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Consultant Project Pt II - Sign up here

Started by Nomadic, December 07, 2011, 03:11:06 AM

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Ninja D!

Quote from: Nomadic
Quote from: Xathan Dovahkiin
Count me in, though I'm not 100% sure if I'm going to use Terra Macabre or Xeno Fantaseum. Question: can we post 2 settings and be a consultant for 2 settings and get 2 consultants? :P

Let's try to keep it to one setting for now. So pick whichever one you think most needs feedback.
Just throwing this out there -- If Xathan isn't restricted on timeframe and we're not dead set on having the whole thing take place all at once, this could bridge the gap between those that might not have time for it in a couple of weeks (Newb) and those that don't have time for it right away (me). Of course, we don't want Xathan to bite off more than he can chew since I'd ratherr not lose him for a couple of years again.

I'll probably get around to posting the basics of Pride's Wake sometime here, even if I don't end up participating in this.


Steampunk Knight

Currently I really have no setting to speak of, but I would like to take part in this. Not really sure how it would work, just putting the offer out there.

Nomadic

Quote from: Ninja Dovahk!!n
Quote from: Nomadic
Quote from: Xathan Dovahkiin
Count me in, though I'm not 100% sure if I'm going to use Terra Macabre or Xeno Fantaseum. Question: can we post 2 settings and be a consultant for 2 settings and get 2 consultants? :P

Let's try to keep it to one setting for now. So pick whichever one you think most needs feedback.
Just throwing this out there -- If Xathan isn't restricted on timeframe and we're not dead set on having the whole thing take place all at once, this could bridge the gap between those that might not have time for it in a couple of weeks (Newb) and those that don't have time for it right away (me). Of course, we don't want Xathan to bite off more than he can chew since I'd ratherr not lose him for a couple of years again.

I'll probably get around to posting the basics of Pride's Wake sometime here, even if I don't end up participating in this.

Probably better to do one at a time. As a bonus he'll have ammo for the next consultation project :D

Quote from: Newb Colossus Slayer
So how do we determine pairings?

Based on how complete a setting is, what the author is looking for, etc, I will pair them up with an appropriate person. Mainly we want settings to be of a similar level of completeness to keep things easy and fair. I also want to factor in any preferences you have so I don't pair you with someone whose setting just won't work out for you.

Quote from: Steampunk Knight
Currently I really have no setting to speak of, but I would like to take part in this. Not really sure how it would work, just putting the offer out there.

Well now's a good time to start one and get great feedback :)

LoA

Hey guys. I've got a weird feeling in the pit of my stomach telling me i should take down all of my Dynama stuff. I'm paranoid that someone is going to steal my unprotected ideas. It's not you guys i distrust, it's everybody else in the world. Sorry... I'll still be a consultant of course. Actually I did have an idea for a setting, so i may pursue that.

Nomadic

Quote from: Newb Colossus Slayer
Hey guys. I've got a weird feeling in the pit of my stomach telling me i should take down all of my Dynama stuff. I'm paranoid that someone is going to steal my unprotected ideas. It's not you guys i distrust, it's everybody else in the world. Sorry... I'll still be a consultant of course. Actually I did have an idea for a setting, so i may pursue that.

Anything you post on this site falls under a copyright. If someone actually steals your stuff you can use that fact and the information on this site to go after them legally. Don't worry about it, you're safe.

LoA

Quote from: Nomadic
Quote from: Newb Colossus Slayer
Hey guys. I've got a weird feeling in the pit of my stomach telling me i should take down all of my Dynama stuff. I'm paranoid that someone is going to steal my unprotected ideas. It's not you guys i distrust, it's everybody else in the world. Sorry... I'll still be a consultant of course. Actually I did have an idea for a setting, so i may pursue that.

Anything you post on this site falls under a copyright. If someone actually steals your stuff you can use that fact and the information on this site to go after them legally. Don't worry about it, you're safe.

Oh really? How does that work?

Nomadic

#22
Quote from: Newb Colossus Slayer
Quote from: Nomadic
Quote from: Newb Colossus Slayer
Hey guys. I've got a weird feeling in the pit of my stomach telling me i should take down all of my Dynama stuff. I'm paranoid that someone is going to steal my unprotected ideas. It's not you guys i distrust, it's everybody else in the world. Sorry... I'll still be a consultant of course. Actually I did have an idea for a setting, so i may pursue that.

Anything you post on this site falls under a copyright. If someone actually steals your stuff you can use that fact and the information on this site to go after them legally. Don't worry about it, you're safe.

Oh really? How does that work?

Any original content you submit online is automatically copyrighted under your name (unless you say otherwise). Additionally this site time stamps everything which can help you in asserting a claim that your work predates the infringing work and that you are the true copyright holder.

I went ahead and clarified this a bit in the FAQ for you :)
http://www.thecbg.org/index.php?action=faq

LoA

#23
Quote from: Nomadic
Any original content you submit online is automatically copyrighted under your name (unless you say otherwise). Additionally this site time stamps everything which can help you in asserting a claim that your work predates the infringing work and that you are the true copyright holder

If only all the planet was as awesome as this website the world would be a much better place to live. I'm still on for the consulting! Oh and thanks for clarifying that in the faq. But let's say i did turn turn Dynama into a comic and it got published by somebody else. Do you guys have any rights to sue or what?

Xathan

Just a suggestion, but maybe the legal stuff should get its own thread, because it seems to be cropping up more and more lately?

Quote from: Ninja Dovahk!!nOf course, we don't want Xathan to bite off more than he can chew since I'd ratherr not lose him for a couple of years again.

Curse you for knowing me entirely too well. :P

Okay, I'm in, going to be doing Terra Macabre (I'll save Xeno for next go around). Here's my statblock:

Terra Macabre
Setting
Right now it's pretty close to being "play complete" - done enough to run a game in with some work needed to define stuff for the particular game. That being said, there's still a ton to do: defining nations, who the Great Old Ones are, and making a decision if I'm keeping the various Nascent Things in or cutting them out.
    System, Discussion.
Terra Macabre is A) Lovecraftian, and while I'm not going the omnipresent cosmic horror awful blargle route, it's still an element that serves as a backdrop for the action and B) Based on the real world in the 1700's, so someone with historical knowledge would be awesome, though not required - hell, my historical knowledge primarily is hearsay and wikipedia.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Nomadic

Quote from: Newb Colossus Slayer
Quote from: Nomadic
Any original content you submit online is automatically copyrighted under your name (unless you say otherwise). Additionally this site time stamps everything which can help you in asserting a claim that your work predates the infringing work and that you are the true copyright holder

If only all the planet was as awesome as this website the world would be a much better place to live. I'm still on for the consulting! Oh and thanks for clarifying that in the faq. But let's say i did turn turn Dynama into a comic and it got published by somebody else. Do you guys have any rights to sue or what?

I can't sue (the exception would be for theft of something I did have ownership of such as my setting or the site content itself... like for example if someone stole the cbg banner). However, you can. If you catch someone infringing on your work you can send a cease and desist notice and then get legal on them if they refuse. Furthermore I strongly believe in the rights of our members to post and discuss their own content without fearing theft and so if you suspect a thief and contact me I'll go out of my way to give you whatever information I have to help you pursue your claim. We look after our own.

Quote from: Xathan Dovahkiin
Just a suggestion, but maybe the legal stuff should get its own thread, because it seems to be cropping up more and more lately?

Quote from: Ninja Dovahk!!nOf course, we don't want Xathan to bite off more than he can chew since I'd ratherr not lose him for a couple of years again.

Curse you for knowing me entirely too well. :P

Okay, I'm in, going to be doing Terra Macabre (I'll save Xeno for next go around). Here's my statblock:

Terra Macabre
Setting
Right now it's pretty close to being "play complete" - done enough to run a game in with some work needed to define stuff for the particular game. That being said, there's still a ton to do: defining nations, who the Great Old Ones are, and making a decision if I'm keeping the various Nascent Things in or cutting them out.
    System, Discussion.
Terra Macabre is A) Lovecraftian, and while I'm not going the omnipresent cosmic horror awful blargle route, it's still an element that serves as a backdrop for the action and B) Based on the real world in the 1700's, so someone with historical knowledge would be awesome, though not required - hell, my historical knowledge primarily is hearsay and wikipedia.

Gotcha added. :)

Regarding legal stuff I think I might see what I can do about writing up a proper ToS and copyright/licensing notice. Legally I'm not required to do this as the act of simply posting your original content to here copyrights it. However, if it would make people more comfortable to see a little (c) notice at the bottom of the page I'll happily work it in.

Xathan

Quote from: Nomadic
Regarding legal stuff I think I might see what I can do about writing up a proper ToS and copyright/licensing notice. Legally I'm not required to do this as the act of simply posting your original content to here copyrights it. However, if it would make people more comfortable to see a little (c) notice at the bottom of the page I'll happily work it in.

Last thing on this comment before I fully derail the thread, but I don't think the problem is that little (c), but just a lack of understanding of how it works - I think that post in the FAQ is exactly what we needed.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

LoA

#27
I feel alot better about the protection and everything, but for some reason i'm feeling really uncomfortable with the idea of being officially partnered with somebody. I dunno, it's probably got something to do with the upcoming school thing, and i always listen to my gut when it comes to my education. So yeah, i feel sorry, but i'm gonna have to back out...

I'll be happy to help out though in what way i can.

Nomadic

Quote from: Newb Colossus Slayer
I feel alot better about the protection and everything, but for some reason i'm feeling really uncomfortable with the idea of being officially partnered with somebody. I dunno, it's probably got something to do with the upcoming school thing, and i always listen to my gut when it comes to my education. So yeah, i feel sorry, but i'm gonna have to back out...

I'll be happy to help out though in what way i can.

It's just a week long commitment (probably the week of the 18th the way things are looking) so it should be over before school even gets going for you. However, if you still want out that's fine. Sad to see you back out though. :(

Polycarp

Name: The Clockwork Jungle
Link: http://www.thecbg.org/index.php/topic,79326.0.html
State: Extensive, though not complete.  See comments below.
Other Links: http://www.thecbg.org/wiki/index.php?title=Clockwork_Jungle (the wiki)
Other Information: My setting is big.  It has 256 wiki articles at present.  I'm entering this project because I'd like to focus on one setting to read and write about, but at the same time I'm worried about bludgeoning my partner with years worth of background fluff.  As the setting is pretty well established, I'm less interested in getting basic concepts reviewed and more interested in getting someone who will critique and ask questions about the details of what I write in order to help me get things more consistent and to provide me with an idea of what should be done next - what's still unexplained, interesting but not detailed, and so on.  Will this work?  I'm not sure, but I'm willing to give it a try if my partner is up for it.  What I don't want to do is intimidate anyone or disappoint someone who was hoping to review the basic concepts of a new setting and got stuck with me instead.
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius