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Dynama Adventure Recruitement (formerly the eberron thread)

Started by LoA, March 20, 2011, 07:59:25 PM

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Seraph

[note=Skills] Climb             +0 = -1 +1
Diplomacy         +4 = +2 +2
Disable Device    +5 = +4 +1
Intimidate        +3 = +2 +1
Knowledge (Local) +6 = +3 +1 +2
Perception        +4 = +3 +1
Profession (P.I.) +6 = +3 +1 +2
Sense Motive      +5 = +3 +2
Spellcraft        +4 = +3 +1
Stealth           +9 = +4 +1 +4
Survival          +5 = +3 +1 +1
 [/note][ic=Biggs Dixon]Name: Biggs Dixon        Player: Seraphine_Harmonium
Race: Dynamian Kobold    Class: Urban Ranger 1
Alignment:  LG           Deity:  ?


Stats
Str  8  -1               HP: 10
Dex 18  +4               AC: ? = 10 +4 +1 +1 . . .
Con 10  +0               Speed: 30 ft?
Int 16  +3               Initiative: ? = +4 . . .
Wis 16  +3
Cha 14  +4


Saves
Fortitude: +2 = +2       Base Attack Bonus: +1
Reflex:    +6 = +2 +4    Combat Maneuver Bonus: -1 = +1 -1 -1
Will:      +3 = +0 +3    Combat Maneuver Defense: +3 = +1 -1 +4 -1


Special Abilities
Darkvision 30 ft
Favored Enemy: Human
Track
Wild Empathy
[/ic]
[ooc]So, I have a couple questions before I can finish up:
1. What kind of armor is available and how widely used is it?  Would our characters be likely to have it?
2. What are the guns like?  Can we get an idea of range, damage, etc?  How many different kinds are there?
3. How much of the traditional D&D/Pathfinder weapons are still in use?
4. Do you have suggestions as to a favored enemy, or should I just use my judgment?  Are the ones that are not applicable, or do wouldn't make sense?  

I think when I've got a good grasp of these, I'll be better able to pick my feat, favored enemy, and equipment.[/ooc]
Brother Guillotine of Loving Wisdom
My Campaigns:
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LoA

Those are all legit questions, and i should've thought about it more... I don't really think theres much in the way of armor in this setting. most of the combat revolves around shooting and looking for cover... As for guns, i've been f trying to come up with stuff, but i don't really have much to reference gameplay wise. There aren't really many "D&D" weapons, but there are knives in stuff. As for suggestions, not at the moment but i'll be back soon. Just to nitpick at your character a bit i don't think wild empathy really applies to urban druids.

Ok, ninja d, i think i'm gonna have to make you play a catfolk rogue after reading this http://lackadaisy.foxprints.com/exhibit.php?exhibitid=346 whoever does wind up playing the catfolk rogue (godforbid there isn't one), i'm going to screwball comedy your character to death!

RoaroftheCito

Quote from: Newb MSTieThose are all legit questions, and i should've thought about it more... I don't really think theres much in the way of armor in this setting. most of the combat revolves around shooting and looking for cover... As for guns, i've been f trying to come up with stuff, but i don't really have much to reference gameplay wise. There aren't really many "D&D" weapons, but there are knives in stuff. As for suggestions, not at the moment but i'll be back soon. Just to nitpick at your character a bit i don't think wild empathy really applies to urban druids.

Ok, ninja d, i think i'm gonna have to make you play a catfolk rogue after reading this http://lackadaisy.foxprints.com/exhibit.php?exhibitid=346 whoever does wind up playing the catfolk rogue (godforbid there isn't one), i'm going to screwball comedy your character to death!

For Firearms I suggest sifting through the pdf of the Gunslinger Beta round 2:  http://paizo.com/pathfinderRPG/v5748btpy8j5e. On page 10 there are weapon descriptions for various gun types including advanced weaponry: Revolvers, shotguns and rifles. You don't have to use the class at all, but it does give rather balanced weapons that are setting appropriate.

Scratch my Catfolk escort then. I'll likely play a different class and race. I think that we were all independently drawn to the similar characters, we were not trying to make a catfolk party ;)

 
Questions:
How practical is melee combat going to be? Not at all?
What kind of technology is there? How high is the technology level?
 

I'd be interested in playing a Poppie or Gremlin Artificer. Perhaps this will fit better?
"One, two! One, two! And through and through
The vorpal blade went snicker-snack!"
Lines 17-18, Lewis Carroll (from Through the Looking-Glass and What Alice Found There, 1872)

Ninja D!

As cliche as it is, I just figured a cat person would make a good sneaky sort. Magnus is still free to take the bard but if he really doesn't want it, a "jack" is my usual sort of character. Not that a grisled and bitter old wheelman wouldn't also be really cool.

Ninja D!

Regardless of the race and class, I probably want a black bowler hat and I DO want a bowtie. The first because there are just not enough excuses to wear bowlers. The second because, well, bowties are cool.

Seraph

Wild Empathy stayed a class feature for the urban ranger, unless I missed something somewhere.  I figured that it applied mostly to things like sewer rats, stray dogs, and pigeons.  Or whatever animals would populate a city.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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Seraph

I think roarthecito's link is a good one.  Even if you don't want to use any of the guns there (though the advanced ones all seem relevant) at least it provides a point of reference.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
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LoA

Ack, Sorry, I haven't responded. A fatally addictive combination of chocolate milk, and darkwing duck. Anyways, I don't really have a credit card on me so i can't sign up to Paizo. Any alternatives just in case?

Seraph

If I had your email, I could send you the file, but here is essentially the table for Advanced firearms.

[blockquote=Ultimate Combat Playtest Round 2: Gunslinger]Advanced Firearms
[th]One-Handed Firearms[/th][th]Two-Handed Firearms[/th]
Firearm Cost Dmg (S)  Dmg (M) Critical Range Misfire Capacity Weight Type Special
Revolver 750 gp 1d6  1d8 ×4 20 ft. 1 (5 ft.) 6  6 lbs. B and P -
Rifle 1,600 gp 1d8 1d10  Ã—4 80 ft.  1'"2 (5 ft.)   1 12 lbs. B and P -
Shotgun 2,000 gp 1d6  1d8  Ã—2 Special 1'"2 (10 ft.) 1 9 lbs. B and P Scatter
[/blockquote]

If I am remembering correctly, for an era when guns are pretty common, they would only cost 10% of this amount, so 75 gp, 160 gp, and 200 gp respectively.  
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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LoA

Sorry, i'm a little paranoid, but that looks good. I still need tommy statistics though. I'm also going to include more fantastical weapons.

Seraph

Not sure how it would translate to Pathfinder, but in O.R.E, you'd add 3 to your dice pool and get a hit per matched set.  You'd be assumed to use 10 ammo each time you did this.

Maybe say you can make a LOT of attacks, all at a penalty?  
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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Elemental_Elf

I totally didn't see the thread's title changed, sorry for my absence!

I'd like to play an ex-cop/town-guard Poppy. He'll be a Rogue with the Simple Variant (swap out sneak attack for fighter bonus feats [justification: He was trained in many different forms of combat with varying weapons but was never trained to shoot for the juggular and cause maximum lethal damage. The Rogue's skill points represent the expertise a police officer/town guardsman would have).

Seraph

Are any races particularly looked down on as troublemakers?  I am thinking of candidates for my favored enemy.  Given the P.I. status of my character, a humanoid makes more sense than anything else.  It might also make for some interesting situations if one of our party members was a member of said race . . .
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

LoA

@Elemental elf: Better late than never. I'm gonna look at the simple variant a little closer, but sounds good!

@Seraphine: gremlins are extremely clever, and cheeky little blights. Often content to just sitting around messing with machines. But sometimes, breakthroughs can be achieved, and you can get them to work for you, and their natural talent can certianly be more than useful. if not it's best to just throw them out before they reek havoc on your machinery. I should've put this in more detail on the setting thread. I used an image of midna from zelda twilight princess, because thats the closest thing i can find to my vision of gremlins. All of the images i keep finding are of those furby things that look like they crawled out of Jim Hensons darkest nightmare....