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The Dying Earth Subgenre - Your Thoughts

Started by Steampunk Knight, October 28, 2011, 09:08:04 PM

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Weave

Quote from: Steerpike
Quote from: WeaveI think far too many of them revolve around the idea that the world is cast in shades of grey and black and brown; I want a dying world with color and vibrancy and a general lack of the term "wastes" or "wastelands" (I'm guilty of this myself).
I'm trying for some of this in the Cadaverous Earth... not sure if I always succeed.  I want patches of colour - bilious greens and sanguine crimsons, anyway.

I can assure you that just because I think too many of them rely on such sepulchral tones doesn't mean that their aren't really, really good ones that do it well anyways  :wink:.

Xathan

I really should revive my Verdant Apocalype setting -
Quote from: Weave
Quote from: Steerpike
Quote from: WeaveI think far too many of them revolve around the idea that the world is cast in shades of grey and black and brown; I want a dying world with color and vibrancy and a general lack of the term "wastes" or "wastelands" (I'm guilty of this myself).
I'm trying for some of this in the Cadaverous Earth... not sure if I always succeed.  I want patches of colour - bilious greens and sanguine crimsons, anyway.

I can assure you that just because I think too many of them rely on such sepulchral tones doesn't mean that their aren't really, really good ones that do it well anyways  :wink:.

Some of the best apocalypse/dying earth settings use the waste/wasteland trope very well...but I do agree it become very repetitive. It's like fantasy always including elves.

I think the trick is making your wastes more than "Barren Soil/Dust/Sand with some rocks." What I'm going to try and do for Shades and Dust is include wastes filled with toxic mushrooms, cities overwhelmed by sickly purple vines, literal junkyards with the debris of the old civilization spread about it, and areas where pulsating biomass covers the landscape - enough to keep the terrain varied, but still retain the overall idea of "wastes."

Also, at some point I really should revisit my Verdant Apocalypse setting. I (not too humbly) think that was one of my best ideas - an apocalypse of life gone rampant, as opposed to it dying.
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[/spoiler]

LD

>>Also, at some point I really should revisit my Verdant Apocalypse setting. I (not too humbly) think that was one of my best ideas - an apocalypse of life gone rampant, as opposed to it dying.

Like that one area in Polycarp's clockwork jungle? I seem to recall a portion of it was like that...if you're looking for inspiration. (sorry for the vagueness).

Steerpike

Quote from: XathanAlso, at some point I really should revisit my Verdant Apocalypse setting.
I'm pretty sure I remember reading about that one back on the old Wizards boards, way before I joined the CBG.  You were a regular there, right Xathan?

Xathan

Yup! In fact, Xeviat's comments on Verdant Apocalypse is what got me to join the CBG way back in the day.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Kindling

Not to contribute to or anything, but I also remember Verdant Apocalypse from the Wizards boards. My memories of it are hazy, but I do remember thinking it was cool.
all hail the reapers of hope

LordVreeg

It is also possible to include part of this in a setting.

A few of my Pcs have visiting the delvan isles, where the good guys sort of won, but barely, as the isles are mainly washed under water now; or ish isle, where the zombie cults actually rule the isle.  Or the worst, ruined gesana, where the mad saints battled until the undead actually won.  all of these are actually the end results of older campaigns transported to celtricia, but all are dead or dying, or on life support.
VerkonenVreeg, The Nice.Celtricia, World of Factions

Steel Island Online gaming thread
The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

O Senhor Leetz

i dont know much about Verdant Apoc, but that seems less dying earth than a type of alternative apocalyptic settings, as a lush, albeit overgrown world isnt exactly "dying".I would argue dying world settings is, well, about the world failing, the natural things that use to be stop working or decay, not essentially about apocalypse or some type of armageddon.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Superfluous Crow

That comment begs the question: how different is the dying earth genre from the post-apocalyptic genre in tone and  elements?
Currently...
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Xathan

I think dying earth focuses on more of a gradual, but inevitable decline, while post apocalype is characterized by a sudden diasterous event that reshaped the world for the worse. That doesn't mean that the two are exclusive - the aftermath of an apocalypse can become a dying earth as people and life struggle to survive, but it could also flourish in the wake of the apocalypse into a vibrant Earth again.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

O Senhor Leetz

Quote from: Xathan Of Many Worlds
I think dying earth focuses on more of a gradual, but inevitable decline, while post apocalype is characterized by a sudden diasterous event that reshaped the world for the worse. That doesn't mean that the two are exclusive - the aftermath of an apocalypse can become a dying earth as people and life struggle to survive, but it could also flourish in the wake of the apocalypse into a vibrant Earth again.

couldnt have said it much better myself. So then the key difference is both the pace of the downward change - as I dont think it would be sensible to argue an Apoc. to be a good thing -gradual versus sudden. Also, the fact that in a post-apoc setting the "end" has already happened, where as in a DE setting, it has yet to.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Kindling

Quote from: Superfluous Crow
That comment begs the question: how different is the dying earth genre from the post-apocalyptic genre in tone and  elements?

Well, to make a broad generalisation, I'd say that post-apocalypse tends to be set nearer to our own times, after a major catastrophic event or series of events have brought the structures of civilisation down and caused a social-economic-technological regression to come about either overnight or otherwise relatively quickly, whereas dying earth tends to be set in a far more distant future where more gradual change has caused a similar regression to occur over a longer period of time. In dying earth the apocalypse is slowly ongoing, in post-apoc it has happened, was over quickly, and we are dealing with the aftermath.
Tone-wise, though, the divergence doesn't seem to be so clear.

EDIT: Beat me to it :(
all hail the reapers of hope

O Senhor Leetz

I would also say its a matter of mechanics and not tone. As mentioned, in a post-apoc. or even a pre-apoc. setting, the chance is sudden and often unexpected, where as in a DE setting, the change is not sudden and is expected. Grammatically, using the word dying as opposed to dead, signifies that the death is happening at this very moment.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Kalontas

(two weeks are not necromancy, are they?)

I'm not a fan of "dying earths". I don't feel compulsed to do anything in those worlds, because if everything is already dying, what is the point? It's all gonna die soon anyway. Of course, I can utilise the "world is about to end, stop it" trope just as much as everyone, but having a world that is just bleak and beyond redemption destroys any chance of interest from me. I love the settings that give you infinite possibilities of realising your destiny and chance to actually shape the future. If you feel like being a dig and ruining all of that future, you can go ahead and do it - but you can do so much more than just pointless, mindless destruction - you can create.
That guy who invents 1,000 campaign settings a second and never finishes a single one.