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Night Reign Discussion Thread

Started by Fatum, September 13, 2006, 03:45:52 PM

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Fatum

I've edited this thread to be the discussion thread and created a new thread so I can keep the information together better.

The new thread is located here.
ââ,¬Å"And when I shall die, take him and cut him out in little stars and he will make the face of heaven so fine. That all the world will be in love with night and pay no worship to the garish sun.ââ,¬Â

- Night Reign: A High Fantasy Dark Gothic Setting

Fatum

races moved to main setting thread
ââ,¬Å"And when I shall die, take him and cut him out in little stars and he will make the face of heaven so fine. That all the world will be in love with night and pay no worship to the garish sun.ââ,¬Â

- Night Reign: A High Fantasy Dark Gothic Setting

Wensleydale

Ooooh.

I like the creation myth. Good stuff. So... is all that fact, or myth, or somewhere in between?

Fatum

Somewhere inbetween really. It would be like Greek mythology where some things where in fact true but a lot if how a people as a society view and explain things that they don't know how to explain in normal terms or explanations.
ââ,¬Å"And when I shall die, take him and cut him out in little stars and he will make the face of heaven so fine. That all the world will be in love with night and pay no worship to the garish sun.ââ,¬Â

- Night Reign: A High Fantasy Dark Gothic Setting

Xathan

I like what I see so far. I'd like to see more on the cultures of humans, dwarves, and elves, and I'd also like to see how Aberrations, Outsiders, and Undead exist in this world. Keep it coming!
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Fatum

Well, it is a work in progress to be sure. History from an elven prospective is up. I hope to have the society breakdown out soonish
ââ,¬Å"And when I shall die, take him and cut him out in little stars and he will make the face of heaven so fine. That all the world will be in love with night and pay no worship to the garish sun.ââ,¬Â

- Night Reign: A High Fantasy Dark Gothic Setting

Epic Meepo

I particularly like the intro. It outlines a clear core ethos that immediately defines the setting's character, and establishes that this is going to be more than just a random collection of "cool" but disparate elements.

When I have more time, I'll have to check back in on this setting and give it a more thurough read, because it looks as though it has potential.
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[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

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9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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Numinous

Wow.

I love the creation myth.  You successfully used a sun/moon duality, continued to sue stereotypical themes for both, and yet the whole thing seems fresh and entertaining.  I especially love Illius the betrayer, his tragic story is brilliant...  Just wow...

Anyway, good stuff and keep up the writing.
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SA

I think Night is even more tragic.  A creature who desperately wants to create joy and beauty, but who is given power over neither.

Fatum

Thank you for all the comments. This setting is probably my 3rd or 4th try to get a truely good setting going and I have to admit that it is very fun to write.
ââ,¬Å"And when I shall die, take him and cut him out in little stars and he will make the face of heaven so fine. That all the world will be in love with night and pay no worship to the garish sun.ââ,¬Â

- Night Reign: A High Fantasy Dark Gothic Setting

Xeviat

I'm sorry if I don't have much to say, but I'm very impressed that you seemed to have decided to begin your world with a story. As a student of mythology, I have recently decided to do the same; detail my world though the story of its heroes (which really works in the context of a colaborative RPG since the players could have been those heroes).

I read your first post, and I will come back and read the races. One question though; you mentioned the Orcs and seemed to have tied them to the Moon. I like this, but I'm currious; how did the moon make them if he cannot make life?
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Fatum

A good question. The race of Orcs really began with Illius after the deception of Braun. The Moon could not create but he did gift Illius with powers to rule of the land effectively. With these powers Illius created the Orcs through corrupted life magic from the offspring of humans and elves. Dwarven offspring always died from this manipulation due to their role as priest to the Sun. So in essence, it is the alteration of life that already is there. Eventually, these altered offspring were able to create and sustain a race on their own which eventually became known as Orcs (this process having taken nearly a thousand years to complete).
ââ,¬Å"And when I shall die, take him and cut him out in little stars and he will make the face of heaven so fine. That all the world will be in love with night and pay no worship to the garish sun.ââ,¬Â

- Night Reign: A High Fantasy Dark Gothic Setting

Xeviat

That makes sense then. Is this going to be an explanation for Orcs' darkvision and their light sensitivity?
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Fatum

Correct though I didn't originally intend for it to be that way, it just sort of worked out that way which amuses me :)
ââ,¬Å"And when I shall die, take him and cut him out in little stars and he will make the face of heaven so fine. That all the world will be in love with night and pay no worship to the garish sun.ââ,¬Â

- Night Reign: A High Fantasy Dark Gothic Setting

Fatum

another small update. Elven Caste Social Structure added. Next - Dwarves!
ââ,¬Å"And when I shall die, take him and cut him out in little stars and he will make the face of heaven so fine. That all the world will be in love with night and pay no worship to the garish sun.ââ,¬Â

- Night Reign: A High Fantasy Dark Gothic Setting