• Welcome to The Campaign Builder's Guild.
 

Heart of the Desert (IH) [IC]

Started by limetom, November 11, 2006, 03:58:15 PM

Previous topic - Next topic

limetom

[ooc]Snake, I don't think cardboard boxes, cigarettes, and SOCOM pistols with suppressors were readily available in ancient Persia.  You may want to do the two skill checks you missed... (look at Crit for a comparison).[/ooc]

snakefing

[ooc]
Silenced pistols or no, good tactics are still good tactics. :)

Guess I was just assuming I'd miss these, given the way my rolls have been going:

Hide: [dice]1d20+6[/dice]
Move Silently: [dice]1d20+6[/dice]
[/ooc]

[ic=Behrem]Behrem just keeps moving forward, unless and until he sees something or gets near the tower entrance, staircase, whatever.[/ic]
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

limetom

[ic=DM]Atefeh and Behrem walk some distance down the hallway, seeing and hearing nothing.  However, as Behrem takes another step, he accidentally steps on a small pile of rubble, and the stones scratch against the ground.

An instant later, Behrem hears the twang of a bow being fired, an instant before an arrow hits him, coming from somewhere down the hall.[/ic]

[ooc]The arrow deals 2 points of damage, minus whatever you roll for damage reduction.  Everyone needs to roll for Initiative.  Remember that every time you are damaged, you roll your armor's damage reduction.

As an additional note, Snake, your Defense is listed wrong.  You have it as "+1", when it should be 13.[/ooc]

snakefing

[ic=Behrem]Ouch![/ic]

[ooc]
DR: [dice]1d2[/dice]
Initiative: [dice]1d20+3[/dice]
[/ooc]

[spoiler=Character Sheet]
Behrem, desert guide
Hunter 1
Zoroastrian (vaguely)
[spoiler=Description]His father was a desert guide and caravan guard. His mother, a serving woman at a wayside inn along a major trade route. As soon as he was old enough, he took a job working the animals on the caravans his father was guarding. By this means, he was able to learn many of the skills needed for any traveler in the wastes. Now that heâ,¬,,¢s eighteen, heâ,¬,,¢s decided it is time to move out from under his fatherâ,¬,,¢s shadow and take the "family profession" for himself.

Heâ,¬,,¢s rather rough around the edges, and distinctly common in his appearance. A little superstitious and a little skeptical, in the way of those who have to earn their living the hard way. His one vice is chewing qat, a leaf that when chewed provides a stimulant effect. This drug is imported from far lands, so it is expensive and he is often without.

Normally dressed in the desert traveler's robe, he carries under the robe a crude falchion and a pair of throwing knives. When danger looms, he will outfit himself in a simple set of leather armor.
[/spoiler]
[spoiler=Stats]
[table=Abilities][tr][th]Ability[/th][th]Score[/th][/tr]
[tr][td]STR[/td][td]
12
[/td][/tr]
[tr][td]DEX[/td][td]
16
[/td][/tr]
[tr][td]CON[/td][td]
16
[/td][/tr]
[tr][td]INT[/td][td]
14
[/td][/tr]
[tr][td]WIS[/td][td]
14
[/td][/tr]
[tr][td]CHA[/td][td]
10
[/td][/tr]
[/table]

Traits: Desert Born (Dune Stalker), Resilient Toughness
[th]HP[/th][th]RP[/th]
11
[td colspan='3']11[/td][/tr]
[tr][th]Defense[/th][td]13[/td][th]DR[/th][td colspan='3']1d2/magic[/td][/tr]
[tr][th]Init[/th][td colspan='5']+3[/td][/tr]
[tr][th]BAB[/th][td]+1[/td][th]Grp[/th][td colspan='3']+2[/td][/tr]
[tr][th]Spd[/th][td colspan='5']30 ft.[/td][/tr]
[tr][th]Fort[/th][td]+4[/td][th]Ref[/th][td]+4[/td][th]Will[/th][td]+3[/td][/tr][/table]
[table=Attacks]
[tr][th]Bonus[/th][th]M or R[/th][th]Weapon[/th][th]Damage[/th][th]Critical[/th][th]Range[/th][/tr]
[tr][td]+3[/td][td]M[/td][td]Falchion[/td][td]1d6+1[/td][td]19-20/x2[/td][td]--[/td][/tr]
[tr][td]+4[/td][td]R[/td][td]Thr. Knife[/td][td]1d4[/td][td]19-20/x2[/td][td]10[/td][/tr]
[tr][td]+4[/td][td]R[/td][td]Shortbow, composite[/td][td]1d6+1[/td][td]20/x2[/td][td]70[/td][/tr]
[/table]
Armor: Soft leather (DR 1d2/magic)
[table=Skills]
[tr][th] Total Mod [/th] [th]Skill Name[/th][th]Ranks[/th] [th]Ability Mod[/th][th]Misc[/th] [/tr]
[tr][th]
+6
[/th] [td]Spot (Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+6
[/th][td]Listen (Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+6
[/th][td]Search (Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+6
[/th][td]Sense Motive(Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+4
[/th][td]Animal Handling (Cha)[/td] [td]
0
[/td] [td]
+0
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+7
[/th][td]Ride (Dex)[/td] [td]
0
[/td] [td]
+3
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+6
[/th][td]Survival (Wis)[/td] [td]
0
[/td] [td]
+2
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+7
[/th][td]Use Rope (Dex)[/td] [td]
0
[/td] [td]
+3
[/td] [td]
+4
[/td] [/tr]
[tr][th]
+4
[/th][td]Climb (Str)[/td] [td]
0
[/td] [td]
+1
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+4
[/th][td]Jump (Str)[/td] [td]
0
[/td] [td]
+1
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+4
[/th][td]Swim (Str)[/td] [td]
0
[/td] [td]
+1
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+6
[/th][td]Hide (Dex)[/td] [td]
0
[/td] [td]
+3
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+6
[/th][td]Move Silently (Dex)[/td] [td]
0
[/td] [td]
+3
[/td] [td]
+3
[/td] [/tr]
[tr][th]
+6
[/th][td]Profession, caravaner (Wis)[/td] [td]
4
[/td] [td]
+2
[/td] [td]
-
[/td] [/tr]
[tr][th]
+5
[/th][td]Knowledge, geography (Int)[/td] [td]
3
[/td] [td]
+2
[/td] [td]
-
[/td] [/tr]
[tr][th]
+6
[/th][td]Heal (Wis)[/td] [td]
4
[/td] [td]
+2
[/td] [td]
-
[/td] [/tr]
[tr][th]
+4
[/th][td]Gather Information (Cha)[/td] [td]
4
[/td] [td]
+0
[/td] [td]
-
[/td] [/tr]
[tr][th]
+4
[/th][td]Disable Device (Int)[/td] [td]
2
[/td] [td]
+2
[/td] [td]
-
[/td] [/tr]
[tr][th]
-
[/th][td]Perception[/td] [td]
4
[/td] [td]
-
[/td] [td]
-
[/td] [/tr]
[tr][th]
-
[/th][td]Wilderness Lore[/td] [td]
4
[/td] [td]
-
[/td] [td]
-
[/td] [/tr]
[tr][th]
-
[/th][td]Athletics[/td] [td]
3
[/td] [td]
-
[/td] [td]
-
[/td] [/tr]
[tr][th]
-
[/th][td]Stealth[/td] [td]
3
[/td] [td]
-
[/td] [td]
-
[/td] [/tr]
[/table]

Languages: Farsi, Hindi, Arabic, Turk
Feats: Combat Reflexes (1), Tactics of the Mind (1)
Class Features: Hunter's Eye, Terrain Advantage

Token Pools: Tactical (1) [Remember to keep track of these.][/spoiler][/spoiler]
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

Numinous

[ic=Atefeh]I plaster myself to the nearest wall.[/ic]
[ooc]
DR:[dice]1d3[/dice]
Initiative:[dice]1d20+4[/dice]
[/ooc]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

limetom

[ooc]Initiative order for those currently involved is Beherm, the enemy, and then Atefeh.

As a note to everybody, when you are hit, I'll give you a damage value.  You then roll DR for each individual time you are hit.  Behrem, for example, was attacked for 2 points of damage.  He rolled a 1, so he only takes 1 point of damage.

We'll wait till the others roll initiative.  Since you said the others were following about a minute behind you, that puts them about 300 ft. away, and the unseen enemy within range of Atefeh and Behrem by means of a bow.[/ooc]

beejazz

Wait... others? I thought these two were scouting ahead?
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

limetom

[ooc]So you don't want to react at all then?  They're only about 300 ft. away, unless the rest of you didn't follow after them.  If someone could clarify what the others who are not following it would be helpful, 'cause I'm less sure than you all are about what you are doing.[/ooc]

beejazz

[ooc]I'm not terribly useful unless I know where they are and can engage in melee without getting slaughtered just for approaching. So...[/ooc]
Beejazz's Homebrew System
 Beejazz's Homebrew Discussion

QuoteI don't believe in it anyway.
What?
England.
Just a conspiracy of cartographers, then?

Wensleydale


snakefing

[ic=Behrem (hp=10)]I'm going to be moving to cover and preparing my bow. Also looking to spot where the enemy is firing from, using the sound and direction of the bow shot to locate.

If I still have an action at that point, I'll snap one off.[/ic]

My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

limetom

[ooc]Actions in IH work the same as in D&D.  Moving to cover is, obviously, a move action.  Since you have a BA of +1, you can draw a weapon as a part of your move action.  Drawing ammunition is a free action.  This leaves you with a standard action.

You'll need to make a Spot check to try and locate the enemy.  This kind of spot check takes a move action, because you failed last time.

All taken into account, you won't get a chance to attack this round.[/ooc]
[note=Initiative Order:]
Behrem, the enemy, Aetefh, Hyaled[/note]

snakefing

[ooc]Okay, that's what I thought. Just wasn't sure what you were going to do with the spot check.

Spot: [dice]1d20+6[/dice]
[/ooc]

[ic=Behrem (hp=10)]
Behrem quickly moves behind a door jamb, draws his bow, and peeks around the corner, trying to locate the archer's position.
[/ic]
My Wiki

My Unitarian Jihad name is: The Dagger of the Short Path.
And no, I don't understand it.

limetom

[ic=DM]Behrem cannot see anything.  However, he is able to hear the archer yell out "Parskakanner!".  Whatever he said, it is in a tongue that Behrem does not understand.[/ic]

[ooc]The archer does not attack this round.[/ooc]

Numinous

[ic=Atefeh]I yell out to my comrades "Friends, we are under attack!", unsling my bow, and pull an arrow to the string.[/ic]
[ooc]Spot check to locate the attacker: [dice]1d20+5[/dice]

And that's all for ym turn, I'll hold off until I know what i'm shooting at.[/ooc]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!