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Writer's Block

Started by Xathan, December 22, 2011, 12:26:40 PM

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Xathan

Obviously, I've not been very active here the past few days, and a big part of that is owing to a serious case of writer's blockage. I'm going to try and sit down and write today, force something out, but I'm sure it's going to be like a particularly dense bowl movement: uncomfortable, forced, and not something you want to show others. :P

My typical response to this kind of thing in the past has been to vanish for a few months to eventually return, lurking offline in the meantime, but that's old Xathan - instead, new Xathan is asking everyone of the CBG:

What do you do to kick-start the creative process when stuck with writer's block?
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

LD

Writing more is the best cure for writer's block. Next best is reading widely- if you only read SF/Fantasy, read Non-Fiction instead. e.g. a science magazine or a good biography. Third- get out and live and do fun things that you could then write about. Fourth- talk to interesting people. Fifth- observe people (if you're too shy to talk).

Magnus Pym

I think forcing creativity will, in general, give poor results.

When I get a writer's block, as you call it, I do not press myself to produce something. I wait, even for months if need be. Though this might be where me and you differ; the CBG is a great think-tank for all sorts of things, from politics to what you eat on sunday nights, from fiction to reality. So I usually hang around, check out the posts that may have useful information and inspirations for the subject I am writing about.

That being said, the CBG is, but -ONE- community. You can check alot of other sources to feed your creative process. Reading and watching stuff like discovery channel is beast to spark up creativity.

Xathan

Heh, I think I'm going to combine LD's and Pym's suggestions - not force anything out for my own stuff, but use the opportunities provided by this board to write about other people's stuff, getting kind of the best of both worlds. :)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Weave

I'm going to offer one of my personal favorite things to do: look at fantasy art. I have books and books on fantasy artwork (Spectrum books, art by Tom Kidd, John Howe, even "How to Paint Dragons" is awesome), and when I sometimes need something to kickstart my creative process, those usually do the trick, even when I feel like there's nothing in them for me at the time.

Also, if you have some artistic skill, I find that expressing myself via a different medium often works wonders. There's often times where I can't muster up the expressive talent to bring something alive through writing, but if I approach it from a different perspective (with a pen or brush, say) it can jump off the page for me and even fuel me to further write about it.

Hibou

Along with what Weave said (fantasy art almost always gets me going), I'm going to suggest something that might not work, and might feel like you're spreading yourself thin, but when I get stuck on what to write next I try watching a few new and/or favorite movies or playing some video games, looking for aspects of them I hadn't noticed before. I find this often leads me to start writing a new setting or at least a new part of a setting I've been working on. This kind of behavior is a bit of a 'refresh' button for me and I find I can write easily again.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Steerpike

#6
You might try:

1) Writing some micro-fiction in one of your settings.  This can force you to brain-storm new ideas.

2) Brainstorming possible plots for games, or adapting plots from video games/movies.

3) Switching projects briefly in an attempt to revitalize your creative juices.  You've got a Bioshocky sunken-city thing going right?  Or maybe write something for the Mons project?

4) Pick some aspect of an existing setting that just *needs* to be fleshed out more fully and run with it.  Like, for example, in Terra Macabre, London must be a pretty interesting place.  What do all the different districts look like?  How's crime?  The theatre?  Bear pits with tentacled star-spawn instead of bears?  Where's the GOO hold court?  What's trade like?  Are guilds prominent? Check out some maps and images of 18th century London.  Or something like that.

CoyoteCamouflage

#7
To go along with what's been said, here's a few other bits that have proven useful for me in the past. Each writer has their own temperament and personality, so who knows what will work for whom.

1. Consider forming a small writing workshop with other writers you know. Sometimes working on a small project together or having a small contest can be good motivation to break through the block.

2. Write anyway. Force it out. I find that, when I do this, it is usually pretty terrible, however, my innate pride as a writer refuses to let something that bad remain-- before long, I'm re-writing it and editing it into something much better, cleaner, and potentially fit for public responses.

3. Try out new genres or styles. I've been told I have a flair for the dramatic. Literally. A fair number of the people who I allow to read my material claim that I am much better with dramas than regular literature. I find it a pain in the arse to write, so I tend to avoid it, but sometimes I find it easy to work on when I don't feel like normal writing, which occasionally helps me get through any droughts I'm facing otherwise.

4. The easiest way to identify this one is: Fanfiction. Try out writing stories from other settings you know. Video Games, TV Shows/Movies, Gaming Adventures, CBGers... I find such little works delightfully fun at times, even if most of them are stupid. Silly, fluffy drivel is just that, yet it can turn out to be fun to write all the same.

5. Check your baggage at the door. Personal matters can and will interfere with the creative process. Sometimes, it's impossible and unrealistic to expect to just sort them all out, so you need lock them in the closet for awhile; get them quiet long enough to sit down and get back to doing something you love doing. You'll thank yourself for it after.
**Updated 9/25**

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Coming Soon!
Maybe.

Mason

When I get stuck on something I've been writing for a while I set it aside. Take a long walk or throw some energy into another hobby (painting,drawing and writing music are always my go-to's)  Also editing/rewriting old stuff seems to kickstart the idea machine for some reason.

If none of that works just start writing. Don't worry about punctuation or grammar or any of the rules-just write continuously for about 15 minutes-whatever comes to mind it doesn't even need to be the same subject. You'd be surprised at what kinds of things your mind just picks up and goes on. The next day I can usually go back to whatever it was I was writing.

Personally I find writers block to be simply the lack of enthusiasm for something I'm writing (why am I writing this..this is stupid...blah blah blah) Set a simple goal like 500 words a day for a week (on whatever subject) then bump it up to 1000 the next week (or don't it doesn't really matter) but setting a writing goal is a good thing.

Also http://www.legendfire.com/ is a great creative writing community.

Lmns Crn

What would you folks say to a "daily writing exercise" kind of community project?

We could start a thread where each day, someone posts a one-sentence prompt and all participants aim for 500 words (or whatever) in a response.
I move quick: I'm gonna try my trick one last time--
you know it's possible to vaguely define my outline
when dust move in the sunshine

Steerpike

I'd be into it.  I wonder how long it would last, but who knows?  I had something kinda like this a long while back called Thousand Isles that seemed to work well, if intermittently.

I think it'd be worth a shot though!

Mason

Quote from: Steerpike
I had something kinda like this a long while back called Thousand Isles that seemed to work well, if intermittently.

I remember that. That was cool-wasn't there a sci-fi thousand worlds thread as well?

Either way I would participate.

LD

There was also the Lexicon project.

Nomadic

I've been considering seeing if people would be interested in a setting story swap. Basically everyone interested enters the contest with a setting. Then we roll the dice of fate and randomly pair each person up with a setting and then you have to write a short story set in that world. Would get people more familiar with each others settings and give setting creators an idea of how others might use their setting foundation to craft stories. Plus it's great writing motivation. Alternatively we could pick a setting for everyone to write stories in once every so often then next time we pick another setting and so on.

Mason

Quote from: Nomadic
I've been considering seeing if people would be interested in a setting story swap. Basically everyone interested enters the contest with a setting. Then we roll the dice of fate and randomly pair each person up with a setting and then you have to write a short story set in that world. Would get people more familiar with each others settings and give setting creators an idea of how others might use their setting foundation to craft stories. Plus it's great writing motivation. Alternatively we could pick a setting for everyone to write stories in once every so often then next time we pick another setting and so on.

That sounds really cool.