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Gaestat Prestige Class [Cad Goleor; WIP]

Started by Seraph, May 16, 2012, 08:15:01 PM

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Seraph

I am looking for some input on this: Mostly on the Crunch.  I am open to any suggestion on how to improve this class.

d20 Celtic Age presented a Gaestate prestige class, but there is next to nothing about it that I actually like.  So here I present this new version.

Gaestate
Throughout the Gaedhelic lands, the noble warriors shun the use of armor as a blot upon their honor.  The Gaestate take this mindset to its logical extreme, and shun any form of covering in battle.  Such is their commitment to honor and nature, that they ritually denude themselves each time they enter combat.  Gaestate, unlike Fenians, need not forsake their Clans to enter the society, but they must accept its geas: a gaestate must never wear armor or clothing of any kind during battle.
 
Requirements: Base Attack Bonus +3, Must accept the Geas
Hit Die: d10
Skill Points per Level: 2 + Int Modifier
Class Skills: Craft, Dodge, Handle Animal, Intimidate, Jump


LevelBase Attack BonusFortRefWillClass Feature
1+1+2+2+0Geas of Recklessness, Weapon Style
2+2+3+3+0Call of Nature's Fury
3+3+3+3+1Fearless, Rage
4+4+4+4+1Magic Tattoo
5+5+4+4+1Weapon Style
6+6/+1+5+5+2Mad Rush
7+7/+2+5+5+2Naked Fury
8+8/+3+6+6+2Magic Tattoo
9+9/+4+6+6+3--
10+10/+5+7+7+3Frightful Presence

Geas of Recklessness: A Gaestat cannot use any form of protection. If he ever makes an attack, or performs a combat maneuver while clothed, armored, or wearing a shield or any magic items that afford him protection, he loses all benefits of the Gaestate prestige class until he atones, and suffers additional consequences as noted below.
Weapon Style: Gaestate choose a fighting style: Two-Weapon Fighting, or Two-Handed-Weapon Fighting.  This is similar to the Ranger Class Weapon Styles.
Call of Nature's Fury: The Gaestat gains Call of Nature's Fury as a bonus feat.

Call of Nature's Fury
By fighting naked, you connect to nature, aiding your combat abilities.
Prerequisites: Base Attack Bonus +5, Charisma 12+
Benefit: When fighting naked, the character gains a +2 Bonus that may be applied to attack rolls, damage rolls, or defense rolls. The bonus may be split among those attributes.  The character must set the bonus at the beginning of the combat and cannot adjust it until the next fight.
Special: This Feat may be taken multiple times. Its effects are cumulative.
*From d20 Celtic Age

Fearless (Ex): Gaestate are absolutely fearless. They cannot be affected by Fear spells or Fear effects of any sort.
Rage (Ex): Gaestate enter a battle rage that makes them stronger, tougher, and more dangerous, but which, unfortunately also leaves them more open to attack. When the character enters this state of mind, she gains a +4 Bonus to her Strength, +4 to her Constitution, and a +2 Morale Bonus to any Will Saves she has to make. However, she suffers a -2 Circumstance Penalty to her Armor Class. The increase in Constitution grants the Gaestat an additional 2 Hit Points per Level, but they are lost when she exits the Rage. When Enraged, a Gaestat cannot use any Skills or abilities that require concentration or patience. She's not really thinking about that. The only thing that matters is killing her enemies.  The Rage lasts for a number of rounds equal to the Gaestat's (newly improved) Constitution Modifier +3. Afterwards, she is Fatigued. The number of times per day she can do this is a function of her Class Level.
Mad Rush (Ex): This is the ability of the Gaestat to charge headlong into combat and wreak devastating havoc on her opponents in the initial sortie. To use this ability, the character must be at least 5 feet away from her target and use a Charge Action. Every character in the area into which she charges must make a Will Save at DC 10 + the Gaestat's Charisma Bonus + her Class Level. If it is successful, the opponent may make an Attack of Opportunity against her. Otherwise, they stand there, struck dumb with horror as she crashes into their ranks. The Gaestat gets a +4 Circumstance Bonus to her initial attack roll on the target and a +2 Bonus for the next two rounds owing to the chaos her attack caused. She also receives a +2 circumstance Bonus to her damage for the first three rounds of her attack.
Naked Fury: The Gaestate is always considered to be making intimidate checks while raging.  An enemy must beat this intimidate roll in order to attack the Gaestate.  Failing the check by 5 or more results in becoming shaken.
Magic Tatoo (Su): Decorating one's body is common in the Gaedhelic isles, and war paint is often known to construe temporary magical benefits.  The magical tattoos of the gaestat makes these effects permanent.  At 4th and 8th levels, the character may select a new magical tattoo, of a value suitable for their level.  However, as this is a part of rising up in the ranks of the warrior society, they need not actually pay for this tattoo.
Frightful Presence (Ex): This special quality makes the Gaestat's very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is 30 feet, and the duration is 5d6 rounds. This ability affects only opponents with fewer Hit Dice than the Gaestat has. An opponent can resist the effects with a successful Will save (DC 10 + 1/2 the Gaestat's Class level + Cha modifier). On a failed save, the opponent is shaken, or panicked if it has 4 Hit Dice or fewer. An opponent that succeeds on the saving throw is immune to the Gaestat's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.
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O Senhor Leetz

I'm not sure I would use the basic Rage, considering that the Gaestat will already have a poor, if not abysmal, armor class. What about retooling the rage so that instead, or in addition with modification, the Gaestat gains a damage reduction during his rage? Maybe something like a 2/-, 4/-, 6/-, 8/-, 10/-, 12/- DR progression at level one and every even level after that? 
Let's go teach these monkeys about evolution.
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Seraph

Quote from: Señor Leetz
I'm not sure I would use the basic Rage, considering that the Gaestat will already have a poor, if not abysmal, armor class. What about retooling the rage so that instead, or in addition with modification, the Gaestat gains a damage reduction during his rage? Maybe something like a 2/-, 4/-, 6/-, 8/-, 10/-, 12/- DR progression at level one and every even level after that? 
You have just reminded me to mention that in Cad Goleor, I use an active defense roll.  Characters can roll to block by making an opposed attack roll, or they can make a roll to dodge.  Granted, being denied shields could make things a bit trickier for them, as they would aid in a block, but it's not as big a deal as it would be in a standard setting.
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sparkletwist

This class is has some significant problems, at least to play anything resembling a typical D&D or PF game.

As Leetz pointed out, the character's AC will be horrible. It's likely going to get to the point that enemies are hitting pretty much every round, and nobody can withstand that for long. Having a rage that further reduces this is not a good idea. I understand the feeling that you're going for is a character stripping off all clothing and inhibitions and charging wildly into battle, but the crunch doesn't support that. The crunch says that character is going to get beaten up badly, because the class's bonuses to compensate for this rather crippling limitation are not that great. Mad Rush isn't too bad, but you don't get that until you're 6 levels into this class, which feels like 6 levels too many considering what you get before that.

Your clause of "if he ever makes an attack, or performs a combat maneuver while clothed, armored, or wearing a shield or any magic items that afford him protection" is far too vague. It seems like it'll just lead to arguments between GMs and players. If someone throws a cloth over a Gaestat and he struggles, has he just violated the rules? What about if he blocks an attack with a weapon? What about if he's using a magic item that indirectly protects him, like boosting a stat or granting some other ability? These kinds of items become pretty much essential at higher levels, at least in typical games, so that's a fairly significant limitation. It also rules out taking a character like this into any region where there environmental hazards or other features that pretty much require some sort of protective clothing or magical gear, which limits everyone's options when in a party with a Gaestat.

Seraph

Quote from: sparkletwist
This class is has some significant problems, at least to play anything resembling a typical D&D or PF game.

As Leetz pointed out, the character's AC will be horrible. It's likely going to get to the point that enemies are hitting pretty much every round, and nobody can withstand that for long. Having a rage that further reduces this is not a good idea. I understand the feeling that you're going for is a character stripping off all clothing and inhibitions and charging wildly into battle, but the crunch doesn't support that. The crunch says that character is going to get beaten up badly, because the class's bonuses to compensate for this rather crippling limitation are not that great. Mad Rush isn't too bad, but you don't get that until you're 6 levels into this class, which feels like 6 levels too many considering what you get before that.

Alright, I mentioned the defense roll already, but I realize now that I need to work that change into the Rage text.

For Cad Goleor as a setting I have in place 2 options for defending oneself: Dodging and Blocking.  Dodging I have made into a Dex-based skill.  By training it, you can learn how to keep out of harm's way.  The Dodge Feat improves this roll.

The other option is to Block, which is basically, when an opponent attacks you, you roll an opposed melee attack roll, and if you have a shield, you can add its bonus to that roll.  Armor is shunned in general in this setting, necessitating a different defense mechanic.  Gaestate just take the "no armor" idea further and more definatively.  If the Gaestat defends by blocking, he might lose a few points for not wearing a shield, but it's not a tremendous disadvantage. 

So the real issue here is what to do with the penalty to "Armor Class."  It would probably just be a penalty to defense rolls, instead of armor class.

It's possible I could make use of some DR advancement, saying that they acquire thick skin. 

Quote from: sparkletwistYour clause of "if he ever makes an attack, or performs a combat maneuver while clothed, armored, or wearing a shield or any magic items that afford him protection" is far too vague. It seems like it'll just lead to arguments between GMs and players. If someone throws a cloth over a Gaestat and he struggles, has he just violated the rules? What about if he blocks an attack with a weapon? What about if he's using a magic item that indirectly protects him, like boosting a stat or granting some other ability? These kinds of items become pretty much essential at higher levels, at least in typical games, so that's a fairly significant limitation. It also rules out taking a character like this into any region where there environmental hazards or other features that pretty much require some sort of protective clothing or magical gear, which limits everyone's options when in a party with a Gaestat.
Alright, so that needs tweaking.

The rule is meant to be if he wears actual clothing, as in garments intended as such.  He needs to be wearing it as intended for it to violate his geas.  Someone throwing a bag over his head, or even draping a shirt over him doesn't count, since he's not truly WEARING it.  In Pathfinder, the term "Combat Maneuver" defines specific kinds of actions like tripping, grappling, disarming, and such.  It doesn't apply to warding off attacks.  Gaestate are allowed to block attacks while wearing clothing, even though the "Block" roll factors in the character's Base attack bonus and functions LIKE an attack.  Blocking does not actually count as either an attack or a combat maneuver, however, so it does not violate the Geas.  Perhaps I should redefine the terms of the Geas to forbit OFFENSIVE combat actions while clothed. 

Regarding Magic Items, I should specify that it forbids magic items that relate only directly to their defense.  Meaning those that provide (1) Defense roll bonuses (adapted from AC bonuses), or (2) Providing damage reduction.  Magic items that improve the character's physical stats in ways that allow him to better defend himself do not break his Geas.

There is no rule saying they can never WEAR clothes, just that they can never FIGHT while wearing clothes.  They can travel somewhere cold if they have to, its just that if they run into hostiles who need ass-kicking, the Gaestat must take a round or two to remove the clothes before fighting.

And Perhaps the penalty for breaking the geas is too severe.  Instead of losing all class abilities, perhaps a penalty to attacks?  Or taking damage? Or a negative level, which must be magically restored by someone with the authority to absolve the PC of their crime?  Something like that might serve to enforce the Geas and provide an incentive to stick with it, without necessarily fatally crippling the character in their time of need.  What do you think?
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O Senhor Leetz

Another, potentially simpler, route you could take would be to merely tweak and re-fluff all the base 3.5E classes to fit the feel of your setting - make the barbarian the Gaestat, take away any and all armor/shield proficiency, add something to balance the AC issue, take away Evasion, add the Tattoo feat, etc.

You could churn out a lot more Celtic-flavored classes that way in less time and have them much more balanced. The Rogue could be remade as a Púca (not really a class, but hey), the Fighter as a Gaiscíoch, or the Wizard as a Draoi. Change them enough to fit the setting, but not so much that they become unbalanced and alien to the players (or readers for that matter.)
Let's go teach these monkeys about evolution.
-Mark Wahlberg

sparkletwist

Quote from: Seraphine_HarmoniumI mentioned the defense roll already, but I realize now that I need to work that change into the Rage text.
I didn't notice that, and it might make some changes in practice, but I think my main point is the same, because whatever is being used for defense, the Gaestat is going to have less of it than a typical combatant, and that's going to cause him to get hit a lot more often.

I also still think that relatively meager bonuses given by this class are not worth that large handicap. Why even take this Prestige Class? It seems like levels of Fighter or Barbarian would be just about as good, without that provision that completely cripples the character's ability to use armor or protective items. I second Leetz's suggestion that you may do better looking at base classes and doing some reflavoring rather than trying to create a whole new class.

Quote from: Seraphine_HarmoniumThe rule is meant to be if he wears actual clothing, as in garments intended as such.  He needs to be wearing it as intended for it to violate his geas.  Someone throwing a bag over his head, or even draping a shirt over him doesn't count, since he's not truly WEARING it.
Doesn't that mean he could do some kind of chicanery like throwing a piece of armor over himself (because he's not really "wearing" it), or something of that sort, then? You know how D&D players are-- write a rule and people are immediately going to start poking at it for loopholes.

Quote from: Seraphine_HarmoniumThere is no rule saying they can never WEAR clothes, just that they can never FIGHT while wearing clothes.  They can travel somewhere cold if they have to, its just that if they run into hostiles who need ass-kicking, the Gaestat must take a round or two to remove the clothes before fighting.
Yes, I understood this. I probably should have been more clear, and said "taking a character like this into any region where there are likely to be environmental hazards in the vicinity of enemies." Like, if you're taking an excursion onto the Elemental Plane of Fire, and the only thing keeping you from getting roasted is a magic cloak, but you've got to go beat up some monsters-- well, a Gaestat is out of luck. (I don't know if that example applies to Cad Goleor specifically, but you see what I mean)

Ghostman

Quote from: Seraphine_Harmonium
Naked Fury: The Gaestate is always considered to be making intimidate checks while raging.  An enemy must beat this intimidate roll in order to attack the Gaestate.  Failing the check by 5 or more results in becoming shaken.

This description is pretty ambiguous and, depending on how it's interpreted, potentially very troublesome.

It could be taken to mean that you get a single chance to beat an intimidation roll, and if failed, you remain henceforth unable to attack the gaestate during the battle. Needless to say, that's probably way too powerful, especially given that there's no mention of this effect wearing off when the rage ends.

Should one go for an alternative take on it, that a new intimidate roll is to be made for each individual attack, it could result in a lot of additional rolls being needed per round of combat, especially when multiple enemies are targeting the gaestate.

Then there's also the fact that it only mentions attacks but not combat manouvers.
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Weave

Quote from: Ghostman
Quote from: Seraphine_Harmonium
Naked Fury: The Gaestate is always considered to be making intimidate checks while raging.  An enemy must beat this intimidate roll in order to attack the Gaestate.  Failing the check by 5 or more results in becoming shaken.

This description is pretty ambiguous and, depending on how it's interpreted, potentially very troublesome.

It could be taken to mean that you get a single chance to beat an intimidation roll, and if failed, you remain henceforth unable to attack the gaestate during the battle. Needless to say, that's probably way too powerful, especially given that there's no mention of this effect wearing off when the rage ends.

Should one go for an alternative take on it, that a new intimidate roll is to be made for each individual attack, it could result in a lot of additional rolls being needed per round of combat, especially when multiple enemies are targeting the gaestate.

Then there's also the fact that it only mentions attacks but not combat manouvers.

What sort of roll does the opponent attacking the Gaestate need to make to beat his "Naked Fury"?

Depending on what you really want to go with here, you could treat more like a spell-like ability similar to the Sanctuary divine spell, albeit using the Gaestate's Intimidate check for the DC and the Gaestate being able to attack while under its effect. That way you could keep something to make it a number of rounds per day like a Barbarian's Rage or a Bardic Performance class ability.

However, as is it's a very good class ability, so you'd need to be really careful with it. Also, skill bonuses are very easy to jack up to crazy numbers compared to spell DCs, so it's highly likely that some Orc (or another race [if any] in you setting that has a bonus to Intimidate checks) Gaestate with the Intimidating Prowess feat (add their Str modifier and Cha to their Intimidate checks), Skill Focus: Intimidate (+6 at 10th level), the Str bonus from the Rage class ability, and the Persuasive feat (+2 to Intimidate and Diplomacy, +4 when they hit 10th level), you're looking at a pretty lofty bonus (I'm sure I'm missing others that I'm not thinking of, and this doesn't even account for any buffing spells or magic items).

Seraph

Quote from: Señor Leetz
Another, potentially simpler, route you could take would be to merely tweak and re-fluff all the base 3.5E classes to fit the feel of your setting - make the barbarian the Gaestat, take away any and all armor/shield proficiency, add something to balance the AC issue, take away Evasion, add the Tattoo feat, etc.

This is an interesting idea.  Making an Alternate Barbarian class might work for making everything better, as it's true that a lot of what the class offers could be achieved by multiclassing, with fewer restrictions.  Some of the Gaestat abilities I had included would probably work as "Rage Powers" as defined in Pathfinder.  So replacing things like Trap Sense with Tattoos might make for a better overall feel that isn't nerfed.

Since my setting uses a defense mechanic that assumes combatants will be unarmored, when armor DOES show up, I use "Armor as Damage Reduction," so the Barbarian's natural DR progression would eventually start to make up for the Gaestat's lack of a shield.

I think the Geas is important to the flavor of the class, but the consequences of breaking it might be less severe than as I originally planned.

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Seraph

Quote from: Weave
What sort of roll does the opponent attacking the Gaestate need to make to beat his "Naked Fury"?

Depending on what you really want to go with here, you could treat more like a spell-like ability similar to the Sanctuary divine spell, albeit using the Gaestate's Intimidate check for the DC and the Gaestate being able to attack while under its effect. That way you could keep something to make it a number of rounds per day like a Barbarian's Rage or a Bardic Performance class ability.

However, as is it's a very good class ability, so you'd need to be really careful with it. Also, skill bonuses are very easy to jack up to crazy numbers compared to spell DCs, so it's highly likely that some Orc (or another race [if any] in you setting that has a bonus to Intimidate checks) Gaestate with the Intimidating Prowess feat (add their Str modifier and Cha to their Intimidate checks), Skill Focus: Intimidate (+6 at 10th level), the Str bonus from the Rage class ability, and the Persuasive feat (+2 to Intimidate and Diplomacy, +4 when they hit 10th level), you're looking at a pretty lofty bonus (I'm sure I'm missing others that I'm not thinking of, and this doesn't even account for any buffing spells or magic items).
Alright, looking up the "Intimidate" skill again, a few things come up. 
1. You roll to intimidate.  They do not roll to resist.  The DC to intimidate them is instead 10 + the target's Hit Dice + the target's Wisdom modifier.  Given this, I'd say that you roll once per round, and use that score to determine whether each enemy can attack you that round.
2. There is a built-in "Demoralize" usage which results in being shaken for 1 round if you beat their Intimidate DC.
3. Therefore on a basic success they would be shaken, taking a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.  If your intimidate exceeds their DC by 5 or more, they cannot attack you that round.

Now, if I go the route of instead making the Gaestat an alternate Barbarian class, then Naked Fury would constitute a "Rage Power" along the lines of
[ic]Intimidating Glare (Ex): The barbarian can make an Intimidate check against one adjacent foe as a move action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which the barbarian's check exceeds the DC.[/ic]
and
[ic]Terrifying Howl (Ex): The barbarian unleashes a terrifying howl as a standard action. All shaken enemies within 30 feet must make a Will save (DC equal to 10 + 1/2 the barbarian's level + the barbarian's Strength modifier) or be panicked for 1d4+1 rounds. Once an enemy has made a save versus terrifying howl (successful or not), it is immune to this power for 24 hours. A barbarian must have the intimidating glare rage power to select this rage power. A barbarian must be at least 8th level before selecting this power.[/ic]

in which case it is actually almost redundant.
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Seraph

Ok, so as an alternative, let's look at how the Gaestat might work as a Base Class.  I am treating it as a variant Barbarian class, or in Pathfinder lexicon, an Archetype.  I'd like to see what people think about the Gaestat as a base, as opposed to a prestige class.  I think this is somewhat more balanced, since a number of alterations to the core Barbarian class come from Archetypes published by Paizo. 

Gaestat
Throughout the Gaedhelic lands, the noble warriors shun the use of armor as a blot upon their honor.  The Gaestate take this mindset to its logical extreme, and shun any form of covering in battle.  Such is their commitment to honor and nature, that they ritually denude themselves each time they enter combat.  Gaestate, unlike Fenians, need not forsake their Clans to enter the society, but they must accept its geas: a gaestate must never wear armor or clothing of any kind during battle.

These warriors are known for their fearlessness, and for their seemingly suicidal battle strategy.  But those who survive past their first few battles prove to be thick-skinned indeed, and grow to be nigh-indestructible.

Alignment: Any nonlawful.
Hit Die: d12.

Class Skills
The Gaestat's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier.


LevelBase Attack BonusFortRefWillClass Feature
1+1+2+0+0Geas of Recklessness, Call of Nature's Fury, Rage
2+2+3+0+0Rage power, Invulnerability
3+3+3+1+1Naked Courage +1
4+4+4+1+1Rage power
5+5+4+1+1
6+6/+1+5+2+2Rage power, Naked Courage +2
7+7/+2+5+2+2
8+8/+3+6+2+2Rage power
9+9/+4+6+3+3Naked Courage +3
10+10/+5+7+3+3Rage power
11+11/+6/+1+7+3+3Greater rage
12+12/+7/+2+8+4+4Rage power, Naked Courage +4
13+13/+8/+3+8+4+4
14+14/+9/+4+9+4+4Magic Tattoo, Rage power
15+15/+10/+5+9+5+5Naked Courage +5
16+16/+11/+6/+1+10+5+5Rage power
17+17/+12/+7/+2+10+5+5Magic Tattoo
18+18/+13/+8/+3+11+6+6Rage power, Naked Courage +6
19+19/+14/+9/+4+11+6+6
20+20/+15/+10/+5+12+6+6Mighty rage, Rage power

Class Features
All of the following are class features of the Gaestat barbarian.

Weapon and Armor Proficiency: A Gaestat is proficient with all simple and martial weapons, but not in armor or shields.

Geas of Recklessness: A Gaestat must accept a magical oath called a geas not to use any form of bodily protection. This includes armor, shields, clothing, or magic items that provides a direct bonus to a Defense Roll.  This does not include items that grant bonuses to attacks or to stats.  A Gaestat loses all class features except proficiencies if she ever willingly wears restricted protective gear or clothing in combat.

Call of Nature's Fury: The Gaestat gains Call of Nature's Fury as a bonus feat.

[ic=Call of Nature's Fury]By fighting naked, you connect to nature, aiding your combat abilities.
Prerequisites: Base Attack Bonus +5, Charisma 12+
Benefit: When fighting naked, the character gains a +2 Bonus that may be applied to attack rolls, damage rolls, or defense rolls. The bonus may be split among those attributes.  The character must set the bonus at the beginning of the combat and cannot adjust it until the next fight.
Special: This Feat may be taken multiple times. Its effects are cumulative.
*From d20 Celtic Age[/ic]

Rage: As standard Barbarian Rage ability.

Invulnerability (Ex): At 2nd level, the Gaestat gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
*From Advanced Player's Guide, Invulnerable Rager

Rage Power: As the standard barbarian ability.  The following power is added to the list of rage powers available to Gaestate:

Mad Rush: This is the ability of the Gaestat to charge headlong into combat and wreak devastating havoc on her opponents in the initial sortie. To use this ability, the character must be at least 5 feet away from her target and use a Charge Action. Every character in the area into which she charges must make a Will Save at DC 10 + the Gaestat's Charisma Bonus + her Class Level. If it is successful, the opponent may make an Attack of Opportunity against her. Otherwise, they stand there, struck dumb with horror as she crashes into their ranks. The Gaestat gets a +4 Circumstance Bonus to her initial attack roll on the target and a +2 Bonus for the next two rounds owing to the chaos her attack caused. She also receives a +2 circumstance Bonus to her damage for the first three rounds of her attack.  Usable once per rage.

The following rage powers are well suited to the feel of the Gaestat: Fearless Rage, Increased Damage Reduction, Intimidating Glare, Knockback, Terrifying Howl
The following rage powers are NOT appropriate for the Gaestat: Animal Fury, Clear Mind, Scent

Naked Courage (Ex): At 3rd level, the Gaestat gains a +1 dodge bonus to Defense rolls and a +1 morale bonus on saving throws against fear when wearing no armor or shields. This bonus increases by +1 for every six levels after 3rd. This ability replaces trap sense.
*From Advanced Player's Guide, Savage Barbarian

Greater Rage: As for Barbarian

Magic Tattoo (Su): Decorating one's body is common in the Gaedhelic isles, and war paint is often known to construe temporary magical benefits.  Since the Gaestat typically fights naked, body decorations are both a means of identifying oneself, and through special magics, a way of protecting or aiding themselves.  At 14th and 17th levels, the Gaestat gains magical tattoos for free. 

Mighty Rage: As for Barbarian.
Brother Guillotine of Loving Wisdom
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Bardistry Wands on Etsy

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Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

Seraph

Quote from: Tangent_Jaerc
That's not an archetype.
http://paizo.com/pathfinderRPG/prd/advanced/advancedCoreClasses.html

What I have put forward is the full writeup for what the class would look like.  The pathfinder Archetypes only show "replace this ability with this other ability" which is basically what I am doing.  I am just providing the full class progression showing the changes at each level.  Since the new model here starts with the Barbarian as the base class, the Gaestate could be thought of as a Barbarian "Archetype" in the same manner as the "Drunken Brute," "Hurler," "Invulnerable Rager," etc.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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Sir, I know what one is, no need for the PFSRD.

Alright. As long as your aware your format is wierd. :P Most of your language is non-formal but for casual play it looks good to go. You might want to extend the Gaes of Recklessnes to items and effects that grant concealment. Invulnerability would be more helpful to survive at 1/2 HD+ stat.
I'd probably also give them Stalwart (the PF name for Mettle) and Evasion.
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme