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"Balor's Head" Cad Goleór IRC: Planning

Started by Seraph, August 13, 2012, 09:20:23 PM

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Seraph

We are on for tomorrow!  6pm Eastern/3pm Pacific!  This will be our first actual session using Q&D.
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Steerpike

Arngrim

Animals    0
Athletics    4
Charm    0
Deceit    0
Knowledge (Sailor)   3
Melee    5
Occult    1
Perception    0
Persuasion (Intimidate)   4
Ranged    3
Willpower    5

And for class abilities, any 3 of the following seem like they are potentially applicable to Arngrim in some way or another:

Rage: A Barbarian that has entered battle and either scored a hit or been injured can unleash a furious rage. The Barbarian gets +2 to Melee, Intimidation, and any other skill that would be relevant to battle, for the rest of the scene. In addition, if a raging Barbarian has just scored a hit and spends an AP to get another turn, the bonus is increased to +5 for that extra turn. However, Raging Barbarians also suffer a -5 penalty to Knowledge, Charm, Deceit, and other such skills. The Rage cannot be "turned off" at will; the Barbarian must wait until the scene ends to be able to calm down.
   

Fierce Attack: Warriors are able to call up their strength and deliver crushing blows. A Warrior can spend an AP upon making a successful attack and inflict an extra d6 Stress, or, alternatively, something else the player and GM deem is suitable from the "Combat Maneuvers" or "Bonus Awesomeness" tables.

Sailor: +5 to Athletics, Perception, and Willpower rolls relating to operating a ship, or working on board one.

Humabout

Braith

Skills:  Athletics-2; Charm-4; Deceit-2; Knowledge-3; Melee-3; Occult-2; Perception-2; Persuasion-3; Ranged-2; Willpower-2.

Profession (Sexiness):  +5 to Charm and Knowledge to recall lore.

Class Features:  Bard-Song; Feats of Athleticism
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Seraph

#123
Ok, if enough people show up today, we will have a game.  Sorry I didn't advertise, the day kinda snuck up on me.

Might start a bit late though.  I'll get online as soon as I can, but I am working until 2:45 or 3, so factoring things in, it might be 3:30.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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sparkletwist



Humabout

I can't make any promises today.  I may have to bail out early if I do make it, because I have work tonight.  I'll try thought!  We have a quest to sing about!
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Seraph

Good session yesterday!

With the Fomorians defeated, and Sorcha having cured Briove of his poisoning, the team set themselves to trying to find who it was who had tried to kill the Forna chieftain.

[ic]Braith says, "Well, unless anyone wants to waltz into the Otherworld and rap on the formorians' door, I'm going to suggest we track down the poisoner. Sorcha, were you able to learn the nature of the poison used?"
...
Sorcha muses. "It came from a Nightshade plant... beyond that..." She shrugs. Then she starts like she's going to walk off, because, well, she's Sorcha, so she's got a plan anyway. It's just a crazy Sorcha-plan.
...
Braith says, "Where are you going?"
Sorcha grins. "To rap on the door of the Otherworld..."[/ic]

And so Sorcha leads Anrgrim and Braith beyond the gates of the city out to the monument of Balor's Head to perform a ritual to contact the fomorii.  Since both her companions have some occult skill, they take part in her ritual, aiding her as she attempts to contact the creatures of the Otherworld.  The ritual is a fantastical success, and Sorcha not only succeeds in contacting the fomorians, but finds herself face to face with Balor himself, the dark godly king of their race.  Addressing the Fomorian King, she asks about the fomorians attacking the peace talks disguised as clan Tresteg, and poisoning the Forna Chief.  Balor is enraged at the suggestion that his men would use poison, calling such methods cowardly, and the purview of women and faeries. As Balor's rage grows, Sorcha pulls away before Balor decides to turn her to stone.

Returning to the mortal, world, she concludes that the "Fomorians" they encountered earlier were no Fomorians at all, but rather fae in disguise.  They head back to town, as the storm whips up around them.  At the gates they meet some starving farmers who come bringing their spoiled harvest to show the king.  They did everything they were supposed to, but the crops were blighted and ruined.  They heroes recall that the king is magically tied to the land at his coronation, and that his health and honor directly effect the harvest.  It is late, and raining heavily.  Not to mention the thunder, so everyone decides to go to bed for the night, and continue the investigation in the morning.  Braith seduces some maiden, Arngrim goes off somewhere, and Sorcha does her Sorcha thing. 
Brother Guillotine of Loving Wisdom
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Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

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Seraph

Assuming that people's schedules allow, we will be playing tomorrow.
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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sparkletwist


Seraph

Braith spent this whole session in bed, still getting it on with the as-yet-anonymous maiden he bedded at the end of last session.  Meanwhile, Sorcha and Arngrim decided to get some work done.  First thing's first: Breakfast!  Arngrim built a fire in the road, and Sorcha went about haggling for some bread.  Since she didn't have anything to GIVE for the bread, she agreed to a little side quest of tracking down this guy Caithu who owed the the baker woman some money. 

Sorcha was only half-paying attention to the directions and banged on the door of House Dumne, a lesser clan that wants to look like they are as important as Forna and Tresteg.  After an angry shouting match with the Dumne guard regarding debts and cowardice, they found out that this was NOT Caithu's house.  He lives two doors down. Turns out he owes a lot of people money and another woman named Buacha was there looking for her goat, and yelling all sorts of curses.

No one was home, but when Arngrim kicked in the door, they DID find the goat; almost dead from neglect and starvation.  Apparently no one has been home for quite a long time.  Sorcha saved the goat, and now the woman owes them a favor.  But what of the missing Caithu?  Is he a victim of Clan Warfare, or something more sinister and mysterious?  The pair didn't have much time to consider this, as a swarm of rats are now attacking the marketplace on their way out of town.

Tune in next time to watch our heroes play Orkin Man (and Orkin Weirdo Girl). 
Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

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sparkletwist


Humabout

I like this summary.  I'm sorry I can't make it for so many weeks in a row, but as soon as I can, Braith will totally stop manwhoring himself around town!
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Starfall:  On the Edge of Oblivion

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Seraph

Brother Guillotine of Loving Wisdom
My Campaigns:
Discuss Avayevnon here at the New Discussion Thread
Discuss Cad Goleor here: Cad Goleor

Bardistry Wands on Etsy

Review Badges:
[spoiler=Award(s)]   [/spoiler]

Humabout

At least two weeks, by the looks of my work schedule.  Closing thursdays next two weeks for certain.  When I get more schedules, I'll update you further.
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.< .\.
Starfall:  On the Edge of Oblivion

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