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Haveneast: Shadow on Golrung Discussion Thread

Started by Hibou, March 04, 2012, 12:36:34 AM

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Polycarp

#16
Dorrel

[ic=Forest Guide]Dorrel is a lean, athletic looking man with dark brown hair and chestnut eyes.  He wears a guardsman's raiment with an outdoorsman's edge - a studded leather jack, mud-stained boots, a leather cloak, and a kettle hat with a band of dark green cloth around it and a sprig of pine set jauntily in the headband.

Dorrel was a watchman, born of a long line of watchmen who kept their village safe for generations.  Outside the village's palisade, however, was another story; travelers both common and high-born regularly vanished in the dark woods of Aath, prey to bandits or things even worse.  Keen on getting a bit of extra money, Dorrel hired himself out to travelers as a guard whenever he was free, escorting settlers, peddlers, merchants, and even the occasional nobleman to nearby towns for a modest fee.

Dorrel soon found that he felt more at home outside his town's walls than within them.  The woods that his friends found eerie and menacing were exciting to him.  The forest was like a tantalizing mystery, with every new path and hidden clearing he discovered unraveling a small part of it.  The forest was full of secrets and surprises, unlike the dreary routine of village life.

No, life on the road was nothing like village life.  He could meet new and interesting people, and they would respect him like people never respected a simple watchman.  Even a nobleman appreciated a lad who knew the quickest path to where he needed to go, how to spot a bandit ambuscade, which herbs could put a little vigor back into an old horse, and how to stick a wild boar from twenty paces.  It took a few years to learn these things and involved not a few brushes with danger, but it was a life of discovery that he enjoyed.

Dorrel stayed in his village until his father died; he felt it would have hurt the old man's feelings to leave the family business while he lived.  After the funeral, however, he packed up his bags, paid the guard for the price of his equipment, and left his old village for good to live as a guide-for-hire in the dark forests of Aath.[/ic]

Dorrel
Human Ranger (Guide/Skirmisher) 3
XP: 3000
Age 28

STR 14 (+2)
DEX 18 (+4)
CON 14 (+2)
INT 12 (+1)
WIS 13 (+1)
CHA 10 (+0)

Hit Points: 29

BAB +3
AC 19 (+4 Dex, +3 Armor, +2 Shield), AC 20 vs. crit confirm (helmet)

Melee Attacks:
Spear +7 (1d8+2) 20/x2
Handaxe +5 (1d6+2) 20/x3
Ranged Attacks:
Spear +9 (1d8+2) 20/x2 [Range 20 ft.] (+1 attack and damage within 30 ft., -2 range penalty)

Init +4
CMB +5
CMD 19

Fort +5
Ref +7
Will +4

Speed: 30ft
Carrying capacity: 66/67-133/134-200

Skills (30 points):
Climb: +8 (3+class+Str)
Handle Animal: +6 (3+class+Cha)
Heal: +7 (3+class+Wis)
Knowledge (Geography): +7 (3+class+Int)
Knowledge (Nature): +7 (3+class+Int)
Perception: +7 (3+class+Wis) [+1 at night]
Ride: +8 (1+class+Dex)
Stealth: +10 (3+class+Dex)
Sense Motive: +7 (3+class+Wis)
Survival: +7 (3+class+Wis) [+1 to track]
Swim: +7 (2+class+Str)

Caste: Watch (+1 to attacks with spears and polearms; +1 to Perception at night)
Lineage: Son of the Silver Lion (+2 Will, cannot become Shaken)

Class Features:
Ranger's Focus (+2 attack and damage vs. single target in line of sight as a swift action, 1/day)
Track (+1/2 Ranger level, minimum 1, to Survival checks for tracking)
Wild Empathy (1d20+3) [Ranger level + Cha modifier])
Favored Terrain - Forest (+2 to initiative, Knowledge (Geography), Perception, Stealth, and Survival; leaves no trail)

Feats:
Weapon Focus (Spear)
Quick Draw
Point Blank Shot
Precise Shot
Endurance
Distance Thrower

Languages: West Hawlian, Ghosmian

Equipment (65 lbs)
Light Helmet
Studded Leather Armor 20lbs
Handaxe 3lbs
Torch Spear 4 lbs
Spear (3) 12 lbs
Shield, heavy wooden 10lbs
Masterwork backpack 4 lbs
Flint and Steel
Blanket 1 lb
Shovel 3 lbs
Torch (2) 2 lbs
Waterskin 4 lbs
Cooking Kit 2 lbs
Whistle, Signal
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Magnus Pym

Pasuzu

[ic=Battlecraving Axe Shaman]Pasuzu has long black hair and piercing pale blue eyes. They are barely visible though, since he wears a bull's skull on his head. This mask, probably used as a sort of protection, is marked with blood describing symbols. (They say Fury, Battle, Prowess in Golair.)

Beautifully traced muscles complement his small height. His shoulders, chest, abdomen and tights adorn leathery pads, serving as extra protection. Over this he sports a fur coat. Obviously the hide has been taken from a wolf, for the head (now without a skull and eyeless) serves as a hood, with two holes allowing his bull's skull horns to protrude from.

He travels very light, with a flint and steel, waterskin and a few other things roped to his rope belt. His most notable possessions are his two handaxes, soiled in blood.

Another thing of note would be his tattoos that seem to go from his chest to his forearms. They describe strange arabesques and runes. ("Holy Words" of the Grace of Fury)


...

"Hunger", as his relatives call him, grew up in the eastern mountains of Waskaria amongst the Axe Shamans, a semi-nomadic tribe known to pursue the virtues of Fury, or Grace of Fury. Physical and martial excellence is their way of life, their reason to exist.

A veteran of the Heartland War, Pasuzu fought in the guerilla warfare that took place in the mountains at his brothers and allies side. When the war was over, tensions between his tribe and their allies began to rise for several reasons.

Although his clan is a tight community, Hunger was the one different in the lot. The Furylord once told the Axe Shamans that he had a great destiny to fulfill. So it came as no surprise when he declared he would leave his native land to find his "Opposite", in the Lands Beyond.

Since then, he crossed the hostile Haviland and Agantha without much trouble, and with only the bare necessities he needed to survive. Eventually, he arrived in Aath, a gloomy forested valley. He was still hungry for battle.[/ic]

Pasuzu
Barbarian 2
Waskarian, Axe Shaman
Languages: West Hawlian (crude), Golair
Height: 5'8" Weight: 175 lbs

Strength 17
Dexterity 17
Constitution 15
Intelligence 9
Wisdom 9
Charisma 10

Hit Points: 25
AC 16
Base Speed 40
Initiative 4

Reflex 4
Fortitude 6
Will 0

BAB 2
CMB 5
CMD 17

Skills: Acrobatics (5), Climb (4), Craft (-1), Knowledge (Nature) (0), Perception (-1), Ride (3), Survival (2), Swim (3), Intimidate (1)

Feats: Fast Movement (10'), Rage (6 rounds), Caste of the Warrior-King [Noble], Destiny, Two-Weapon Fighting, Power Attack, Cleave, Uncanny Dodge, Rage Power [Raging Leaper]

Wealth: 135 gp, 9 sp, 5 cp

Equipement
Main Hand: Handaxe (3lbs)
1d6 (x3) – Atk (+2)
Off Hand: Handaxe (3lbs)
1d6 (x3) – Atk (+2)

Light Helmet, Bull Skull (3lbs)
Leather Armor (15lbs)

Wrist Sheath (1lb): Dagger (1lb)
1d4 (19-20/x2) (10ft)

Tribal Tattoos, Chest and Arms
Hooded Wolf Fur Coat (5lbs)
Footwear, Snowshoes (4lbs)
Coin Pouch
Compass (1/2 lb)
Flint and Steel
Flask (1-1/2 lb)
Waterskin (4lbs)
Whetstone (1lb)

Nomadic

#18
[ic]Jack is a short, lean man. Though perhaps boy would better fit his features. His round face and lithe body don't exactly speak
to his age nor claims of descent from long dead knights of old. His nimble fingers, protruding from fingerless gloves, ever
fidgeting with blade or whatever else he has on hand. His black hair is trimmed very short, revealing cold eyes and a
near-emotionless demeanor. When those eyes show anything it is most often the look of a predator sizing up its target. He does
not seem overly attached to any particular dress style though most often he adorns himself in the plain leather and fur typical
of most sell-swords, carrying little else beyond his long dagger and a few odds and ends he imagines useful.


Jack is not the most forthcoming person when it comes to his past and will admit little. What little he does reveal only begs
even more questions about his past. A dead parent, claims of nobility, some unscrupulous people looking for him, and a deep
desire to see said scum face down in the gutter and his inheritance back in his hands. On the other hand Jack is quite forward
about his present situation. As a sword for hire specializing in some of the more subtle and nefarious aspects of blood shed
he could almost be said to take pride in his work. While he would never take the credit for any job done he assures you that
he is well versed in the arts of poison and hidden blade. Of course this all seems suspect. Jack seems awfully short and
scrawny to be the son of some noble and little to show saying otherwise. Furthermore his young features and lanky body don't
lend themselves to the idea of a cold blooded killer. Indeed you would almost take him for some stripling runt if not for the
cold fire in his eyes and that sure way his hand grasps his dagger. What, you might wonder, have those eyes seen?[/ic]

Jack Grunwald
Human Assassin (Ninja) 2 (1000xp)

STR: 10 (+0)
DEX: 16 (+3)
CON: 12 (+1)
WIS: 12 (+1)
INT: 11 (+0)
CHA: 18 (+4)

Hitpoints: 17

BAB +1
AC 15 (+3 dexterity, +2 armor)

Attack:
Sica Dagger +4 (1d6) 18-20/x2 [Deadly: +4 to DC on Coup de Grace]
Shortbow +4 (1d6) 20/x3 [Ranged: 60ft]

Init: +8
CMB: 1
CMD: 14

Will: +1
Ref: +6
Fort: +1

Speed: 30ft.
Carrying capacity: 33/34-66/67-100

Skills:
Acrobatics: +8 (2+class+dex)
Bluff: +9 (2+class+cha)
Disguise: +9 (2+class+cha)
Escape Artist: +8 (2+class+dex)
Heal: +3 (lineage+wis)
Know (Noble): +5 (2+class+int)
Linguistics: +4 (1+class+int)
Perception: +6 (2+class+wis)
Sense Motive: +5 (1+class+wis)
Sleight of Hand: +8 (2+class+dex)
Stealth: +8 (2+class+dex)

Caste: Warrior King (+1 to init, +1 to hit vs foes with lower init)
Lineage: Veins of Silver (Count as Native Outsider, +2 to heal checks, darkvision 60ft)

Abilities:
Sneak Attack (1d6)
Poison Use
Ki Pool (5 pts)
Minor Magic: Spark 3/day (ignite flammable fine sized object within 25+5ft/2 lvl)

Feats:
Improved Initiative
Weapon Finesse
Piranha Strike (power attack with light weapons)

Languages:
Ghosmian
West Hawlian


Money:24gp
Backpack2 lbs
Explorer's Outfit8 lbs (worn)
Leather Armor15 lbs (worn)
Sica Dagger2 lbs
Shortbow2 lbs
Grappling Arrow1/2 lb
Arrows x203 lbs
Silk Rope 50'5 lbs
Waterskin4 lbs
Flint and Steel0 lbs
Paper Candle Firework x50 lbs
Small Steel Mirror1/2 lb
Holy Symbol/Charm Necklace0 lbs
Total Weight39 lbs

HippopotamusDundee

#19
[ic=Philosopher Monk]
Goraidh is a short stout man with pale freckled skin and green eyes. His red hair is touched with grey and is starting to thin out, though the rest of his face still remains relatively untouched by the ravages of time. He dresses in sombre black hooded robes, with an indistinctly coloured weather-stained travelling cloak over the top.

Goraidh was an orphan, found abandoned on the doorstep of a monastery in the Trollhowls. Guessing that his parents
had fallen prey to trollish marauding, the monks took him in and raised him. His was a cold childhood, not unhappy but devoid of much warmth or childish pleasures. Instead, he was set to work fetching books and instructed in the disciplines of religion and history.

Unsurprisingly, he developed a love of learning and when he came of age he took monastic vows, and begun furthering his studies into history and religion, and through them began to develop a speciality in philosophy and the metaphysics of time. As he grew older, Goraidh ventured ever less often outside the walls of the monastery, immersing himself in the library and scriptorium and studying the healing practiced in the infirmary on the few survivors of trollish attacks.

After he passed his thirtieth year however, Goraidh began to travel, visiting monasteries and archives to read rare and archaic works that might shine further light on his researches. As his uncanny knowledge of time and its mechanics and metaphysics deepened his own ageing process began to slow down, and he discovered techniques that allowed him to alter the flow of time, speeding it up to accelerate the ravages of time or slowing it down to perceive the world moving at a sluggish pace around him.
[/ic]

Goraidh
Kangdemarian Oracle 2
XP: 1000
Age: 52
Height: 5'6" Weight: 160lbs

STR 7 (-2)
DEX 12 (+1)
CON 12(+1)
INT 16 (+3)
WIS 13 (+1)
CHA 17 (+3)

Max HP: 18

BAB: +1
AC 14 (+1 Dex, +2 armour, +1 shield)

Init +1
CMB -1
CMD 11

FORT +1
REF +1
WILL +4 (+6 vs. mind-affecting effects)

Speed: 30ft
Carrying Capacity: 23lbs | 24 – 46lbs | 47 – 70lbs

Skills (7 points)
Heal: +6 (1 + Wis 1 + class)
Knowledge (arcana): +8 (2 + Int 3 + class)
Knowledge (history): +8 (2 + Int 3 + class)
Knowledge (religion): +8 (2 + Int 3 + class)
Perception: +6 (2 + Wis 1 + class)
Sense Motive: +6 (2 + Wis 1 + class)

Caste: Monastic (+2 vs. mind-affecting effects)
Lineage: Elderson (+4 hit points)

Class Features:
Mystery (Time)
-Add Fly, Knowledge (Arcana), Perception and Use Magic Device as class skills
Revelation: Aging Touch 2/day
-Deal 1 point of Str damage/2 levels to living creatures with a melee touch attack
-Deal 1d6 points of damage/level to objects and constructs with a melee touch attack
Revelation: Temporal Celerity
-Roll twice for Initiative and take either result
Revelation: Knowledge of the Ages 3/day
-Retry any Knowledge check made in the last minute and add Charisma bonus
Oracle's Curse (Clouded Vision)
-Cannot see beyond 30ft
-Can see with effective Darkvision

Feats:
-Abundant Revelation (Aging Touch)
-Abundant Revelation (Knowledge of the Ages)
-Extra Revelation

Spells per Day: Orisons, 5 x level 1
Spells Known:
(0) Detect Magic, Light, Mending, Read Magic, Stabilize
(1) Bless, Cure Light Wounds, Memory Lapse, Sanctuary

Money: 100gp
Languages: West Hawlian, Mortric, Haratan, Great Mortriddynic, Kalcarian

Equipment (22lbs)
-Buckler
- Leather Armour
-Quarterstaff
-Travelling cloak/bedroll
-Rations
-Waterskin
-Ink, quill and paper

Hibou

#20
Last session went very well. Goraidh joined the group after meeting them with the Bringers of Steel. They also met a mysterious talking crow known as Thatch before quite quickly and brutally dispatching a nymph, which might've caused them a lot of trouble had it not been disabled immediately. Inside its lair they discovered that there are likely many more of them and that there is dark magic at work - the group destroyed an unholy altar upon which a necromantic rite was being made.

Next session could run as soon as this Friday, the 30th. Is anyone not able to make that? Is anyone not able to make the 29th?

EDIT: Quest Log also updated.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

HippopotamusDundee

The 29th is good for me as long as it doesn't run too ridiculously late. Friday the 30th is no good, as I'll be on the road and then without internet access.

Nomadic

I can make any day this week (as it's spring break). Note though that I still work so if it's not on a friday/saturday it still has to end before 5pm PST for me to make it.

Magnus Pym

If we do a 2-hour session this time (From 8:00 Est to 10:00 Est, PM), then yeah I should be available these two days. If the times differ, maybe not so.

HippopotamusDundee

Bad news guys - the work trip I'm taking has expanded such that neither Thursday or Friday are going to be possible for me this week. I'm really sorry about this and kind of bummed to miss another session, but when the man with the money cracks the whip then what can you do?

Magnus Pym

Well said, you can't do much, unless you have more money! And then you wouldn't be working for him, he'd be working for you!

Alright, I propose we just forget about the game this week? I mean I think it's bad if we start having sessions without everybody. The game is pretty cool, I wouldn't want to go about it half-assed.

Hibou

No worries man, I don't know if I will be able to run it this week anymore. We'll schedule for sometime soon, I am not sure when as I have a bunch of exams and final stuff coming up.
[spoiler=GitHub]https://github.com/threexc[/spoiler]

sparkletwist

I cannot make it on Friday.
However, that probably doesn't matter any more because it seems like it's not going this week anyway.

I hope to play more Haveneast soon, though. :D

Hibou

A link to the map of Haveneast can now be found in the first post. Also here: http://garrettdmorrison.deviantart.com/#/d4uj7on . Many thanks to Nomadic for making it!
[spoiler=GitHub]https://github.com/threexc[/spoiler]

Hibou

Plan on running on the 20th, 8 EST. Is there anyone who knows yet if they can't make this date?

Also, I'm completing the first three side-sessions, with sessions for Lisette and Goraidh on the way. If you guys have any ideas for them, let me know and we'll work something out along those lines instead of what I'm planning. :D
[spoiler=GitHub]https://github.com/threexc[/spoiler]