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New D&D 3.5 epic campaign starting up

Started by James McMurray, March 19, 2012, 10:30:25 AM

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Tangential

What? No. I'm just here to argue rules. :P
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

James McMurray

Part 6

In which the adventurers save a town besieged by a demonic army.

James McMurray

Part 7

In which the adventurers head into the valley and revelations are made.

Tangential

How many rds did it take to take down Kir-Tan.
What developments with the suddenly very interesting Elina?
What "cap" do you envision for your campaign world? How near is Graz'zt to that, and how near are the PCs to his tier?
Settings I\'ve Designed: Mandria, Veil, Nordgard, Earyhuza, Yrcacia, Twin Lands<br /><br />Settings I\'ve Developed: Danthos, the Aspects Cosmos, Solus, Cyrillia, DIcefreaks\' Great Wheel, Genesis, Illios, Vale, Golarion, Untime, Meta-Earth, Lands of Rhyme

James McMurray

Quote from: Tangent_Jaerc
How many rds did it take to take down Kir-Tan.

I don't remember exactly. The fight itself lasted maybe 5-8 rounds. They mostly ignored Kir Tan until the end, at which point they had dominated Grusht Zjarr and he helped. It was approximately 3 rounds, including their new lackey's help.


Quote from: Tangent_JaercWhat developments with the suddenly very interesting Elina?
She was very instrumental in returning Kastiel to the path of righteousness. I haven't written that sesion up yet and we haven't had a chance to play since.

Quote from: Tangent_JaercWhat "cap" do you envision for your campaign world?
I don't see a hard cap, but a rough estimate puts the campaign wrapping up somewhere around 40th. Some of those levels will be ECL gained from templates that the pools impart and for which they don't actually have to spend XP. For instance, the pool of elements will give them a half-elemental template of their choice and enough XP to offset their new level.

Quote from: Tangent_JaercHow near is Graz'zt to that, and how near are the PCs to his tier?

I haven't statted Graz'zt. By RAW he's around CR23 but I'll be using the "epic demon lords" stuff from Fiendish Codex I. He's probably around CR28, but that won't crystallize unless he comes after the PCs or they go after him. He'd definitely be one of those BBEGs that you don't get to stroll up to and punch in the chin. Any encounter with him would have so many bodyguardes that it would be at least 4 levels above Graz'zt's actual level, and they'll have to wade through a lot of trials and tribulations (and bodies) to get to him.

James McMurray

It's been about forever since we last played. This group tends to wrap up one chapter of a campain and then move to something else while the DMs plot out some of what's next. Anyway, updates posted.

Agony part 4 and Cosmic Prison part 1 are new.

Finally, I added the original write-up for Agony to the list of adventures that have been run so far.

James McMurray

Part 10

In which the adventurers opt for the bettor part of valor.

James McMurray

Part 11

In which the adventurers follow Stacey to the astral plane and piss off the entire Githyanki race.

James McMurray

#38
Part 12

In which the adventurers stop a war before it starts and take advantage of a suicide.

James McMurray

Part 13

In which the adventurers slog their way through a giant corpse collecting bits and pieces.

James McMurray

#40
Vessel of Magic: the template acquired by the party when they cast the dead god's epic spell. It's just a shell until they've explored their new abilities.

James McMurray

#41
Part 14

The party went through the pool of time and found themselves in a game of Exalted. OOC it wasn't a surprise, they knew the options ahead of time. There they ound themselves in the midst of a huge battle already underway.

Part 15

They follow Uvanavu to heaven and talk with some gods and sidereals. This session was cut short because I had to leave early, but they learned a lot in the little time we played.

James McMurray

Part 16

The party heads off to explore Creation and is ambushed by the Wyld Hunt.

Part 17

They do some investigation, meet a ghost, and let it possess Castiel.

James McMurray

Part 17b

A small portion of the party, including the ghost that possesses Castiel, heads into the Underworld to find Djakart's soul. Everyone involved except Tarlan is an NPC, and Tarlan's player never shows up to the session, so this is more of a story than a play report.

James McMurray

Part 18, where Cordiss makes contact with the Solars and ends up forcing Castiel to flee Creation.

Part 18b, where Raistlin, once again in control of Castiel, saves Djakart's second soul and makes an ally of Elina.

Part 18c, where Cordiss goes to meet the solar lord of Creation and learns that old power isn't necessarily any nicer than young.