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The Name Thread

Started by O Senhor Leetz, November 09, 2011, 12:05:59 PM

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Magnus Pym

From Wikipedia

QuoteA Persian medical treatise written in 1376 tells how to cure cannibalistic people known as kaftar, who are said to be "half-man, half-hyena".

-Exactly= what I needed. STOLEN!

So I got these;

Lionfolk: Leonid
Elephantfolk: Tusker
Hyenafolk: Kaftar... I might rename it to Ghaftar (see what I did here? lol)

Superfluous Crow

Leonid is very fantasy-y. Not necessarily bad depending on what you are going for, just making you aware.
Tusker is good, but sounds more like a nickname given to the species by humans et al. Maybe they have a name for themselves as well?
Kaftar is great!
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

LD

Kindling- Elephants are no longer pachyderms? What happened?

Kindling

I have no idea, I was just quoting wiki :P
all hail the reapers of hope

Ghostman

Kindling: Those being actual personal names that I simply collected into alphabetical lists, I would have no right to object if you or anyone uses them.

Magnus Pym: Be aware that 'Leonid' is a Russian personal name, famously borne by one USSR general secretary. It is actually a shortened form of the Hellenic personal name 'Leonidas', also of historical fame.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Superfluous Crow

According to my google search Leonids is also a famous meteor shower!
I can't find any obvious links to fantasy though, so I might have been wrong about that. Admittedly I only checked the first page of search hits...
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Xathan

I posted a number of creatures in my TM discussion thread and I'm unhappy with most of the names - any help there would be greatly appreciated.

[spoiler=names and descriptions]Ratweres - though they lack sentience, a Ratwere is a creature that appears as though it should - bipedal rodents, easily 3 feet tall, with rudimentary tool use. However, their tool use is only slightly more advanced than what we see in apes. Rateweres gather in large groups and are considered a menace to society as a whole, since they can breed rapidly and pose a significant threat to Nascent villages and frontier civilizations, though they rarely have the numbers needed to threaten larger societies.

Howler Bats - despite their name not mutated from bats but rather from Howler Monkeys, Howler Bats are essentially flying apes with their forearms mutated into batlike wings - gaining their name both from their distinctive sounds and the structure of their wings.

Carnequines - also called Hellhorses, Carnequines are horses with sharpened teeth and a predatory diet, competing with wolves for the same ecological niche and often preying upon their herbivorous cousins.

Floatwhales - Whales that developed the ability to naturally refine phlogiston and create "air sacks" that enable them to be skyborn, Floatwhales are lagely docile and used by some cultures/creatures in place of skyships despite being smaller than their mechanical counterparts. Floatwhales can survive in the Aether and many have begun to roam far form Earth.

Crovus Rex - A mutated crow bigger than an eagle, Crovus Rex is a highly debated topic because they seem to have a language and culture so may actually qualify as Nascent Things, though they lack tool use and have yet to communicate with any other intelligent life-form. They resemble crows with spinal ridges along their backs and a third blood red eye directly in the center of their skull.

Trolls - Large reptiles with simian bodies and regenerative properties - though not as rapid as in typical fantasy, they still can regrow a severed limb and heal form most wounds given time. Predatory but not highly intelligent, they are tamable enough to serve as guard beasts.

Swampgrasps - an evolved mollusk, swampgraps are unique for their three elongated radula (the tongue of a mollusk) that can extend up to 20 feet to grab prey, sea based creatures that often prey on ships and coastlines.

Glideapus - an octopus with a flattened body and two of it's tentacles flattened to serve as wings, Glidapus can, like floatwhales, naturally refine  phlogiston, though they use it as a means of propulsion instead of gliding, essentially making them jet-propelled areal creatures. The remaining four tentacles drag behind the body, and the glidapus will swoop over prey and grab it, typically snapping its spine from the sheer velocity of the grasp. Glidapus can survive in the Aether.

Parakrill - small arthropods that developed a membranous parachute allowing them to float, they reproduce incredibly rapidly and have become the basis of the aerial ecosystem and are rapidly spreading across the Aether.
[/spoiler]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

O Senhor Leetz

#37
I like Carnequines. I think it would work well if you left out the horse descriptions, because then it's a bit too obvious. But I'm with you on the rest... no offense.

Unfortunately, I'm not all the familiar with your setting, so I'm not sure in what direction I should aim you at the moment. But being that TM is based on real Earth, using a Greco-Latin naming scheme, or using or languages, is not only acceptable, but also makes total in-game sense. What about having a scientific name, like Corvus Rex, and a common name, king crow.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Superfluous Crow

Out of racial solidarity I second the vote cast for King Crow.

Carnequines is actually a pretty sweet name as long as you don't notice the -equine morpheme. And even then it's not that bad. Reminds me of carnifex. Anyway, carne- is a perfectly legit prefix as long as it isn't preceded by chili, so if you were worried that it sounded artificial then worry no more!

Howling Bats is sort of okay, but you might want to drop "bats". Maybe Lurker instead?

floatwhales might be fixed through a single letter substitution (or perhaps not): Bloatwhales? Sounds a little nastier and more intimidating. While floatwhales is clearcut fantasy, bloatwhales straddles the fantasy/lovecraft gap. You need to drop the whale if you want to go for pure, distilled Lovecraft.
(You could also justify calling them behemoths.)

Why are swampgrasps called swamp-anything if they live near the coast and prey on ships? Deepcallers/Caller from the Depths might fit. Perhaps Brinetaster? Something derived from drown or siren would be good too - the last requires some adjective that is contradictory to the ordinary image of the siren, though. 

Seems reasonable to have something called trolls in a RL-derived setting. Put more focus on the troll/monster vibe and downplay the reptilian side and you should be okay.

glideapus is pretty horrible but also easily solvable: enter the mooncalf!
(okay, out of context it is a pretty ridiculous name but it has a fair bit of Lovecraft vibe going on)



Parakrill only brings to mind tiny cartoon shrimp parachuting out of airplanes. Which is good fun, but probably not suitable for TM :D
driftlife? Or model them on algae, having them suck up the sun of the upper atmospheric layers. Blackdrift or driftmold? (yes, I like drift)
Honestly, this one is going to be hard to do - krill aren't exactly intimidating and TM needs to keep up its (macabre) appearance. Black clouds of drifting mold-creatures is probably the only fitting version of this I can imagine. 
Currently...
Writing: Broken Verge v. 207
Reading: the Black Sea: a History by Charles King
Watching: Farscape and Arrested Development

Xathan

Thanks for the feedback:

Leetz - Yeah, maybe I should scale down the horse in the description - it reminds me of the Thangorian Snarebeast. Just because it is a giant spider doesn't mean you ever need to use the phrase "spider" in the description, and just because it's a predatory horse doesn't mean I need to call it a horse - and maybe alter the description a bit to make them less horsey.

I figured Greco-Roman naming would work, though it's good to hear that reaffirmed. And for some reason, the idea of calling Crovus Rex King Crows when people refer to them never crossed my mind, making me feel a bit dense for missing the obvious but now something I intend on doing.

@SC: Thanks a ton for all the ideas!

Looks like you and Leetz agree on Carnequines, so those will likely stay in, just described to be a bit less horsey. One other thing I'm struggling on is what the common folk call them, because I want to avoid the painfully obvious "Hellhorse" - especially since most folk don't bother with anything called hell anymore, and haven't for a few centuries now. Thoughts?

So for Howling Bats you think maybe Howling Lurker or something similar? Perhaps Howling Hunters? Or should I just drop the Howling, leave that in the description, and call them Lurkers?

Bloatwhales works much better...but you saying Behemoths sparked a whole nother thrain of though, and I'm now torn between Behemoths and Levithans. The former is a bit more lovecrafty - though the reason for the whale suffix was because I wanted to keep these things from being TOO lovecrafty, reserving the worst of that for creatures that are actually extraterrestrial.

Swampgrasps were originally swamp ambush predatores that filled the crocodile niche in a speculative evolution project of mine (what if mollusks had beat fish to land) and I couldn't think of a better name off the top of my head to post. I love brinetaster or Brinelurker or Brinegrasp. Deepcallers is something Iike, but going to use for something else, and Callers Fom the Deeps is abit to much for sailors to scream in terror when one of these is licking them apart with tounges that function like freaking chainsaws (real mollusks have that same tounge - it's kinda terrifying). So some varation on BrineBLANK is going in. Thoughts on the three I'm pondering?

Good point - what I'm thinking now is, considering how much  I love Skyrim's 3 eyed trolls, I'm probably going to base my trolls off of a repitilian version of that.

Mooncalf should be absurd...but it isn't. I'm going to use that for now unless I can think of a better second word than calf, but then again I could see people naming these things that at first glance, since they don't appear as nearly as deadly as they are when just in flight.

Yeah, Parakrill is an aweosme name for a fun, lighthearded setting. :P No so uch. Blackdrift is the best I've been able to hear - they form almost clouds of black, buzzing creatures that are winged shrimps floating on algae parachutes, darkening the skies and attracting Behemoths and their predators. Kudos for taking a completely unterrifing creature and not only giving it a creepy name, but figuring out how to make them creepy in how they work too.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

O Senhor Leetz

For Arga, I've written down a fairly lengthy list of syllables and sounds that I've been combining to make names for places and people and things in Arga. More often than not they sound silly, but every now and then, something meshed up thats good. Unfortunately, the downside is that many of the names have the same prefix, suffix, or a similair sound.

for example, I have five archapelegos named the Pellanosi, the Volanosi, the Ibanosi, the Ullynosi, and the Quirnosi. Also, in a region of small, warlike kingdoms, there are three cities, belonging to three different kingdoms, named Pen Perdan, Pen Percath, and Pen Phaelox.

Now, my world map would have names according to how the Pellanese see the world, so that does explain why many names are the same. Most world maps in English use the anglo name for most places that don't speak English: Spain vs. España, Germany vs. Deustchland, Ireland vs. Eire. but i digress...

what are the opinions at large with naming schemes like that? stay with it or bail?
Let's go teach these monkeys about evolution.
-Mark Wahlberg

sparkletwist

I like the consistency. As long as it doesn't seem repetitive to you, it can just seem like traits of the language, which is realistic. :)

O Senhor Leetz

what's the consensus on tweaking common monster names to fit a setting? for example, in Arga, which I'm sure most know is a primarily Greek-inspired setting, I'm thinking about changing the names of the following "common monsters" so they are still recognizable but, I feel, fit the setting better:

Giants = Aegantos
Harpies = Harpaes
Dragons (more feral than regal) = Pedragos
Sprites, fairies, etc = Fae (not exactly a stretch, but whatever)

I'm still thinking about a few more to squeeze in, but I'm sure you all get the idea. Thoughts?
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Kalontas

I think that the things you mention are better left off with unchanged names. Players will call them by the old names anyway, because they're the same thing, in fact. For example, giants will still be called giants because they're essentially giant people. Or renaming harpies... just feels unnecessary.
That guy who invents 1,000 campaign settings a second and never finishes a single one.

O Senhor Leetz

Quote from: Kalontas
I think that the things you mention are better left off with unchanged names. Players will call them by the old names anyway, because they're the same thing, in fact. For example, giants will still be called giants because they're essentially giant people. Or renaming harpies... just feels unnecessary.

Yeah, I'm with you on the harpies, but I'm a bit fond of the aegantos and the pedragos, plus, despite their similarity in name and role, they will be completely Arga-fied. What I'm trying to do here, i suppose, is try to avoid using the common names because I think for most people they are connected to a pre-existing idea or concept that I may or may not want to use.
Let's go teach these monkeys about evolution.
-Mark Wahlberg