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The Recycle Bin 2.0

Started by Xathan, December 08, 2011, 03:01:09 AM

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Xathan

Since it seems to be a time where we're reviving old thread ideas, I found this gem in the archive and figured it'd be a good idea to do something like this again.

So, for those of you who missed it the first time: This is the Recycle Bin. Anything you're not working on anymore or don't want to use or ideas you just want to see what someone would do with, dump them here and it's fair game. The only difference between the old thread and this one is I'm going to keep a running update of what all is in here, so you don't have to sift through it to see if there's anything you like.

EDIT: By the way, I do intend on going through the old Bin and putting everything that was there here. However, this is going to be a surprisingly involved process, since most of the links are broken. XD

Moderator Edit: This thread is solely a dumping ground for ideas. Do not post simply to critique ideas that others have posted, or the thread will go in a million different directions and lose the whole point.

OP Edit: Since the moderators helpfully created a discussion thread for it, Here is the link to where you can discuss various ideas posted here
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

sparkletwist

I like this idea well enough. I hope it is fruitful. :)

However, I personally will have nothing to offer, because pretty much everything I come up with gets mashed into something else sooner or later.  :huh:

Nomadic

Oh man I have about a billion little setting ideas. Some I think I've discussed on here or the IRC before. For example:

Players are members of a semi-nomadic tribal group far from civilization who sees great flashes on the horizon so bright that they blind those who look directly at them. The tribe fears that the gods are angry and so sends a small group (the players) to bring an offering to the gods and ask what they must do to appease their anger. They trek over many miles of hostile terrain dealing with wild animals, other tribes, and eventually strange men with strange customs and strange weapons. When they reach the source of the flashes they find the burnt out remains of a strange city of stone and are swept up by survivors of this cataclysm who are looting and fighting and killing. The group, unable to escape the city, must fight for survival. The idea is that basically WW3 happened and went nuclear and what they saw was a city getting hit by nukes (the anger of the gods). The location of the city would probably be somewhere in Africa though you could probably pull it off with southeast Asia or possibly the amazon rainforest as well. When they arrive they find the remains of the city being fought over by survivors. Enough time has passed that outside the impact area the radiation is fairly low. However, the local military has moved in and locked down the edges of the city right behind them and isn't letting anyone in or out until they can move in and stabilize things.

Xathan

From the old recycle bin:

QuoteI really like this. I've allready decided I'm going to take stuff from Deus Ex to develop one of my settings further, and there is a lot of other good things here. Here are some of my old setting ideas I don't see myself doing much with in the foreseeable future:

1) The world is a giant creature. It would still be spherical, and creatures on the surface would notice little difference. However, great organic pores that go deeper and deeper into it form the creatureâ,¬,,¢s respiratory and circulatory system. The creature is sentient, but no more aware of the creatures that live on and in it than any other organism is aware of the bacteria that live on and in them.

2) Where there is an underdark in most settings is an unimaginably vast complex that was built by a long dead race. These creatures would be comparable to Lovecraftâ,¬,,¢s Elder Ones, and still influence the world above. Meanwhile, great engines of ancient power rest beneath the surface. This setting would focus a great deal on humanoid raceâ,¬,,¢s place in the cosmos.

3) Speaking of the cosmos, the next one would focus on a solar system that features several gas giants orbiting a single star. The people would live on the moons of these gas giants, allowing for interplanetary adventure in a smaller area. Psionics would be dominant in this setting.

Also, adding a link to discussion thread in first post.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Xathan

Some more stuff I've been able to find and port over from the old recycle bin:

[spoiler=Older Stuff]
Godswalk (from Numinous): http://www.thecbg.org/index.php/topic,2882.0.html
Dracemar (from me): http://www.thecbg.org/index.php/topic,7596.0.html

Quote from: SilvercatMoonpaw
Here's the stuff from my random idea thread in Homebrews:
[spoiler="Hate makes this world go 'round."]
In the old days the giants, the humans, the elves, and the halflings all lived integrated together. It was true that each had a preferred habitat: the giants strolled the open plains, the humans sailed the seas, the elves raced through the forests, and the halflings crawled through the tunnels just under the soil. But there was no isolationism by race; halflings, giants, humans, and elves could live together in the same village. Bloodlines were mingled freely: gaint/human, human/elf, elf/halfling, and and even more trace by combination. The only threats to the peace of this land were the attacks of the dwarves: seafaring from the north, bull-riding from the east. Yet these were only raiders, intersted in loot, not conquest and ideology. Though half-dwarves were sometimes born in the wake of these raids they were accepted as beings of their own by both sides.
This lasted until the dwarven legions of the south invaded. Unlike the north and east, the regions in the south were condusive to large-scale agriculture, affording dwarves a chance to settle down and develop the makings of organized civilization, most importantly disciplined armies and a conquering mindset. They had already tamed the giants, humans, halflings, and elves of their own territories the dwarves set out to aquire the land to their north. Their advance was slow but relentless, as the dwarves took the time to carefully secure their position militarily.
The people of this land were stunned: dwarves were swarming, screaming hordes that were easily repulsed by organized defenses. It was unthinkable that the same savages from the north and east could defeat them. Refugees from the south told tales of the great feats of egineering the dwarves created to sustain their war machine: roads, bridges, aqueducts, sewers. Rumors and tales began to circulate that the dwarves must have the help of the gods, and that the peope of the mid land were being punished for some immoraltiy. But what?
The answer came from those of mixed-blood fleeing the dwarves in the south: wherever the legions went, the dwarves systematically slaughtered every individual who showed sign of mixed race. The dwarves preached a doctirne of racial purity and fixed identity, holding their justification under the commandment from the gods "Each one must remain true." That phrase also existed in the religions of the mid landers, though they had interpreted it differently. Now fervent religious individuals preached that to beat back the "new horde" they must first win back the favor of th gods by returning the races to their "traditional identities" and cleansing the land of the "tainted blood". The panicking citizens of the various mid land countries swiftly took up the cause, and the genocide began.
Whether this was simply coincidental or an actual turning of the god's blessing, the southern dwarves began to squabble over politics, and while their attention was turned and their vigilance was faltering the "newly cleansed" armies of the mid lands retook most of their old territory. The southern dwarves were able to marshal themselves to hold on to their old lands, but the damge to the freedom of the mid lands was done: the purists were proven right, and even some of the most stubborn holdouts capitualted before the "evidence". Half-breeds that were not slaughtered could attempt to escape east (the south was just as certain a death as the mid lands) into the steppes of the bull-riding dwarves or the maze-like forests of towering conifers. In a few coastal human nations, however, this purge was slower, and clever hybrid inidividuals along with their sympathetic human allies decided to take their chances with the sea. Hearing about the discovery of an uninhabited land across the western sea, they set out in great ships, hoping to settle in this "land of freedom".

Point of this idea: I wanted a setting where there was a big tension about mixed race and what being a "true member" of a race means. While standard D&D mentions these ideas, I had an old region from another world lying around my mental junkpile where the PHB stereotypes were enforced for the reasons of an overarching religion, one that specifically called for the death of all half-elves. This setting tries to take that idea and make it seem reasonable, adapting the real history of the Byzantine Empire facing attacks from the Muslims and how the empiror decided that the Muslims were winning because God favored their stance on no images.
The land in the west is sort of an idea of establishing an "America" where people can be free. It's basically an add-on when I was going to do this setting in two parts: medievil and Victorian style-periods. However I still like it, as it creates a place where the population is almost entirely mixed races (though there are supposed to be some native inhabitants).[/spoiler]

[spoiler=Spiritual-Primal Cosmology]The universe is divided between two forces: that of the perfect, unchanging spirit realm (think of Plato's idea that there is a place where perfect copies exist of everything that can be found on Earth), and the variated, constantly changing primal realm (primal is used here to mean matter as well as "lower thought"). In this specific cosmology their are only five plains: the Spirit Realm, the Primal Realm, the Beast Realm, the Demon Realm, and the Mortal Realm. They are arranged in a cosmic pattern known as the pentogram, and each realm only connects to two others: Mortal to Beast to Primal to Spirit to Demon to Mortal (think about that method of drawing a pentagram where you draw the lines without lifting the pen). Upon death a soul moves toward either the Primal Realm or the Spirit Realm depending upon it's inclination to the core being of one or the other. Souls that value consistancy, abstract thought, mind-over-matter, etc., move on to the Spirit Realm to join with its perfection. Souls that value spontineity, insinct, feelings, etc., move on to the Primal Realm to be changed and flung anew into the Mortal Realm.
However each soul must journey to their respective realm. Primal souls pass through the Beast Realm, Spirit souls through the Demon Realm. Sometimes a soul is not ready to face it's core force, and lingers in its realm, becoming either a Beast (which here can mean animal, magical beast, fey, elemental, etc.) or Demon (which here includes fiends and celestials both), respectively.
There is a great conflict in the universe between the forces of Spirit and Primal. The Beasts and the Demons often emerge into the Mortal Realm to engage in conflict for their respective realms. Demons try to impose the will of the Spirit Realm on the Mortal Realm, but the Beasts have no such compulsion.[/spoiler]
[/spoiler]

A lot of the old links don't work anymore, so I'm trying to dig through to find the original thread, since some of the old recycle bin is "I donate This Thread(link) without a name for "This Thread". Anyone else have stuff to dump in here?
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Kindling

If anyone wants to do anything with my old settings, Reth Jaleract and Knife's Edge, they're very welcome to. I kind of doubt I'll ever be going back to them, as fond of them as I am.
all hail the reapers of hope


O Senhor Leetz

Let's go teach these monkeys about evolution.
-Mark Wahlberg