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Vampires? Nope!

Started by Hibou, November 14, 2006, 12:32:14 AM

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Epic Meepo

In D&D, "immortality" is the name of a special quality possessed by creatures with divine ranks (Deities and Demigods). A creature with immortality doesn't die of old age and cannot be magically aged, but can otherwise be injured or killed normally.
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CYMRO

Quote from: Epic MeepoIn D&D, "immortality" is the name of a special quality possessed by creatures with divine ranks (Deities and Demigods). A creature with immortality doesn't die of old age and cannot be magically aged, but can otherwise be injured or killed normally.

So, you are blaming WotC for institutional subliteracy.  I can concur with that.

Epic Meepo

@Cymro: I was actually just pointing out some game mechanics, though I do not challenge your assertion regarding WotC.

On the other hand, the "immortality = eternal life" definition only applies in some world views. For example, from what I understand, the Chinese gods could have their immortality removed in an alchemical furnace. The immortality itself did represent eternal life in and of itself, but there was no garauntee that it would stay with the same creature forever. (In one myth, the gods conspired to kill Monkey, who had stolen immortality from the gods. Monkey tampered with their alchemical efforts and ended up getting extra immortality instead of losing his own.)
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[spoiler=OPEN GAME LICENSE Version 1.0a]OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

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12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Swords of Our Fathers Copyright 2003, The Game Mechanics.

Mutants & Masterminds Copyright 2002, Green Ronin Publishing.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Epic Meepoââ,¬â,,¢s forum posts at www.thecbg.org Copyright 2006-2007, E.W. Morton.

Cebexia, Tapestry of the Gods Copyright 2006-2007, the Campaign Builder's Guild.[/spoiler]

SDragon

Quote from: CYMRO ARBITER BRASSICI
Quote from: Epic MeepoIn D&D, "immortality" is the name of a special quality possessed by creatures with divine ranks (Deities and Demigods). A creature with immortality doesn't die of old age and cannot be magically aged, but can otherwise be injured or killed normally.

So, you are blaming WotC for institutional subliteracy.  I can concur with that.


youre kiiding me, right? surely everybody knows "critical" means "top 5%".

that and, of course, "level" has MANY definitions (none of which have anything to do with being even).
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DeeL

The discussion on immortality, edifying though it may be, is a bit of a digression.  Let us suppose, for a moment, that vampires as described in the folklore are immortal in the sense of being unkillable.  This doesn't make any difference, because of this equation:  Staked/decapitated/burned to ash with a mouthful of holy wafers = helpless/inert/incapable of killing or acting as a vector for the disease that is vampirism.

So for the purposes of this thread, it is convenient to speak of vampires as unaging and resilient.  The use of the word immortal for this description is okay.

Then again, I'm tired.  Maybe I'm taking this all... a little too seriously.
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beejazz

Can we just say "decay immune" and be done with it?! The legend says they're dead already. As in they died. Past tense. All mortal. Unless you wanna go all "undeath as illness of the living." Or whatever.
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QuoteI don't believe in it anyway.
What?
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SDragon

well so far, our vampires are mortal (in that, they can die; at this point, we only really need one way to die, but i would settle for two: sunlight and stake through the heart), and require an Embrace to become vampires. they feed on blood, but a bite doesn't nesseccarily equal a new vampire.

the only attempt to disprove vampires thus far relied on those two tidbits to be untrue.
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Commandant-General of the Honor Guard in Service of Nonsensical Awards.
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DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

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Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
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DeeL

Becoming a vampire requires what - a combination of circumstances that we can refer to as 'random chance', or an act of will - perhaps some sort of ritual, typically referred to as The Embrace - on the part of the biting vampire?
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Tangential

http://www.physics.ucf.edu/~costas/Personal/brief-cv.html

There he is in all of his undead glory. Am I the only one who thinks he look positively vampiric?
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beejazz

I've seen it said that you gotta bite it. I could be wrong.
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QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

SDragon

@jearc: is that the same dude that tried to disprove them? that would explain a thing or two...

"no, we're not... i mean, they're not real! here, watch me disprove our.... i mean, their existance!"

come to think of it, that could explain how a high number of vampire believers would qualify as "dangerous"...


@Deel: we could go with random chance, but personally, i'm more comfortable with going with willing ritual, as "embrace". we don't have to go into just what the ritual is, do we? and if so, do we have to do that quite yet?
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Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)

DeeL

Sdragon, we kind of do have to go into the details of the embrace, for a subtle reason.  

Assuming all vampires are created by an act of volition on the part of an older vampire, every vampire who chooses to perform an embrace must select a subject based on criteria measured against the difficulty of the embrace.  If the embrace is as simple as saying 'Hey, your a vampire!' while biting a subject, vampirism will tend to spread fairly rapidly, and vampire populations will have only indirect forms of quality control.  Given that vampires have successfully concealed themselves from observation by any known scientific organizations, we can assume there are few truly stupid vampires.  From this, we can deduce that there is some kind of quality control regarding who is embraced.  This might be external, perhaps simply organizational, or it might be implicit in the process of the embrace itself.  

If the embrace requires a risk or sacrifice, you're not going to do it to just anyone.  If it requires some form of exertion or quality of the subject, it simply won't work on everyone.  So the details on the embrace are in fact the first thing that require our attention.
The Rules of the Titanic's Baker - 1)Have fun, 2)Help when you can, and 3) Don't be a pain.




 

SDragon

ok, i see that. my thoughts were that both the vampire and the victim had to willingly partake in the Embrace. as far as this goes, i'm running on the Anne Rice model (both vamp and victim must willingly partake in embrace, victim-turn-vampire is psychologically drawn to the elder during the early "apprentice" stage, etc.).

that said, i think the only details we neccessarily need to go into would be the ones regarding quality control (which is somewhat implied in a mutually willing Embrace). in other words, while we may need to say that the Embrace is mutually willing, we don't need to go so far as to use the exact Embrace ritual used in Interview with a Vampire.
[spoiler=My Projects]
Xiluh
Fiendspawn
Opening The Dark SRD
Diceless Universal Game System (DUGS)
[/spoiler][spoiler=Merits I Have Earned]
divine power
last poster in the dragons den for over 24 hours award
Commandant-General of the Honor Guard in Service of Nonsensical Awards.
operating system
stealer of limetom's sanity
top of the tavern award


[/spoiler][spoiler=Books I Own]
D&D/d20:
PHB 3.5
DMG 3.5
MM 3.5
MM2
MM5
Ebberon Campaign Setting
Legends of the Samurai
Aztecs: Empire of the Dying Sun
Encyclopaedia Divine: Shamans
D20 Modern

GURPS:

GURPS Lite 3e

Other Systems:

Marvel Universe RPG
MURPG Guide to the X-Men
MURPG Guide to the Hulk and the Avengers
Battle-Scarred Veterans Go Hiking
Champions Worldwide

MISC:

Dungeon Master for Dummies
Dragon Magazine, issues #340, #341, and #343[/spoiler][spoiler=The Ninth Cabbage]  \@/
[/spoiler][spoiler=AKA]
SDragon1984
SDragon1984- the S is for Penguin
Ona'Envalya
Corn
Eggplant
Walrus
SpaceCowboy
Elfy
LizardKing
LK
Halfling Fritos
Rorschach Fritos
[/spoiler]

Before you accept advice from this post, remember that the poster has 0 ranks in knowledge (the hell I'm talking about)