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[Forum Philosophy] #14 - Tone

Started by Matt Larkin (author), November 07, 2009, 11:12:27 AM

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SA

I can sum up the tone of my every world with four sentences.

The better ages of the world have passed. We should not say that it is in decline. But there are beauties that cannot be restored, and promises that cannot be kept even by the gods.

Tomorrow will not be constrained by today's definitions.

LordVreeg

Quote from: NomadicMare Eternus is shooting for the star wars/firefly/pirates of the carribean 1/etc tone. The best way to describe it I guess would be Swashbuckler Steampunk without as much punk. I want the morality gray, the heroes crazy, the adventures grand, and so forth.
worth a look again.  This needs to be on the outside of the mare Eternus box set.  It'll sell a million.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

sparkletwist

Quote from: LordVreeg box set ... It'll sell a million.
Does not compute. Not in this day and age.

Put it on the cover of the PDF. ;)

LordVreeg

Quote from: sparkletwist
Quote from: LordVreeg box set ... It'll sell a million.
Does not compute. Not in this day and age.

Put it on the cover of the PDF. ;)

Trying to make the man some money here, lady.  
(you are talking about a whole 'nother important subject..)
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg