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City of the Chosen: Characters

Started by Raelifin, March 24, 2013, 08:50:28 PM

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Raelifin

If you want to play in my game of City of the Chosen, post your character idea here!

Though the initial batch of characters is locked in, there will be future opportunities to join the game! Characters posted here will be added to the game at the next opportunity.

If you have questions or comment, please refer to the discussion thread. Let me know either there or via PM if the character you want to play needs an item or trait that I haven't developed yet!

Xathan

"I want to play but I haven't thought of a character yet"
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
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Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

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[/spoiler]

Rhamnousia

#2
[ic=Layla al-Zakiyya, the Alchemist's Daughter]

[ooc]There's her history! I'll do her appearance once I get out of class.[/ooc]

Born in the year 780 AD (or as she prefers, 154 AH), Layla bint Ibrahim al-Zakiyya was the daughter of Ibrahim al-Dimashqi al-Mufassir, a polymath who had traveled east from the old Umayyad capitol of Damascus to Baghdad, center of the ascendant Abbasid Dynasty. As such, there was not a center of learning or culture to rival it in entire the world. For a young girl born blessed with a mind as sharp as the edge of a knife and as open as the ocean, there was no better place to grow up. Ibrahim had earned his nickname and no small amount of notoriety for subjecting a number of holy texts, including the Quran, to an exegesis so thorough that it bordered on ruthless; as she sat listening at his feet, he made sure to impart the singular importance of reason as well as wisdom. Though she inherited her father's intellect, her ambition she got from her mother, for though they were content to tutor her, Layla knew she would never truly be considered an equal by the scholars of the House of Wisdom. As soon as she could read for herself, she hungrily devoured every text she could get her hands on. With a pot of pitch-black coffee always beside her, she studied history, theology, alchemy, anatomy, natural philosophy, metaphysics, and more, even going so far as to seek out the legendary Persian alchemist Jabir ibn Hayyan himself. Though her mind was driven firstly by reason, Layla also indulged in entheogenic mysticism, if only as a means by which she could unite the many disparate theories she had accumulated.

Layla carries a set of medical tools.

Elements: Dust, Frost, Smoke, Iron, Blood

Public Traits: None

[spoiler=Secret]
Non-Public Traits:

  • Intelligent
  • Good Judge of Character
  • Cunning
  • Watchful
  • Telepathy

Carried:

  • Short blade


[/spoiler][/ic]
[/list]

HippopotamusDundee

#3
[ic=Saitoro]
Saitoro is a sober-faced and somber Japanese monk in his mid-twenties with a stubbled head (there having been little opportunity to shave at Azukizaka), dark eyes and a torn and bloodied set of Jyodo-Shinshu robes. A patch of dried blood on his left temple marks the last wound he took in battle - as do the light scars that run across his forearms from the lucky blows of poorly-trained ashigaru footsoldiers. His lean and too-gaunt build and the callouses on his hands mark out Saitoro to even a casual observer as far from the usual stereotype of a peaceful Buddhist monk.
Saitoro wakes with a daikyu longbow and a string of o-juzin prayer beads.

Saitoro was born in a monastery in Kaga Province in the late winter of 1538 after the group of pilgrims with whom his mother and her guards were travelling were attacked by bandits and narrowly rescued by warrior-monks of the Jyodo-Shinshu sect. Raised in the monastery after the death of his mother from pneumonia a few hours after his birth, Saitoro was named by the local abbot and brought up as one of the monks. During his adolescence, Saitoro's skill in martial arts led him to take the path of a Monto or warrior-monk and when the Ikko-Ikki Rebellion began in nearby Mikawa Province early in 1564, he was one of many Jyodo-Shinshu monks who crossed the border to lead the local peasants against the samurai aristocracy. Saitoro was taken a few hours before the uprising in Mikawa was brutally put down at the temple of Azukizaka.
Elements: Dust, Iron, Frost, Smoke, Blood

Public Traits: None

[spoiler=Secrets]
Watchful
Expert Archer
Focused
Martial Artist
Late Bloomer[/spoiler][/ic]

TheMeanestGuest

#4
[ic=The Scarlet File / #89887]Name: Adriana Richter
Alias: Juliet
Birth: 14/3/67 @ 9:43 AM [New Victoria, Cascade Republic]
Death: 14/3/94 @ 2:57 PM  [Los Angeles International Zone]
Cause of Death: Exsanguination leading to cardiac arrest

Known associate of the Matsuyama-Salazar Cartel. Wanted by international treaty in the Cascade Republic, Greater Dakota and the American Union for: homicide, human trafficking, manufacture and distribution of illegal substances, evading arrest, grand larceny, tax fraud.  

Arrest attempt by Thiessen Corporate Police in the Los Angeles International Zone initiator of protracted exchange of gunfire between law enforcement personnel and subject. Subject suffered multiple gunshot wounds to lower abdomen. Expired en route to hospital.[/ic]

[ic=Red Red Rain]A moment of sudden clarity as the knife sank into her back. Of course. All the careful planning, the maneuvering. Arrangements and bargains made, deals struck, doubts placated and worries soothed. "No disruptions. She is a relic. With her gone we will both be free to act to our mutual benefit." he would have promised. Ironic. It was all meaningless. What good is a trap sprung that catches not its prey? What good is treachery in the face of power?

Her anger was a blade's edge. Red red rain, she thought. The knife clattered to the floor, followed closely by a hand, an arm, and a body. She danced aside as the bullet went past her. The staccato crack of gunfire rang out from the colonnade. She moved. Bullets struck where she had stood, but she was not there. "Kill her!" he cried. Poor Michael. She stepped forward and blood was on the marble floor. A sword brushed her skin. A sharp kiss. A gun taken and pressed to its owners throat, flesh torn and marred, powder burns around that sudden hole, more blood gushing onto that white marble floor. There was passion in death. Intimacy. It became her, she knew. It made her more beautiful. It was quiet then, and bodies lay sprawled all about her. There was blood on her porcelain skin and in her long blonde hair. Michael was dead, the angle at which his head met his body now fundamentally wrong. Poor poor Michael. She laughed, though there were tears on her face as she left that place.[/ic]

[ic=Juliet]Personality - Blood, Smoke, Frost, Dust, Iron

Public Traits - Physically Fit, Attractive

[spoiler=Secrets]Mundane Traits - Profession: Criminal (Primary: Blood, Secondary: Smoke), Secretive
Superhuman Traits - Lightning Reflexes
Items - Short Blade, A dried and once-brittle rose - pressed and laminated[/spoiler][/ic]
Let the scholar be dragged by the hook.

Raelifin

NPCs have worse stats than PCs. They start with 3 mundane traits, 1 bad trait, and 1 superhuman trait. I expect to make 2 NPCs for each PC. If nobody new joins that means 8 NPCs. I'll probably be posting 1 today (the 31st), 1 tomorrow, and then 2 on the 2nd, 3rd, and 4th.

[ic=Riccara Vaillancourt][spoiler=Picture][/spoiler]College age. Long, chestnut hair. Green eyes. Soft features. Pale skin. Bluejeans and blouse. Nose stud just small enough to not offend her elders and just prominent enough to show she's not without edge. Riccara is privileged with youth, beauty, charisma, and opportunity, but somehow has remained humble despite it. Her eyes shine with a sparkle of intelligence that's balanced by a soft smile. If the universe was just, Riccara would've been born with some sort of disability. But it isn't, and some people are simply better off than others. Riccara is one of them.
She is not carrying anything of note.

Riccara, or Rikki as she prefers to be called, was born on New Year's eve 1999 to a Canadian pharmacist and an American power plant manager. Her life, while punctuated by a couple deaths and the breakup of her parents in 2015, has been a paragon of healthy suburban living. Having moved to Portland, Maine as a young girl Rikki had a stable life and was popular enough to cement herself as a pillar of her social sphere as a young woman. Though her family was never particularly religious, she regularly volunteered at her grandmother's church. She went through a brief punk phase as a teenager, but grew out of it as she started college at USM. In school she studied web design and computer science while pursuing a secondary interest in illustration. Though she kept it mostly secret, Rikki has some fairly geeky interests, most notably being superhero comics. Despite dating a remarkably large number of people, she never was interested enough in other people to keep a steady boy or girlfriend. Her safe and comfortable life has gifted her with a calm and friendly demeanor, but left her unexposed to the harsher sides of life. Given more ambition and the right experiences she could've probably become a senator or other person of power.

Elements: Frost, Blood, Dust, Smoke, Iron

Public traits: Young, Attractive
[/ic]

BasnetI

[ic=Bastien "Mcgregor"]
British Guy
20 y.o (2000 yr when abducted)
Combed-back short hairstyle
Chestnut-brown eyes
Little sideburns
Physically fit and nice looking
Black overcoat, white shirt, black jean and boots

[spoiler=image][/spoiler]

Frost, Dust, Blood, Smoke, Iron

medium sized weapon: as long as a quarterstaff but half its lenght is a sword

Born in Bristol, England, (with scottish heritage)lived a normal life excep for the fact that everything he tried to do, even if that was the first time doing it, was done like he was an expert. Then "the girl" found him and developed some kind of interest about him. She found potential  where he only could see luck. Then she teached him all she knew about the "hidden face of the world" and trained him in physical and ranged combat.
Upon his "graduation" her master was about to tell him the reason about all of that training and his real "potential", but then she fell dead in front of his eyes. This make him insane and tried to "resurrect" her with the knowledge he acquired on the two years training, but lost conciousness..... and almost his life.
The next time he woke up he was living a normal life with his previous family and have forgotten all the things he lived with his master. A small heart shaped amulet with a lily on his center was the only thing that keep with him, a belonging of his master. The Amulet brings him fragmented memories, and keeps remembering the life he had, and the knowledge and power he has lost.

Public Traits:
  Physically fit
  Attractive

[spoiler=secret]Traits
  Melee Weapon Training
  Firearm Training

Super Human Traits
Fragmented:
Feral Traits: Naturally Happy, Berserker            Blood, Frost, Dust, Smoke, Iron
Controlled Traits: Natural Leader, Cunning.      Frost, Dust, Blood, Smoke, Iron
Wise Traits: Intelligent, Watchful                     Dust, Frost, Blood, Smoke, Iron


Items
Heart shaped amulet with an heraldical lily on its center[/spoiler][/ic]

Nomadic

[ic=Jens Faber]

[spoiler=Picture]

[/spoiler]

Best described as "rough", Jens is a tall man of Germanic heritage. He sports a thick head of deep brown hair accompanied by an unkempt beard and moustache. His skin is tan and weathered and his musculature well defined. His eyes are weary yet still shine with a deep intelligence which scrutinizes and analyzes all it sees. His clothing matches his looks, being a homemade ensemble of handspun cloth, fur, and hide.

Despite his appearance Jens actually hails from a time in which humanity has reached the stars, spreading across over a hundred light years of the milky way galaxy. Unlike the many billions of humans that enjoy the modern technology of his time, Jens was born into a family of naturalists who believe that humanity should revert to it's basic "natural" roots. Earth has been largely depopulated by expansion into the stars combined with numerous efforts to preserve the cradle of humanity and so remains in stark contrast to the thick megalopolises throughout the galaxy. It is now home to naturalists such as Jens who was born very near to what was once Oslo, Norway. His parents passed on due to disease and Jens was left to fend for himself. This has made him a hardened realist who values tenacity and diligence but the isolation has also bred within him a longing for companionship and interaction and Jens relishes those moments he gets to socialize with others. While he is honest, he does recognize that sometimes deception is necessary for the greater good. He expects tolerance and unity from others and is not afraid to start something if he feels someone is jeopardizing things through selfish actions.

Elements: Frost, Iron, Dust, Smoke, Blood

Traits:
Natural Leader

[spoiler=Secret]
Mundane Traits
Focused
Medic
Intelligent

Superhuman Traits
Invisibility

Items:
iron whittling knife
pouch of medicine
[/spoiler][/ic]

Raelifin

Another NPC. I'll be posting many NPCs over the next few days to handle the increased number of players, so speak up if you haven't specified your power/origin and you don't want me to accidentally take your schick.
[ic=Hong Gyeong-su][spoiler=Picture][/spoiler]Gyeong-su stands stiff as a nail. Though his face shows some signs of age, his body looks perfectly at ease in the suit of steel scales he wears, as though he were a dragon made into a man. Gyeong-su's eyes dart here and there. He betrays no emotion, perhaps having learned to to hide it and perhaps simply being as calm as a stone. Gyeong-su is quiet. When he speaks his words are sharp and direct, as though barking orders and just barely keeping his volume at a normal level. Gyeong-su's hand is welded to the grip of his sword.
Hong Gyeong-su wears a suit of steel armor and wears a one-handed "In Geom" (tiger sword) on his hip.

Hong Gyeong-su was born in 896 to a family of farmers in the Hanju province of Korea. A middle child, he had little involvement with his family, and at 16 he left home to join the Taebong army in 912. During these years the land of Korea was fiercely divided from the fall of the Silla kingdom, and there was much for Gyeong-su to learn from military life. As the years went by, Gyeong-su proved his loyalty and skill in battling rebels and in skirmishes with other kingdoms. He was promoted to being an officer, and in 918 when Taejo Wang Geon was installed as the new king of Taebong by military coup, Hong Gyeong-su gained the eye of his superiors by leading his unit against the previous king, Gung Ye (and even being present at the battle where he was slain). Under Wang Geon's rule, the young officer thrived in a life of military discipline and honorable victory. Wang Geon eventually conquered and united the Korean peninsula under the banner of "Goryeo" in the year 936. With the fighting over, Gyeong-su tried to make a life for himself, but having spent over half his life as a soldier he never truly found it possible to consider things like marriage and business. Instead, Gyeong-su settled into a position as an honored instructor for the imperial guard. There he spent the next seven years of his life, each day structured to be as refined and perfected as possible. In the summer of 943 his beloved emperor, Wang Geon, died of disease, and so Hong Gyeong-su packed his things. His last memory is of setting out on foot for his brother's farm in Hanju.

Elements: Iron, Dust, Frost, Blood, Smoke

Public traits: Loyal
[/ic]

Raelifin

[ic=Oryx the Exile][spoiler=Picture][/spoiler]Oryx is a teenager; an epitome of youth and emotion. He stands at about 180cm tall, and his body exudes pure strength. He surges between being boisterous, violent, and brooding. He wears his feelings on his face and in his body. His barely clothed form dances when he speaks, filling in the gaps of his limited vocabulary. His face is young, but the scars on his body and the way he looks at the world tells of unusual depth of experience. His body is covered with little trinkets and marks. Rope bracelets, scar patterns, even the pattern shaven onto his head tell of a deeply cultural life.
Oryx carries a bundle of raw meat, still dripping blood.

In the autumn of 10,944 BCE, nearing the end of the ice age, there was a baby born under the constellation of the viper. It was a bad omen, but Moon woman and Lion man chose to ignore it. They named their newborn "Oryx child", and he was celebrated and blessed by all. The tribe, known as The Good People, was led by Strong Men like Lion. Recently they had invaded the Nile valley, coming from the south, and The Evil People of what would be called Egypt resented their coming. They made war with The Good People, but Lion and the other Strong Men fought them off. There was much game in the valley, and Oryx was a precocious hunter. When Oryx was 11, Lion died from a curse, and Moon woman was claimed by the Strong Man called Staff. Though he was one of The Good People, Oryx hated Staff man. He came to think that Staff had killed Lion, his father, because he wanted Moon woman for himself. Oryx became sworn brothers with another child named Toad, and the two of them took out their anger on the other children of the tribe. They fought and bullied whenever they could get away with it, sometimes even fighting with each other. At age 14 Oryx child and Toad child went on rebirth hunts, each coming back victorious. They became Oryx man and Toad man. In the spring of the next year Oryx could not stand Strong Man Staff any more, and so he challenged him to sacred combat. Though Oryx was fierce and strong as a crocodile, he was undisciplined and he was defeated. Staff, not wanting to anger Moon, spared Oryx's life. Oryx was still furious, however, and he stabbed Staff in the back with his spear. The Good People were outraged at Oryx's behavior. Staff survived the wound, and The Good People decided that Oryx was no longer one of The Good People. Toad, without any other friends, joined his brother in exile. The two men (who were truly boys) spent many months shadowing the tribe, hoping to be brought out of exile (for they surely could not turn to The Evil People). After nearly a year of foolishly plotting how to make war on The Good People, becoming Strong Men and winning the women of the tribe back, Toad decided to try and leave Oryx and seek forgiveness himself. Oryx was furious at Toad, and killed his brother in ceremonial combat. Striken with grief and rage, Oryx prowled the Nile Valley by himself for a few weeks before being Chosen.

Elements: Blood, Smoke, Frost, Dust, Iron

Public traits: Physically Fit, Young
[/ic]

Raelifin

#10
[ic=Mary of the Gond][spoiler=Picture][/spoiler]Garbed in a colorful sari and a remarkable amount of jewelry, Mary seems nice enough, if somewhat quiet. She tends to avoid eye contact with men and generally keep to herself. Neither young nor old, and neither gorgeous nor ugly, Mary is the kind of person who blends into crowds. When she doesn't think others are watching, she wears a frown and often stares at nothing; lost in thought.
She is not carrying anything of note.

In July of 1945, a couple of British missionaries found their way to a collection of farms in Madhya Pradesh, India. There they converted the local Gond tribes-people to Christianity and helped construct a Church. In December of that year, Mary was born as the third child of one of the farming families. She was given the first Christian name of the region. In 1946, as part of a general effort to withdraw from India, the missionaries left the Gond to practice Christianity by themselves. Within a couple months of their departure the farmers had returned to the old gods, and thus Mary was the last of the tribe to be given a Christian name. Growing up as a shy middle child, few remembered Mary for anything except her name, and she began to hate it and Christianity and the West. Several times she attempted to change her name to something more common, but in such a small community she found no success. At 15 she was married to a second cousin named Jagdish, who treated her well enough, but thought little of her as a person. Over the years she learned to keep her opinions to herself and focus her attention on her garden, and later, her children. In the 18 years that followed, Mary had four children, one boy and three girls, whom she loved with all her heart. In the year of 1979, after 33 years of simple living she was Chosen. Her thoughts are dominated by her family, and she dearly wishes to return home.

Elements: Dust, Iron, Smoke, Blood, Frost

Public traits: None
[/ic]

Raelifin

#11
If some of these NPCs seem lackluster, remember that they each have a superhuman trait which isn't covered in their backstory, and each will unlock events for character development.

[ic=Vitus the Rogue]Vitus is a tiny man, probably no more than 140cm tall. He seems to sink into the massive bundle of dark, ragged clothes that cover him from head to toe. His face is covered by a massive beard and a layer of dust and grime, further hiding his appearance. It seems likely that he's never bathed in his entire life, and he practically embodies poverty and homelessness. He speaks in a strange, croaking sort of voice and walks with a bit of a limp. He seems old, but perhaps that's merely the result of hard living. His blue eyes seem to shine from beneath the filth, constantly scanning around him. He seems generally suspicious and unfriendly, speaking only when spoken to and offering no more than is needed.
Vitus is not carrying anything of note.

Vitus was born to a roman prostitute in 103 CE. His mother died shortly after childbirth, and Vitus was raised on the streets by being passed around to whoever had the compassion to feed and care for him. Miraculously, he survived childhood and managed to eke out a meager existence by begging food or coin from the more wealthy citizens. Vitus lived day-to-day, never daring to leave the streets of Rome and never being fortunate to find anything more comfortable than hiding from armed men and sleeping in forgotten corners.

Elements: Smoke, Dust, Blood, Iron, Frost

Public traits: None
[/ic]

Xathan

Hoping I did this right...

[ic=John Dante]

Apperance: Medium, dark brown hair, wearing duster over suit and a fedora - a walking Archetype.

The roaring twenties. Not the best of times, not unless you were the kind of criminal lowlife that thrived on human pain and suffering. Thugs, mafiosos, yakuza, bankers, politicians - the scum of the Earth, the lot. Doesn't leave a working stiff much of a chance, and a rookie cop with more idealism than brains and political sense didn't have a chance. I figured I find some guy is beating on a dame, you throw the book at him, right? Well, when that guy is Rocco Soretti, son of Don Soretti, what you do is turn the other way if you know what's good for you.

I never knew much about what was good for me.

So I find myself 24, out of a job, and #0467BC;listed by anyone that uses Soretti's protection. If I had any brains, woulda gone to one of the other families, shown them the little black book I confiscated as evidence from Rocco. 'Course, if having brains was my thing, I'd still be a cop. Private practice, that was pretty much all I was good for. Managed to find a lawyer who wasn't dirty and starting pounding the pavement, looking for lost kids, digging up dirt for divorce cases, and looking over my shoulder for the Soretti's to punch my ticket. It ain't much of a living, but during the Depression, anything's better than starvation, so it's what I got.

Elements: Iron, Blood, Dust, Frost, Smoke

Public Traits:

Physically Fit

[spoiler=Secret Traits]

Professon: Investigator (Iron, Dust)

Idealist

Superhuman: Energy Projection (Electricity)

Firearm Training



Items:

Ammunition (X amount - how much??)

Weapon: Handgun

[/spoiler][/ic]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Raelifin

[ic=The Medicine Man][spoiler=Picture][/spoiler]The Medicine Man has no name. He is an embodiment of melodrama, always speaking in grand riddles and ominous prophesies. He wears a painted face adorned with feathers and jewelry, matching the colorful assortment of clothes and beads that cover the rest of him. He rattles when he moves as the beads shake and he never directly answers questions. His stature is average and he does not appear particularly strong, but he moves unpredictably and without fear. His face is wrinkled, but he shows no slowness of age. When he tells stories, which is often, he gestures grandly, sweeping the room with is arms and drawing all eyes to himself. He is friendly, but strange. He offers to help, but never when expected.
He carries rattles and a whistle; sometimes using them to make music when he tells his stories...

The Medicine Man will not say where or when he is from, but an educated person might deduce he is Crow or Cheyenne and comes from a time before his people knew of the Europeans. He says that he was a traveler, and that he has no home and no family. He says that he trades stories for meals and medicine for favors. He says that he is as old as the world, and that his parents are the sun and the moon. He is lying, of course. He is always lying. Except when you most expect it.

Elements: Smoke, Iron, Frost, Blood, Dust

Public traits: None
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Raelifin

#14
[ic=Olga Surikov][spoiler=Picture][/spoiler]Olga is a serious sort of woman. She stands up straight and stares directly at who she speaks to, as if challenging them to engage her as an equal. Her blond hair is long enough not be be unfeminine, but no longer than that. She wears no makeup and her clothing declares her as a soldier for all to see. Two medals are pinned to her left breast, telling of her service to her country.
She carries a Soviet combat rifle with an ease that shows she knows how to use it.

Olga Surikov was born in a small village in Siberia in 1916 to a grandson of the famous painter, Vasily Surikov. Her family was largely spared the horrors of the civil war, but her mother passed away in 1921 during the famine. An only child, she was raised by her father, who strongly supported communism. After the war, Olga grew up drenched in propaganda for the new Soviet state and came to idolize Lenin. His death, after the death of her mother, shook her up greatly. As a young teen she worked ceaselessly to promote communism and correct living whenever possible, by doing chores, saving food, or simply publicly cheering on the cause. At 17 she convinced her father to let her leave for Moscow to work for the party. She was confronted with many challenges there, but through discipline and dedication overcame them, eventually moving to Leningrad (St. Petersburg) and becoming a secretary for Boris Shaposhnikov. Despite many advances, Olga turned away all suitors, preferring a simple life of serving her country. When war returned to Europe, Olga was one of the first women to enlist. In the army she showed her courage and diligence several times, and was praised by her superiors. In 1943, as her unit was preparing to engage against the Germans once again, she disappeared without a trace.

Elements: Iron, Dust, Frost, Blood, Smoke

Public traits: Physically Fit
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