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How would you handle Fire as a living thing?

Started by Porklet, September 12, 2011, 04:38:30 AM

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Porklet

Quote from: LordVreeg
Quote from: Porklet
Quote from: LordVreeg
What about the other elements?
In many systems, there might be a system/setting dissoncance created.
Any system where fire is used in magic (like a D&D fireball) will be affected thus.




The other elements are covered under the Noun group called Matter.  It will be either Air, Water, and Earth or Gas, Liquid, and Solid (with scientific skills governing what a caster can and cannot do).  Matter also covers Plant/Wood.  If anything, to describe the system in a classical elemental format the elements would be Air, Earth, Water, and Plant.

Only things with a consciousness can be Communed with.  I don't want spell casters communing with rocks and walls.  Living plants, on the other hand, do exist in the Ethereal, and they can be communicated with via spell.

I meant what gaming system.  You can overlay as much setting as you want, but the physics engine will eventually take over.

A syntactic magic system in GURPS.  It can use the existing spells as a guide, and it probably will.  I don't think I understand what you mean by dissoncance.  Of course, it could be because I was drinking for the first time in months that night.

Porklet

Quote from: Steerpike
What happens when an Ascendant fire and an awakened fire (divine, demonic, what-have-you) meet?

The Ascendant fire can control an Awakened fire much like a spellcaster can attempt to control an elemental.  It can also "imprint" memories on other fires.  I am still working on the mechanics.

If it comes into contact with a Descendant (demonic) flame then confrontation is inevitable, vicious, and fatal (for at least one of the combatants).

Porklet

Quote from: Ghostman
Why are demonic fires so docile?

After further review, demonic (or Descendant) flames are not docile at all.  They may appear to be in order to lull the demonologist into a false sense of security, but they are patient, malicious, and cunning.