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The CBG System (discussions)

Started by Wensleydale, September 06, 2006, 06:54:45 AM

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beejazz

Quote from: CYMRO
Quote from: beejazzMeh... percentile dice are still roll-under. And until I see how exactly you mean to use them, I can't honestly say it'd be any simpler. Also, with dice pools there's a bit of a bell curve... with the center around the same as your ability score. I like that. Again, less work for me.

Seriously. For example, a jump mechanic would be easy with 6d6: You get the one square forward. Each sqaure after needs two successes.

So most people jump 10 feet. At ability 4 you average 15. Rough max of 20.

It's simple. It's damn near real (okay... more like DnD real: start with avg and progress.) It works.

Combat? Hell, 3str vs 3ref hits 50% of the time. The way it should be.




"Bell curves suck, man." --Evolution

QuoteCombat? Hell, 3str vs 3ref hits 50% of the time. The way it should be.

The way it should be?  No, especially as strength should not be the determining factor for how well you aim...
What about non-proficiencies?

 I will post in my proposal thread some % mechanics.  
QuoteHell, I could practically write this shit all by myself. Which feels more and more the case as this goes on, with the notable exception of Snake (and I feel almost guilty for relying on him so much, what with how busy he is).

You probably could, but does that make it a good system?  In the end, does it ease the mechanical burden and allow players to play rather than get frustrated.
My casual sampling on the subject leads me away from dice pools.

Yes. It does.

Do you know which numbers are bigger?
Can you count?

If you can do those two, you can play. You don't even need basic addition skills. That's freaking easy.

Oh, and bell curves: because extraordinary happens less often than ordinary. Hence the extraordinary.

And that's just splitting hairs on the str thing. I would prefer to use one ability for both attack and damage. Str for melle, coord for ranged. Point is that equal vs. equal makes for 50-50. And non-prof? You go with 6d6. When you train for a weapon, you simply gain dice to hit more often. It works just like every other skill. Unified mechanics for the win.

And...

Dicepools: Because nothing says "firepower" like rolling sixteen dice for a handgun.[/joke]

(I'm not stupid. That's clunky. Damage is probably between 3 and 10 dice.)
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

CYMRO

QuoteIf you can do those two, you can play. You don't even need basic addition skills. That's freaking easy.

%
Target number.  Roll it or less.  Two dice.
Easy.


QuoteOh, and bell curves: because extraordinary happens less often than ordinary. Hence the extraordinary.

Hence lower percentiles for the extraordinary.

QuoteAnd that's just splitting hairs on the str thing. I would prefer to use one ability for both attack and damage. Str for melle, coord for ranged. Point is that equal vs. equal makes for 50-50. And non-prof? You go with 6d6. When you train for a weapon, you simply gain dice to hit more often. It works just like every other skill. Unified mechanics for the win.

Not just clunky, uneloquent.





beejazz

Quote from: CYMRO
QuoteIf you can do those two, you can play. You don't even need basic addition skills. That's freaking easy.

%
Target number.  Roll it or less.  Two dice.
Easy.


QuoteOh, and bell curves: because extraordinary happens less often than ordinary. Hence the extraordinary.

Hence lower percentiles for the extraordinary.

QuoteAnd that's just splitting hairs on the str thing. I would prefer to use one ability for both attack and damage. Str for melle, coord for ranged. Point is that equal vs. equal makes for 50-50. And non-prof? You go with 6d6. When you train for a weapon, you simply gain dice to hit more often. It works just like every other skill. Unified mechanics for the win.

Not just clunky, uneloquent.





Huh? Did you even read it? You learn how to use a weapon. It's a skill. It works like every other skill. If you aren't trained you roll 6 dice. LIKE WITH EVERY OTHER SKILL. Then you buy dice.

Simple. Clean. And yes, eloquent.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

CYMRO

The whole rolling half a dozen, a dozen, etc., dice just gets clunky.

%. Two little dice, with an adjusting target number.

beejazz

But it is a unified mechanic. Besides... ever played a DnD spellcaster? There's nothing clunky about six to nine dice. If your hands are honestly that small and whimpish, you can use a cup.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

CYMRO

Quote from: beejazzIf your hands are honestly that small and whimpish, you can use a cup.

That does not even dignify a response.  Except learn how to spell wimpish...

beejazz

And the rest of my post.

Point is:
Unified mechanic.
Simple.
D6.

Ability scores aren't muddled by modifiers.
Your weapon training is a skill instead of an on/off switch.
You know what you're rolling for and only need to count how many times you rolled it.
Number of successes to hit you? Equals your ability. No math there. Intuitive.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

CYMRO

Ability scores have more to them than just combat applications.  Applications that might require multiple scales.  So then what?

d6 has, at its heart, the inability to be properly divisible. d20s are better, having a natural 5% scale. d100s are even better, as you get a nice point to point scale.
I realize the whole d6 thing got going because you said you had no d20s.  But gaming dice are easy to come by, so no need to hold onto a gaming attitude reminiscent of the early eighties, when we had to drive thirty miles just to find a styore that sold polyhedrons.

QuoteYour weapon training is a skill instead of an on/off switch.
How so?

beejazz

Quote from: CYMROAbility scores have more to them than just combat applications.  Applications that might require multiple scales.  So then what?

d6 has, at its heart, the inability to be properly divisible. d20s are better, having a natural 5% scale. d100s are even better, as you get a nice point to point scale.
I realize the whole d6 thing got going because you said you had no d20s.  But gaming dice are easy to come by, so no need to hold onto a gaming attitude reminiscent of the early eighties, when we had to drive thirty miles just to find a styore that sold polyhedrons.

QuoteYour weapon training is a skill instead of an on/off switch.
How so?
Firstly, I'd be lucky if there was a store within 30 miles that sold polyhedrons.
Secondly, I don't buy stuff off the internets. There's no way I'd trust my moneys to the public.
Thirdly, being untrained in a weapon is exactly like being untrained in jump. Roll under. Six dice. Number of successes to hit will vary (in this case in accordance with your target's reflex value).

"I haven't trained in jump. How many dice do I roll?"
"Six."
"I haven't trained in swordplay. How many dice do I roll?"
"Six."
"I haven't trained in cutting people with broken glass bottles (ooo... improvised weapon). How many dice do I roll?"
"Six."
"I haven't-"
"Six! Six! Six! The answer to your question is motherfucking six!"
"IT'S TEH DEVIL!"
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

CYMRO

QuoteFirstly, I'd be lucky if there was a store within 30 miles that sold polyhedrons.


Then go farther.  Seriously, you can find dice in an amazing number venues.  Bookstore chains, toystores, head shops, comic book shops, etc.

QuoteSecondly, I don't buy stuff off the internets. There's no way I'd trust my moneys to the public.

How very Luddite of you.

QuoteThirdly, being untrained in a weapon is exactly like being untrained in jump. Roll under. Six dice. Number of successes to hit will vary (in this case in accordance with your target's reflex value).

I prefer a nice 10% chance for the non-proficient to hit.  Scale upwards with proficiency and prof feats.


beejazz

It shafts improvised weapons. Pretty badly.
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 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

CYMRO

Quote from: beejazzIt shafts improvised weapons. Pretty badly.

It depends.

Most improvised weapons would fall under a weapon group.  
A club is a club, whether it started life as a table leg or not.
And for those that do not fall into a weapon group, such is the price of improv.
I spent four years in the army.  I am an expert shot with the M-16.  But in four years, I had 4 hours of bayonet training.  Hardly a proficiency. Put a bayonet on my rifle and it is, in effect, an improvised weapon for me.  

beejazz

In the same way as a sharpened car axel is an improvised weapon for me.

It's just... 10%? Ever get really mad and just beat the shit out of someone? I have. I can assure you that I have not had any martial arts training. But I managed to hit pretty frequently. Sure as hell more often than 10% of the time, anyways.
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

snakefing

As far as d6 mechanics go, there's always FUDGE dice.

You can buy special dice, but you don't need to:
1-2 = -1
3-4 = 0
5-6 = +1

Roll however many d6, to hit the target number, usually something like +1 or +2, or higher for really difficult skills. I don't remember all the skills and traits, but I think they tended to add their bonus to the die result.

I never played FUDGE, but some people liked it.
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

CYMRO

Quote from: beejazzIn the same way as a sharpened car axel is an improvised weapon for me.

It's just... 10%? Ever get really mad and just beat the shit out of someone? I have. I can assure you that I have not had any martial arts training. But I managed to hit pretty frequently. Sure as hell more often than 10% of the time, anyways.

I would never hurt anyone. :axe: Unless they pissed me off.


Like I said, somewhere, most improv weapons can easily fit into a weapon group, so that 10% might be greater.