "Good, is it?"

The Captive didn't stop eating, not for a moment, but his bites became smaller as his belly distended, and he became more articulate. He was actually talking to me. "You have no idea. You have food, and sex, and massage, and wind in your hair, and jokes, and tv, and showers, and faith and home and god and country and all kinds of pleasures, pleasures and more pleasure. Imagine all those pleasures rolled up in one experience." Then he glanced up at me as he chewed, and despite his eyes color, he looked almost sane. Almost. "That's what this is for me."

This was what we had been hoping for. A line into the revenants minds. "So why not eat it? I mean, your covered in it, for crying out loud. Why not chew on your own fingers?"

The Captive snorted a laugh around another bite. "Can't. Doesn't work. Zombie flesh is like grass. Or rock. Or dog. Just isn't interesting."

I must've frowned at that. "We've done chemical tests. Revenants - zombies - have human flesh. There's no difference."

The Captive was down the forearm now. "Oh, I"m sure. There's nothing in the chemistry. It's the energy. It feels different. Haven't you ever noticed that zom- that revenants, whatever, can tell the difference between a wounded live one and another zombie? It's not the smell. I can hardly smell anything, nasal membranes were the first to go. It's the feel. It feels different. Like when somebody comes back, the 'eat this' sign goes out. Once he starts moving again, you don't feel like taking another mouthful. No point. It's not chemistry. It's not even disease, although that's what it looks like. It's energy."

This was all new. I had to figure out if this guy was on the level. "Sounds like you know what your talking about."

The Captives words gabbled around the wristbones. "Oh yeah. I was a pretty smart guy when I was alive, and we zo- revenants have our moments of reprieve. When the belly is full, when the mouth is still wet with food, then we can remember, and think. We never feel anything very strong. I remember killing and eating my own mother, well part of her, before she came back, but we'd barely know each other now. We never feel anything very strong, except hunger, but if we were in the habit of thinking before, we can do it now. When we're not hungry."

He was shredding fingers now, tearing the hand apart even as he talked and talked - maybe he still had a bit of human feeling in there, or maybe he was like a professor, and had to tell someone about the things he thought, but I got the impression that he was deliberately pacing himself, trying to keep himself full long enough to tell me what was on his mind.

"I've been thinking about the fact that we don't do very well in water. We don't seem to remember swimming, and when we're in water we don't feel the presence of food. That's when live ones escape us easily, when we're in the water. Only time I ever lost someone on land was when he hosed me down. See, that's why I say it's energy. We sense the em signature of functioning human brain, and go for that. And the EM signature for our own brains, or whatever it is we're using to think with, is off limits. That's what the Pale Event did for us."

"You remember the Pale Event, right? When the sky went white in the daytime, and lightened a little at night. For just about sixteen minutes. For that sixteen minutes, anybody who died came back. See, I think that was the energy flowing over the Earth. Energy flowing into dying human brains, replacing the energy pattern of living people with a different pattern. That's why people have stopped rising, unless we bite them. We're the only sources of the pattern now."

The captive was down to the last fingers now, talking fast, munching on the bones. I could actually see his teeth splintering from his chewing. And talking. "One thing I can tell you for sure, your right about the chemistry. And that's the important clue. Zombie bodies dissolve the flesh we eat fast, so fast, it should be working with anything. It's almost nuclear. We should be able to eat our own flesh, or dog, or grass, but we can't. The one thing that would be unthinkable to us alive is all we can eat now."

"Do you see it? There is no accidental way we could be cannibles! Humans don't have that urge! No psychology would account for it! No culture countenances it! We are an army of zombies, being raised to wage war on the living! We are bioweapons, or maybe necroweapons! SOMEBODY MEANT FOR US TO BE THIS WAY!"

As he began to shout, I belatedly realized that he was no longer chewing. He was out of food. He had eaten it all, and I could actually see his belly beginning to shrink.

The Captive pressed himself against he bars. "Give me more. Please. More. I know you have more food for me. I can see it, right there! Your blood is pouring through it, your breath is making it go, you have so much food for me! Give it to me! Now!"

Thnking time was over. He slammed himself against the bar, his 'give me the food!' dissolving into inhumans screeches of renewed appetite. I backed out the door, closed it behind me. We, the other survivors and I, needed to talk about what we had learned. Then maybe we would give the Captive a slug in the head and be on about our business.

Or maybe Perry, hanging neatly in the meatlocker, could make another contribution in the name of science...

------------------------------------------------------

This little vignette was my attempt to deal with the various irrationalities inherent in the Walking Dead genre. The fact that even the fast ones in the Dawn of the Dead remake can't seem to deal with an ordinary mall fountain could be put down to careless flimmakers playing the 'dead guy in two feet of water' thing for laughs, but there could also be an in-story explanation.

The big irrationality, of course, is the whole idea of the walking dead being interested in eating human flesh. See, before Mr. Romero did his thing, zombies were merely servants - and very faithful ones, right up to the point where they ate salt in their food. But Night of the Living Dead introduced the concept of obligate cannibalism into the mix, and no such movie, no matter how much technobabble they introduced, has come close to an explanation. (I am particularly annoyed by the Resident Evil line - 'the virus erases everything except the most basic of needs, the need to feed'. If that were the case, we would be expecting the reanimated dead to ambush every fruit tray in Raccoon City, but noooo...)

My Captive explains my thoughts on the matter, as far as they go. The walking dead would not be as they are without someone intending it. Would anyone else like to add their reflections on the subject?
The Rules of the Titanic's Baker - 1)Have fun, 2)Help when you can, and 3) Don't be a pain.




 

CYMRO

That's a finger-lickin' bit o' zombie lit'rachoor!

I like your zombie logic! A lot!

Numinous

Go zombie fiction!  Zombies really aren't my thing, but I may be acquiring a taste now...  I like how you rationalaized everyting, and if you have any more stuff, do share!
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

Xathan

Same here, the logic is sound and very interesting. It also adds an element of horror the Zombie genre seems to have been lacking...after all, who intended this?
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

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Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
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Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Túrin

Very good. Thanks for this explanation! :D
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

DeeL

Thank you all very much.  I meant what I said though - I was kind of hoping that someone would add their own fiction to this thread, as a way of explaining this nonsense.  The Captive vignette addresses the big mystery inherent to every Walking Dead story, but doesn't even come close to solving it.  So?  Turin?  Crit?  Anybody want to climb into the Mystery Machine and find out just who is responsible?  (I'll bet it's that Old Man Smithers...)
The Rules of the Titanic's Baker - 1)Have fun, 2)Help when you can, and 3) Don't be a pain.




 

Túrin

I think I like it better this way, actually. Not that I won't read what anyone else comes up with, but keeping things open ended seems better. Especially on such a widely effective topic as the origin of zombies.

It's still somewhat tempting to come up with somewhat, but I feel it would turn out cheesy.
Proud owner of a Golden Dorito Award
My setting Orden's Mysteries is no longer being updated


"Then shall the last battle be gathered on the fields of Valinor. In that day Tulkas shall strive with Melko, and on his right shall stand Fionwe and on his left Turin Turambar, son of Hurin, Conqueror of Fate; and it shall be the black sword of Turin that deals unto Melko his death and final end; and so shall the Children of Hurin and all men be avenged." - J.R.R. Tolkien, The Shaping of Middle-Earth

Xathan

I've tried playing with the possible creator, but I can't think of one yet. I have a couple cheesy answers...if something good occurs to me, you'll see a short story about it.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

DeeL

Sam had been called 'Silent' from way back. It was just the way he was - he rarely spoke to more than one person at a time, rationing his conversation in bits here, pieces there. He preferred listening. And he liked listening to places where there were no people best of all.

He found himself out in the field out back of his house. The field was rich in golden wheat. He alone at first, but after a few moments he became aware that there were women around him. Naked orientas, their long black hair rippling past the wheat. "Are you faithful?" one of them asked. And then his clothes were gone, and they were brushing up against him, their skin seething to be stroked, long hair aching to be grasped.

"Come on, come on, come on, how can you not be faithful on a bright day like this?" Her voice was ugly, though. Like the cawing of a crow.

But they were so lithe and lovely, unclothed as he was, and the day was warm and inticing, and he lay down and they followed him down into the gold...

...and then the sky turned white and cold, clouds dark as tumors against the new brilliance. It didn't last long, but when it turned blue again the grain wasn't gold anymore. It was white, and the women had begun to lose skin, lose muscle, and yet they were strong and heavy, holding Sam down, beginning to bite, beginning to eat of him.

Pieces of Sam started to disappear down their throats, reminding him of how children eat a gingerbread man, each bite leaving a painless bleeding crescent but adding nothing to his devourers. It seemed that the more they ate the less there was of them. By the time they reached his head they were little more than rinds of flesh barely holding their bones together.

And then he awoke. Shivering. Sweating. The bunker had not been breached. He was still safe.

He threw on his breeches and a tee, and headed for the dining hall. He brewed an entire pot of coffee. Rarely was there just one person sitting vigil.

-------------------------------------------------------

In a different dreamscape, only a little behind Sams, Key was playing catch with a few friends of his, his dad watching from the porch. He was twenty for this dream. So were his friends. In the dream, his muscles propelled his body lightly, wonderfully. It had been six years since he had moved so free from care. As he caught the ball, he wondered where those six years had gone...

...and the sky whitened. Veins of carious argence savaged the blue, clawing silently at the natural order. The game of catch turned into a different game.

The others started running toward him, at him, hands outstretched. They weren't asking for the ball. Their mouths were open. Their skins were pale and bloodless.

Key looked up onto the porch, hoping his dad would see and call off the others. But his dad was dead, flesh decaying, eyes hollow, looking on with impassive amusement as Key was dragged down...

...and Key awakened. Gasping. Then calming as he remembered where the previous six years had gone.

Shrugging, he headed for the dining hall. He could already smell the coffee.

------------------------------------------------------------------------

Key and Sam poured cups for themselves, then sat at the lone table quietly. Neither of them were big talkers, but after they got themselves settled some sort of conversation was inevitable.

Key began. "The one that woke me was a Pale Event dream. You?"

Sam nodded. "Yeah, me too. Wonder what Freud would make of it."

"He'd probly say we were plumb crazy."

"Yeah, but he'd say it in german."

They chuckled at that, then let the silence swell. Then Key spoke. "When was the last good dream you had?"

Sam found this such an interesting question, he actually thought about the answer. "Well, I guess it was kind of the one I had tonight only it was interrupted. The alarm went off when those lurkers got in, you know? And I woke up before the girls flesh started falling off, when they were still sexy, so I guess you'd call that a good dream. You?"

Key didn't bother to ask for more details about the 'girls', or about how sexy they were. Something told him that the usual order of this dream was that the sexiness was a prelude for something uglier. He simply thought about his own experience.

"I don't remember it. I just remember waking up last year, after a whole nights sleep. My face felt funny. Like it hurt, but not. It wasn't until I checked myself out in a mirror that I realized I was smiling. I don't remember the dream, but I woke up smiling. So I guess it was a good dream."

Sam turned that over as he sipped his joe. "Yeah. Good dream. Hell, I'd give up remembering my dreams if I could wake up smiling once a year."

And so it was that the two sat vigil. And in the bunker, the other surviving humans slept. And the night passed.

And outside the bunker, the puppets of the Pale Event shambled and staggered and slouched and slithered, their appetite for living human flesh stoked by deprivation.
The Rules of the Titanic's Baker - 1)Have fun, 2)Help when you can, and 3) Don't be a pain.




 

SA

OMG.

Conceptually, your fisrt vignette is possibly one of the best pieces of zombie fiction I've ever read.  The literary quality is average, but your vision is superb.

The scenario reminds me of the anophelia (I think that's the name) from the novel The Scar.  They're mosquito people, and like mosquitos, the men are docile herbivores and the women are mindless carnivores who kill blindly to slake their literal bloodlust.  However, when they've fed, they are quite sensible and good natured.  The only problem is, they spend most of their time consumed by bloodlust, and therefore never have the opportunity to learn how to communicate.

Is this fiction part of a setting, or does it stand alone?

DeeL

It's all part of a single setting, although so far it is comprised of only 2 samples, the two above.  There's more coming, though - the people in the bunker have already had more adventures in my head.  And the zombies have deeper secrets...any specific improvements you would make to the writing above?  Constructive criticism is always welcome.  As are additions to the cycle of stories.

If your interested, I suspect that d20 Modern might be appropriate rules for creating this setting, although I'm not sure I'll ever get around to it.
The Rules of the Titanic's Baker - 1)Have fun, 2)Help when you can, and 3) Don't be a pain.




 

SA

I've never found d20 modern to be an effective simulation of the zombie genre.  It's nowhere near gritty enough to supply the paranoia and horrified alienation that comes with living in a world full of stenches.

Something with a more conservative hit point allocation system (like GURPS of World of Darkness) would probably suit the genre better.

beejazz

I've got my ideas, but I have no way to funnel them in through short fiction yet. I have no idea how our hman characters would find these things out. That said,

"We are coming. You thought you could end us. You thought that you could replace us. But we have been here all along. We have waited for this day.

And now it is your turn. Like us, you will sink into the waters beyond the world. Like us, you will fall victim to DELUGE.

We are coming."

Anyway, like I said, I've got my ideas but I suck as a writer. Especially in fiction. I guess I'll PM an explanation to anybody interested.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

SA


beejazz

Meh... I've passed on my thoughts to DeeL. He'll implement them (or not implement them) better than I ever will.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?