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Time - Measurements, Names, and Where to Draw the Line

Started by Ninja D!, June 07, 2011, 12:15:30 AM

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Elemental_Elf

Quote from: SDragonRelevant: http://www.overthinkingit.com/2011/01/10/fenzel-on-dragonball-5-the-passage-of-time/

Also, couldn't you totally mess with all of this in a time traveling sci-fi game?

Cool link!

Wouldn't a Time Traveler have some sort of "Standardized Time Traveler Time" ? The Travelers needs to relate time to what they are used to, it would be quite difficult to switch to a different mode of time keeping each time they travel through time... Unless you're a super genius like the Doctor.

SDragon

Quote from: Elemental_Elf
Quote from: SDragonRelevant: http://www.overthinkingit.com/2011/01/10/fenzel-on-dragonball-5-the-passage-of-time/

Also, couldn't you totally mess with all of this in a time traveling sci-fi game?

Cool link!

Wouldn't a Time Traveler have some sort of "Standardized Time Traveler Time" ? The Travelers needs to relate time to what they are used to, it would be quite difficult to switch to a different mode of time keeping each time they travel through time... Unless you're a super genius like the Doctor.

Well, the Doctor is who (ha!) I had in mind with that question. Presumably, when actually traveling, time is sort of "frozen", set aside and irrelevant beyond being the destination. In which case, time would only be kept track of while actually in time. In any case, I'd imagine characters would have to develop a certain sense of "sea legs" for time travel, since the actual passage of time would be so different. Just how relevant is the passage of a minute if you can just go back to the beginning and start it all over?
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Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

Ninja D!

If you bring time travelers in, you create a whole new set of problems. I avoid time travel in settings unless they're all about it or it's just a rare freak happening that can't be duplicated.

The Doctor somehow tracks his personal age but never seems to acknowledge or even consider his age relative to the time he currently exists in. Obviously, somewhere and somewhen out there, there is a Doctor that has yet to jack that particular Type 40 TARDIS and go off across space-time. That's probably from a sort of time-sense, unique to Timelords and developed from prolonged exposure to the untempered schism or whatever it's called (just like everything else odd about them).
Quote from: Elemental_ElfI've always thought the 6 second turn was developed to explain how long it would take for a character in full plate to hustle 20 feet and swing a Great Axe while carrying the normal amount of kit.
That makes some sense for that but there are two problems with it. First, D&D really doesn't shoot for any sort of realism. Second, what about those wearing leather, cloth, or even no armor? Why can't an agile but stationary rogue in a silk vest with two daggers get off AT LEAST six attacks, probably twelve or more, in the same amount of time?

Ninja D!

Quote from: Elemental_Elf
Quote from: Ninja D!A lot of systems, usually ones that I prefer, use one second as one round. That makes such an idea not work as well.

Especially with how high-powered and heroic D&D is, I think it's strange that that game's rounds are so long.

I've always thought the 6 second turn was developed to explain how long it would take for a character in full plate to hustle 20 feet and swing a Great Axe while carrying the normal amount of kit.

Ninja D!

If you bring time travelers in, you create a whole new set of problems. I avoid time travel in settings unless they're all about it or it's just a rare freak happening that can't be duplicated.

The Doctor somehow tracks his personal age but never seems to acknowledge or even consider his age relative to the time he currently exists in. Obviously, somewhere and somewhen out there, there is a Doctor that has yet to jack that particular Type 40 TARDIS and go off across space-time. That's probably from a sort of time-sense, unique to Timelords and developed from prolonged exposure to the untempered schism or whatever it's called (just like everything else odd about them).
Quote from: Elemental_ElfI've always thought the 6 second turn was developed to explain how long it would take for a character in full plate to hustle 20 feet and swing a Great Axe while carrying the normal amount of kit.
That makes some sense for that but there are two problems with it. First, D&D really doesn't shoot for any sort of realism. Second, what about those wearing leather, cloth, or even no armor? Why can't an agile but stationary rogue in a silk vest with two daggers get off AT LEAST six attacks, probably twelve or more, in the same amount of time?