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On Orcs: Well, there was one for dwarves...

Started by Seraph, January 25, 2013, 10:54:45 PM

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Cheomesh

Well, his works are wrought with it, regardless.

M.
I am very fond of tea.

Xathan

Just a thought, but if we want to discuss racism/allegory in Tolkien, that might deserve another thread - let's talk about Orcs here. :)

Not saying the thread's getting derailed, it's just on that edge where it could be and figured I'd step in before that happened.
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[/spoiler]

LordVreeg

Quote from: Xathan
Just a thought, but if we want to discuss racism/allegory in Tolkien, that might deserve another thread - let's talk about Orcs here. :)

Not saying the thread's getting derailed, it's just on that edge where it could be and figured I'd step in before that happened.
Um.
He IS the source of the term and race in question.  His ideals on orcs and how that transfrered itself into the industry is pertinent, though Tolkien's use or misuse of allegory may not be.
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Xathan

Quote from: LordVreeg
Quote from: Xathan
Just a thought, but if we want to discuss racism/allegory in Tolkien, that might deserve another thread - let's talk about Orcs here. :)

Not saying the thread's getting derailed, it's just on that edge where it could be and figured I'd step in before that happened.
Um.
He IS the source of the term and race in question.  His ideals on orcs and how that transfrered itself into the industry is pertinent, though Tolkien's use or misuse of allegory may not be.


Exactly. That's why I made sure to point out that thread wasn't derailed yet and mentioned his racism/allegory use or lackthereof specifically - there are plenty of examples of allegories or racism in tolkien that don't relate to orcs, and figured it couldn't hurt to put a gentle reminder in that those would better go in their own thread than here. Was not targeted at any post - it was a pre-emptive act. (I call it a post of opprotunity) No offense or direction at anyone was meant.


Related to your point about him being the originator: I think the only two races that tolkien used that didn't have a direct mythological counterpart were the hobbits and the orcs. Goblins, dwarves, elves, etc can all be found in mythology, though often in various different forms. Even the Nazgul are just an example of cursed people, which goes back as far as storytelling. Yet Orcs have become virtually ubiquitous in fantasy, but hobbits/halflings seem to only really be used by DnD and related works. Any thoughts as a student of Tolkien (or from anyone in general) why orcs caught on while hobbits/halflings didn't as much, because the best theories I have are "Orcs are badass" and "Orcs provide an enemy that we didn't feel as culturally bad dehumanizing as monsters that need to be killed, while halflings are just short people."
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
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Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

O Senhor Leetz

Quote from: Xathan
Any thoughts as a student of Tolkien (or from anyone in general) why orcs caught on while hobbits/halflings didn't as much, because the best theories I have are "Orcs are badass" and "Orcs provide an enemy that we didn't feel as culturally bad dehumanizing as monsters that need to be killed, while halflings are just short people."

Well, like I mentioned earlier, they are used as the consummate Other, and as you mentioned, an enemy we don't any remorse towards because they are not human and are irredeemable - as you put it "monsters that need to be killed." However, uncritically looking at anything, even imaginary races in constructed worlds, only perpetuates the conditions that they were created in, and, in the case of Tolkienesque orcs, that being of Ango-Saxon superiority and tones of racism. There is a reason why Tolkien described elves are fair and orcs as black (or green or brown or what-have-you).

Now I'm obviously not saying everyone who uses orcs is racist, far from it, but that looking critically at things taken for granted can only help us build better, more original settings.
Let's go teach these monkeys about evolution.
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Seraph

I was looking up Tolkien's Orcs and Goblins just a bit, remembering how the sword "Sting" has a blade that glows blue "when orcs are close" but seems to light up just as much for goblins.  I found long arguments about whether or not orcs and goblins were a)the same thing, b)related, c)goblins were a KIND of orc, d)if the difference was who MADE them, etc. 

I found nothing conclusive.  But it seems that whatever enchantments are on the sword do not draw a distinction, so they must be pretty closely related.  In Avayevnon my Gorim started as Orcs, which I previously had ruled to be the same thing as hobgoblins.  In Camulus, however, Orcs and Hobgoblins are rivals.

Do any of you either "equate" orcs with another race, or set them at odds with one particular race more than others?
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LordVreeg

Quote from: Seraphine_Harmonium
I was looking up Tolkien's Orcs and Goblins just a bit, remembering how the sword "Sting" has a blade that glows blue "when orcs are close" but seems to light up just as much for goblins.  I found long arguments about whether or not orcs and goblins were a)the same thing, b)related, c)goblins were a KIND of orc, d)if the difference was who MADE them, etc. 

I found nothing conclusive.  But it seems that whatever enchantments are on the sword do not draw a distinction, so they must be pretty closely related.  In Avayevnon my Gorim started as Orcs, which I previously had ruled to be the same thing as hobgoblins.  In Camulus, however, Orcs and Hobgoblins are rivals.

Do any of you either "equate" orcs with another race, or set them at odds with one particular race more than others?
I think the choatic fractiousness of orcs in D&D was one of the reasons they were not a long term threat, as they were as likely to fight amongst themselves as against someone else.

My Orcash were created as troops and were actually very hierarchy-driven, but now exist in a time where their tribe or their nation (depending on their level of acculturation) is becoming more important that their racial heritage.
VerkonenVreeg, The Nice.Celtricia, World of Factions

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The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg

Xathan

If I'm going a biological evolution route I typically put non-elven mammalian humanoid races as sharing a common ancestor and branching out - dwarves and gnomes split from the tree in one direction, humans, orcs, and halflings another, and goblinoids another (elves are typically related to fae creatures and not subject to evolution as it works for mortals). The reason there are so many more types of goblinoids is they breed more often and have shorter generations and are less prone to the organization that breed solid civilizations that remove many evolutionary pressures, so all that adds up to "evolving more rapidly" so therefore evolution happens more rapidly for them. (I typically say ambient magic means new mutations happen more rapidly so instead of millions of generations, it can happen in thousands.) End result? Orcs are separate from other goblinoids and are closer to humans, hence the interbreeding.

Of course, if I'm going fantasy creation myths, then it varies depending on how I feel about the setting. I typically avoid "created as soldiers" though, just because if I was going to create a better soldier by twisting humanoid races, I'd try and make hobgoblins since they tend to be more intelligent (in DnD, at least) and disciplined.
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Xathan

Quote from: SeƱor Leetz
Quote from: Xathan
Any thoughts as a student of Tolkien (or from anyone in general) why orcs caught on while hobbits/halflings didn't as much, because the best theories I have are "Orcs are badass" and "Orcs provide an enemy that we didn't feel as culturally bad dehumanizing as monsters that need to be killed, while halflings are just short people."

Well, like I mentioned earlier, they are used as the consummate Other, and as you mentioned, an enemy we don't any remorse towards because they are not human and are irredeemable - as you put it "monsters that need to be killed." However, uncritically looking at anything, even imaginary races in constructed worlds, only perpetuates the conditions that they were created in, and, in the case of Tolkienesque orcs, that being of Ango-Saxon superiority and tones of racism. There is a reason why Tolkien described elves are fair and orcs as black (or green or brown or what-have-you).

Now I'm obviously not saying everyone who uses orcs is racist, far from it, but that looking critically at things taken for granted can only help us build better, more original settings.

Just for fun, in a setting I was running but never wrote up, there were the pale orcs and the dark orcs. The players immediately assumed pale orcs were good and dark orcs were bad, as expected, and were shocked as hell when the dark orcs turned out to not be evil, merely in a situation similar to Native Americans at the time of colonialism - recently decimated by a plague and being driven back from their lands, and had finally had enough and were fighting back - while the pale orcs were at war with the dark orcs not because they were good and just like everyone (in and out of game) thought, but because they were to dark orcs what drow were to elves and found a common ally in the humans taking the dark orcs lands.

Two of the players were so upset they almost quit, one was thoughtful, and one was "whatever, lets kill the other orcs, and then convince humans to go expand to the north where only undead elves rule. It's still okay to kill brain eating undead, right? Or you gonna guilt trip us there, too?" (I did not.) The angry ones misunderstood: I wasn't trying to call the players racist. I was trying to call our cultural biases racist (with the subtly of a 17 year old), and at 25 now realize I was being a bit racist myself for making skin color matter for alignment for orcs - even though I inverted what people expect.

I agree with you that not everyone who uses classic tolkien style orcs is racist. Sometimes you just want to turn off your brain and hack and slash. But Fantasy, as a genre, is about allegory, and it's silly to ignore the message we can send with that allegory. [spoiler=Semi off topic to avoid hijacking]That's part of why I love using Aberrations, (nonintelligent) Constructs, Evil Outsiders, and Undead as foes for DnD: Aberrations either drive us insane by existing or have a biological need to feed upon us, nonintelligent constructs are just mobile objects, and undead have a predatory drive towards humankind or are really just creeper than average nonintelligent constructs (The best case undead in my writings want to be returned to the peace of the afterlife/oblivion) Evil Outsiders (demons and devils) are beings that are inherently evil and proud of it. All of which means you can not worry about allegory and kill them.

Spoilerized because figured my earlier post would make this tangent hypocritical otherwise. Now it's marginally LESS hypocritical ;)[/spoiler]
AnIndex of My Work

Quote from: Sparkletwist
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[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Seraph

Quote from: Xathan
If I'm going a biological evolution route I typically put non-elven mammalian humanoid races as sharing a common ancestor and branching out - dwarves and gnomes split from the tree in one direction, humans, orcs, and halflings another, and goblinoids another (elves are typically related to fae creatures and not subject to evolution as it works for mortals). The reason there are so many more types of goblinoids is they breed more often and have shorter generations and are less prone to the organization that breed solid civilizations that remove many evolutionary pressures, so all that adds up to "evolving more rapidly" so therefore evolution happens more rapidly for them. (I typically say ambient magic means new mutations happen more rapidly so instead of millions of generations, it can happen in thousands.) End result? Orcs are separate from other goblinoids and are closer to humans, hence the interbreeding.
I like that reasoning for the different goblinoids.  So, would different goblinoids in this set-up have different habitats and diets?  Like, Bugbears being apex predators where as goblins are second-level consumers or some such?  Goblins living in mountains and caves, whereas bugbears live in forests, or on the open plain? Or are they all intermixed?
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Kindling

Quote from: Xathan
Fantasy, as a genre, is about allegory
NO.
It's about monsters and swords and magic and ancient ruined cities and strange gods and fantastic treasures.
Look hard enough and you can find allegory anywhere, in anything.
all hail the reapers of hope

Xathan

Quote from: Seraphine_Harmonium
Quote from: Xathan
If I'm going a biological evolution route I typically put non-elven mammalian humanoid races as sharing a common ancestor and branching out - dwarves and gnomes split from the tree in one direction, humans, orcs, and halflings another, and goblinoids another (elves are typically related to fae creatures and not subject to evolution as it works for mortals). The reason there are so many more types of goblinoids is they breed more often and have shorter generations and are less prone to the organization that breed solid civilizations that remove many evolutionary pressures, so all that adds up to "evolving more rapidly" so therefore evolution happens more rapidly for them. (I typically say ambient magic means new mutations happen more rapidly so instead of millions of generations, it can happen in thousands.) End result? Orcs are separate from other goblinoids and are closer to humans, hence the interbreeding.
I like that reasoning for the different goblinoids.  So, would different goblinoids in this set-up have different habitats and diets?  Like, Bugbears being apex predators where as goblins are second-level consumers or some such?  Goblins living in mountains and caves, whereas bugbears live in forests, or on the open plain? Or are they all intermixed?

To avoid derailing too much I'll keep this short, but yes - they operate different ecological or environmental niches. Bugbears are apex pack hunters, hobgoblins are more pack hunters like wolves, goblins are more like jackals. To keep it from getting too much off topic, bugbears and orcs in this setup are rival apex predators - the same situation you get in the natural world when bears and mountain lions inhabit the same ecological location. (due their natural sneakness, the bugbears area actually the mountain lions in this anology. :P)

Of course, since the distinction isn't strong in tolkien, one could argue that talking about goblins in an orc thread is, in fact, totally valid, as you pointed out.

Quote from: Kindling
Quote from: Xathan
Fantasy, as a genre, is about allegory
NO.
It's about monsters and swords and magic and ancient ruined cities and strange gods and fantastic treasures.
Look hard enough and you can find allegory anywhere, in anything.
I disagree...and that, discussion, more than anything else deserves a seperate thread. ;)
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
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11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
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14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

O Senhor Leetz

Quote from: Kindling
Quote from: Xathan
Fantasy, as a genre, is about allegory
NO.
It's about monsters and swords and magic and ancient ruined cities and strange gods and fantastic treasures.
Look hard enough and you can find allegory anywhere, in anything.

I agree with Xathan. Good fantasy, like any other speculative genre, is about dealing with real world issues in an unreal word.
Let's go teach these monkeys about evolution.
-Mark Wahlberg

Kindling

I despise your opinions, but this thread is about orcs, so let us orc.

Female orcs - do they exist? are they substantially different from male orcs? what is their place in orc "society"?
all hail the reapers of hope

LordVreeg

Quote from: Kindling
I despise your opinions, but this thread is about orcs, so let us orc.

Female orcs - do they exist? are they substantially different from male orcs? what is their place in orc "society"?
Yeah, this is going to take me far afield again.  There is no 'orc society' in Celtricia, or little.  There are tribal societies and national/cultural entities. 

Sexism exists in Celtricia, but is considerably lessened.  Much as magic has replaced technology to some level, magic reduces any physical advantage the male gender might have, and since there are more women than men borne to most races, there are slightly more female casters.
This reduces sexism in general.

Tribal Orcash of any gender are used to being somewhat down the pecking order, as most Ogrillite tribes include stronger Ograks, Gartier, gnollic, and others.  The presence of half breeds (Orcgraks being the most common) that lodge with them mitigates a bit.  But in the tribal situations, where casting is less taught and less common, and where physical size and power is more important, female orcash are more common to cast. but non casting, tribal females often have very low social positions.

Now for the acculturated Orcash, this means divesting themselves from this attitude. Yes, there is a slight sexism in some guilds or some societies, but especially in the matrilineal Cradlelands, orcash who aculturate have to get used to more subtle and less obvious (and sometimes absent) racism and sexism.  
VerkonenVreeg, The Nice.Celtricia, World of Factions

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The Collegium Arcana Online Game
Old, evil, twisted, damaged, and afflicted.  Orbis non sufficit.Thread Murderer Extraordinaire, and supposedly pragmatic...\"That is my interpretation. That the same rules designed to reduce the role of the GM and to empower the player also destroyed the autonomy to create a consistent setting. And more importantly, these rules reduce the Roleplaying component of what is supposed to be a \'Fantasy Roleplaying game\' to something else\"-Vreeg