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Primeval - Clash of Civilizations

Started by Magnus Pym, March 14, 2012, 10:01:28 PM

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Magnus Pym

#15
Catastrophes
Catastrophes are commonly believed to be envoys of some greater power. He who watches delivers his messages in dreadful ways, and they are received with utmost caution, for their power supposedly bears meaning.

Their form vary, sometimes taking the form of a huge tidal wave flooding lands entire; or moving earth that causes major quakes; or spitting mountains whose unstoppable flows of unbearable heat propagate in all directions, threatening all life that lays in its way. At times they look like humanoids of fire, ice or mud. And sometimes they take under more mundane forms, like the miniature tornadoes whose strength cannot lift more than a few dried leaves. But they have meaning, or so they say...

Understanding Catastrophes
They are, in fact, what many other campaign settings would describe as Elementals. They are dormant entities that, when provoked, will rise and unleash their chaotic and unfathomable powers upon the world, decimating entire races at times. These "energies" have a proper parent element.


Here's an example (Beware, this isn't necessarily –true lore-); Men on the southwestern coast of the main landmass have been fishing a rare specimen for years, no, decades. One day, a tsunami came unannounced and flooded the entire region, changing the land into a humid swamp forever. The tidal wave was thought to be god's will, though the survivors don't know exactly what his message was, and are still seeking answers.

Magnus Pym

[ooc=Jamibia]Added Jamibia, on the second post in this thread, under the map. It's short, and there are more details to come, eventually... but enjoy![/ooc]

Magnus Pym

[ooc=Jungle Verde]Added Jungle Verde, on the second post in this thread, under the map. Again, it's short, but is meant to be a description of sorts before I go deeper into details. I plan to do this with most places before really going into the details, but I'll be happy to answer any specific questions if my thoughts are set on an answer.

Enjoy the read![/ooc]

Magnus Pym

#18
[ooc=The Crust]Added The Crust, on the second post in this thread, under the map. As I said before, it's a simple description of the area, and more shall come later.[/ooc]

Magnus Pym

[ooc=The Moaner]Added the Moaner, on the third post in this thread. Enjoy![/ooc]

Ghostman

Are the moaners just zombies with a different name, or are they something different? They sure fit the classical zombie bill by that description.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Humabout

Looks good, so far.  I see lots of room for genocidal wars and zombie plagues.  Do the Voltaic Plateaus have anything to do with electricity or batteries?  Just wondering because of the name.
`\ o _,
....)
.< .\.
Starfall:  On the Edge of Oblivion

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Magnus Pym

#22
[ooc=Answers]@Ghostman - Exactly. They are classical zombies. Thought I'd give them a new name, and thought that this one was fitting.

@Humabout - Apparently, I've done a super-mistake here. Thought Voltaic meant something in the "volcano" vocabulary, aside from it being 'active' like a battery activates things. I will get to a name change soon. Damn me for not giving this a thorough research.

Thanks for reading! :P

EDIT: Changed Voltaic Plateaus to "The Crust"[/ooc]

Magnus Pym

[ooc=Wisparia]Added Wisparia, on the second post in this thread, under the map. It is intended as a super-land-of-super-adventures, so that's why there's so much... intrigue and thrill in this very short description.

Also, for those who wonder where it is situated, it's the southeastern island in the map, the one Humabout was asking about earlier in the thread.[/ooc]

Tangential

I think this style of setting might benefit from Random Encounter Tables as a method of expos'e. Anyway I really was inspired by Catastropes, a most worthy take on Elementals that doesn't require a vast associated cosmos.
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

Magnus Pym

#25
[ooc=To Tangent_Jaerc]
Quote from: Tangent_JaercI think this style of setting might benefit from Random Encounter Tables as a method of expos'e.

Could you explain what you mean here please? I'm not sure I understand a hundred percent.

Oh, and thank you for reading, and for the nice comment.[/ooc]

Tangential

Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

Magnus Pym

#27
[ooc=To Tangent_Jaerc]Interesting, I read most of it. Thanks for the link.

I think I'm already using much of what's been talked about in that link, and plan to keep going in the same direction. Of course I'm not using Hexagons, and will never do that, ever. I invite anyone who decides to play in my fantasy world to use it if they so wish, though.

For me, world building is an inward creation process, going from vague and wide to highly descriptive and focused. I think this method allows for a sort of, infinity. And let's you experience different stages of the creation process.

I also think that world building is more of a long term hobby, than a short one. So I'm not really concerned about how (the idea behind) I present it right now, as long as it's organized and comprehensive. Above all, i want to enjoy doing it and really enjoy it more if other people think it's cool. Right now Primeval is in its infancy, but in a year I think we will be able to look at it and say "Nice, there's been some work in this one, and it's looking pretty good!"[/ooc]

Magnus Pym

[ooc=The Wailing Marshes]Added The Wailing Marshes, on the second post in this thread, under the map. This one is also intended as a super-land-of-super-adventures. It is interesting also because there is actual human civilization in this region, although I didn't really make a big point for that. More detail to come, eventually.

Enjoy the read![/ooc]

Magnus Pym

#29
About Spirits
Ghosts exist in this world. Some appear in the material world under gaseous form, while others look like their original self from the mortal world. Each ghost has a different purpose. Some of them have vile intents while others merely wish to guide and advise.
It is not every deceased man -or creature- that can come back into the mortal world to haunt or help, and it's still unclear what the conditions are for the deceased to be able to come back into the world as ghosts.

Lately there has been increased sightings of these spirits, and many among them talk -or, rather, whisper in their deep and echoing voices- about a great land far away called Padassos. These spirits are tough to discern from the usual ghosts, but one can identify one of these by asking it to touch sea water, for upon coming in contact with it they will experience tremendous pain.