• Welcome to The Campaign Builder's Guild.
 

Dynama Adventure Recruitement (formerly the eberron thread)

Started by LoA, March 20, 2011, 07:59:25 PM

Previous topic - Next topic

LoA

Yeah that sounds like plan. Since this is dieselpunk, i don't really mind more "modern" weapons so long as they have the flavor. I can't find anything that matches the tommy though, so we may have to stat one ourselves...

Ninja D!

Quote from: Seraphine_HarmoniumAh.  here is a link: http://en.wikipedia.org/wiki/Apache_revolver

Apparently it is called an Apache Revolver.  I heard Knuckleduster as a term for that kind of gun on the History Channel.
That's probably one of those cases where they try to change a term to be politically correct.

Ninja D!

I'lll be uploading a PDF of my character sheet within the hour. I'll get it typed out in a format similar to those above soon, I just want to make sure I have mine in since I'm already late and don't want to hold things up.

Of course, I guess we still need to figure out the money thing yet. Somewhere around I have the book of all guns that Green Ronin released shortly after D20 Modern came out. I could try to find it if it would be useful...

Ninja D!

Well, that PDF decided to close itself without being saved so I guess I'm going to stay awake longer than planned and do this character over, right now.

Ninja D!

[ic][note=Skills]Acrobatics (DEX) +6 [+2 DEX, 1 rank, +3 bonus]
Bluff (CHA) +9 [+5 CHA, 1 rank, +3 bonus]
Diplomacy (CHA) +9 [+5 CHA, 1 rank, +3 bonus]
Escape Artist (DEX) +6 [+2 DEX, 1 rank, +3 bonus]
Perception (WIS) +6 [+2 Racial, 1 rank, +3 bonus]
Perform (CHA) +9 [+5 CHA, 1 rank, +3 bonus]
Sleight of Hand (DEX) +6 [+2 DEX, 1 rank, +3 bonus]
Stealth (DEX) +8 [+2 DEX, +2 Racial, 1 rank, +3 bonus][/note]Name : Trips     Player : Ninja D!
Race : Catfolk     Class : Bard 1
Alignment : Chaotic Good     Deity : None

Size : Medium     Speed : 40 ft
HP : 8     Armor Class : [+2 DEX, +2 Dodge ]
Initiative : +2 [+2 DEX]

Saves[/u]
Fortitude : 0
Reflex : +4 [+2 DEX, +2 Class]
Will : +2 [+2 Class]

Ability Scores[/u]
STR 8 [-1]
DEX 14 [+2]
CON 10
INT 14 [+2]
WIS 10
CHA 20 [+5]

Special Abilities / Class Features / Feats[/u]
Lowlight Vision [Racial]
Feline Sense [+2 Perception, +2 Stealth] [Racial]
+1 Dodge Bonus to Armor Class [Racial]
Simple Weapon Proficiency [Class]
Proficiency Longsword, Rapier, Sap, Short Sword, Shortbow, and Whip [Class]
Light Armor Proficiency (No spell failure chance while wearing light armor) [Class]
Shield Proficiency [Class]
Spells [Class]
Cantrips [Spells]
Bardic Knowledge [Class]
Bardic Performance [Class]
Countersong [Class]
Distraction [Bardic Performance]
Fascinate [Bardic Performance]
Inspire Courage +1 [Bardic Performance]
Dodge [1st level feat]

Spells[/u]
Level 0 [4 known]
Ghost Sound
Lullaby
Mending
Prestidigitation
Level 1[1 known, 1 per day]
Expeditious Retreat

Languages[/u]
Common, +2 others (what are the options for languages?)

Trips is a strange fellow.

His fur is grey with stripes of other colors throughout. (Pretty much a silver tabby look.) He wears nice clothes but they are very loose-fitting, and even baggy in some cases. More often than not, he is clad in a medium-dark grey suit of some rough material. The suit coat is almost always left hanging open and beneath it can be seen a black vest and a white shirt beneath that. The vest is the tightest part of his whole outfit. It may, in fact, even be too tight, giving the impression that the everything he wears was acquired at different places, at different times, and was never really meant to go together. It's clear he's never visited a tailor unless it was a social call. The white shirt is likely the baggiest part of all of this and hangs loosely around the vest.

Trips wears a black bowler hat on top of his head and by the way he talks, you would think he is very proud of this hat. He won't say where it came from but it seems to represent something important to him. He doesn't treat it in a way most people would treat something of value or a source of pride, however. He usually wears it cocked to the side, resting loosely on his head. So loosely, in fact, that it often falls off. When this happens, he will always stop to pick it up and brush it off, regardless of the situation.

Though it seems that Trips tries to give the impression that he is a classy sort, through his appearance and his speech, he refuses to wear shoes of any kind. This isn't unheard of among catfolk, sure, but is unusual for anyone who wants to be thought highly of. Trips insists he will be accepted and beloved by all but it will be on his terms, not those of conventional society.

Hidden in his pants, held in place by his belt (which, by the way, he wears quite tightly, making his pants look even more baggy) is a knife. While dislikes violence, Trips does accept that a man in his line of work does need to be able to defend himself. So does a cat in his line of work. Since he's right in between the two, he imagines that he needs double the protecting. In this case, he just may be right. On a long, leather strap that he wears like a purse ('purse,' he insists, 'not a satchel or a man-bag') hangs a small drum. This drum is part of his performance. He uses it to keep time when he sings in his usually unpleasant warbling style or for effect when he tells stories. Sometimes he'll even just play the drum...but who wants to listen to that?

Trips talks a lot. Too much, many would say. He talks to people, he talks to himself, and sometimes he just talks and it doesn't matter if anyone is listening or not. He can be annoying or supremely interesting, all depending on what he is talking about and what sort of mood you're in. He seems to know a little bit about everything but isn't really any expert about anything. He true gift lies in his ability to talk to people and change their moods, or ideas, or really just confuse them. He can be quite the fast talker but should an exchange turn to anymore than talk, Trips turns tail and runs.

That brings us to probably the most important aspect of trips -- he's a scaredy cat, through and through. If attacked with no one to back him up, he'll run. If threatened, he'll run. Sometimes if there is just a loud sound nearby, he'll run. When he is with a group of people, Trips is less likely to run away. He is no less jumpy, though. Sometimes even more.[/ic]

Seraph

So are we waiting for Magnus and Roar?  What's going on?
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

LoA

I may wait a little while more for Roar, but not magnus pym.

Seraph

Well is there a deadline at which point we just start playing?
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]


LoA

No i'll run the game, i'm just in need of some more time for the adventure prep

Seraph

Quote from: Newb MSTieNo i'll run the game, i'm just in need of some more time for the adventure prep
Can you give us a rough idea as to when we'd start?  Doesn't need to be exact.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

LoA

Keep in mind it's a PbP. As for a date.... let me get back on that.

Seraph

I am fully aware that it is a PbP.  The date is in fact what I was looking for, so I will await your decision.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Ninja D!

The initial adventure prep can be a pain. From there, it's usually more or less a breeze. Unfortunately, this is the stage in which many (if not most) PbP games die.

Elemental_Elf