• Welcome to The Campaign Builder's Guild.
 

Origins of the various creatures and races of D&D

Started by ~Kalin~, November 07, 2006, 08:55:37 PM

Previous topic - Next topic

~Kalin~

for my setting so far i have Humans, Dwarves, Elves created by the Gods, some of the elves over time became corrupted and became what is known as the standard goblin, and from those the goblins, Hobgoblins evolved from the smarter goblins, and halflings as an early evolutionary change in humans.

I admit its not that original by it justifies how and why they exist.

Edit: In reading limetom's thread about vampires, i was curious as to how vampires first come to exist in your campaign worlds, or do you just gloss it over?
Lurking on the CBG boards since May 24 2006.


Proud bearer of the following badges:
- Kishar
- Tera

DeeL

In my campaign, vampires first came into existence as a result of giantish research into undead bioweapons (well, that would be *necroweapons*.)  The first vampire was a fire giant named Chargore.  I haven't detailed much beyond that, but we can safely assume things went straight downhill from there.
The Rules of the Titanic's Baker - 1)Have fun, 2)Help when you can, and 3) Don't be a pain.




 

Matt Larkin (author)

Quote from: DeeLThe first vampire was a fire giant named Chargore.
Okay, that's just too funny.  That and the idea of "necroweapons."

"Hi guys, I'm Chargore!"
"uh, dude, why did your parents name you that?"
"What do you mean?  I'm a fire giant!  We can't all be Surturs, you know..."
Latest Release: Echoes of Angels

NEW site mattlarkin.net - author of the Skyfall Era and Relics of Requiem Books
incandescentphoenix.com - publishing, editing, web design

DeeL

As cute as that concept is, I have to say that I thought it was rather obvious that that wasn't the name of his birth.  That said, why wouldn't it be?  What exactly do fire giants name their kids, anyway?  Well, besides Surtur...

Edit:  So I mispelled Surtur.  Shut up.
The Rules of the Titanic's Baker - 1)Have fun, 2)Help when you can, and 3) Don't be a pain.




 

Kal Jerico

In my campaign, the PC Races have all got a Creation Myth that their belief systems account for.  

You can find them here...

http://www.thecbg.org/e107_plugins/forum/forum_viewtopic.php?19107

Hibou

In my campaign setting, Vilydunn, the origin of outsiders (such as demons and angels) is completely unknown, even by them (or so their superiors say). Some mortals believe that they were born of the fears and hopes of people, some believe that they were once mortals who were warped by an ancient power that all have forgotten, and some believe that they just were there since before The Nightmare began.

Most nasties (as in, the evil, sadistic creatures that populate The Nightmare) have an ecology based on the fears and nightmares of the people. Many of them, such as Vilydunnian goblins, dwarves, elves, gnomes, and various fey, are as evil and sadistic as they are because they are creatures born of a nightmare; The Nightmare.

Mortals (humans, ghostwhisper trolls, the abel, the mountain men) are believed to have evolved, as people believe in the real world. Why they evolved differently from each other is just as much a mystery as the true origins of angels and demons
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Tangential

In Nordgard the creation of the PC races and in fact most creature Types is explained (and will be visible soon) to some degree, avoiding "the gods did it" motif.

On a side note: I'm still laughing at "Hey! I just had my clavicle shattered by an aluminum tool shed!"
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme