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Dynama Adventure Recruitement (formerly the eberron thread)

Started by LoA, March 20, 2011, 07:59:25 PM

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RoaroftheCito

Quote from: Seraphine_HarmoniumNot sure how it would translate to Pathfinder, but in O.R.E, you'd add 3 to your dice pool and get a hit per matched set.  You'd be assumed to use 10 ammo each time you did this.

Maybe say you can make a LOT of attacks, all at a penalty?  

I would suggest treating guns like a tommy with full-auto and such as having the option to make spread attacks, IE requiring a Reflex save. Also, you can look at the d20 modern book for suggestions.
"One, two! One, two! And through and through
The vorpal blade went snicker-snack!"
Lines 17-18, Lewis Carroll (from Through the Looking-Glass and What Alice Found There, 1872)

Ninja D!

I'd go the route of stealing from D20 Modern if that's the feel you're going for. That is assuming realism (frequent one shot kills) in guns is not your goal.

Elemental_Elf

[note=Skills] Acrobatics             +7 = +1(ranks) + 3(Dex) + 3(bonus)
Climb         +7 = +1(ranks) + 3(Str) + 3(bonus)
Disable Device    +7 = +1(ranks) + 3(Dex) + 3(bonus)
Knowledge (Local) +5 = +1(ranks) + 1(Int) + 3(bonus)
Linguistics       +5 = +1(ranks) + 1(Int) + 3(bonus)
Perception        +6 = +1(ranks) + 2(Wis) + 3(bonus)
Profession (Police Officer) +6 = +1(ranks) + 2(Wis) + 3(bonus)
Sense Motive      +6 = +1(ranks) + 2(Wis) + 3(bonus)
Swim              +7 = +1(ranks) + 3(Str) + 3(bonus)
 [/note][ic=Nijl Paard]Name: Nijl Paard        Player: Elemental_Elf
Race: Poppy    Class: Rogue 1
Alignment:  NG           Deity:  None


Stats
Str  17  +3               HP: 10
Dex 16  +3               AC: 15 = 10(base) + 3(Dex) + 2(Nat Armor)
Con 14  +2               Speed: 30 ft
Int 12  +1               Initiative: 3 = +3
Wis 14  +2
Cha 8  -1


Saves
Fortitude: +4 = +0(base) + 2(Con)       Base Attack Bonus: +0
Reflex:    +5 = +2(Base) + 3(Dex)    Combat Maneuver Bonus: +3 = +0(base) + 3(Str)
Will:      +2 = +0(base) + 2(Wis)    Combat Maneuver Defense: +16 = 10(base) + 0(BAB) + 3(Str) + 3(Dex)


Special Abilities & Feats
Trap Finding
+2 vs. Diseases
- Point-Blank Shot
- Rapid Shot

LanguagesCommon, Kobold & Gremlin
 [/ic]


Elemental_Elf



LoA

Quote from: Ninja D!I'd go the route of stealing from D20 Modern if that's the feel you're going for. That is assuming realism (frequent one shot kills) in guns is not your goal.

Yeah, i may do that. I picked up Weapons locker at the library, but i can't really find anything that resembles a tommy machine gun.

Seraph

Quote from: Newb MSTie@Elemental elf: Better late than never. I'm gonna look at the simple variant a little closer, but sounds good!

@Seraphine: gremlins are extremely clever, and cheeky little blights. Often content to just sitting around messing with machines. But sometimes, breakthroughs can be achieved, and you can get them to work for you, and their natural talent can certianly be more than useful. if not it's best to just throw them out before they reek havoc on your machinery. I should've put this in more detail on the setting thread. I used an image of midna from zelda twilight princess, because thats the closest thing i can find to my vision of gremlins. All of the images i keep finding are of those furby things that look like they crawled out of Jim Hensons darkest nightmare....
So, would Gremlins be an appropriate favored enemy?  I remember you also mentioned the existence of drow and duergar, even though neither are a player race.  Would one of them be more suitable?
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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LoA

Yeah i guess. But the majority of the Dark Ivy are humans, so i would go with human to begin with.

Seraph

Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
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Elemental_Elf

So a Poppy and a Kobold walk into a pub... *insert world specific punchline here* :D

Seraph

Quote from: Seraphine_Harmonium
Quote from: Newb MSTieThose are all legit questions, and i should've thought about it more... I don't really think theres much in the way of armor in this setting. most of the combat revolves around shooting and looking for cover... As for guns, i've been f trying to come up with stuff, but i don't really have much to reference gameplay wise. There aren't really many "D&D" weapons, but there are knives in stuff. As for suggestions, not at the moment but i'll be back soon. Just to nitpick at your character a bit i don't think wild empathy really applies to urban druids.
Wild Empathy stayed a class feature for the urban ranger, unless I missed something somewhere.  I figured that it applied mostly to things like sewer rats, stray dogs, and pigeons.  Or whatever animals would populate a city.
It should be said however, that I agree with you in principle.  It doesn't technically fit my character concept, so I'd be ok with substituting Wild Empathy with something else.

Perhaps the Follow-Up talent given to "Investigator" Rogues?

QuoteFollow Up (Ex): An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it. False information is not revealed in this way if the people she questioned do not know it to be false. This ability replaces trapfinding.

The Investigator gets this at 1st level, replacing trapfinding.  However, since the Urban Ranger gets trapfinding at 3rd level, this would make for a weird way of getting both that wasn't intended.  Also, what do we think about the comparative utility of trapfinding to wild empathy?  Is W.E. worth a trapfinding to replace with a Follow Up?
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

LoA

Quote from: Seraphine_Harmonium
Quote from: Seraphine_Harmonium
Quote from: Newb MSTieThose are all legit questions, and i should've thought about it more... I don't really think theres much in the way of armor in this setting. most of the combat revolves around shooting and looking for cover... As for guns, i've been f trying to come up with stuff, but i don't really have much to reference gameplay wise. There aren't really many "D&D" weapons, but there are knives in stuff. As for suggestions, not at the moment but i'll be back soon. Just to nitpick at your character a bit i don't think wild empathy really applies to urban druids.
Wild Empathy stayed a class feature for the urban ranger, unless I missed something somewhere.  I figured that it applied mostly to things like sewer rats, stray dogs, and pigeons.  Or whatever animals would populate a city.
It should be said however, that I agree with you in principle.  It doesn't technically fit my character concept, so I'd be ok with substituting Wild Empathy with something else.

Perhaps the Follow-Up talent given to "Investigator" Rogues?

QuoteFollow Up (Ex): An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it. False information is not revealed in this way if the people she questioned do not know it to be false. This ability replaces trapfinding.

The Investigator gets this at 1st level, replacing trapfinding.  However, since the Urban Ranger gets trapfinding at 3rd level, this would make for a weird way of getting both that wasn't intended.  Also, what do we think about the comparative utility of trapfinding to wild empathy?  Is W.E. worth a trapfinding to replace with a Follow Up?

I think trapfinding is critical eitherway, so i say keep both.

Elemental_Elf

I have Trapfinding, so if you need to drop it, have no fear... Though you do have a higher DEX and WIS than I do SH (thus you will always be better at spotting them and disabling the traps than I).