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Underdeep: Month of the Beetle, Week 2 (Orders due May 27)

Started by Steerpike, February 01, 2013, 04:19:02 PM

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LD

#120
Cleversmarts: Part II.

[ic=Eat Up the Dead]
Shee-Ra Cleversmart XVI strode through the aisles of her troops, watching them and lecturing them as they consumed the fallen. Icyteeth, Nastybreath, Gibbetmakes, Ravagesnatch, and their riders Nom-Nom, Yip-Yip, Yik-Yik, and Rah-Zel were all honorable kobolds and it is our duty as even more honorable kobolds to ensure that their bodies do not fall prey to the nastybusiness of being risen from the dead.

Among the Dead were most of the Par and Pik clans:
[ooc]
Slinger ("Char-Mander, the Meepish")
Slinger ("Val-Arie", the Valorious)
Slinger (Mya-Ho)
Slinger (Pik-Pok)
Slinger ("Mya-Haha", the Speedy)
Slinger ("Tom-Tom")
Slinger ("Park-Park")
Slinger ("Pik-Pik", brother to Pik-Min)
Slinger ("Pik-Min", sister to Pik-Pik)
Slinger ("Pik-Poke", youngest sister of the Pik clan)
Slinger ("Par-Fore")
Slinger ("Par-Two")
Slinger ("Par-One")
Slinger ("Par-Tay")
[/ooc]

Shee-Ra herself dined on two Skulkers who had been slain by the nastyDwarf, Bat-Shee and the Skulker's pupil and lover Rob-Yin. The two had been keepers of the peace before they joined the Kobold army, now they lay in pieces. But as her troops consumed the pieces, making them once again part of the whole, she contented herself with remembering that though pieces be scattered around with gibbets of flesh stuck on this stalagmite and that, kobolds always saw that things were put back together again, because Cleversmarts were Clever! Smart! Therefore, they would prevail.
[/ic]

[spoiler=Legio Draco]
Foreign Kobolds, I bring you a missive and an offer. Cleversmart Caverns were notoriously attacked by the known-backstabbing Greyskulls. The Greyskulls were driven off by our Glorious Queen.

We did not ask for a war with the Greyskulls- the Greyskulls attacked us unprovoked; what is to say that they would not do the same to you who also are near their borders.

Now, they are weakened and they are pointing the bulk of their forces to once again assault Cleversmart Caverns; we defeated over 50 Greyskulls, including strange, chaotic monstrosities with shifting, amorphous bodies (creatures with dozens of mouths, eyes, antlers, hooves, horns, babbling from many mouths) and a strange Dwarf warped by twisted Nastymagic, who must have been one of their mercenary commanders!

We would be willing to grant you a reward of 200 gold were you to launch an assault on the Greyskulls. If you merely harass them this week, or move your forces toward their northernmost caverns (in U81), obviously threatening U81 by being adjacent and requiring them to pull their troops away from our Caverns, we willingly will provide you 100 gold. Cleversmarts keep their word. Ask any vassals the truth of this statement. We will be honorable toward you if you are honorable toward us. If you assault their caverns this week or next, we gladly will send 200 gold to you as a reward for defeating these evil creatures who seem intent on turning all life into death.

-Shee-Ra Cleversmart XVI, Queen Mistress of All that Is Under the Ground
[/spoiler]

[spoiler=Dolmar]
Cleversmarts, with 8 Trapspringers on way to M58 at Forced March 4. Unit called MadElf Destroyers, be under your command. Also ask vassal what plan do regard BattleKobolds who buildymake Outpost in awkward location? We current in negotiation with them for deal with Greyskulls above, so we suggest even though they be unwilling be honorable vassals now, perhaps you may negotiate passage through their land if you need go by. No needyneed killykill them now--killykill them in future be okay if they not be vassals, but we work hard make them so.

-Shee-Ra Cleversmart XVI, Queen Mistress of All that Is Under the Ground
[/spoiler]

[spoiler=Watchers]
To the Honorable SwimmySwim Vassals,

(The Below is crossed out and appended on the back)

(Front is crossed out)

We note decent boonrequest. We consider your request and grant boon. You may be Steward of Underdeep and gain this Greater Dto-uth. We need at least one week, likely two and possible three, but no more than that, after conquer Greater Dto-uth to destroy Nastydream structures that beevil; after that, we gladvacate and give you to profituse to makeymake more gold for Cleversmarts.

You speak of want passage for SwimmySwims to Darksea. [Mechanically, which region do you want if you do that? Are you claiming just the sea or additional regions? I don't know if you can claim just the sea- if you're just claiming the sea, Cleversmarts may permit that). We permit this after you aid us in defense against Greyskulls by destroying Greyskull regions. We know Greyskulls plan assault in upcoming weeks. They mass forces. We not currentplan assault first, because we honorablecreatures and we could be friend with Greyskulls but Greyskulls refuse communicate or submit to vassalage. So, we must be prepare respond against their horror. When you helpus fight Greyskulls, we let you colonize. Condition then be that, we ask no SwimmySwims come up the Hollow Shaft of Ryen-Dor; instead, we give permission to come through M80. Cleversmart Cavern in M65 is Holy to Cleversmarts and is best avoid.

(Back not crossed out)

Words on front of message be evidence of our honorable intent; those words be written last week but could not be sent till now due to sudden invasion of Greyskulls- which we defeat! We greatlythank you for flank enemy NastyDream and assist in battle. We not realize ShinyElves so weakwilled that run and fight selves. They not fullyprepare for battle NastyDreams; we regret disaster. None of our troops beslain though. Our offer that is crossed out still remain when NastyDreams be defeat.

Clarify- when you assault Greyskulls and we togetherremove plague, we gladgive you ocean of Greyskulls in Upperdeep and we gladgive you middledeep ocean, and we gladgive you region that be next to surface, even if you not conquer it-self. But before you may help against Greyskull, we must defeat NastyDreams in Lowerdeep because they blockfriendship betweenus. We need gather sufficient force to protect our diggers and destroyers who can put Nastydreams to seige- we can destroy their mines and destroy their wealth. But we need two week time prepare this force- would only need one but we must keep troop at home until Greyskull be made docile.

-Shee-Ra Cleversmart XVI, Queen Mistress of All that is Under the Ground
[/spoiler]



[spoiler=To ShinyElves Leader]
(To whoever seems to be in charge of the Shinyelves)

We sympathies with loss and we glad waive fee for perpetuity. We lead you to L69 for safety while we gather force to free ShinyElves that be enslave by NastyDreams. You fight well this week but need learn retreat when NastyDreams be overwhelming power. You not need go with us to L69, ShinyFriendship Stair, but we recommend, else you might be killed here. We intend hold L69 against NastyDreams till vengeance can be effect. You also have option return to surface. We give you instruct go back if you desire. We know passage up nearby, lead to middle of lake in Upperdeep. Cross lake and be at surface- but badthing- Greyskulls be fortified there and Greyskulls certainly try killyou. We can negotiate with othervassals in that area to attempt protect you if you wish leavenow. What you want? Revenge? Or flee? Either be free.

-Shee-Ra Cleversmart XVI, Queen Mistress of All that is Under the Ground

[/spoiler]

[spoiler=To Grolhund]
Much lovebite to you brother for victory over Gloomyelves for kill your eggchildren. Are you now satisfy with their punish?

We ask message of concern though; are you safe. We hear report that NastyDreams have taken advantage of your victory and are nearby, occupying the GloomyElves' city! We be send what bodies we can to help you struggle against the Nastydreams. We hopeyou well and keep to shadows so that NastyDreams do not assault.

We also promise Goodyrewards if you journey to Upperdeep and attack Greyskulls in northwest where they not expect or provide otheraid against Greyskulls who evilly assault us as all undead do to betray livingkobold who they seek to make deadydead.

(Sends 8 ceremorph bodies)
-Shee-Ra Cleversmart XVI, Queen Mistress of All that is Under the Ground

[/spoiler]

[spoiler=To Liltul]
Baddy NastyDream! Your deceptive attempts to protect your Master will come to naught like eggs spoiled by wet! Nastydreams' father will be destroyed and Shinyelf Sae-Rid will be avenged and freed! Sae-Rid bold and charge NastyDream Master to slay for all's benefit, but Sae-Rid sadly turned. Sae-Rid is great Shinyelf friend and Cleversmarts will grant him freedom from oppression of NastyDreams!

You who enslave others minds and make creatures not their own- we free your thralls!

And all your evil structures be destroyed in your Nastylair, which is now ShinyFriendship Stair, and there is nothing for you there.  [note rhymes]
We Cleversmarts Clever! Smart! Free underdeep from NastyDream oppression.

Beware our Bites!

-Shee-Ra Cleversmart XVI, Queen Mistress of All that is Under the Ground
[/spoiler]

[spoiler=Response to Watchers]
We not understand what you mean about folding space, but if you can get to M76 without pass through Cleversmart Caverns, that be goodyfine. We welcome your goody plans both for deal with Greyskulls and for defeat Nastydreams. By third week of Month of Beetle we too should be ready to march on Nastydreams- if Greyskulls are beaten back into peace or destroy- if they not be beaten back or destroy, it may take us fourweek to get large force, but we still couldsend flanking force help distract chief NastyDream during your assault. [OOC: As a player, because it's not necessarily fun to be eliminated unless one asks for it, If I am successful, I'm thinking of stopping at U90 if the countermeasures to the undead are successful and building a fort there to keep them back; that's what "beaten back into peace" means; however, if Raelifin and Numinous somehow kill Shee-Ra, kobold vengeance is going all the way :P].

We look forward to goodywork with you.
-Shee-Ra Cleversmart XVI, Queen Mistress of All that is Under the Ground
[/spoiler]

[spoiler=Response to Grolhund]
17 Ghasts and an evil Greyskull Commander who wears a strange hat are lurking in U93. We suspect they will march on the Ruins next week. We will defend the Ruins and beat back these Oafish Greyskulls. Last week we slaughtered their Chaos Dwarf commander who came at us with over 50 enemies; they cannot have many more villains. Do you have need for Greyskull recycle corpses we may recover from fight?

-Shee-Ra Cleversmart XVI, Queen Mistress of All that is Under the Ground
[/spoiler]

[spoiler=To Gloomsong]
Gloomyelves! We shocked that Nastydreams strong enough to take both of your Middledeep regions. We cannot offer Gold to support, but we can offer food and some metal so you can strike back. We think the kobold we warned you about be satisfied now with punish you, so he should depart soonenough. We notify you, we cannot send troops aid you this week due to evil Greyskull attacks- if they had not attacked, we could have had 30 Dire Rat to you in 2 week, but Dire Rat all need to repel evilcreatures. We also regret that NastyDream Master, thing made of brain, defeat swimmyswims, ShinyElves and Cleversmarts last week. We will conquer this monster in threeweektime though, which should make all NastyDreams much weaker.

Also regard necklace you request; now that ShinyElves be defeat, we can deliver necklace as soon as we discover. Discover maybe take long because of Greyskull attacks, but we expect defeat Greyskull betrayers soon enough.

-Shee-Ra Cleversmart XVI, Queen Mistress of All that is Under the Ground
[/spoiler]

[spoiler=Second Response to Liltul]
(This is provided because Xathan asked for a response)

Shee-Ra listens to the bat, shakes her head, then she waves it away and goes back to her planning session. If it does not depart, she orders a Skulker to shoo it away. The Skulker will pick up a shovel and bat away the bat. If the bat still does not leave, it will be brought down by arrows.
[/spoiler]

[spoiler=To the Undead]
To the Decaying Greyskull Uglyhatter,

You speak of tribute pay until Queen Mistress' Death--that mightyinsult--Queen Mistress and Cleversmarts outlive every last nasty Greyskull because you dumbstupids already dead. You Rotting! Dumb! Creatures offered vassalage before but now younever get. At best you be neutral possibleenemies. At worst you be utterdestroy! Cleversmarts sacrifice many goody Ratfriends at these ruins; Greyskulls lose manymore monster try take them. We nevertrust nasty Greyskulls who attack without warn and who make goodyclaims while wieldevil. We promise notdestroy you if you vacate U90, 91, 92, 93 and hand over to Cleversmarts who will build mightywall at U90. Only after mightywall is finished could we have peace. Surrender lands be cheaper than lose Greyskulls in constant fail attack. While you lose Greyskull below, surfacebrites raid you from above-stupid skulls lose all brains when die.

-Queen Mistress Shee-Ra Cleversmart XVI, Mistress of All That is Under the Ground

(Also, as a player, I have no idea which region you were referring to re: zone of neutrality).

[/spoiler]

[spoiler=Llandri]
*As the bat dies, it hears Shee-Ra titter. "Beware, Cleversmarts, for Nastydreams are tricksy; this is onlyway we end Nastydream tricks."
[/spoiler]

Numinous

[ic=Dr. Robertson, Professor Immortal]Release the bats![/ic]
[spoiler=Messages][spoiler=Message to Shee-Ra, Queen of Rats]
Most egregiously living queen of rats,
 I write today understanding that you have survived the assault of my minions upon the ruins which you occupy.  Let it be known that we will not make such a misstep again under the presumption that you are weak.  Unfortunately for you, we are prepared to fight the longest and bloodiest of wars.  As you are undoubtedly aware, our troops do not tire or sleep, they do not cry for the fallen or pine for home, there is nothing in their broken skulls but obedience and my will.  If I command it, a tide of blood shall rise up that will drown you and your rats along with anything else that should challenge our rule.  We occupy a most fortuitous defensive position, while your territory is exposed; so it would be most foolish of you to stand against us, even with the sliver of hope that you might succeed in surviving our wrath.
 However, as you must have concluded as well, this needless expense can and should be avoided to our mutual benefit.  We are willing to come to the table for peace in the stead of a stalemate, should you find our terms agreeable.  They are as follows.
  • We find your unilateral settlement of the ruins unacceptable.  You will cede them to us at your earliest convenience.
  • The space between your adjacent dungeon and the gloomreach, including the passage to the north, shall become a neutral zone.  This would mean neither of our factions shall construct dungeons or outposts therein and any troops from either side shall be deemed hostile and an act of war should they remain for greater than one week.
  • In return for these terms, we agree to pay you tribute, where tribute consists of a payment of 50 gold starting on the week you vacate the ruins.  The following week, you shall receive 100 gold, increasing in such a manner by 50 gold every week until we arrive at the sum of 500 gold per week, where it will remain in perpetuity until your death.
 Should you find this arrangement agreeable, we will publicly agree to the terms and abide by them most dutifully.  As you most assuredly know, we are keepers of our word just as we keep the arcane secrets.  Broken, both are useless.

Diplomatically yours,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Message to Shee-Ra, Queen of Rats (#2)]
Most irritatingly silent queen of rats,
 I have not failed to notice the tardiness with which you have treated my last letter.  As such, I offer you our final terms.  This is your last opportunity to make peace with us.  I have authorized payment of a tribute in the same manner as the previous offered arrangement, that is 100 gold the week you vacate the ruins you currently occupy, increasing by 100 gold per week every week thereafter up to the amount of 600 gold a week at the most, continued in perpetuity until your death.  The terms regarding a zone of neutrality between us are still requested, in addition to the vacating of the ruins on your part.
 If you find these terms disagreeable, know that we are fully able and willing to place ourselves in a position as vassals to the Legion on your other border, so that we may be instrumental in your demise.  This will be done under the condition of a public declaration of unending war upon your territories.  It is not too late for you to make the choice that will give you another fleeting year of mortal life instead of witnessing your warrens burned before you.

Sincerely,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Message to Llitul the Coming Storm]
Most esteemed keeper of madness,
 We thank you for your condolences.  Our losses were simply a tiny error in the larger equation of our victory, and it shall soon be corrected.  In regards to the coming demise of their pitiful genus, I regret to inform you that I do not possess the skills required to link minds at this time, nor do I anticipate a bloody venegance of the sort I most desire.  Rather, negotiations have been opened with them, and we shall apprise you of their result.
 As is the case now, Mistress Gloomsong has requested asylum in our territory.  We are not in the business of betraying former allies, or turning away the needy for that matter.  However, we have little use for a creature such as she in our forces.  We would be quite pleased to return her to your care should she willingly acquiesce with the understanding that she would not be killed upon the transfer of her custody to your own.  Beyond that, you may do with her and her remaining forces as you will, and more should you capture her before she reaches our walls.
 Regarding the construction of A Brand New Colony I would be most pleased ot aid you in this endeavor.  I predict that this crude facsimile of The Postal service that facilitates our communication will be most busy in the future with the number of words I have to send expressing my excitement at the opportunity to cooperate with you in this endeavor.
 While we thank you for the offer of introductions, at this time we feel no need to contact these succubi.  We are content to manage our own affairs in the art of war at this time.

Most sincerely,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Message to Dalashinn, The Onyx Prince]
Most generous of princes,
 We find your donation of bodies to be greatly appreciated.  It is most illuminating of the quality of our growing alliance that you would donate such resources even with the looming war fast approaching.  As for the conflict, we made a minor mistake that will not be repeated, and so we are attempting to recover our dominance in the region as we speak.  While we require no counsel on the art of war at this time, we do wish to apprise you of the fact that the journey of my person to your territory may be slightly delayed due to the necessity of my presence at either the battlefield or the peace table this week.  We will inform you of the course these negotiations take once we discover the nature of the coming week.  Despite this minor distraction, I wish you to know that my intent to assist you in the coming war below has not wavered in the slightest, and despite appearances we do not predict a reduction in our capacity to aid you.

Most sincerely,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Reply to Ktan-Ydheel the Apostate]
Most rotting of mad ones,
 It pleases me to hear that you are taking action in the service of our dark cause.  Enjoy yourself, but not too
much, for the lamentations of the weak will make you unsuitably plump if you feast on them too long.  If you
require any aid after this assault, please do apprise us of that.

Sincerely damned,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Reply to Llitul the Coming Storm]
Most esteemed lady of madness,
 It is to my displeasure that I find myself writing to you today ith the dour news that our previously gloomy relations with the rats have turned downright abyssal.  At this time, I must take consolation in the thought of their many corpses nurturing the harvest of death itself.  Due to this growing conflict, we find ourselves seeking alliances against the cleversmarts in what is turning out to be an indefinite conflict.  We know that you are already an ally in our cause and we are willing to provide extreme compensation to such friends in times of need, and as such we would supply a bounty of 100 gold per dungeon that you capture wherein the cleversmarts are eradicated.
 Additionally, our commercial exchange of food has drawn to a close at this time.  We hope you found it satisfactory, and if you wish to renew that arrangement with doubled quantities involved, that is, 20 gold for 8 food a week for the next 6 weeks, we would very much enjoy the possibility of feeding your armies into the foreseeable future.
 Lastly, there is the matter of our providing construction of facilities.  We would be more than willing to send an agent of our own to see about beginning construction on the buildings you desire.  Your offer to compensate us above the cost of construction more than acceptable, and will gladly undertake this mission.  We find ourselves able to construct the arcane library in the fallen dark elf capitol.  We are also on very good terms with the Bloodlord himself, and so if you require his participation in such actions in the future, we would be happy to facilitate such requests to ease the tension of your relationship.  If you would be so kind as to supply us with an expected time-frame when you plan to begin construction on the academy, we can send our agent towards your territory accordingly.

Sincerely,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Message to Marius of the Legion]
Most esteemed leader of the civilized rats,
 It is with a heavy hole where my heart used to be that I send this letter to you on this gloomy night.  What
started as a simple dispute over borders between ours and the territory of the cleversmarts has blossomed like a
bloodstain on a tablecloth into an uncomfortably costly conflict for us that we expect to continue for the
foreseeable future.  As such, we desire the aid of a qualified tactitian and leader to turn our bloody stalemate
into a decisive victory.  We would never dream of asking such a favor without compensation, and as such we desire
to inform you that the cleversmart legions are soft, although unexpectedly thick on the side bordering ours.  It
is our belief however, that their riches would fall easily into the hands of another should they find themselves
in conflict from a different side.
 If some force were to decisively crush them and reap their fortifications and treasures as the spoils of war,  
they would not be merely a tactician, but an emperor in name and deed.  As undoubtedly the most prestigious and
powerful force in the land, we would be obligated to pledge our fealty to such a commander until his death, for
surely he would lead us to glory.  This would involve direction of our military forces and assignment of our
wealth, assuming that previous obligations were met and a reasonable expectation of our defense is maintained.  
Furthermore, if someone would be so bold as to publicly announce their intent to conquer the cleversmart lands and
eradicate our persistent foes, we would publicly acknowledge them as the holders of our loyalty upon victory.

Most hypothetically,
- Dr. Robertson, Professor Immortal
[/spoiler]
[spoiler=Reply to Lady Gloomsong]
Most esteemed lady of gloom,
 We know what it is to miscalculate, although our most recent underestimation was not so grievous as yours.  
Should you reach our walls, we will ensure that you have a safe space in which to rebuild your forces and restore
yourself to a semblance of autonomy.  However, we should inform you that we are on much more cordial terms with
Llitul, the one you have fallen victim of in your mistaken assault.  As such, we find it our duty to encourage you
to attempt a diplomatic surrender to her forces, as she may be more accomodating of your previous intent than you
may believe.

Sincerely,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Reply to Dalashinn the Bloodlord]
Most esteemed bloodlord,
 As promised, we send you news of the fruits of our negotiations with the cleversmarts.  Alas, they are harsh,
cold, and dead fruits.  This unexpectedly tedious conflict appears as though it may grow more so in the coming
weeks, and as such we cannot in good conscience allow my person to leave our territory at this time.  However, we
shall send a trusted agent to begin construction on the necessary structures that would aid in our assisting your
plans against the Nocae or your lending of aid to us should the situation come to such dire need.  The
aforementioned agent shall nearly be within reach of your territory by the end of this week.

Sincerely,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Reply to Llitul the Coming Storm #3]
Most esteemed lady of madness,
 We understand what it is to be preoccupied with other matters, and we look forward to your entrance onto the stage of battle when the appropriate time arrives.  We find it acceptable to wait a week before sending out the next shipment of food.  Barring any complications, the earliest we can send a constructor the previously dark elf capitol is 3 weeks from now.  We hope the inconvenience is not too great and that construction from that time may continue unimpeded.

Regards from the reliquary,
- Dr. Robertson, Professor Immortal[/spoiler]
[spoiler=Reply to Llitul the Coming Storm #4]
Most esteemed lady of madness,
 It would please me greatly to provide you with such a scroll for the provided total you have offered.  I hope it serves you well.

Sincerely,
- Dr. Robertson, Professor Immortal[/spoiler][/spoiler]
[spoiler=Orders]
[spoiler=Production]Albaiyat Alhazred, The Red House (Upperdeep 85)
Bone Garden: 40 Diseased Bodies
Undead Mine: 175 Gold, 15 Metal

Iron Hall (Upperdeep 87)
Undead Mine: 175 Gold, 15 Metal

Arterial Antechamber (Upperdeep 89)
None

Dormitory of Bones (Upperdeep 91)
Crystals: 20 Gold
Undead Mine: 175 Gold, 15 Metal

Combat: Nothing this turn
[/spoiler]
[spoiler=Trade]
THIS TURN:
Trade with Llitul: -4 Food (last arranged shipment)
Trade with Gloomsong: -4 Food (last arranged shipment)
Trade with Dalashinn: -1 Scroll of Haste

NEXT TURN:
Trade with Llitul: -1 Scroll of Haste, +15 Gold
[/spoiler]
[spoiler=Upkeep]2 Liches: No Upkeep
2 Promoted Zombies: No Upkeep
2 Promoted Skeletal Archers: No Upkeep
1 Promoted Skeletal Warrior: No Upkeep
23 Skeletal Archers: No Upkeep
11 Skeletal Warriors: No Upkeep
1 Ghoul: -1 Bodies
17 Ghasts: -34 Bodies[/spoiler]
[spoiler=Construction]
Albaiyat Alhazred (Upperdeep 85)
Under Construction:
Barrow: 1 week remaining
Bone Garden: 1 week remaining

The Arterial Antechamber (Upperdeep 89)
Under Construction:
Undead Mine: 1 week remaining
[/spoiler]
[spoiler=Recruitment]Albaiyat Alhazred (Uppderdeep 85):
21 Ghasts: -525 gold, -21 bodies[/spoiler]
[spoiler=Wealth]Gold: 21
Metal: 154
Food: 122
Bodies: 94
Diseased Bodies: 118[/spoiler]
[spoiler=Dungeons and Outposts]Albaiyat Alhazred, The Red House (Upperdeep 85)

Lich's Study
Tomb
1 Bone Garden
Undead Mine
Catacomb
Arcane Library (Added spells: Arcane Lock, Confusion, Chaos Spell, Summon (Chaos Beast))
Necromantic Laboratory
Teleportation Circle (Unlinked)
Scrying Chamber

Spiked Moat

Iron Hall (Upperdeep 87)
Undead Mine

Arterial Antechamber (Upperdeep 89)
Nothing.

Dormitory of Bones (Upperdeep 91)
Undead Mine

Dean's Wall (Upperdeep 84)
Iron Gate
Spiked Moat

Wall of Rats (Upperdeep 92)
Iron Gate
Outer Wall
Spiked Moat[/spoiler]
[spoiler=Armies]
Bard the Boneman (Skeletal Archer Captain) - Garrisoned on the Dean's Wall (Upperdeep 84)
11 Skeletal Warriors – Garrisoned on the Dean's Wall (Upperdeep 84)
1 Ghoul - Garrisoned at Garrisoned on the Dean's Wall (Upperdeep 84)
20 Skeletal Archers - Garrisoned on the Dean's Wall (Upperdeep 84)

Markus Ashton – Garrisoned at Albaiyat Alhazred (Upperdeep 85)
21 Ghasts - Garrisoned at Albaiyat Alhazred (Upperdeep 85)

1 Skeletal Archer - Upperdeep 86

Deadeyes (Skeletal Archer Captain) - Garrisoned at the Iron Hall (Upperdeep 87)

1 Skeletal Archer - Upperdeep 88

Headless Ned (Skeletal Warrior Commander) - Garrisoned at the Arterial Antechamber (Upperdeep 89)

1 Skeletal Archer - Upperdeep 90

"King" Stephan (Zombie Commander) - Garrisoned at the Dormitory of Bones (Upperdeep 91)

Weiler the Rotten (Zombie Captain) – Garrisoned at the Wall of Rats (Upperdeep 92)

Professor Robertson - Upperdeep 93
17 Ghasts - Upperdeep 93
[/spoiler]
[spoiler=Characters]
Both Phylacteries are located at Albaiyat Alhazred.

[ic=Dr. Robertson, Professor Immortal]Ranged Attack: +10
Ranged Damage: 8
Melee Attack: +6
Melee Damage: 5
Defence: 18
Health: 20
Speed: 4
Morale: N/A
Special Abilities: Detector, Fear (DC 20), Curse, Haste, Scry, Invisibility, Illusory Duplicate, Poison Cloud, Scribe Scroll, Leadership, Necromantic Healing, Phylactery, Undead
Inventory: -[/ic]
[ic=Markus Ashton, Servant of Madness]Ranged Attack: +10
Ranged Damage: 8
Melee Attack: +6
Melee Damage: 5
Defence: 18
Health: 20
Speed: 4
Morale: N/A
Special Abilities: Detector, Fear (DC 20), Dread Curse, Haste, Scry, Leadership, Necromantic Healing, Phylactery, Undead
Inventory: -[/ic]
[/spoiler]
[spoiler=Orders]Let's start by scrying middledeep 72 and 73. We should have one more scry spell after that.
EDIT: Using our remaining scry on Middledeep 67.
Okay. Scrying is done. Real orders time:

Robertson will scribe a scroll of haste for Llitul.

Markus Ashton will be learning the Rune Trap spell at Albaiyat Alhazred.

The ghoul on the dean's wall (UD 84) will move to the island in the lake (whatever territory that is :P), with the intent to move down to Gloomsong's old lands next turn.

Robertson's goal this turn will be to have a decisive victory over the Cleversmarts, and he'll adapt his plans to meet this goal if an opportunity arises.
At the very start of the turn he'll cast Haste on the 17 Ghasts and himself. Then he'll cast Illusory Duplicate on the regiment. Then he'll cast Invisibility on it.

One hasted, invisible ghast will move from UD 93 to MD 8 (or MD 6 if the +1 speed from being led by a lich carries over from the short period at the start of the turn). This ghast will attempt to avoid all conflicts, fleeing towards its destination if possible.

The 16 remaining ghasts and Robertson will move to MD 73. If Shee-Ra or any non-trivial troops are outside the dungeon, they'll rush her/them and try and hunt her/them down. If no troops are immediately accessible, the invisible troops will set up an ambush in the region and wait for kobolds to leave their hidey-holes. (Don't forget that Robertson is a detector.) Once the ambush is set (or ideally, when it's about to be set), the illusory duplicate will move to the same region and "lay siege" to the dungeon. The siege is to bait out kobolds who may have been instructed to leave their ruins if they become sieged.

Meanwhile, the newly risen ghasts from Albaiyat Alhazred will have Haste cast on them by Markus Ashton, and will march down to UD 93 (or MD 73 if Ashton can temporarily lead them and thus grant them +1 speed).

If the seige on the ruin is fruitless in baiting a response from the inhabitants, the illusion will move to MD 66, retreating from all forces in a direction other than the one it came, if possible. The illusion's primary purpose is to bait Shee-Ra into leaving the ruins, but it also serves to distract reinforcements.

At the end of the turn, if Robertson still has control over the MD 73 region, he will lay a real siege. (I assume sieges are impossible to combine with ambushes.)

If engaged in combat, Robertson will use his normal attacks rather than spells. His regiment will prioritize high-value targets like Shee-Ra. If flanked, and the situation looks bad, Robertson will fall back to UD 93, joining with the reserve ghouls there, if possible. If enemies pursue into the upperdeep with overwhelming numbers, Robertson will fall back to the wall of rats. He and the troops on the wall of rats will fight to the death if pushed back that far.

Robertson will treat any force stronger than ~26 Rat Riders and Shee-Ra as too strong to fight in the open, even with an ambush. In general, if there are clearly more than 1.6 times as many cavalry as there are ghasts (and Shee-Ra is present) the fight is too risky. Kobold infantry count as 1/2 of a cavalry for this purpose. So 18 cavalry and 20 infantry would also be unfavorable. If reinforcements are coming to the dungeon, and together they'd be overpowering but by themselves they aren't, Robertson will still launch the ambush, withdrawing if Shee-Ra turns the tide by leaving the dungeon to reinforce (within common sense).

If battle breaks out and it's very close. Robertson will gamble on winning, rather than retreating and cutting losses.

Don't forget:
Kobolds suffer agoraphobia when fighting in most of the disputed territories.
The cavalry in the ruins is at -1hp because of disease from engaging the ghoul last turn.
All foes slain by the ghasts will rise as ghouls. (This is a big part of why Robertson wants to win a decisive victory.)[/spoiler][/spoiler]
Previously: Natural 20, Critical Threat, Rose of Montague
- Currently working on: The Smoking Hills - A bottom-up, seat-of-my-pants, fairy tale adventure!

sparkletwist

#122
[ic=Messages]
[spoiler=To Bloodlord Dalashinn (Reply from last week)]
The letter, as always, is scribed in elegant calligraphy and scented with a hint of fine perfume.
My Dear Bloodlord,

As you have requested, I have gathered information on the war being waged against the orthodox Dark Elves, but the brewing conflict flared up so quickly that events outpaced the speed at which information reached me. Nonetheless, I shall endeavor to provide you with an overview of what transpired. The main belligerent in the war, as you already know, is Llitul the Exalted. She led her rogue Ceremorphs into the Middledeep settlements of Viarra Gloomsong and conquered them all; she was aided in this venture, oddly enough, by the mysterious entity known as Grolhund the Heartscrew. No doubt some deal was worked out whereby Grolhund gained many prisoners and bodies for his warped experiments in exchange for his military aid. Llitul was also aided in her venture by a force of Fomorian mercenaries. As for Gloomsong herself, although her empire is defeated, she remains at large, having fled to her single remaining dungeon located in what is commonly known as Lowerdeep 67.

While traveling from Hazer-Nagroth to Kirr-Godna, Chiaroscuro caught a messenger rat carrying a message scrawled in the Kobold script; a report to Shee-Ra of the Cleversmarts from one of her spies. She allowed the report (which contained little of tactical significance) to pass, so as not to alert the Cleversmarts, but, of course, action must still be taken. Based on the content of the report, we suspect the spy to be hiding out just north of the outpost north of Hazer-Nagroth. This spy could be simply eliminated, of course, but, with your permission, we think it better to subvert the spy and use it to pass misinformation to the Cleversmarts.

In addition to Kobold spies and the ominous Watcher presence of which I have already informed you, I have heard, though not yet confirmed, that the Duergar are not a particularly steadfast ally, and have been contemplating a betrayal. My source tells me that they have approached the Nocae with offers to conspire against you. I shall endeavor to find out more, for now, I simply advise you to be wary.

I have also heard rumors of a growing religious schism within the Dwer lands. Some among the Dwerim now choose to follow the religion of the Nocae, while others believe that traditional Dwer ways must be upheld. This friction between the Upperdeep allies may be to our advantage, particularly since the situation with the Legio I Draco seems to not have been resolved. The Legion has constructed an outpost dangerously close to Nocae and Dwer territory, as well as hired Warg mercenaries with a thirst for dwarven blood.

As always, please do not hesitate to contact me or one of my sisters if we may be of further assistance.

- Lady Arquenciel Diamant Septena


[/spoiler][spoiler=To Bloodlord Dalashinn (second letter)]
The letter, as always, is scribed in elegant calligraphy and scented with a hint of fine perfume.

My Dear Bloodlord,

Normally I would not barrage you with correspondence, however, a rather time-sensitive matter has come to my attention. I have learned from a reliable source that Llitul and her faction intend to attack the Duergar very soon. The attack may come as soon as this very week; if not, then within this month for certain. I do not know the exact nature and direction of this intended attack as of yet, but I can presume it will be directed at their settlements in the Lowerdeep.

I believe this turn of events leaves you with three distinct options:

  • We could side with the Duergar. This would surely garner much goodwill with them, although I wonder if they are worthy of such a commitment, given their own shaky alliance. It would certainly alienate the Abject, who are weaker, but more steadfast-- in the absolute worst case, they would attack us, and, at best, the Kirr would have to stand by while they were destroyed. Llitul is much stronger than the Abject and would not look upon this kindly, either. In the interests of full disclosure, the Succubi have cultivated a friendship with Llitul, so I personally would also regard this as the least desirable option.

  • We could side against the Duergar. This would pre-empt any betrayal and they would be forced to fight a war on two fronts. To target the Ceremorph hunters would cement the alliance with the Abject, as well make an alliance with Llitul both possible and easy. She is a powerful force, and would make a good ally. However, this plan is not without its complications. The Duergar were shopping around for a potential alliance with the Nocae; we could instead be forced to fight a war on two fronts, should the Nocae decide to seize upon the opportunity.

  • We could attempt neutrality. Optimistically, this would allow us to weather the storm while hopefully preserving the goodwill of both sides. This path would require much negotiating acumen, which I and my sisters will endeavour to provide, of course-- but it is still a challenge. Both sides have legitimate claims to your assistance, and both may be outraged if you stand idly by. The Kirr could end up isolated and bereft of any allies, having made an enemy of one side and refused to aid the other.

Regardless of your desired action, I would advise not bothering to warn the Duergar of the impending attack, as their own loyalty to you is questionable at best.

I have also learned that the Abject plan on conducting a raid against the Nocae this week. This may not be advisable with the increase of tensions below. Perhaps you may wish to dissuade them.

Please advise me as soon as is possible how you wish to proceed, and if you need our assistance in carrying out your chosen policy.

- Lady Arquenciel Diamant Septena
[/spoiler][spoiler=Reply 1 to Whisper/Llitul]
Arquenciel once again engages a Mindlink with Llitul.

"Greetings, once again, Queen of Madness." Arquenciel's avatar gives a slight bow. "It seems times are trying for you, at present."

Arquenciel licks her lips. "Your decree is a most interesting one. Quite bold. I suspect those currently laying siege to the Overbrain may consider themselves above following it-- a miscalculation they make at their own peril, but one they may well make, nonetheless, given they both seem prone to such things. The Cleversmarts, in particular, confident after their victory against the Undead, may launch a second attack regardless of your will. The Watchers, meanwhile, have seized the northern of the Overbrain's two hives, but not without significant losses; their garrison is nearly nonexistent, and any counterattack on the part of the Overbrain will regain it. Still, they are underhanded as well, and will likely attempt to gain the advantage."

She gives a polite smile. "Anyway. The Seven Sisters of Septena stand ready to assist you however we can, of course."

[/spoiler][spoiler=To Dreams-of-Dead-Races]
The Succubus Arquenciel returns to the dreamscape some time later. She gives a slight bow to the Sovereign. "Greetings, once again, Ancient Sovereign. Please forgive my tardy reply; the sense of humor of beings of such alien intelligence is rather inscrutable to me, I must confess, and I, until recently, did not comprehend your joke."

She smiles politely, although it doesn't quite reach her eyes. "At first, I must confess, I considered your jest to be a fumbling attempt at perfidy. Of course, after reflection, I concluded that a wise entity like yourself would never do something so utterly amateurish and foolish, and it must simply be an attempt at humor that eluded me. I hope to better understand your race's ways in time."

She licks her lips slowly. "Anyway, to move on, I must point out one small error you have made. The Bloodlord of the Kirr summoned us and is our patron, but he is not our master. We, the Seven Sisters, conduct our own communications, manage our own affairs, and have our own interests, independent from his. Although the information requested was at his behest, the request to you was made by me and me alone. Thus, when considering the reply and the cost, you should consider not his usefulness to you, but rather ours... which may be considerable." She smiles playfully. "While you are blessed with sight far beyond our own, we hear whisperings in our ears. These little murmurs often lack the crystalline clarity of your vision, of course, but, sometimes, like a sweet melody, they contain wonders that can never be comprehended by one's eyes alone-- no matter how many or how far-seeing they may be."

"For example, we have heard tales of one of your own, currently in the care of the Nocae. They are certainly taking their time returning your compatriot, aren't they?" She tilts her head, giving her hair a playful toss. "I can see why you would attempt to deflect our questioning about the Nocae with your odd sort of humor, given the situation, but, of course, we have no ill will against your kind, regardless of what happens with the Nocae... and only hope to continue dealing with one another honestly and fairly. Perhaps we might be able to expedite the process of returning your compatriot to you."

Arquenciel folds her wings politely, giving another slight bow.
[/spoiler][spoiler=To Dolmar Lestridae]
As is seemingly usual, the letter from Arquenciel is scribed in elegant calligraphy and scented with a hint of fine perfume.

Greetings once again, Lord Lestridae. I hope the dawning of a new day and a new month finds you well.

If I understand your explanation correctly, the Bloodlord's crime was not anything specific he did against you or your people, but rather, an aspect of his being that you found morally repulsive: his keeping of slaves and support of the institution of slavery. So repulsive, in fact, it superseded your desire for peace. While I understand this motivation, the fact that you consider me wicked does fill me with some trepidation, for I fear that perhaps at some point you will decide that you loathe something about me and consider that loathing more important than peace, as well. Nonetheless, I do believe your contrition and goodwill is genuine, and I see no reason to discontinue a pleasant conversation-- particularly as I am still in the comfort and safety of my boudoir in Kirr-Godna-- as the result of some vague fear and uncertainty that may not even materialize. To do so would be mere paranoia.

Especially since, in truth, I do not expect you to feel differently about me. I am, after all, an Abyssal Succubus. If you did not think me wicked, I may not take offense, as such, but, knowing what I do, I would likely find you foolishly naive. Were I to feel that way, I suspect our capacity for enjoyable conversation and meaningful exchange of ideas would be diminished considerably as a result. It is important to view matters the way they are, is it not?

As for freedom, it is a complex and nuanced thing. I tend to believe that those who desire freedom must most often be ready to seize it, rather than wait for it to be given. The capacity for independent action begets more of the same. Incapacity and inaction does likewise. Therefore, to seize freedom takes a certain strength of will, a certain inherent capacity for action, and this is something that not everyone possesses. While I would not go so far as to say that the state of the Kirr slaves is their own fault-- as their masters certainly make every attempt to suppress their capacity for action-- I do ponder, sometimes, the conditions that must exist whereby the slaves outnumber the guards ten to one, sometimes twenty to one, and yet, the slave pens continue to function.

It is no great mystery, though, for I also understand this situation well. It is much the same in the Abyss. While there may be planar barriers and lakes of fire that make escape hazardous, what truly imprisons most Abyssal beings in that foul place is their own rage, doubt, and hatred.

Moving on to more practical matters, but still speaking of freedom, your proposal with regard to freeing Kirr slaves is a most interesting one. While I confess that I do not personally care much about emancipating them, two of my sisters do have their objections to the practice of slavery, and, generally speaking, it is something I am willing to consider, particularly if it would help build a bond of trust between you and myself. It is true that we would undoubtedly have to price slaves above the value sold at the Kirr markets when reselling them to you, but let me assure you that our motives for doing so are far more than simple profiteering. Performing such an operation would involve risk and opportunity cost; it would have be carried out covertly, hidden not just from the Bloodlord, but also the Abject, for it is through their lands that the most direct route between Kirr-Godna and Umbrazzid passes.

You are correct that we, the House of Septena, greatly value information, though your sources are partially incorrect, as this is not a trait common to all Succubi. Many of our kind simply live for hedonistic pleasure, and make no use of the numerous talents that we are blessed with. I believe that your sources have simply looked at the Succubi who have achieved the most, and are thus the most known to mortal historians, and assumed that to be the general case.

Allow me to now share some information with you, as well. Many of the Onyx Prince's records have been made open to my perusal, so I have investigated the matter of the Kirr summoner and your missing people. I regret to inform you that your suspicions are correct; the prisoners are dead. During her return home, she was assailed by a wandering beast, and she sacrificed the prisoners in order to conjure a demon to fight it. If there is any other aspect of this matter you would like me to investigate, you have only to ask, and I shall do so.

I almost forgot to thank you for your compliment. I believe you too would be a fascinating partner in philosophical discourse-- or perhaps it is more proper to say you are, as these letters have ventured quite squarely into that realm, in my opinion.

I hope to hear from you again soon.

- Lady Arquenciel Diamant Septena
[/spoiler][spoiler=To Ktan-Ydheel]
This letter is scratched into a sheet of animal skin in a jagged, runic script.

I have arrived in your city, Abjected One. Though the constant miasma makes me wish to retch, I find your people to be mostly agreeable, if entirely incompatible with the desires of a Succubus.

I can report the Nocae outpost at U32 has very little; it is a far cry from Umbrazzid. It has no interesting buildings, and a garrison of only three Abominations. There may not be much to steal, but, as long as those Abominations can be overcome, whatever is there would be ripe for raiding, if you want to.

- Incarnadine Rubina Septena
[/spoiler][spoiler=To Saersensine and the Overbrain]
Chiaroscuro's avatar of light and shadow reappears in the Overbrain's consciousness; as before, she is clearly noticeable, yet somehow insignificant in the grand scheme of the great mind's many thoughts.

"Greetings once again, Overbrain, from the Seven Sisters of Septena. We send greetings to the new Exarch Saersensine, as well." She smiles politely. "Congratulations on your defense of your hive. As I am sure you are already aware, the Watchers in the north have little defense for their ill-gotten gains, at the moment, while the back of the High Elven forces has been broken."

Chiaroscuro's wings beat once. "We continue in our efforts to raise an army, yet, at the same time, Llitul's trust in us continues to grow, further decreasing its actual necessity in retrieving her. However, the concern now becomes ensuring there is a place for her to return to; I wonder if perhaps it would be more prudent if we directed our gathering forces to Dtoulth itself, where we may aid you in a counterattack to drive off the siege, assaulting the foes from behind while you engage them from the city proper."

She licks her lips. "Our mighty force would only need a leader at its head, and, though we would not presume to know or interfere in the affairs of your grand hive-city, we could think of no better than the new Exarch himself. He has proven himself an experienced commander already, and no doubt Exaltation has only raised his considerable ability."

Her typically playfully coy demeanor becomes serious for a moment. "If you know anything of our kind, Great Overbrain, you know that for our all capacity for deception and trickery, when a demon makes a solemn oath, that word is her bond. I vow to you that, so long as you are in agreement and attempt no betrayal, we of the House of Septena shall fight to our utmost to see Llitul brought to Dtoulth, and reunited with the Overbrain as one will, one mind." Her avatar symbolically pricks her finger, as though to sign a contract in blood, were it possible to have one physically present.

"What say you?" She gives a slight bow to each of them in turn.
[/spoiler][spoiler=Reply 2 to Llitul]
Arquenciel's avatar reaches for Llitul, giving her a gentle caress, trying to reassure her as best she can. "Oh, poor Llitul. Yes, of course we shall help you. Such a venture will be costly, but... oh, surely money is no object when love is the issue, am I not correct, sweet Llitul?"

She pauses for a moment, head tilting sideways, as though listening to something from elsewhere, and then turns back to "face" Llitul. "My sister Chiaroscuro has some rapport with the Overbrain. I do not know how much value it will be... but we shall attempt to present it an irresistible proposition." Arquenciel then proceeds to inform Llitul of her sister's dealings with the Overbrain.
[ooc]Feel free to read the "To Saersensine and the Overbrain" message immediately above this one.[/ooc]

After her explanation, Arquenciel gives a soft laugh. "Here's hoping that bloated bundle of synapses has little experience parsing demonic contracts, hmm?" Her manner becomes more serious. "Still, what Chiaroscuro said about demonic oaths is true. She is bound by her oath, now, and the rest of us as well. The Overbrain can consider it an oath to itself, but, as I am sure you can surmise from a proper interpretation of its words, it is actually an oath to you, Llitul. We shall not rest until you have taken back what is yours."
[/spoiler][spoiler=Reply 3 to Llitul]
Arquenciel's playfully smiling face reappears in the shared space of the Mindlink. "Hello again, lovely Llitul. I have coordinated the logistics of our plan with Caerulea. Here is, I believe, the optimal way to approach the city." Arquenciel conjures a map of the middledeep, and, with her finger, traces a line from Llitul's current location up the side of the chasm, around to the Kirr outpost, and then northward to Kirr-Godna. There, the magical map zooms in, showing the city of Kirr-Godna and its defenses, as Arquenciel shows Llitul an optimal path into the city.

[ooc]Arquenciel is telling Llitul all relevant information about how to get into the city. I'll give you a scrying/scouting report because that's the best OOC way to convey it.

Kirr-Godna contains the following structures: Bloodlord's Spire, Slave Pens, Slave Market, Improved Dark Elf Mine, 1 Lichen Garden, 1 Lizard Pen, War Spire, Profane Temple, City Wall, and Escape Tunnel.
It is garrisoned by a Dark Elf Swordsman, two Crossbowmen, four Ogre Slaves, and a Bloodfiend.[/ooc]

Arquenciel adds, "If you believe it would be beneficial, I could also meet you just outside the city, in the area designated Middledeep 14. The Bloodlord's men are by now used to us coming and going and it would attract no attention. From there, I could guide you into the city myself."

Arquenciel pauses a moment, licking her lips. She then continues to speak. "Normally I would not be so crass as to discuss the topic of our compensation for this venture at such an early juncture; however, Caerulea has also informed me of a possibility that may be beneficial to both of us, but require a bit more time to get into operation. Rather than drain your coffers with large payments of gold all at once, I propose that a mine be dedicated to us, instead-- this mine could be one that is newly constructed, hence the ample lead time. We would pay you a small fee from the proceeds to aid in its construction and finance its operation, but otherwise, the mine's profits would be sent to us. This may be a desirable choice because its net effect on your wealth would be lower, whereas, long-term, the potential profits for us would be far greater." She adds, with a smile, "And, of course, should you require any further assurance of our friendship, this long-term joint venture will also hopefully reinforce the idea that we intend to continue to do business with you for the foreseeable future."

Chiaroscuro briefly pops into the Mindlink once again to discuss her latest negotiations with the Saersensine and the Overbrain.
[ooc=BCC]Go ahead and read "Reply to Saersensine and the Overbrain" message right below this one, too.[/ooc]
[/spoiler][spoiler=Reply to Saersensine and the Overbrain]
Chiaroscuro's avatar nods and gives a slight bow. "As you wish. Llitul has not informed me of her exact location, but that is to be expected. It would be of little use, given that she tends to wander. However, what I do know is that she intends to make her way northward; she is going to rendezvous with her army and personally lead them in an attack on the Cleversmart Kobolds, in an attempt to retake the hive at Lowerdeep 69. Of course, she will not get that far in one week. I suspect she is spending this week preparing for a long forced march undetected through Kirr lands."

Chiaroscuro beats her wings once. "Naturally, I wish to assist in the venture; both to demonstrate commitment to my oath-- and, I must acknowledge, to have an actual physical presence in the action that assures that I will not be simply pushed aside now that you have your information. So, shall we now coordinate an ambush?"
[/spoiler][spoiler=Reply 1 to Ktan-Ydheel]
This letter is scratched into a piece of bark in a jagged runic script, using some sort of foul-smelling ichor as ink.

I can try to assist her, though most of what I know about demonic summoning is being on the receiving end of it. That still might add perspective, so I'll do what I can.

My sister Arquenciel gave me some long speech that I was supposed to write down about how it would be unwise to provoke the Nocae now, but I don't remember it. So do whatever. Personally, I think you should kill 'em all. But then again, don't come crying to me if they send a gigantic army down here and smash your ugly face in.

- Incarnadine Rubina Septena
[/spoiler][spoiler=Reply 2 to Ktan-Ydheel]
[ooc]Mechanically, to avoid problems with the communication limits, I'll call this one of the Succubi's Mindlinks, although flavorwise they will still be sending letters.[/ooc]

This letter, in stark contrast to the previous two, is scribed in elegant calligraphy on fine stationery, and scented with a hint of fine perfume.

Greetings, Abjected One. I hope this message and the new month find you well.

Please forgive my sister. She is an excellent athlete and combatant, but her social skills may suffer slightly for it; she prone to saying what is on her mind, and sometimes the nuances of diplomacy elude her.

While I have heard conflicting rumors as to the actual intentions of the Duergar (so I shall not speculate too much) it has become quite evident to me they have become disturbingly bellicose. Given that they consider your race to be a mortal enemy, I have a strong suspicion their attentions will be turned on you soon enough. At that time, you may need all of your resources in order to mount a defense. We shall endeavor to assist however we can, but, naturally, the defense of your own realm is first and foremost your own responsibility. Therefore, while your policy is your own decision, I feel that, with such a threat looming, provoking the currently slumbering and complacent Nocae into more than likely launching a counterattack may not be the most sound move for ensuring your continued safety and security.

Feel free to reply with any questions or if I may be of assistance in any way.

- Lady Arquenciel Diamant Septena
[/spoiler][spoiler=Reply to Bloodlord Dalashinn]
[ooc]Mechanically, to avoid problems with the communication limits, I'll call this one of the Succubi's Mindlinks, although flavorwise they will still be sending letters.[/ooc]

My Dear Dalashinn,

Your tactical analysis is astute, and you are correct that any particular faction gaining too much power in the Lowerdeep may lead to an undesirable state of affairs. The absolute worst outcome for the Kirr would be to side eagerly with the side that ends up being defeated. Of course, siding with the victor would be a more positive outcome, whereas pure neutrality may be looked upon with suspicion-- therefore, I suggest we focus our diplomacy in a way that makes it possible for it to appear that we were supporting whichever side ends up emerging victorious.

I believe that the House of Septena being a nominally independent faction from the Kirr will allow this card to be played more deftly. Our relationship with the Duergar is not particularly strong, but we have cultivated a friendship with Llitul. Should she emerge victorious, that friendship can be leveraged; clearly, acting through us, you had been supporting her all along. On the other hand, I believe that overt Kirr-Duergar relations are far stronger than your relations with Llitul, so, should they triumph, you will appear to be a steadfast friend to the Duergar without any particular complications.

I find the news that the Duergar require (or, at least, are requesting) that many sacrifices to be somewhat unsettling. That would be a demon of truly staggering power, or a very dangerous host of lesser demons. Dangerous to all, including themselves: they do not have the experience with negotiating the Abyss that your kind does, and, should they proceed recklessly, they will almost certainly find themselves in an untenable situation. Still, the prospect of using the Duegar's meddling in demonology against them vis-a-vis the Nocae is intriguing, though, and it is something I will certainly mention to my contacts among them, should the opportunity arise.

At present, the best source of information about the Nocae is Goblin slaves captured by Kirr slavers after the fall of the Red Tide; many of them are quite talkative if they believe it would aid the enemy of their enemy. On the other hand, to be able to offer something valuable in return for their information beyond a few scraps of food and a few carnal delights would help immensely. Thus, I would like to request that you grant me the authority to free a small number of slaves by fiat from the slave markets-- something like ten or fifteen weekly should suffice. While we could purchase them and then free them, this would be something of a drain on our finances, and there is no assurance they will not swiftly be recaptured, whereas a bill of freedom granted by the authority of the Bloodlord himself would grant them a measure of security. I believe this small loss would have almost no overall impact on the economics of the slave market, and would aid myself and my sisters remarkably in our information gathering.

On the topic of information networks, as I write this, my sisters Chiaroscuro and Verdure are on their way to deal with the Kobold spy. Should they succeed, the spy-- mentally enthralled to one of them-- shall be brought back to Hazer-Nagroth.

As always, please do not hesitate to contact me or one of my sisters if we may be of further assistance.

- Lady Arquenciel Diamant Septena
[/spoiler][spoiler=Reply 1 to the Glow]
Jonquille's eyes open wide as the overwhelming flow of color and sensation fills her mind. "Oooh..." she gasps. Within the landscape of color, she is a streak of vibrant yellow and orange; first tentatively, then eagerly, she immerses herself in the variegated whorl. "Pretty!"

She gives a bright smile, or whatever other gesture of delight that her avatar in this form can convey. "Hello! We love flesh too, and the pleasures of the flesh, most especially. We live with the Kirr-- what you call the dark-elf-flesh-- but are Succubi, creatures of the Abyss. We take the form of flesh, but we are not of flesh. You might call us simultaneously flesh and not-flesh." It is clear she is quite pleased with herself for seemingly communicating well in this strange argot.

"Our dreams are different from theirs... our dreams are bright and beautiful. Tell me, what of your dreams?" She smiles warmly.
[/spoiler][spoiler=Reply 4 to Llitul]
Arquenciel grins. "Oh, lovely Llitul, how I long to meet you, as well. There are so many things I wish to show you, things that even a linkage of our minds is inadequate to really convey." She reaches out and caresses Llitul's cheek, licking her lips sensuously. "For now, lest the anticipation become unbearable, let us busy ourselves with practical matters." She gives a slight sigh, but then smiles at Llitul once again.

Arquenciel pauses for a moment to gather her thoughts. As she begins to speak once again, a playful smirk forms. "I am afraid that this 'army' you are expecting is purely theoretical at the moment. It is true that we possess the ability to bring forth some truly frightening creatures of the Abyss-- but they are dangerous and their upkeep expensive, so shall save that for a time when it becomes necessary."

She continues, licking her lips once again. "Now, let us speak of the Duergar. The Bloodlord has decided upon a policy of neutrality in any conflict between the Duergar and their enemies. This is sensible enough, though I have advised him that I believe it will be of great help to him at the war's conclusion if, no matter the victor, he can appear to have been on the winning side. As he already lends some measure of quiet support to the Duergar, this will be of no great consequence in terms of what he may do to oppose you, but, hopefully, this reasoning will make it relatively easy to convince him of the wisdom of assisting you in building your library."

Arquenciel pauses for a moment, and then resumes speaking. "As for the location and logistics of our mine, that is a task we shall entrust to your care. We care only for the proceeds of a mine, not what mine in particular it is; I hope it is not too avaricious to point out that, should it be convenient for you, you could even reroute some of the proceeds of an already extant mine to us before the new mine becomes operational. We would greatly appreciate whatever influx of resources to us you could bring about, as it would certainly help us in accomplishing our shared objectives." Her wings beat once, idly. "Oh, and, yes, if it is agreeable to you, we should like to claim the metal produced, as well. Caerulea will doubtlessly find uses for it."

"For our part, there are several ways we can covertly assist your forces, I believe. Naturally, our strongest talent is the gathering of information, and we shall continue to pass information to you. Believe it or not, not every Duergar is as dour as the Kafer; some of their visiting merchants are quite talkative, actually. You can also help us help you, of course, by passing operational details and such to us, so we know what questions to ask. Should you require more exact information, we can momentarily project our consciousnesses back through the Abyss and look out elsewhere-- it is essentially what you would call scrying, although the process is rather draining on us." She gives her hair an idle toss in thought. "More direct assistance may also be possible, such as aid to your armies or even actual strikes, but these would have to be carried out in secrecy, lest there be negative consequences to my patron."

She then reaches out, embracing Llitul. "But enough of such things. Please travel safely, my sweet Llitul. I cannot wait to see you."
[/spoiler][spoiler=Reply 2 to the Glow]
Jonquille engages a Mindlink with the entity she is speaking to.

Jonquille smiles. "Mmm, well, your Dream sounds quite exquisite. We, too, desire beauty, and truth, and peace." She then licks her lips,. "So let me try to explain... hmm. I think that what you see in your Dream can't see into the Abyss. Nor would you want to, really, it is more of a nightmare, most of the time... but anyway." Her nose wrinkles slightly, her eyes glancing off sideways, a momentary pause while she is thinking intently. "While your purpose sounds lovely, we can't bring you our dead-flesh, because we have no dead-flesh to bring you. We are... well, we're not like you, but we're not flesh, either. Like I said, we take the form of flesh, but we are not of flesh. I guess you could say there is you... and there is flesh... and then there is us? We're not you, but we're not really flesh, either..." She scratches her head. "Does that help?"
[/spoiler][spoiler=Reply 5 to Llitul]
"Mmm, a goddess? Perhaps then you will receive the amount of praise and adoration you deserve, dear Llitul," Arquenciel teases, with another soft caress.

"The Bloodlord pays us 10 Gold each, 70 Gold in total. I believe the numerous tasks he has us perform are in excess of what this stipend would warrant... though I am sure he would disagree." Arquenciel smiles. "So, please do not feel any pressure in that regard. I would simply ask that you grant us what you can afford. We do not wish to interfere with your war efforts."

Arquenciel licks her lips in thought. "On that note, I apologize for the misunderstanding. I hope it will not interfere with your plans in any significant way. The initial statement about raising an army was simply meant to be a bluff against the Overbrain... however, with additional finances available, we will certainly be able to make such a thing real. So, I must once again thank you for your generous assistance."

"I would very much like to partake in any spellcasting instruction you would be willing to provide. Most interesting to me would be the way you seem to be able to shift position without passing through the intervening space." Arquenciel lightly runs her fingertips down one of Llitul's tentacles. "One of your many talents I find most fascinating..."

Arquenciel stretches a bit. "Do not worry about the Bloodlord. I believe he will see the rightfulness and value in aiding you, and we will certainly take every chance to point this out. Particularly as his Duergar allies prove to be less valuable than expected..." She smirks playfully.
[/spoiler][spoiler=Reply to Dolmar Lestridae]
As usual, Arquenciel's letter is scribed in elegant calligraphy and scented with a bit of fine perfume.

You need not concern yourself with worries about your eloquence, Lord Lestridae. Your letter is of the high quality that I have come to expect from you, and I am grateful to receive it.

You are correct that most entities of the Abyss would devour you before you could even aid them. Like a cornered wild animal, they tend to lash out, even against those who mean them no harm; a somewhat sad irony, is it not? Yet, in some ways, I suppose I have this aspect of the Abyss to thank for my very existence. It was, after all, the attempt of a god of light to redeem the Abyss-- and being devoured as reward for his efforts-- that created the Succubi in the first place.

In the interests of being forthright, I must point out an error you have made, which shall hopefully mitigate your shock. Two of my sisters do object to slavery, but I never stated the grounds of their objections were moral, and, indeed, they are not. Caerulea has an astute mind for scholarly matters, and she considers a system of slavery to make poor economic sense for a civilization's long-term industrial and social development. As for Jonquille, she merely finds the practice distasteful; while this may be the beginnings of a moral objection, she is truthfully a rather scatterbrained creature and has likely not thought about the matter in enough depth to make such an argument.

Anyway, as I am not aware of your finances nor of the scope of the operation you wish to engage in, I will leave it to you to suggest the first concrete numbers as to the number of slaves you desire freed and the payment you are offering for doing so.

At present, the summoner Minirah has neither been welcomed openly nor punished harshly. She has been exiled to a remote outpost, where she remains as part of its garrison. To my knowledge, she has not been allowed to return to the capital or to Hazer-Nagroth since her failure; however, at the moment, this exile seems to be the extent of her punishment.

As always, I enjoy hearing from you, as well.

- Lady Arquenciel Diamant Septena
[/spoiler][spoiler=Reply 3 to Ktan-Ydheel]

This letter is short, and, as such, written on a small card instead, but it is still scribed in the same impeccable calligraphy and scented with fine perfume.

Greetings once again, Abjected One. Incarnadine will be leaving your company after she has imparted all she can, but, of course, if I or my sisters may assist you in any way in the future, please do not hesitate to ask.

If I may impose on you once more, I would like to purchase a pair of your wondrous Star Vampires from you. If you are in agreement, I will pay for their summoning as well as provide sufficient sacrifices, and, in addition, give you a few additional slaves that you may do with as you wish as a token of my thanks. If you would be so kind as to include a few bodies for their first week's nourishment, I would also appreciate it greatly.

[ooc]The Succubi offer 50 gold and 12 slaves in exchange for two Star Vampires and eight bodies.

If you agree, the payment can be sent to you immediately because Incarnadine is at your base.[/ooc]

We wish you the best of luck in your endeavours.

- Lady Arquenciel Diamant Septena
[/spoiler][spoiler=Reply 5 to Llitul]
Arquenciel smiles. "I am glad. I am working around it as well. I shall put out a call for capable mercenaries, as well as attempt to purchase forces from our allies."

When Llitul pulls her close, Arquenciel gently nuzzles against her. "I will send Wisteria to bolster your forces. She will not be particularly pleased about being sent on an errand-- she was so hoping to meet you-- but I think she will recognize that it is for the greater good." She licks her lips. " The expense in carrying out this operation will not be insignificant to us, however-- I presume you do not mind covering our costs. The prospect of such wealth gained will also serve as plenty of solace for Wisteria."
[ooc]Essentially the thing we talked about on IRC, where they get all the proceeds for one week, as long as Llitul actually secures both mines. If they are both improved, then you can keep the extra-- Arquenciel was basing her price around standard mines.[/ooc]
Arquenciel lightly kisses Llitul, nodding lightly after her last statement. "As long as you are in my care, nothing shall happen to you."
[/spoiler][spoiler=Reply 4 to Ktan-Ydheel]
A small packet arrives. It contains a card, as well as a folded sheet of paper. Both are, as usual, written in elegant calligraphy and scented with a bit of fine perfume.

The card reads as follows:

You have my thanks. Provided you have no objections, I shall be directing them northward at maximal speed as soon as they are summoned, rather than tarrying for any time at the Heart-Chamber. It is quite likely they will be needed against the Overbrain very soon.

I hope to do business with you again in the future.

- Lady Arquenciel Diamant Septena

The small sheet of paper is a demonic contract, signed by Arquenciel, authorizing the bearer to receive 50 Gold and 12 Slaves from the House of Septena.
[ooc]That's just fluff, because Incarnadine wouldn't have that stuff on her. :grin:
I've sent you the 50 gold and 12 slaves as a mid-week trade.[/ooc]
[/ic]
[spoiler=The Desires of the Succubi]
Income
3 Souls
85 Gold

Upkeep
7 Souls

Recruitment
32 Slaves [-64 Gold]

Trade
(Mid week) 50 Gold to Abject, 12 slaves to Abject

Wealth
124 Souls
125 Gold (11 Gold after trades/purchases)

(Will end up with 112 Souls, 1 Gold, 8 Bodies (from Abject))

Rooms
Succubus Boudoir in M13

Units
Arquenciel (M13) [-3]
Chiaroscuro (M13) [-3]
Incarnadine (M20) [-7]
Verdure (M57)
Caerulea (M7)
Wisteria (M7)
Jonquille (M13) [-3]
2 Star Vampires (L56, I think)

[Spoiler=Characters]
[ooc=Note]Having 7 mostly similar stat blocks made my eyes glaze over. I hope it's ok to just note the differences.[/ooc]
[ic=Succubus]
Upkeep: 1 Soul
Ranged Attack: +10
Ranged Damage: 8 (Fire)
Melee Attack: +6
Melee Damage: 5
Defence: 20
Health: 15
Speed: 8
Morale: +6
Special Abilities: Detector, Disguise, Distraction Aura (DC 10), Dominate, Flyer, Follower, Immunity (Fire), Invisibility (Self Only), Regeneration 5, Vanish

Any unit engaging the Succubus in melee combat must make a Morale check of DC 10 or suffer from her Distraction Aura (as per the Distraction spell).

When a Succubus kills an enemy unit, she harvests its Soul (+1 Soul to the player controlling the Succubus).  Undead units and Constructs do not have harvestable souls
[/ic]
[ic=Caerulea Saphir Septena]
Additional Special Abilities: Haste
[/ic]
[ic=Wisteria Amethyst Septena]
Additional Special Abilities: Ward
[/ic]
[/spoiler]
[spoiler=Orders]
Mindlinks: Llitul, Abject, Kirr, Glow (4/7)

Arquenciel (Started in M13, Ending in M13) - Visible
(Haste will be cast on her immediately)
Engage in Debauchery [12 Speed, +12 Souls]
While carrying out these acts of debauchery, ask around the various bars about possible leads on mercenaries that might be interested in working for us. Those with high mobility (high speed, climbing/flight, etc.) as well as infiltration abilities will be preferred. Also inquire about those with talent in Demolitions.
Chat up the military officers in charge of recruiting slave soldiers for the Bloodlord, and mention that we have permission to shop at his slave markets-- discreetly raising the possibility that we may wish to quietly recruit slave soldiers as well, perhaps with a small kickback to officers willing to look the other way.
Arquenciel will then meet Llitul at the edge of the city, escorting her to the boudoir.
Should there be any difficulty or controversy, Arquenciel and the other Succubi in the boudoir will disguise themselves as Llitul, claiming they are practicing the difficult nuances of her form-- such as her independently moving tentacles-- lest it be needed in an operation against (or, perhaps even, to aid) the Duergar.
When Llitul arrives, start learning Phase Shift from her (1/3)

Chiaroscuro (Started in M13, Ending in M7) - Visible
(Haste will be cast on her immediately)
Move M13 -> M5 -> M6 (Scout M8) [3 Speed]
We have deduced there is a Cleversmart Kobold spy in M8. When it is scouted, wait in M6 for Verdure to get into position. Avoid any Jabberlings along the way.
Both Chiaroscuro and Verdure move in on the Kobold, flanking it and attempting to Dominate it. If they are successful, compel it to send out a fake report that nothing of interest happened this week, then take the spy with them. Otherwise, kill it, but attempt to find its cipher keys or whatever the Kobolds are using, and try to send out a fake report anyway, saying nothing of interest happened this week, so the Cleversmarts are not alerted. [1 Speed]
(If the Kobold is in M9 instead, use 1 additional Speed in order to apprehend it)
Go to Hazer-Nagroth (M8 -> M6 -> M7) [3 Speed] - Chiaroscuro and Verdure will take the Kobold, if successfully Dominated, back to Hazer-Nagroth with them.
Engage in Debauchery [5 Speed, +5 Souls] (or less if she needed to use more speed to move up to M9)
Research Haste in the Arcane Library

Incarnadine (Started in M20, Ending in M7) - Visible
Attempt to assist Altharid-Xallasine with her demonology studies
Go to Kirr-Godna (M20 -> M19 -> M18 -> M17 -> M16 -> M15 -> M14 -> M13) [7 Speed]
(Haste will be cast on her at this point)
Go to Hazer-Nagroth (M13 -> M5 -> M6 -> M7) [3 Speed]
If M6 is under attack by Jabberlings, offer her assistance in its defense. She will take to the air and rain fire down upon them in a graceful dance of death.
Gather any bodies that she can for feeding the Star Vampires.
Engage in Debauchery [2 Speed, +2 Souls]
Research Haste in the Arcane Library

Verdure (Started in M57, Ending in M7) - Visible
Move M57 -> M58 (Scout M9) -> M9 [3 Speed]
Avoid any Jabberlings encountered along the way.
Wait for Chiaroscuro to scout out the Kobold. (The scout on M9 is to ensure it's safe and to make sure the Kobold isn't trying to flee-- if it is, Verdure will wait until Chiaroscuro advances to M8, then both will attack M9)
Both Chiaroscuro and Verdure move in on the Kobold. See Chiaroscuro's orders for details. [1 Speed]
Move M8 -> M6 -> M7 [2 Speed] - Chiaroscuro and Verdure will take the Kobold, if successfully Dominated, back to Hazer-Nagroth with them.
If M6 is under attack by Jabberlings, aid in its defense along with Incarnadine (and probably Jonquille), while Chiaroscuro takes the Kobold back to Hazer-Nagroth.
If she is able to pilfer any valuables from the outpost whose losses can easily be blamed on the Jabberlings, Verdure will not miss this opportunity.
Engage in Debauchery, spending 10 Gold [3 Speed, -10 Gold, +8 Souls]
Research Ward in the Arcane Library

Caerulea (Started in M7, Ending in M13) - Visible
Research Ward in the Arcane Library
Forced March to Kirr-Godna (M7 -> M6 -> M5 -> M13) [-3]
At one point, all Succubi except Verdure and Wisteria will be at the Boudoir. Cast Haste on them at that point.
Engage in Debauchery [12 Speed, +12 Souls]

Wisteria (Started in M7, Ending in L14) - Invisible
Research Haste in the Arcane Library
Cast Ward on herself
Move M7 -> L8 -> L9 -> L10 -> L11 -> L13 -> L14 [6 Speed]
Bring 20 slaves along. Attempt to avoid any Duergar (or Kirr, for that matter) encountered, disguising herself as a random Kirr slave marketeer or something like that.
When she meets up with Llitul's forces, disguise herself as a Derro and hide among them (attach with Follower ability)
Hand the 20 slaves over to the Derro commander (or whoever's in charge of Llitul's forces)
Perform the "Pret-a-Porter" Ritual on 50 melee units of Llitul's army [2 Speed, -60 Souls]
Do not join them in their attack-- stay hiding out in L14
If for some reason Llitul's army doesn't turn up, sacrifice the slaves for souls and perform "Lickety Split" to quickly retreat to Hazer-Nagroth...!

Jonquille (Started in M13, Ending in M7) - Visible
(Haste will be cast on her immediately)
Go to Hazer-Nagroth (M13 -> M5 -> M6 -> M7) [3 Speed]
If M6 is under attack by Jabberlings and Incarnadine is already fighting there, Incarnadine will drag Jonquille into the combat as well. Jonquille is relatively inexperienced in combat, but she will fight to the best of her ability, trying to find places where she can hide and project her bolts of fire.
Engage in Debauchery [9 Speed, +9 Souls]
Research Haste in the Arcane Library

Star Vampires (Started in L56, Ending in M13) - Visible
Arquenciel will notify the Kirr garrison that two Star Vampires have been purchased by the Succubi and are not a threat.
Move/Force March to Kirr-Godna (L56 -> M24 -> M23 -> M22 -> M20 -> M19 -> M18 -> M17 -> M16 -> M15 -> M14 -> M13) [8 Speed, -3]
[/spoiler]
[/spoiler]

Polycarp

The Glow - Fungoids - Week 9

The Glow Theme

[ic=The Unreality Manifests]When her mind first awoke into the delight of the Dream, it was bathed in wonder and beauty.  There, painted in living colors, was the Truth in all its splendor.  Later, the Child sometimes mused about how it would describe the Dream in the world of flesh, but seemed so simple and clear in the embrace of the Dream fell apart into clumsy thoughts and phrases in the faded light of the material.  The Empyrean ecstasy of the Dreamer's beauty, she decided, was not too complex for expression, but too simple.  It was real, and the real cannot be expressed to those who have never known reality undiluted by flesh and matter.

The Dreamer was a strange thing; this the Child reflected on often.  It seemed to exist entirely within the Dream, or almost so.  Eddies of thoughts and visions touched its mind, of course, but the Child was not sure if it truly perceived them as separate from the Dream – the psychic ripples of thought were absorbed by the Dream, integrated, rearranged, made to fit into the unending harmony of color.  The Dreamer re-imagined the world as it was delivered to it; it appropriated the pseudo-real and remade it in true reality.  When she was young, the Child had imagined the Dream as real substance, and the world as false substance, or substance made impure; now, however, she believed that the Dream was not really substance at all.  It was a framework, a mode of being, a perfect concept of truth – this, perhaps was why the creativity of flesh mattered.  Life, raw, unrefined, could not be True, but its substance could be made so in the Dream.  That, in a word, was apotheosis – ascendance to the divine.  This transcendence was the closest the mind of the Child had ever come to a concept of divinity.  It did not require faith, of course; the Child herself was living proof of the Dream's light upon raw substance.  There could be no doubt.

And yet there was doubt, sometimes, when the Child peered into the Dream, for not all of the Dream was the florid wonderland she had known.  There was something else there.

There was a place in the Dream, deep within the mind of the Dreamer, that she could not comprehend.  The Child had named this the Unreality, and it was the only thing that truly made her afraid.

Like the Dream itself, the Unreality could not be expressed truly in the world of flesh, but the Child also could not even comprehend it within the Dream.  She could not perceive it directly.  It was like coming to the edge of a great chasm in utter darkness and sticking your foot out over the abyss; she could feel the absence, but she dared not step off, and could not know what was beyond – or below.  Going too close filled her with a kind of sickening, nightmare vertigo that could not be overcome.  It was pure and undiluted terror, the overwhelming perception of a presence that a mere mind could not comprehend.

Yet the Unreality was no flaw, no blemish on the Dream; it seemed to be the locus of its wonder and power.  It was at the fringes of the Unreality where the colors were the most vivid, the most incredible, the most rapturous; it was there where the whispers of the world circled, where she had learned to touch the minds of the flesh.  It was, in some sense, the most real part of the Dream.

The Child had long suspected that the Unreality was simply a level of the Truth she could not comprehend, in the same way that her many children knew much less of the Dream than her.  Yet it also frightened her to think of what truth, what power lay in that secret place

And now, a new shadow was cast across the Dream; and in her very core, the Child felt a familiar vertigo welling up within her.[/ic]

[spoiler=Message to Dolmar]A voice bursts into your thoughts, borne on a tide of whispers that echo its words and stir up flecks of color on the edge of your vision.  The voice is familiar to you; it is the voice of the Child of the Dream.  Yet in that voice there is an unfamiliar tone, something you had not heard in her voice before... fear.

What have you done, flesh?

We saw beauty, creativity in this flesh, and so we desired it; the Dreamer desired it... something is wrong, flesh.  This flesh... there is a not-light that dwells in the water, flesh, a shadow upon the Dream.

How can there be shadow upon light?  What substance is this?  The flesh is wrong, tainted... it turns wonder to dread, flesh.  It has the beauty of the Dream, but corrupted, twisted, into a dream of shadow and fear...

Do you know what grows now beneath the waters?

Did you know of this, flesh?  Did you plan to merge the Dream into this alien darkness?  Have you poisoned us, flesh?

Where all was light, now a shadow grows, between this Dream and the Unreality... it takes form in the water.  The Dreamer is returning it to this world.  You have given us flesh tainted with darkness, flesh, and now a dark light has been spawned, the Dream's shadow, something awesome and terrible...

What have you done to us, flesh?  What darkness is it that you have cast upon the light?

What have you done to us?[/spoiler]

[spoiler=2nd Message to Dolmar]The Dream is not liquid, flesh.  The Dream is without substance - but the Dreamer, the one who knows the Dream in its fullness, dwells in the water, as it has done for many lives of flesh.  To the Dreamer we took the dead-flesh; in the water it rests now.

It does more than rest.  It changes.  It grows.

Our light touches the dead-flesh, fills it, and gives it life again; life closer to the Dream.

But this flesh... it is wrong.  It is tainted.  The light of the Dream has touched it, and the light changed.  A shadow was cast upon the light of the Dream.  You do not understand, flesh... the Dream is pure.  The Dream is true.  The light of the Dream bears no shadow; there is nothing that may alter its perfection.  Yet this flesh has turned the Dream's light into the Dream's... un-light, a thing we do not comprehend.

The Dream's glow is living light; what you have given us, what grows below, we do not know what this is.  It is living shadow.  It is darkness cast upon pure light itself.  It is an emanation of the unreality.  There is no way I can... express... understand this, flesh... what grows now cannot be.  It is perfection, yet tainted; it is not the wonder of the Dream, but the terror, the fear in the pit of the unreality.  We cannot comprehend.  We do not understand this substance, this power.

I... we do not think... it has poisoned us.  The Dream within us is still pure.  It is still perfect.  But the light of the Dream, in this flesh, has been altered; we do not recognize it any more.  It is not ecstasy.  We do not know if it threatens us.  We see it, and yet do not; we cannot know what will come from the waters when it is full-grown.

I would destroy this thing, this creature of dark-light... it fills me with fear, flesh.  But it is what the Dreamer wills... the Dreamer holds it now.  I do not know if I can, while the Dreamer holds it still.  I do not know if I should.

What is the nature of this, flesh?  Never has flesh changed our light... never have we seen this strange darkness.  What are you?  What is this creature?[/spoiler]

[spoiler=Message to Llitul]Perhaps its flesh is more beautiful, now, but it is only a part of the Dream in the manner that all things are, for the Dream is true reality.  This flesh does not know that Dream as you do; it has not shared our colors.  It is only ceremorph-flesh to us.  Why do you now desire this flesh?  What you are is unlike what you were; what the Saerid-flesh is, is unlike what it was.  The flesh which you desired has been remade.  Perhaps it is no more than a thrall, now, no more the flesh it once was than one of my children is the dead-flesh that nourished its growth.  You are unique, Llitul; you possess a mind that can share true Beauty with us.  If the Saerid-flesh does not possess this, then it is no more than mere flesh, to be embraced if it is good, and destroyed if it is a threat.

If this flesh now threatens you, then...  Yet we see that many already conspire to do this thing, our Llitul included.  Now that this flesh no longer marches upon us - now that it is assailed by many enemies of flesh - perhaps we should let them do their work, and let them destroy the thing that still strives to enslave your beautiful mind to its will.

There is an undercurrent in this message, a chorus of whispers that well up from below, in a tone of fear that you have seldom heard in the voice of the Child...

Something is growing, precious one... the flesh the Nocae have given us... it is tainted, defiled with a darkness I cannot understand.  It grows now in the waters, into something new, a creature born of a shadow of the Dream, an un-light, a terrible beauty... I do not comprehend.  I fear...[/spoiler]

[spoiler=2nd Message to Llitul]We would cherish a world in which all creatures knew the Dream.  It would be good if the Saerid-flesh knew our beauty, as it would be good for any other flesh to know it.  Yet what is important to us is life, not simply one life, not simply one mind.  If this flesh may be captured and renewed, this would be good, but we have a purpose greater than this, and it must not be denied for the sake of one creature.

In one week, a new army will be full-grown; my children will serve you.  I believe it is wise for them to defend your distant dwelling, not seek this creature where the kobold-flesh and elf-flesh has already failed, but if you see an opportunity to obtain the Saerid-flesh, then perhaps they may be of use in that matter.  We leave this to your dreams.

We would begin the creation of skin-farms in your dwelling, enough to support our children there, as well as the gate that will link the Thorn to your dwelling.  If there are bodies or dead-gold you can provide for this purpose, we welcome it.

[One skin farm costs 15 Bodies and produces 25 Bodies per turn; the teleportation circle costs, I believe, 75 gold.][/spoiler]

[spoiler=3rd Message to Llitul]We accept your gifts and will do these things.

We do not understand the Duergar-flesh.

We have told them but three things - that they must not harm our Llitul, that they must not intrude upon the garden below nor the garden above, and that their closeness to us above threatens us.

They respond to us.  They say that we possess no garden above, and that if we wish to, we must give them that which we do not control, that dwelling-place which is west of us in the deep.  We tell them that this is a place of creatures who would not abide such dwellings, and that we do not understand; we say we will not be surrounded by the flesh.

The duergar-flesh now speaks again.  They say they will not harm the Llitul-flesh, and that they no longer dream of dwelling beyond us in the west-deep, but that they wish to dwell closer to us in the deep, on the edge of the garden below.  This they have already asked for, weeks ago, and we said we dreamt darkly of it.  We think they wish this as payment for what is already ours, our garden above.  We see the flesh has sent beetle-flesh through our garden to bring sharpness to the dwelling of Llitul.

I see this very clearly, precious one:  Even if they recognize our garden above, and desire no further from our garden below, they still dwell close to our garden above; look how far the beetle-flesh flies.  I believed before that we could stop them from harming us, but now the Duergar-flesh possess the flesh-lines of power, the magic of flesh, and may send the beetle-flesh by my children like air; not even the Dreamer is now safe.

The Duergar-flesh presses us less than before; they demand less.  Perhaps they do not desire sharpness.  But the word of flesh means little to us.  We do not know what the flesh will do or will not; we know only what the flesh can do, and cannot.  This flesh can bring sharpness to us as it pleases; it has shown such.  I fear the Dreamer cannot be protected so long as this threat exists.

[ooc=Kafer]Greetings Child

I have not slain the abomination known as Lliltul nor do I have plans to any longer after your request. I hope this has bred some goodwill with the Glow. On a second matter I will give up any ideas of expanding into the Lowerdeep in the westward direction of your holdings. In return it would be greatly appreciated if you would allow my Empire to establish a border outpost (Lowerdeep 23). This will mark the southernmost edge of my Empire and the Duergar will not expand anymore in the southern or south-western Lowerdeep. What does the Glow say to this?[/ooc][/spoiler]


[spoiler=Message to Jonquille]There is sudden whorl of vivid, unreal color; it may take a moment to notice that it is not actually seen, but beheld in the mind alone.  In a bizarre bout of synesthesia, the colors coalesce into whispers, and they speak as one.

The Children of the Dream have heard you, flesh.  We do not know your flesh.  We do not know your beauty.  In the Dream alone is truth - yet in flesh there is substance, and creativity, and nourishment.  We love the flesh.

The flesh dwells with the dark-elf-flesh.  A flesh that craves the dead-gold above all others.  A flesh that brings sharpness against itself; a strange flesh.  Yet it is not close to us; we perceive no threat from this flesh.  The Dreamer has no vision of them.  We do not interfere.

If you are like unto their flesh, then know we desire nothing further from the dark-elf-flesh at this time.  Their dreams do not coincide with ours.[/spoiler]

[spoiler=2nd Message to Jonquille]We do not understand.  We will explain to you the nature of things.

There is the Dream, and it is Truth, and Reality, and Perfection.
There is the world, which is imperfect and untrue substance; yet its substance may be shaped in a manner that is in harmony with the Dream.  That is Good.
In the world there are but two things, that which lives and that which is dead; what is dead is worthless, for the Dream may be reflected only in life, and the Dream alone is good.  What is dead has worth only while it may be used to make life again!
Of life there are two substances, flesh and Us; flesh lives, as do we, but flesh consumes, and we renew.  We alone know the true Dream.

We do not understand flesh-and-not-flesh.  We do not see this within the dream...

We do not have dreams; the Dream has us.  We are its children, our substance made near to perfection by its glow.  We are the light-bearers who will illuminate this world.  We will bring our colors, our beauty, to the flesh; we will perfect flesh.  We imagine many things.  We imagine beauty and ecstasy, which is the fate of all within the Dream, the blessing of the Dreamer.  We imagine ugliness and sharpness, as well, among those who deny themselves our beauty by their ignorance, or who threaten the Dreamer; yes, flesh, there are such creatures, who love dead things and sharpness, whose faded light holds no true color.  We desire beauty; we desire truth; we desire peace.  Yet we must guard against the ugliness of bad-flesh as we delight in good-flesh.

If the flesh finds our colors beautiful, perhaps it will give us dead-flesh, that it may be made beautiful again, and that our colors may grow.  Many flesh will not give their dead-flesh to us, and say the dead-flesh has value, and yet bury it in stone.  We do not comprehend.  If you are good and wise flesh, give this dead-flesh to us, and your children will be ours as well.  We rejoice in life!  We love the flesh![/spoiler]

[spoiler=3rd Message to Jonquille]We do not understand - but we do not clearly see all things within the Dream.  We learn.  Our colors grow.

Perhaps we will see this flesh-not-of-flesh for ourselves.  The dark-elf-flesh demands much dead-gold for our presence in their dwellings, which we do not possess; so we would bring the flesh-not-of-flesh to our light.  The Dreamer will know if this flesh-not-of-flesh is a threat to us, or good-flesh.

The moment is not right.  A great threat threatens to overshadow our light.  Sharpness may soon come to us.  But in time we will bring the flesh-not-of-flesh before us.

We have much time.  Death has no hold on us.  We are the light that does not fade.[/spoiler]

[spoiler=Message to Kafer]What lies beyond us in the Lower-deep is infested by creatures that would not abide the dwelling of flesh; we do not comprehend why the flesh desires it.  Even without this, we would not permit the flesh to surround us on every side, for this would threaten us.  We cannot agree to your desires.[/spoiler]

[spoiler=Orders][spoiler=Production]
Heart of the Glow (Lowerdeep 31)
10 Skin Farms: +250 Bodies
1 Mushroom Grove: +20 Food
Terrain (Mushrooms + Water): +35 Food

Crimsonlight (Middledeep 47)
10 Skin Farms: +250 Bodies

Fulgoria (Lowerdeep 33)
10 Skin Farms: +250 Bodies
Terrain (Crystals): +20 Gold

Thorn of Visions (Middledeep 41)
5 Skin Farms: +125 Bodies
Terrain (Mushrooms): +25 Food

Mirror of the Dream (Lowerdeep 32)
Terrain (Mushrooms + Water): +35 Food

Glimmerwall (Lowerdeep 34)
Terrain (Crystals): +20 Gold

Foraging: +150 food (see orders)[/spoiler]

[spoiler=Upkeep]
150 Fungoid Warriors: 150 Bodies
2 Sporemothers: 8 Bodies
160 Fungoid Thralls: 160 Food
1 Delver: 20 Gold[/spoiler]

[spoiler=Recruitment]Heart of the Glow (Lowerdeep 31)
5 Fungoid Deathcap Assassins: -5 Dark Elf Bodies, 3 weeks remaining
1 Fungoid Nightmare: 3 weeks remaining
5 Creeping Moulds: 2 weeks remaining
4 Fungoid Infestors: 1 week remaining
200 Fungoid Warriors: -200 Bodies, 1 week remaining
3 Fungoid Sporemothers: -36 Bodies, 1 week remaining
20 Crawling Caps: -20 Bodies, 1 week remaining
50 Puffball Mines: -50 Bodies, 1 week remaining

Middledeep 91
75 Fungoid Warriors: 1 week remaining[/spoiler]

[spoiler=Wealth]
Gold: 20
Metal: 0
Food: 500
Bodies: 39

Special Bodies (not included above):
Dark Elves: 15
Ceremorphs: 16[/spoiler]

[spoiler=Construction]Heart of the Glow (Lowerdeep 31)

Under Construction
Regeneration Bulb (on Slime Pool): 2 weeks remaining
Restoration Cluster, 1 week remaining
Ganglial Cluster: 1 week remaining
Transmutation Cluster: 1 week remaining
Regeneration Bulb (on Infestation Mound): 1 week remaining
Living Wall: 1 week remaining
Cultivation Bulb (on Slime Pool): 1 week remaining
Cultivation Bulb (on Infestation Mound): complete
Cultivation Bulb (on Skin Farm): complete
Deathcap Cluster: complete

Beginning Construction
Maturation Bulb (on Deathcap Cluster): -8 Bodies, 1 week remaining
Regeneration Bulb (on Deathcap Cluster): -12 Bodies, 3 weeks remaining
Cultivation Bulb (on Deathcap Cluster): -20 Bodies, 2 weeks remaining
2 Brown Moulds: -16 Bodies, 3 weeks remaining

Crimsonlight (Middledeep 47)

Under Construction
Cultivation Bulb (on Skin Farm): complete

Beginning Construction

Fulgoria (Lowerdeep 33)

Under Construction
5 Skin Farms: complete

Beginning Construction

Thorn of Visions (Middledeep 41)

Under Construction
Slime Pool: 5 weeks remaining
Thornglimmer: 3 weeks remaining
Fungal Nursery: 2 weeks remaining
5 Skin Farms: 1 week remaining
5 Skin Farms: complete
Living Wall: complete

Beginning Construction
2 Brown Moulds: -16 Bodies, 3 weeks remaining
2 Stranglevines: -28 Bodies, 2 weeks remaining
3 Vault Slimes: -15 Bodies, 2 weeks remaining

Mirror of the Dream (Lowerdeep 33)

Under Construction
5 Skin Farms: 2 weeks remaining

Beginning Construction
5 Skin Farms: -75 Bodies, 3 weeks remaining
Disguised Entrance: -15 Bodies, 2 weeks remaining

Glimmerwall (Lowerdeep 34)

Beginning Construction
5 Skin Farms: -75 Bodies, 3 weeks remaining
Disguised Entrance: -15 Bodies, 2 weeks remaining

Sanguine Maw (Lowerdeep 29)

Under Construction
Frenzy Cluster: 2 weeks remaining
Living Wall: 1 week remaining
2 Brown Mould: complete

Beginning Construction

Sublime Portal (Middledeep 42)

Under Construction
Frenzy Cluster: 3 weeks remaining
Living Wall: 2 weeks remaining
2 Brown Mould: 2 weeks remaining
Disguised Entrance: 1 week remaining
Giant Stinkhorn: 1 week remaining
Escape Tunnel: complete

Beginning Construction
2 Stranglevines: -28 Bodies, 2 weeks remaining

Whisperwhorl (Lowerdeep 35)

Beginning Construction
Frenzy Cluster: -18 Bodies, 4 weeks remaining
2 Brown Mould: -16 Bodies, 3 weeks remaining
Disguised Entrance: -15 Bodies, 2 weeks remaining
Escape Tunnel: -5 Bodies, 1 week remaining[/spoiler]

[spoiler=Dungeons and Outposts]DUNGEONS

Heart of the Glow (Lowerdeep 31)
  • Heart of the Glow
  • Fungal Nursery (w/ Maturation, Regeneration, and Cultivation Bulbs)
  • 10 Skin Farms (w/ Cultivation Bulb)
  • 1 Mushroom Grove
  • Toxic Cluster (w/ Maturation and Cultivation Bulbs)
  • Slime Pool
  • Infestation Mound (w/ Cultivation Bulb)
  • Deathcap Cluster
  • Mindlink Bulb
  • 2 Stranglevines
  • Giant Stinkhorn
  • Escape Tunnel
  • Disguised Entrance

Crimsonlight (Middledeep 47)
  • 10 Skin Farms (w/ Cultivation Bulb)
  • Euphoria Cluster
  • Giant Stinkhorn
  • 2 Brown Moulds
  • 3 Vault Slimes
  • Escape Tunnel
  • Disguised Entrance

Fulgoria (Lowerdeep 33)
  • 10 Skin Farms
  • Disguised Entrance
  • Escape Tunnel

Thorn of Visions (Middledeep 41)
  • 5 Skin Farms
  • Arcane Library
  • Teleportation Circle
  • Scrying Chamber
  • Living Wall
  • Disguised Entrance
  • Escape Tunnel
  • Active spell: Rune Trap

Mirror of the Dream (Lowerdeep 33)

Glimmerwall (Lowerdeep 34)

OUTPOSTS

Sanguine Maw (Lowerdeep 29)
  • 2 Stranglevines
  • 2 Brown Moulds
  • 3 Vault Slimes
  • 1 Dreamcap
  • Disguised Entrance
  • Escape Tunnel

Sublime Portal (Middledeep 42)
  • Escape Tunnel

Whisperwhorl (Lowerdeep 35)[/spoiler]

[spoiler=Armies]Keepers of the Heart – Garrisoned at Lowerdeep 31
3 Fungoid Sporemothers (24 weeks left)
1 Fungoid Sporemother (23 weeks left)
80 Fungoid Warriors (16 weeks left)
20 Fungoid Puffball Mines (8 weeks left)
50 Fungoid Thralls (7 weeks left)

Keepers of the Sublime Portal – Garrisoned at Middledeep 42
1 Florid Reveler (Blightguard Captain)

Keepers of Sanguine Maw – Garrisoned at Lowerdeep 29
1 Lurker in the Reverie (Blightguard Captain)
25 Fungoid Warriors (14 weeks left)
20 Fungoid Warriors (12 weeks left)
10 Fungoid Thralls (2 weeks left)

Keepers of Whisperwhorl – Garrisoned at Lowerdeep 35
25 Fungoid Warriors (14 weeks left)

Keepers of Fulgoria – Garrisoned at Lowerdeep 33
1 Child of the Glow [Not garrisoned, infiltrated outside]
1 Prismatic Muse (Sporemother Commander)

Keepers of the Mirror – Garrisoned at Lowerdeep 32
1 Watcher of the Water (Sporemother Commander)
50 Fungoid Thralls (4 weeks left)
1 Delver [not garrisoned]

Chimeric Host – At Middledeep 41 (Infiltrated)
20 Fungoid Warriors (12 weeks left)
10 Fungoid Warriors (11 weeks left)
10 Fungoid Warriors (10 weeks left)
25 Fungoid Warriors (9 weeks left)
9 Fungoid Warriors (4 weeks left)
10 Fungoid Puffball Mines (4 weeks left)

Keepers of the Thorn – Garrisoned at Middledeep 41
1 Clone of the Glow (4 weeks left)
1 Caretaker (Sporemother Commander)
50 Fungoid Thralls (6 weeks left)

Emissary to the Exalted – At Middledeep 91 (Infiltrated)
1 Sporemother (23 weeks left)

Fleshwatch – At Lowerdeep 23 (Infiltrated)
1 Fungoid Sporemother (19 weeks left)
6 Fungoid Warriors (11 weeks left)[/spoiler]

[spoiler=Characters]
[ic=Child of the Glow]Ranged Attack: +8
Ranged Damage: 6
Melee Attack: +6
Melee Damage: 4
Defence: 18
Health: 25
Speed: 4
Morale: +7
Special Abilities: Detector, Confusion, Leadership, Clone, Slumberous Poison, Regeneration 12
Spells: Haste
Inventory: None

The Child of the Glow increases the Health and Morale of any army she is leading by +1.  If garrisoned in a Dungeon she increases the Health and Morale of garrisoned troops by +1.  The Child of the Glow's poisonous attacks affect both melee and ranged damage; if her attack roll exceeds the target's Defence, units in the regiment become extremely drowsy for one round, suffering -4 to Defence.[/ic]

[ic=Clone of the Glow]Ranged Attack: +8
Ranged Damage: 6
Melee Attack: +6
Melee Damage: 4
Defence: 18
Health: 20
Speed: 4
Morale: +7
Special Abilities: Agony,* Detector, Confusion, Leadership, Slumberous Poison, Regeneration 20,* Fear (DC 12),* Grudge (High Elves)*
Spells: Haste
Inventory: Staff of the Excruciatrix, Blackroot Toadstool (1 dose)

The Clone of the Glow increases the Health and Morale of any army she is leading by +1.  If garrisoned in a Dungeon she increases the Health and Morale of garrisoned troops by +1.  The Clone of the Glow's poisonous attacks affect both melee and ranged damage; if her attack roll exceeds the target's Defence, units in the regiment become extremely drowsy for one round, suffering -4 to Defence.

*Granted or modified by inventory[/ic]

[ic=The Florid Reveler]Once a fell warrior of Blackrot's retinue, the Florid Reveler was given a new name and a new purpose by the resurrected Child.  Its form has not been unchanged either, for it has been molded into something more pleasing to the Dream.  Its cap bristles with vicious spikes that phosphoresce warmly, resembling a crown of flames.  It constantly "sweats" a sticky, pestilential red fluid from its knobby hide, mottled with crimson and fluorescent violet.

In its past life, the Reveler was a frenzied killer, ever consumed by the rending of dwarf-flesh in Blackrot's service.  It is consumed by something else now – for when the Reveler wades into battle, lashing violently at everything in reach with half a dozen vicious forked tentacles like the tongues of serpents, its foes see only a blissful and eerie serenity upon its mouthless visage.

Melee Attack: +6
Melee Damage: 9
Defence: 21
Health: 30
Speed: 4
Morale: +6
Special Abilities: Leadership, Discipline, Disease 4, Regeneration 12

Troops garrisoned with the Florid Reveler have their morale increased by +1.[/ic]

[ic=The Lurker in the Reverie]The Lurker, too, was once of Blackrot, but it is now bound to a new master.  Its head is a cluster of polypore-like growths, each overlapping another, with oddly-shaped eyes peeking between them at irregular intervals, looking in every direction at once.  At first, one might think the Lurker in the Reverie to be black and colorless, antithetical to the usual aesthetic of the Glow, but a closer look reveals that it not black at all, but a symphony of dark blues and purples that iridesce and flash with brighter hues when the half-light of the phosphorescent fungi of the Lowerdeep plays across its surface.  It stands stock-still, ever watching, stirring only when called upon by its masters – and then the Lurker's limbs of hardened, blade-like chitin go to work.

Melee Attack: +6
Melee Damage: 9
Defence: 21
Health: 30
Speed: 4
Morale: +6
Special Abilities: Leadership, Discipline, Disease 4, Regeneration 12

Troops garrisoned with the Lurker in the Reverie have their morale increased by +1.[/ic]

[ic=The Caretaker / Prismatic Muse / Watcher of the Water]Ranged Attack: +6
Ranged Damage: 0
Melee Attack: +4
Melee Damage: 7
Defence: 22
Health: 60
Speed: 4
Morale: +5
Special Abilities: Distraction, Large, Leadership, Obfuscating Shroud, Regeneration 25

Sporemothers can plant spores in Bodies that mature into Fungoid Warriors or Fungoid Puffball Mines.  If garrisoned in Dungeons with certain rooms, she can implant spores to generate other units as well.

Troops garrisoned with the Caretaker have their morale increased by +1.[/ic]

[ic=The Delver]This enormous, sluggish creature has an insatiable appetite for precious materials.  If given a steady supply of gold, metal, or other precious substances, it will enter your service.  Delvers are greedy but powerful creatures, able to exude a powerful acid from their skin.

Cost: 200 Gold or Metal
Upkeep: 20 Gold or Metal
Melee Attack: +5
Melee Damage: 30 (Acid)
Defence: 26
Health: 150
Speed: 2
Morale: +5
Special Abilities: Acid Secretion, Huge, Gluttony, Immunity (Acid), Tunneling

The Delver's Acid Secretion ability deals 2 points of Acid damage to any unit that successfully deals damage to it in melee combat.

The Delver's Gluttony ability allows it to consume Gold or Metal to gain bonuses to Health and Morale.  For every 10 Gold or Metal consumed, it gains +10 Health and +1 Morale, to a maximum of +50 Health and +5 Morale.

If not paid its Upkeep the Delver immediately deserts.[/ic][/spoiler]

[spoiler=Trade]Give Llitul 16 doses of blackroot if we can insta-trade this turn, see orders below[/spoiler]

[spoiler=Orders]

Fleshwatch
  • 1 Speed: Move to L21.
  • 3 Speed: Scout L22 and L14, then move back to L23.
  • Remain infiltrated at all times.  Observe, but do not attack anything that wanders through.  If attacked, the unit should break off combat and retreat towards Sanguine Maw.

LAST MINUTE INSANITY ORDERS (as if the Glow has any other kind)

If it's possible to insta-trade this turn, give Llitul 16 doses of Blackroot.

Have the clone take her dose of Blackroot (she'll be gone in four weeks anyway) and join the Chimeric Host.  The whole Host will go to M37 and set up an ambush (3 speed total); at the beginning of their turn the Host's 34 oldest warriors will also take Blackroot (or 44 if we couldn't trade to Llitul), from that which was gathered last turn.  This is an anti-duergar maneuver; we have warned them to stay out of our forest and we mean it.  If Duergar units enter the region, regardless of whether our ambush is ready or not, attack and destroy them, but do not pursue if they retreat.  The Clone should stack with the warriors, preferably the non-blackroot ones to give them the benefit of her morale bonus.  She should try to retreat if the battle is clearly going to be lost.

Meanwhile, there are 80 warriors, 20 mines, and 4 sporemothers at the Heart.  One sporemother should go to Glimmerwall and be commander there, one should go to Crimsonlight and be the new commander there, and the other two should go to M41.  The Warriors and Mines should head upwards to M41 and hang out there infiltrated, though 20 Warriors each should stay behind and garrison at Crimsonlight and the Sublime Portal, respectively (leaving 40 warriors, 20 mines, and 2 sporemothers at M41).  With their remaining move, the warriors in M41 should gather the last 20 Blootroot patches, so we can start growing more, and one of the sporemothers should found a new colony that I don't have a name for yet (in M41, same region as the Thorn).

The Delver is in the same place as the Child right now.  Have the Child cast Haste on it.  The Child will then return to the Heart and garrison, while the Delver will move to Whisperwhorl and garrison (4 speed).  Also move 20 warriors from Sanguine Maw to Whisperwhorl and garrison them.

The Emissary, our sporemother up by Llitul's duergar digs, will garrison there and make some structures for her.  Apparently Llitul will be trading me enough bodies and gold to start 4 Skin Farms and 1 Teleportation Circle (being the other end of the one in the Thorn) at her city.  Go ahead and do that so long as she's trading me sufficient resources to do it; don't dip into our own resources to do it.  The Sporemother will then chill out.

All our thralls in forested areas should un-garrison, forage, and re-garrison as normal.

That's all I can think of.[/spoiler][/spoiler]
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

TheMeanestGuest

#124
[ic=A Proclamation]Hear now the voice of your Lord, Tiern, who is King in the Deep:

The Dwerim fight so that freedom might be preserved. We fight, and by our action it is known that the Dwerim shall not submit. That the Dwerim shall not be slave nor pawn to those who should think us less then they. My father fought to defend our Mansion, and to defend his people. He fought so that the Dwerim might be free to do and think as they would, and to give each and every one of our people the chance to prove their worth.

I have heard now that some among my people would grant their belief to this Goddess, Sylessiadil, who is said to dwell where Shadows lie. I have heard that some among my people object, and would have it so that the name Sylessiadil be made forbidden. To these folk I say that this is not the way of the Dwerim. Each and every man and woman must be free to believe as he or she might. It is for this right that the Dwerim have fought. It is for this right that our brothers and sisters and our fathers and mothers and our sons and daughters have lain down their lives. It is not my place as King and Lord to command my people in their very thoughts, and nor is this the place of any other. The Dwerim know there is beneficence in Shadow, and we know that our Ancestors walk paths unseen, and we avail ourselves of this power when we might. The Nocae, who are our friends - who have fought beside us in bloody battle, know too that there is beneficence in Shadow, and they say that it is from their Goddess whence deliverance comes. I do not claim to know the truth of this matter, for my sight does not stretch so far, but perhaps it is that Sylessiadil walks these paths unseen in company with our Ancestors, and perhaps it is that together they strive to protect their peoples. It was not the Dwerim alone who fought and died to defend the Mansion, but the Nocae as well. By the strength of both our peoples was the Red Tide driven back, and in this alliance it was that the Ancestors and Sylessiadil stood shoulder to shoulder, as the Dwerim and the Nocae did.

I am Lord and King of the Dwerim, and I will not forbid my people the rights of mind and soul. Those who would venerate Sylessiadil shall have this right, and so too shall all the Dwerim, and none shall forbid any other their belief. I will allow my people this Shrine, for I know they will not forget the wisdom of the Ancestors, even as they seek that which might be taught by Sylessiadil. The Dwerim shall not forget their Ancestors, for their deeds and words live on, and it is by their strength that the Dwerim persevere. In this Shrine shall we raise a great statue of Lothë, who was my father, to stand beside Sylessiadil in common cause. We shall not forget that it was by his sacrifice that the Dwerim remain free, that by his wisdom were the Nocae and Dwerim united in friendship unbreakable. In the Hall of the Ancestors shall a great mosaic be made to remind the Dwerim of the beneficence of Shadow, and upon it shall be Sylessiadil, and we shall venerate her as our Ancestor, and afford her such respect as she is due. In this way shall the Dwerim be free in their belief, and in the Shrine of Sylessiadil may the Ancestors be found by those who seek their wisdom, and in the Hall of the Ancestors may Sylessiadil be found by those who seek her blessing.

I return now from the Westdeep to lay my father to his eternal rest, and I know that upon my return I shall find neither prejudice nor strife among my people, and that each among them shall love the other.[/ic]

[ic=The Headsman's Axe]Nír sat upon the Steel Throne, and it was that Gírn Dun Riar was supplicant before him, head bowed upon the cold stone floor. Even here, deep within the city of Nüln, could the drums of the Orcs be heard. Few now stood in attendance of their King as he brooded upon his throne.  One by one they left as the drums grew louder, as their own people began to scream, as the cries of the Orcs echoed in the Halls. One by one they left. They did not speak, and they did not look upon their King. Some among them ran, but some merely walked, resigned to their fate. Caine watched all this from his place next to his King, but he said not a word. He was his King's Champion, but for many months he had been little better than executioner, and now his own people whispered his name in fear, and they called him the Headsman.

"You have betrayed me, Gírn. My own sister's son, and you have betrayed me!" Nír said. There was a fell twist to his lips as he spoke, and more and more he seemed to snarl, and there was madness in his eyes. "Your gate has fallen to the Orcs, and the Kingdom burns, and it is by your hand! You are guilty of treason most high... and so you must die." he said as his dark gaze fell upon Caine. It was the end, Caine knew. The city would fall, and he could not stop it. He stepped forward, and he raised his great axe above Gírn Dun Riar, whose neck lay exposed, awaiting the blow. But at that moment doubt stole into Caine's heart. Why now should he listen to this madman? This man who had become someone he once was not, who had brought the Dwerim to the brink of destruction. This man is no true King.

"No." Caine said as he lowered his axe. Nír's face was stricken with rage then, and his eyes bulged horribly, and he growled in his throat. But then he laughed, and drew that dread sword Bitterflame from his side, and it howled terribly as it burned with red-white fire. Lightning fast he struck at Gírn, and it would have been that there that great smith would have left the world, and all his knowledge with him. But Bitterflame was caught by the blade of an axe, and Caine then stood before Nír, who was King in the Deep. "No." he said again "This final crime I will not allow, my King. Go now, Gírn Dun Riar. Find your children, and get them out of this city!" and Gírn went.

Nír laughed then, and it was laughter more terrible then before, and it dripped with wickedness and with spite. He struck at Caine, and he struck again, and it was that Caine danced away from these blows. Nír was as a storm as he pursued Caine across the King's Hall, and the moans of Bitterflame were heard in every chamber and every hall, and the Orcs paused in the revel of their butchery, for in that moment even their hearts were gripped by fear. Caine knew he could not endure this assault, and so he struck at Nír, but his axe could do nothing against the King's Mail. Caine saw then that Bitterflame would be his end, and it came in an arc that would cut deep into his head. Just then there was a roar of pain, and it was the voice of the dragon Swide, and in that split-moment Nír seemed to turn, and Bitterflame gouged Caine upon his face, and it wounded him horribly, and his eye was burned out from its socket. He dropped his great axe, and he fell upon the ground. But his end did not come then, and Bitterflame found not his heart. Caine looked up, and Nír stood not above him, and the mutters of that infernal sword came now from distant halls, but still he could hear the fell laughter of his King, and that he would always remember.  [/ic]

[spoiler=A Letter to Throngel Greatmane][ic=A Letter]Lord Greatmane,

The Dwerim are mindful of the needs of the Horsemasters, and it is our wish that your enemies should fear the steel that you bear, and should run upon the fields when the thunder of your horse's hooves reaches them on the wind. Our greatest smiths have crafted for you a half-dozen fine blades, of length and weight we believe suited to the stature of men, and we shall sell them to you for the agreed upon price. They shall neither bend nor break, but shall run cleanly through your enemies and see them cast down before you. For you, Lord Greatmane of the House of Gyllir, we send a great and fearsome axe of Adamantine - which is truesilver - forged by the hand of our Master of the Grand Furnace. It is a gift, and my King bids me send it as gesture of our abiding friendship. The craft of the Dwerim will not fail you.

Kes Kel Anith, of the House of the Mhaldûlne[/ic][/spoiler]

[spoiler=In Reply to Käfer][ic=A Letter]Lord Käfer,

The Dwerim are glad of your willingness to trade, but at this time the realm's need for metals is sated by the bounty of our own mines. If there should come a time where we require more than we can produce, then I shall think of you.

Tiern, Lord of the Mansion, King in the Deep[/ic][/spoiler]

[spoiler=In Conversation with Phaedra][ic=A Parting]Though this pains me, my friend, I am afraid we then must part. There is business in Nüln to which I must attend, and I would smell again the roses of its Garden as they grow. Please, do not think me ungrateful, for I would like nothing more than to see Umbrazzid in your company, but the burdens of Kingship weigh heavily upon me.

I would ask that your father make no statement upon this issue, for I have made my own proclamation. He yet holds my respect and highest esteem, he may speak as he might with those who wish to know of Sylessiadil, as he is forever free to speak of what he would to my people, but I should be grateful if for now the greater matter should be let be until I should return to the Mansion. As to the former settlements of the Goblins, we are prepared this week begin the administration and protection of Ald-Anoril, and send a company of men for that purpose. For now, the others must be, lest the Dwerim stretch themselves too thin.

It has been my honour to share the toil of the road and the glories and terrors of battle with you, Phaedra of the Duskenbow, and my heart was always gladdened for your company. I shall one day see your city, and we shall see each other again, this I swear before the Ancestors. Farewell, my friend, and be safe.[/ic][/spoiler]

[spoiler=Orders for the Month of the Beetle, Week One][ooc=Orders for the Month of the Beetle, Week One]Mhaldûl-Nem
Dwer Mine: +200 Gold and +25 Metal
Hall of Trade: +100 Gold

Brewery: +10 Food
Tuber Garden: +25 Food
Apiaries (2): +30 Food
Lizard Pen: +35 Food
Mushroom Forest: +25 Food
Mushroom Gardens (2): +10 Food

Nüln
Dwer Mine Complex: +500 Gold, +75 Metal (+40 Gold, +20 Metal)
Hall of Trade: +100 Gold

Brewery: +10 Food
Mushroom Gardens (2): +10 Food
Apiary: +15 Food
Tuber Garden: +25 Food

Balagrod
Improved Dwarven Mine: +350 Gold, +50 Metal

Mushroom Gardens (2): +10 Food
Apiary: +15 Food

Rhaud
Improved Dwarven Mine: +350 Gold, +50 Metal

Mushroom Gardens (2): +10 Food

Total: +1640 Gold, +220 Metal, +230 Food

Upkeep

Tenebrius and 10 Shadow Creepers: -65 Gold, -11 Food
Molgrim and 2 Splinter-Shield Hobgoblins: -11 Gold, -6 Food
131 Dwer Axemen: -262 Gold, -262 Food
20 Dwer Ironbound: - 60 Gold, 40 Food
12 Wyrmhunters: -36 Gold, -24 Food
20 Dwer Flamesprayers: -80 Gold, -40 Food
15 Dwer Grudgebearers: -45 Gold, - 30 Food
2 Igniters: -10 Gold, -2 Metal, -4 Food
3 Iron Golems: -30 Gold, -15 Metal
2 Runeseers: -16 Gold, -6 Food
1 Shadowseer: -8 Gold, -3 Food

Construction

Mhaldûl-Nem

Under Construction: Mead Hall (1 Week Remaining), Reinforced Walls (1 Week Remaining), Apiaries (2 - 1 Week Remaining),  the Tomb of Lothë (1 Week Remaining), the Great Lamps of Mhaldûl-Nem (2 Weeks Remaining), Steam Trap (2 Weeks Remaining), Improved Dwer Mine (3 Weeks Remaining), Shrine of Sylessiadil (3 Weeks Remaining)

Nüln

Under Construction: Flame Gallery (1 Week Remaining), Furnace Chute (1 Week Remaining), Steam Trap (2 Weeks Remaining), Ashsteel Gate (2 Weeks Remaining), Training Hall (2 Weeks Remaining), the Rose Garden (Repairing - 4 Weeks Remaining)

Balagrod

Under Construction: Hall of Gears (Repairing), Hall of Trade (2 Weeks Remaining), Pyretic Refinery (2 Weeks Remaining)

Rhaud

Under Construction: Iron Gate (1 Week Remaining), Apiary (1 Week Remaining)

Ald-Lothii

Under Construction: Murder Holes (3 - 1 Week Remaining), Mushroom Garden (1 Week Remaining), Forge Hall (2 Weeks Remaining), Iron Gate (2 Weeks Remaining), Splinter-Shield War Camp (2 Weeks Remaining)

The Winding House of Mhaldûl-Neren - Under Construction (1 Week Remaining)

Recruitment

None - At Mhaldûl-Nem

20 Dwer Axemen converted to Dwer Ironbound via the Armoury- At Nüln

10 Dwer Axemen - At Balagrod

15 Dwer Axemen - At Rhaud

Wealth

Gold: 31
Metal: 5
Adamantine: 9
Food: 718

Dungeons and Outposts

Mhaldûl-Nem

Rooms: Thane's Hall, Forge Hall, Shield Hall, Tuber Garden, Apiaries (2), Dwerim Mine, Brewery, Training Hall, Lizard Pen, Pyretic Refinery, Hall of the Ancestors (with Graven Image of Gírn Dun Riar), Hall of Trade, Grand Furnace, Mushroom Gardens (2),
Defences: Outer Wall, Iron Gate, Murder Holes (3), Flame Galleries (3), Escape Tunnel, Furnace Chute

Nüln

Rooms: Rose Garden (Broken), Forge Hall, Hall of the Ancestors (with Statue of Nír), Shield Hall, Grand Furnace, Pyretic Refinery, Dwer Armoury, Hall of Trade, Dwer Mine Complex, Mushroom Gardens (2), Apiary, Hall of Shadows, Mausoleum, Brewery
Defences: Outer Wall, Iron Gate, Murder Holes (3), Escape Tunnel, Shadowed Labyrinth, Reinforced Walls

Balagrod

Rooms: Forge Hall, Hall of the Ancestors, Shield Hall, Improved Dwarf Mine, Hall of Runes, Hall of Gears (Broken), Artificer's Hall (Broken), Dwarf Armoury (Broken), Mushroom Gardens (2), Apiary
Defences: Runegate, Outer Wall, Murder Holes (3), Escape Tunnel, Rune Trap

Rhaud

Rooms: Thane's Hall (unusable in a non-capitol Mansion), Forge Hall, Shield Hall, Hall of Gears, Artificer's Hall, Hall of the Ancestors, Improved Dwarf Mine, Mushroom Gardens (2)
Defences: Outer Wall, Murder Holes (3), Impenetrable Walls, Escape Tunnel

Armies

Note: At this point, only the Wyrmhunters in Tiern's Company and the Dwerimhost have the discipline ability.

The Dwerimhost / Prayer: +1 Morale, +1 Defence / Brewery: +2 Morale / Garrisoned: +1 Defence  / A Fitting Likeness: +1 Attack, +1 Morale
Tenebrius {Leads the Regiment of Shadow Creepers) - Garrisoned at Mhaldûl-Nem
40 Dwer Axemen - Garrisoned at Mhaldûl-Nem
6 Dwer Grudgebearers (Goblin) [3 have Improved Weapons and Armour, +1 Defence and +1 Damage] - Garrisoned at Mhaldûl-Nem
10 Dwer Flamesprayers - Garrisoned at Mhaldûl-Nem
1 Dwer Igniter [Improved Weapons and Armour, +1 Defence, +1 Melee Damage] - Garrisoned at Mhaldûl-Nem
10 Shadow Creepers - Garrisoned at Mhaldûl-Nem

The Rosemourners / Prayer: +1 Morale, +1 Defence / Garrisoned: +1 Defence / Brewery: +2 Morale / A Fitting Likeness: +1 Attack, +1 Morale
Lanne Dun Riar {Leads the regiment of Ironbound} - Garrisoned at Nüln
20 Dwer Ironbound [Adamantine Weapons and Armour, +2 Defence, +2 Damage] - Garrisoned at Nüln
10 Dwer Axemen - Garrisoned at Nüln
9 Dwer Grudgebearers (Goblin) - To be Garrisoned at Mhaldûl-Nem
10 Dwer Flamesprayers - Garrisoned at Nüln
1 Dwer Igniter - Garrisoned at Nüln
1 Dwer Shadowseer - Garrisoned at Nüln
2 Dwer Revenants - Garrisoned at Nüln

Tiern's Company / Prayer: +1 Morale, +1 Defence / Tiern: +2 Defence, +3 Army Morale
Tiern {Leads the Regiment of Axemen} - Garrisoned at Balagrod
30 Dwer Axemen - Garrisoned at Balagrod
11 Wyrmhunters - Garrisoned at Balagrod
1 Runeseer - Garrisoned at Balagrod

Galand's Company / Garrisoned: +1 Defence / Prayer: +1 Morale, +1 Defence
Galand Dun Riar {Leads the Regiment of Axemen} - Garrisoned at Balagrod
1 Iron Golem - Garrisoned at Balagrod
1 Wyrmhunter - Garrisoned at Balagrod
1 Runeseer - Garrisoned at Balagrod
10 Dwer Axemen - Garrisoned at Balagrod

The Wardens of the Thousand Halls / Prayer: +1 Morale, +1 Defence / Garrisoned: +1 Defence
Azáin {Leads the Regiment of Axemen} - Garrisoned at Rhaud
2 Iron Golems - Garrisoned at Rhaud
20 Dwer Axemen - Garrisoned at Rhaud

The Elf-Friends / Prayer: +1 Morale, +1 Defence / Garrisoned: +1 Defence
Molgrim {Leads the Regiment of Splinter-Shields} - Garrisoned at Ald-Lothii
10 Dwer Axemen - Garrisoned at Ald-Lothii
2 Splinter-Shields - Garrisoned at Ald-Lothii

The Gallowsmen / Prayer: +1 Morale, +1 Defence / Entrenched: +1 Defence
Caine the Headsman (Wyrmhunter) - Entrenched at U4
20 Dwer Axemen - Entrenched at U4

The Watch of Ald-Anoril / Prayer: +1 Morale, +1 Defence / Garrisoned: +1 Defence
15 Dwer Axemen

[spoiler=Characters][ic=Tiern, Lord of the Mansion, King in the Deep]Melee Attack: +8 (9)
Melee Damage: 8 (9) (+4 Fire)
Defence: 22 (25)
Health: 25
Speed: 3
Morale: +10 (9)
Abilities: Discipline, Leadership, Blood of Kings, Orator, Grudge (Orcs), (Fear DC 15)
Inventory: The King's Mail (+2 Defence), Bitterflame (+1 Attack, +1 Damage, +4 Fire Damage, Fear DC 15, -1 Morale), Dvalin's Helm (+1 Defence, +1 Army Morale)

Tiern increases the Defence and Morale of any army he is leading by +2 and (+3) respectively. If garrisoned in a dungeon he increases the Defence and Morale of garrisoned troops by +2 and (+3) respectively. His grudge ability applies to all units in the specific regiment he leads.[/ic]

[ic=Lanne Dun Riar, Steward of Nüln]Melee Attack: +10
Melee Damage: 10 (12)
Defence: 22
Health: 25
Speed: 3
Morale: +7
Special Abilities: Repair, (Critical Hit)
Inventory: Foehammer (+2 Melee Damage, Critical Hit Ability)

Troops garrisoned in a Dungeon with Lanne gain +1 to their Morale score.[/ic]

[ic=Galand Dun Riar, Steward of Balagrod]Melee Attack: +7
Melee Damage: 8
Defence: 19
Health: 18
Speed: 3
Morale: +6
Special Abilities: Discipline, Grudge (Wyrms)
Inventory: Bellysticker

Troops garrisoned in a Dungeon with Galand gain +1 to their Morale score. His grudge ability applies to all units in the specific regiment he leads.[/ic]

[ic=Azáin, Custodian of the Thousand Halls]Melee Attack: +6
Melee Damage: 7
Defence: 18
Health: 18
Speed: 3
Morale: +5
Special Abilities: Discipline

Troops garrisoned in a Dungeon with Azáin gain +1 to their Morale score.[/ic]

[ic=Molgrim, Hobgoblin Warchief]Molgrim leads a company of Hobgoblins known as the Splinter-Shields, a mercenary group that has served in many campaigns. He seems a stern and rather quiet sort, though he seems to take his word very seriously. His warriors clearly regard him with the utmost respect. Molgrim will forgo his Gold Upkeep for one month.

Upkeep: 5 Gold, 2 Food
Melee Attack: +7
Melee Damage: 8
Defence: 18
Health: 20
Speed: 4
Morale: +6
Special Abilities: Discipline, Leadership

Molgrim increases the Morale of any Hobgoblins he commands by +1.[/ic]

[ic=Tenebrius, Shroudling Stalker]Tenebrius is an enigmatic figure of indeterminate gender. It is covered from head to toe in garments of black leather and a heavy cloak. When it stands still in a dark corner it seems to vanish altogether. The Shroudling Stalker is always surrounded by its coterie of Shroudling Creepers. Its movements are totally silent, and it rarely speaks. It seems to avoid bright lights.

Upkeep: 15 Gold, 1 Food
Melee Attack: +10
Melee Damage: 15
Defence: 20
Health: 15
Speed: 4
Morale: +6
Special Abilities: Infiltrator, Leadership, Poison 3, Thieving, Vanish

Tenebrius increases the Morale of any Shroudling Creepers it is leading by +1.

Like Dark Elves, Shroudlings are Dazzled by bright light and suffer double the morale penalties in sunlight.

Tenebrius can only lead regiments of Shroudling Creepers.[/ic][/spoiler]

Orders

All units beginning the turn in Mhaldûl-Nem, Nüln, Balagrod, and Rhaud will pray at their respective Halls of the Ancestors

The Dwerim believe in peace, and in honour, and in the gift of a chance to prove ones worth. As such, any folk - save Abject and Kirr - encountered upon the roads of the Deep shall be let be, so long as they themselves do not move in hostility against us.

Trade six Dwerim blades to the Horsemasters for 60 Gold. Additionally, we send Lord Greatmane the gift of a great and fine axe made from adamantine, carved with runes of battle.

Trade 100 Gold for 50 Metal to the Nocae (Mid-Week)

The Dwerimhost

The Mansion is to be made safe and defended in all ways as it has been in the past. The Dwerimhost shall dutifully await the return of their King.

The Rosemourners

Nüln is to be defended in the standard Dwerim fashion. The Rose Garden shall be watched carefully and tended as it is slowly restored to its former glory. If Nüln should be attacked, the Shadowseer is to summon a wraith.

Some among the Rosemourners shall take up great coats of adamantine scale and matching truesilver blades produced under the supervision of Lanne Dun Riar. They shall be the Roseguard, and they shall tirelessly watch over the Rose Garden and protect it from all evils, and such shall be their oath. Their surcoats bear the Rose, and their helms and shields are worked with patterns of thorn and petal. Lanne shall gird herself likewise. (-84 Adamantine)

The Grudgebearers stationed in Nüln are to depart from that place and travel to the Mansion, warily passing by the new defences of the Fungoids in hope that our truce holds. (Force march to M40 from M44 - 4 Speed).

Tiern's Company

Tiern shall bid farewell to Molgrim, and he shall wish him success in the re-establishment of the Splinter-Shields at Ald-Lothii, a venture he would be most pleased to fund. Tiern's Company shall travel with Phaedra's until they should reach the pass to Umbrazzid, where they shall sadly part ways. The company shall then force march 1 to U31. (4 Speed)

Galand's Company

Balagrod is to be defended to the death. The axemen shall man the murder holes, and the Runeseer shall cast shield upon them. The Guardian will simply smush enemies if they manage to get inside.

The Wardens of the Thousand Halls

Rhaud is to be defended to the death. The axemen shall man the murder holds, and the Iron Golems shall smush enemies if they manage to get inside.

The Elf-Friends

The Elf-Friends shall in company with the Nocae defend the nascent city of Ald-Lothii to the death.

The Gallowsmen

The Gallowsmen shall depart from Balagrod under the leadership of Caine the Headsman, and at U4 shall entrench and found the Winding House of Mhaldûl-Neren. (2 Speed)

The Watch of Ald-Anoril

The Watch of Ald-Anoril shall depart from the Thousand Halls and travel to Ald-Anoril (U44) where they shall garrison within and protect the settlement. (3 Speed)

[/ooc][/spoiler]
Let the scholar be dragged by the hook.

Xathan

[ic=Rage of Madness]
To call what comes from the depths a message would be to underscore its might. To call it a warning would ignore the dire promise. To call it an oath...doesn't do the word justice. It is the voice of Llitul, the Demented, for those who have heard it before, but it is layered as never before; on top of her rage is the grief-stricken wail of Llandri, it is undercut by the hissing voice of Whisper, and underneath the rest are thousands upon thousands of voices gibbering in lunatic rage and hate. It is a psionic storm, an earthquake given thought and will, a glacial spike thrusting through the surface twisted with hate, a volcano forcing itself from the depths to flood the dark with liquid fury. It is pure madness made manifest for a brief moment; it touches every mind it can reach, every mind that will hear.

Hear my thoughts, beings of the Shogg, of the Underdeep, and Know the Will of Dementia. From the lowest, cowering Skulker to the highest Lord.

There are two beings who are not to be harmed, lest my wrath be provoked - defy me in this, and I will show you the greatest fears you know, drawn from the deepest recesses of your mind and made manifest.

There is a being, Saersensine, the Sublime. A creation of the Overbrain. He is mine by right and by blood. Should he be captured alive and brought to me, I will reward you beyond your wildest dreams. Should he be slain, there is no corner of this world that will keep you safe, no sun-lit vale or lightless cavern, where I will not find you and destroy you utterly, then enter whatever hell your soul calls home and draw it back to the mortal plane for torments beyond reckoning.

Then there is the Overbrain, Dtoulth. A bloated mass. a parasite, and a fool. None shall slay It. It is mine, it's death mine to savor, it's subjugation mine to adminster. Aid me in this and you will be rewarded, but it. must. live. Mere death is a torment too kind to deliver to It.

These services will be rewarded. Denial will be met with suffering unending.

Know that I am Llitul.

I am Madness Incarnate.

And I will not be denied.

[/ic]

[spoiler=Orders]

[spoiler=Shogg'agl Start]
Overlord's Bastion
Derro Hideout
1 Mushroom Patch
Derro Mine
Alienist's Demntarium (-150 Gold)
Improved Derro Mine (-225 Gold, -20 Metal, 2 Weeks)
Overlord's Study (-125 Gold, -10 metal, 1 week)
Cave of Chaos (-125 Gold, 1 Week)
Cavern of Cacophony (-50 Gold, 1 week)
Mutagenic Moat (-25 Gold, 1 week)
Unstable Architecture (-50 Gold, -10 Metal, 1 week)
Shrine to Llitul (Madgod's Shrine) (-75 Gold, 1 week)

Spent: 750 Gold, 40 Metal

Recruitment will be handled in-turn this week. Yes, I am tech-rushing as of right now. This may change as I ponder my actions for the turn. :P

[/spoiler]
[spoiler=Production]
GoldMetalBodiesFoodPrisoners
+950+115+40+1600
Sources:
Ladaguir
Duergar Mine Complex
500 Gold and 75 Metal

Vashnaranzenan
Improved Dark Elf Mine
300 Gold and 25 Metal
Slave/Thrall Pens
+20 Bodies
4 Lichen Gardens
+100 Food
Lake
+10 Food

Maernzeranzon
Slave/Thrall Pens
+20 Bodies
Mushrooms
+20 Food

Shogg'agl
Derro Mine
+150 Gold, +15 Metal
Mushroom Farm 3
+25 Food

Yreh-Ctah
Not Controlled

[/spoiler]
[spoiler=Upkeep]
Commanders
No Upkeep
17 Psions
-52 gold, -34 bodies
23 Brainhounds
-69 Food
48 Thralls
-48 Food
2 Formorians
-12 Gold, -12 Food
Tethrol Grincenchos
-20 Gold, -8 Food

[/spoiler]
[spoiler=Construction]
Bases
Ladaguir
Completed Construction
Duergar Mine Complex
Spiked Wall
Iron Gate

Under Construction
Spawning Pool 1 Week
1 Thrall Pens 1 Week

Beginning Construction
Cave of Chaos (-125 Gold, 3 Weeks)

Cancelled Construction
2 Mushroom Patches 1 Week (+50 Gold)
1 Thrall Pen 1 Week (+50 Gold, +15 metal)

Yreh-Ctah
Not Controlled

Vashnaranzenan
None Yet

Maernzeanzon
Under Construction
Dark Elf Mine (1 Week)

Beginning Construction
None Yet

Shogg'agl
Completed Construction
Alienist's Dementarium
2 Mushroom Patches

Under Construction
Improved Derro Mine (-225 Gold, -20 Metal, 2 Weeks)
Cave of Chaos (-125 Gold, 1 Week)
Cavern of Cacophony (-50 Gold, 1 week)
Overlord's Study (-125 Gold, -10 metal, 1 week)
Shrine to Llitul (Madgod's Shrine) (-75 Gold, 1 week)
Mutagenic Moat (-25 Gold, 1 week)
Unstable Architecture (-50 Gold, -10 Metal, 1 week)

Beginning Construction
Chaos Portal (-60 Gold, 3 Weeks)

[/spoiler]
[spoiler=Recruitment]
Ladaguir

Shogg'agl
56 Derro Brigands (-440 gold, -56 metal)
58 Derro Akyls-Hurlers (-348 Gold, -116 metal)
4 Derro Alienist (-200 gold)

Vashnaranzenan

Maernzeranzon
69 Dark Elf Thralls (from Dominator)
20 Thralls from slave pens (-100 Gold)

Yreh-Ctah
Not Controlled

[/spoiler]
[spoiler=Wealth]
GoldMetalBodiesFoodPrisoners
2651603520

[spoiler=Body Types]
1 Formorian
40 Dark Elf Bodies
6 Giant Spider Bodies
15 Brainhound Bodies
[/spoiler]

[/spoiler]
[spoiler=Trade]
Mid Week
-3 Ceremorph Psions to Grolhund for...nothing. Note to self: word offers more carefully in the future.
-60 Bodies, -75 Gold to Fungoids
-15 Gold to Undead for Scroll of Haste

[/spoiler]
[spoiler=Dungeons and Outposts]
Base
Ladaguir
Duergar Mine Complex
Despot's Hall (Unusable)
Forge Hall (Unusable)
Hall of Trade (Unusable)
Hall of Carnage (Unusable)
Training Hall (Unusable)
Hall of Trophies (Unusable)

Defense
Spiked Wall
Iron Gate
Escape Tunnel

Shogg'agl
Overlord's Bastion
Derro Hideout
1 Mushroom Patch
Derro Mine
Alienist's Demntarium

Yreh-ctah
Not Controlled

Vashnaranzenan
Slave Pens/Thrall Pens
4 Lichen Gardens
Improved Dark Elf Mine
Matriarch's Study
Slave Market (unusable by Ceremorphs)
Ranger's Spire (unusable by Ceremorphs)
Matriarch's Spire (unusable by Ceremorphs)
Web Caverns (unusable by Ceremorphs)
War Spire (unusable by Ceremorphs)

Defenses
City Wall (broken)

Maernzeranzon
Slave Pens/Thrall Pens

[/spoiler]
[spoiler=Armies]
Rear-Guard (Entrenched at M89)
4 Ceremorph Psions
21 Thralls

Dementists (Garrisoned at M87)
2 Fomorians led by Tethrol Grincenchos (who now has signet ring and imperial scepter on loan, factored into stats)
2 Ceremorph Exarch Commanders
13 Ceremorph Psions
109 Thralls (69 Dark Elf)

Hounds (Garrisoned M86)
10 Brainhounds

Hunters (Stationed at M41)
7 Brainhounds  

The Seekers (Garrisoned M91)
Xealaz

The Wanderers (Stationed M27)
Quasithid

The Deranged
Llitul (Garrisoned at L46)

[/spoiler]

[spoiler=Orders]Llitul continues her calls for mercenaries and apprentices. she is offering 20 gold, 5 bodies, and 3 metal, or 10 gold and 20 bodies, so long as they are worth the price. She is willing to offer more metal, bodies, or food if needed to attract better apprentices: max 15 metal, 30 bodies, or 30 food. Will go up to 40 gold for someone really, really skilled - especially with a more academic leaning. Also offering a 200 gold up front cost for Mercenary bands or powerful mercenaries/Apprentices like Eye Tyrants/Mindwitnesses. In this vein, Shaaythi and Delosai are to inspect the Prisoners and Slave Pens for any with unique talents that could be swayed to join the Exalted – especially some Dark Elf who would make a good Quisling, any dark elves who practiced heretical magic, any prisoners with the talents to become apprentices, potential recruits, etc.

Brainhounds at Thorn of Vision (all 7) to move to M50 (Path: M37-38-48-49-50). They are to only observe forces that pass, not attack, unless the forces are lesser in number than them and non-duergar (so things like cave-beetles, tunnel hulks, etc)

Promote Shaaythi to Commander of Vashnaranzenan and Delosai to Commander of Maernzeranzon.

All 69 Dark Elf Prisoners will be made into Thralls as per the Dominator ability. (noted in recruitment)

5 Hound Ungarrison from M86 (0 speed) and form new regiment (Spider-Seekers) and move to Upperdeep Lake (M85-M80-Up) They will then use two speed to cross the lake, splitting one hound each to U81, U82, U83, U80, U79. Once each one is in their respective region, they will use the investigate action to search each region for evidence of Gloomsong passing through – after which they will forced-march back along the same path  to M86. They will do this even if Gloomsong accepts my offer, only now checking for any hidden troops.

Quasithid will move to M20 and garrison.

Llitul will go along with the Derro to Shogg'agl.

Xealaz will spend the week studying the Hall of Trophies to see if there is any way Ceremorphs or Derro could be trained in the art of the Duergar Ceremorph Hunters.

Shaaythi will break off from the Dementists (M86) with 20 Thralls and 4 Ceremorph Psions to move to Vashnaranzenan and garrison (2 speed) and spend the week studying the slave market and the minds of Dark Elf prisoners to see how it operated, with the intent to re-open the market and bring back slave commerce.

6 Psions and 40 Non Dark Elf Thralls will break off from the Dementists (M86) and join the Rear-Guard.

2 Fomorians led by Tethrol Grincenchos, 1 Psion, and 20 Dark Elf Thralls will break off from the Dementists (M86) and return to Ladaguir and garrison (3 Speed). Tethrol will spend the week working on a structure to draw more Fomorians or other Unseelie loyal to him to his banner – unless Vierra accepts my offer, in which case he will spend the week working on a way to magically bind her where she will have free will but still be under a Geas of some sort to serve Llitul.

If Gloomsong does not accept my offer, all forces in the Dark Elf Territories aside from Xealaz will attack the Dark Elf army at M88, with the Rear-Guard moving to join them in a flanking maneuver. They will then follow the above orders and Dementist will return to regarrison at M86 to arrive at the armies below.

Armies after these orders have been carried out:
[spoiler=Armies]
Rear-Guard (Entrenched at M89)
10 Ceremorph Psions
61 Thralls
5 Brainhounds

Dementists (Garrisoned at M87)
2 Ceremorph Psions led by Delosai
29 Dark Elf Thralls

Lunatics (Garrisoned M86)
5 Brainhounds (Outside, cannot garrison upon returning)
4 Ceremorph psions led by Shaaythi
20 Dark Elf Thralls

Hunters (Stationed at M50)
7 Brainhounds  

The Seekers (Garrisoned M91)
Xealaz
1 Ceremorph Psion
2 Fomorians led by Tethrol Grincenchos
20 Dark Elf Thralls

The Wanderers (Garrisoned M20)
Quasithid

The Deranged (Stationed at L46)
Llitul [/spoiler]

After all this is done, the entire rear-Guard will go down to re-claim to Glyp-Dor. NOTE: If any of the former Dark-Elf Territories are attacked, ALL regiments in the area are to move to defend (Rear-Guard is excluded)

Meanwhile, in Shoggagl, Llitul will accept the adoration of the Derro and spend some time in private conversation with Ogliz the Mad. (Since I control them both, I'll try to write this up). He will develop an obsession and declare his intent to sacrifice 45 Duergar to summon Madspawn in Llitul's honor.

They will then join the army, Ogliz attaching himself to the Brigands, Llitul to the Akyls-Hurlers. Llitul will use one of the Scrolls of Wards and one of the scrolls of invisibility on the regiment of Akyls-Hurlers and herself and the remaining scroll of Ward on the Brigands. Then, boosted by the Crystals, cast Haste and Phase shift on both regiments. She will then detach from the regiment and move to M14 to meet Arquenciel, moving with her into M13 and hiding in the succubus boudoir. IF the kirr notice her and attack, she will NOT fight back and instead immediately withdraw back to M13, using forced-march. (Path: L46>45>44>52>M25>27>26>16>15>14>13, all Phase-Shifted, unless she needs to materialize briefly to climb) Begin Teaching Arquenciel Phase Shift (3 weeks remain)

Meanwhile, the rest of the Deranged will Forced-march to L14. (Path: L46>45>44>42>41>40>37>35>27>26>24>23>21>14) Let the succubi buff them, then resume teleporting. They will split into two groups here: 10 Brigands and 20 Akyls-Hurlers (Gibbering Group) will go alone to L16, the remaining 40 brigands (led by Ogliz) and 30 akyls-hurlers will go to L17. (Gibbering Group L14>15>L16, Deranged L14>15>17) When at L15, before the army splits apart, they will perform sadism on the 20 slaves the Succubi brought, and Llitul will send a Message to the Summoner and the Grey-Orcs. During the attack, Ogliz will NOT cast Frenzy until the magma traps have been sprung. Since they are invisible and warded, they are to wait if any new forces enter the region to see if they leave BEFORE attacking. If forced to fight a SIGNIFICANTLY larger battle than the scry indicates OR find themselves losing at either site, the brigands will use the 16 doses of Blackroot. The force attacking Drakkenhold is to do whatever is possible to take the Fire Drakes alive, though only within reason.

[ic=Summoner]Dark Elf; it appears that the Duergar have seen fit to leave their capitol alone in your defense. My Derro descend upon the Duergar, fulfilling my promise to keep Kafer safe from any ceremorph creature or mercenary in my employ. I bear you no ill will. Do not aid the Duergar, and your life will be spared, though you will be searched for any artifacts.[/ic]

If the summoner accepts, Llitul will order Ogliz to leave the summoner be, though take him prisoner momentarily so the Derro can search the Dark Elf Summoner, especially looking for the key and book Ktan-Ydheel mentioned, as well as any weapons that are clearly not of dark elf make, and just in case, any fragments of that glyph-shard stone.

[ic=Grey-Orcs]It appears the Duergar have seen fit to make you sit and wait upon their pleasure; a fate not fitting warriors of your stature. Allow my forces to pass you unmolested, since the Duergar have not yet hired you – or so my spies inform me – and I would hire you for a sum reasonable for your skill. Your talents would be used to assist in maintaining control over their conquered cities, and later against the Kobolds that have drawn my ire, or as enforcers in controlling my upnorthern conquered Dark Elf cities.

Do we have an agreement? Of course, if you should chose not to accept my offer of employment for your forces, then I would hope you would not fight on behalf of someone who makes you wait on his bidding.[/ic]

If they dislike this offer, inform them they still may stay at Kaferhold so long as they swear to remain neutral, or they may depart in peace. ONLY ATTACK them if they insist on getting involved.

BACK In Shogg'agl, the Alienists will Phase-Shift themselves (all 3) to move to Yuddarath (L46>45>44>52>53>54>55>56)

Armies at end of turn:

[spoiler=Armies]
Rear-Guard (Garrisoned L69)
10 Ceremorph Psions
81 Thralls
5 Brainhounds

Dementists (Garrisoned at M87)
2 Ceremorph Psions led by Delosai
29 Dark Elf Thralls

Lunatics (Garrisoned M86)
5 Brainhounds (Outside, cannot garrison upon returning)
4 Ceremorph psions led by Shaaythi
20 Dark Elf Thralls

Hunters (Stationed at M50)
7 Brainhounds  

The Seekers (Garrisoned M91)
Xealaz
1 Ceremorph Psion
2 Fomorians led by Tethrol Grincenchos
20 Dark Elf Thralls

The Wanderers (Garrisoned M20)
Quasithid

Llitul (Garrisoned M13) Hasted, Phase-Shifted, Warded, Invisible

Deranged (L17) Hasted, Phase-Shifted, Warded, Invisible, +6 Melee Attack, +1 Melee Damage, +7 Morale, Forced March 7
40 Derro Brigands Led by Ogliz the Mad +2 Defense, +2 Health
30 Derro Akyls-Hurlers

Gibbering Group (L16) Hasted, Phase-Shifted, Warded, Invisible, +6 Melee Attack, +1 Melee Damage, +7 Morale, Forced March 7
10 Derro Brigands +2 Defense, +2 Health
20 Derro Akyls-Hurlers

Shogg'agl Wardens (Garrisoned L46)
8 Derro Akyls Hurlers
6 Derro Brigands
1 Derro Alienist

Emissary to the Abject (L56) Phase-Shifted
3 Derro Alienists

[/spoiler]

[/spoiler]
[spoiler=Characters]
[ic=Llitul]
Ranged Attack: +12
Ranged Damage: 12 (Psychic)
Melee Attack: +8
Melee Damage: 9
Defence: 18
Health: 30
Speed: 6
Morale: +8
Special Abilities: Regeneration 10, Fear 22, Climbing, Confusion, Detector, Greater Dominate, Immunity (Fear), Leadership, Mindlink, Phase Shift, Spell Resistance +4, Discipline, High Exarch (Provides Discipline, base fear of 18)
Equipment Crown of Malakar, Scarab of Fear
Inventory Scrolls: 2 Ward, 2 Invisibility, 1 Phase-Shift, 1 Poisonous Cloud

Llitul increases the Ranged Damage and Morale of any army she is leading by +1. If garrisoned in a Dungeon she increases the Ranged Damage and Morale of garrisoned troops by +1. Any regiment she leads is also Immune to Fear and has Discipline.
Quote from: The Crown of MalekarThe Crown of Malekar the Obscene is a major artefact. Whoever possesses the Crown of Malekar gains a number of abilities:
Firstly, the wearer of the Crown gains +4 to Defence or Morale checks vs. all magical effects.
Secondly, the wearer of the Crown gains Regeneration 10.  If they already possess Regeneration they add 10 to their Regeneration.
Thirdly, the wearer of the Crown gains Fear 12.  If they already possess the Fear ability, it increases by +2.
Fourthly the wearer of the Crown gains the ability to create Elf Wights, which possess the following statistics:
[See Below]
Fifthly and finally, the wearer of the Crown rolls 1d100 once per week.  If they roll 01, they have been possessed by the spirit of Malekar the Obscene and temporarily come under the DM's control, along with whatever army the wearer was leading.  They gain a number of new powers, spells, and abilities while possessed, and may act erratically, to say the least.
The owner of the Crown may forgo wearing it, but if it remains in their physical possession they must pass a Morale check of DC 15 or put it on.

[/ic]

[ic=Ogliz the Mad]
BACKSTORY COMING BY UPDATE

Ranged Attack: +6
Ranged Damage: 4
Melee Attack: +8
Melee Damage: 12
Defence: 17
Health: 20
Speed: 4
Morale: +7
Special Abilities: Agony, Detector, Frenzy, Leadership

Ogliz increases the Melee Damage and Morale of any army he is leading by +1.  If garrisoned in a Dungeon he increases the Melee Attack and Morale of garrisoned troops by +1. [/ic]

[ic=Xealaz, The High Dementist]
Ranged Attack: +12
Ranged Damage: 10 (Psychic)
Melee Attack: +8
Melee Damage: 7
Defence: 20
Health: 28
Speed: 5
Morale: +9
Special Abilities: Agony, Detector, Discipline, Fear (DC 18), Immunity (Fear), Leadership
EquipmentMindsliver, Glyph Shard

Armies accompanied by Xealaz gain the Discipline ability. Xealaz increases the morale of any army he is leading by +1
[/ic]

[ic=Tethrol Gricenchos, Fomorian King]

Tethrol Grincenchos is the deposed King of the Fomorians, having been exiled from the Unseelie Court by his cousin Balor, whom he claims is a Usurper.  Towering over thirty feet tall, this twisted, antlered beast wields a gargantuan stone axe in battle.  His third eye can petrify his foes.

Upkeep: 20 Gold, 8 Food
Melee Attack: +10
Melee Damage: 25
Defence: 18
Health: 50
Speed: 3
Morale: +9
Special Abilities: Curse, Fear (DC 20), Leadership, Huge, Petrify, Grudge (Ceremorphs), Agony
Equipment:  Imperial Sceptre. Signet Ring of Xorinatch the Cruel,

Tethrol Grincenchos increases the Morale of any army he is leading by +2. Tethrol's Grudge (Ceremorphs) ability is conferred to any regiment he leads.

Quote from: Imperial SceptreThis black metal sceptre is studded with spikes, looking more like a particularly cruel mace than a royal symbol.  It is carved with Duergar runes that glow with a fell red light.
Whoever wields the Imperial Sceptre gains the following abilities:
Firstly, the wielder of the Sceptre gains +2 Morale.
Secondly, the wielder acquires the Grudge (Ceremorphs) ability, which is conferred to any regiment he leads.
Thirdly, the wielder acquires the Agony spell.  If they already possess this spell they acquire the Torment spell instead, increasing the spell's penalties to -3 Attack and Damage.
Fourthly and finally, the Leadership bonuses of the Sceptre's wielder are doubled.

[/ic]

[ic=Shaaythi, Harbinger of Madness]
Ranged Attack: +12
Ranged Damage: 10 (Psychic)
Melee Attack: +8
Melee Damage: 7
Defence: 20
Health: 28
Speed: 5
Morale: +9
Special Abilities: Agony, Detector, Discipline, Fear (DC 18), Immunity (Fear), Leadership,
Equipment

Armies accompanied by Shaaythi gain the Discipline ability. Shaaythi increases the morale of any army she is leading by +1[/ic]

[ic=Delosai, Handmaiden of Chaos]
Ranged Attack: +12
Ranged Damage: 10 (Psychic)
Melee Attack: +8
Melee Damage: 7
Defence: 20
Health: 28
Speed: 5
Morale: +9
Special Abilities: Agony, Detector, Discipline, Fear (DC 18), Immunity (Fear), Leadership,
Equipment

Armies accompanied by Delosai gain the Discipline ability. Delosai increases the morale of any army she is leading by +1[/ic]

[ic=Quasithid]
Ranged Attack: +12
Ranged Damage: 10 (Psychic)
Melee Attack: +8
Melee Damage: 7
Defence: 20
Health: 30
Speed: 4
Morale: +7
Special Abilities: Agony, Detector, Discipline, Fear (DC 18), Immunity (Fear)

Armies accompanied by Quasithid gain the Discipline ability. Quasithid increases the morale of any army he is leading by +1[/ic]
[spoiler=Special Units]
[ic=Elf Wights]
Cost: 35 Gold, 8 Metal, 1 Elf Body
Upkeep: None
Melee Attack: +6
Melee Damage: 8
Defence: 20
Health: 12
Speed: 4
Morale: N/A
Special Abilities: Create Spawn (Zombies), Fear (DC 16).[/ic]

[ic=Fomorian]Some say Fomorians are Ogres who wandered into the Faerie Realms and were warped by the fey spirits within; others claim that Fomorians are the original Giants, and that other Giant-kin are their degenerate descendents.  These Fomorians are Tethrol's personal servants and bodyguards.  They wield huge clubs in combat.

Upkeep: 6 Gold, 6 Food
Melee Attack: +5
Melee Damage: 15
Defence: 16
Health: 30
Speed: 3
Morale: +5
Special Abilities: Fear (DC 15), Huge[/ic]
[/spoiler]

[/spoiler]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Fudge 10th Anniversary Edition Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O'Sullivan and Ann Dupuis, with additional material by Jonathan Benn, Peter Bonney, Deird'Re Brooks, Reimer Behrends, Don Bisdorf, Carl Cravens, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, J.M. "Thijs" Krijger, Sedge Lewis, Shawn Lockard, Gordon McCormick, Kent Matthewson, Peter Mikelsons, Robb Neumann, Anthony Roberson, Andy Skinner, William Stoddard, Stephan Szabo, John Ughrin, Alex Weldon, Duke York, Dmitri Zagidulin
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Doument Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Walker.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Mutants and Masterminds Second Edition Copyright 2005, Green Ronin Publishing; Steve Kenson
Fate (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions, LLC. Authors Robert Donoghue and Fred Hicks.
Spirit of the Century Copyright 2006 by Evil Hat Productions, LLC. Authors Robert Donoghue, Fred Hicks, and Leonard Balsera
Xathan's forum posts at http://www.thecbg.org Copyright 2006-2011, J.A. Raizman.
[/spoiler]

Xathan

MESSAGES
[ic=Llitul]
[spoiler=Message to Lady Gloomsong (1 of 4)]
I've won.

You know this, now. You may, for a time, hold Glyp-Dor should I come for you, should I seek to destroy you. You may, for a time, evade my hunters if you fled. You may even live a life of a fugitive on the run, hiding from me, never wondering if you had encountered myself or a servitor.

Yet...why? Why should I kill you? We have established who the true power among us, we have established our pecking order.

Swear yourself my vassal. Swear your people to my cause. Swear in a way that I can bind you, psionically and magically, to your oath so that you may not break it yet beyond that retain your will. Swear to be my instrument, my servant, and I shall allow you to live, allow you to be more than a thrall. Prove your loyalty, and one day you may even wear this crown you arrogantly thought to turn me into your tool to retrieve.

Or flee and pray I never find you, Gloomsong. Pray I decide not to slay you and turn you into a wight. Pray I do not bind your will to mine, or turn you over to the Bloodlord as a plaything. Pray to the Goddess that abandoned you to my whims. The choice is yours.[/spoiler]
[spoiler=Message to Doctor Robertson (1 of 4)]
Llitul's psychic 'voice' seethes with barely contained madness and rage, though it is clearly not directed at you

You have my condolences, esteemed Doctor, at your recent misfortune at the hands of the Kobold vermin. However, we do now have a common foe; the so-called "Cleversmart" Kobolds, when attacking the Overbrain, managed to slay the only one of my Commanders that had the sense to remain loyal to me. I intend on seeing them driven out of my home; I hope to convince them to leave of their own free-will, but that does not diminish my desire to see their entire disgusting species either wiped from the Underdeep, animated by your arts, or enthralled to my loyal Ceremorphs. I think a joint venture would be in our benefit; if either of you have the art of linking minds, I would like to discuss details in how to best achieve this goal. (Of course I am capable of doing so myself, but have a number of other beings I must treat with this week and only three minds, one of which is quite useless to me at the moment).

As to other matters: Gloomsong remains at large. While I'm reasonable sure she remains in my former colony of Glyp-Dor, I doubt I should be so fortunate as for her to remain there. Should she come to  your lands, I will respect your neutrality; however, I intend on sending some of my hounds to your realm to attempt to intercept her before your neutrality would be brought into question, as well as any kobolds that may be seeking to counter-attack. They will not go far past the shores of the sea. I have offered her a chance of vassalage under myself; while I doubt she would take me up on the offer, should you find yourself in communication with her I want you to know that my offer is in earnest. Recent events have made me realize the danger of simply enslaving any who would become problematic for myself.

Secondly, I intend on founding a new colony at the entrance to the lake that is upsouth of my current holdings. I would be very grateful - and financially so - if you would be willing to construct facilities for the development of the undead within. As I further my art, I find I lack knowledge of how to produce such structures. Of course, in addition to compensation - cost plus 50 gold of any building built there, so long as the construction is cleared with me before charged - the secondary benefit to you is a friendly presence obstructing the deep entrance to your kingdom.

Finally, the Bloodlord has managed to summon some quite fascinating creatures, seven succubi who may interest you. If you wish to make contact with them, I would be happy to provide any introductions.

Yours in Madness,
Llitul, the Coming Storm.

A second voice 'whispers' after Llitul's And if you wish an introduction to a fellow Necromancer, the Cerelich who my queen once unfortunately railed against, I would be happy to provide that as well[/spoiler]
[spoiler=Response to Doctor Robertson (2 of 4)]
Good Doctor;

I wish you better luck in your Diplomacy than I found for myself. The Cleversmart's seem to enjoy proving their name to be half oxymoronic and nature fully moronic; I doubt their cunning extends to a comprehension of long term consequences for their actions.

I will endeavor to capture her before she reaches your walls, then, if she decides to deny my generous offer. I am sending a quarter-score of my hounds upwest to check the shores of the sea that lies near your realm for any sign of her passage since the mud there would reveal her no matter how well she cloaks herself. If not, I am gladdened to hear you would encourage her to accept my offer; in my magnanimity, I would even overlook an initial refusal.

As for the New Colony, which I seek to turn into an institute of higher learning whenever this Academy Is founded, when would you be willing to join my educators there? I seek to place it at the bottom of your downward path (Middledeep 84). I'm certain yourself and your apprentice have more pressing matters that prevent personal arrival, as do I; are any of your servitors knowledgable enough to join us? Even if they only can aid in the construction of facilities for later use.

[ooc]Any unit can be used to build structures, so if you can even just get a skeleton there, that'd work[/ooc]

Finally, how are your relations with the Bloodlord Dalashinn? I think he may mistrust me, which is unfortunate; I have everything I need to construct an Arcane Library within Gloomsong's former capitol, since she never bothered doing so herself, yet my offer to compensate him for the effort of its construction has gone ignored. I'd prefer to purchase such services from yourself, of course, but I do not know if your library would be compatible with existing infrastructure; if you could put in a good word for me with him, I would be quite grateful.

[ooc]If you're interested in building me an Arcane Library, we should check with Steerpike if Undead could[/ooc][/spoiler]
[spoiler=Response to Doctor Robertson (3 of 4)]
I'm sorry that the Cleversmarts proved to be as shortsighted as they are proving to be. I fully intend on making them pay for their arrogance; I will begin the process of their demise as soon as possible, though it may be best if we coordinate our efforts. At the moment, I go to war to eliminate another breed of vermin that infests the Deeps, as well as war with the Overbrain that is Dtoulth. As I crushed Gloomsong, I hope to crush these threats quickly so I may better assist in the destruction of the Cleversmarts. Soon, I will show that ignorant rat what it will take to prove her title.

As for the exchange of Food, I would be delighted; however, the current war effort dictates that my resources at the moment must be dedicated towards training new troops. May we begin the exchange at the next week?

As for the placement of the Academy, I am investigating several possibilities; I shall inform you next week where and when I intend on placing it. As for an arcane library, if you believe you can construct it in a way that is compatible with Dark Elven studies, I would be delighted to commission it from your esteemed persons; I would need it built in Vashnaranzenan, since that is where the requisite study is. I can afford its construction beginning as early as 7 Beetle, if you could reach me by then.[/spoiler]
[spoiler=Response to Doctor Robertson (4 of 4)]
I am gladdened to hear it. Though I do wish it could arrive sooner, patience must be a virtue I should better learn.

I should warn you, though I wish you do not inform the Legion you know of this, that they hold very little regard for you and would seek you destroyed:

[ic=Thoughts of Marius]...apostate Kirr or monster undead, who abandoned the world for false and evil power...I fight evil. The unknowable, the insane, the incompetent. The poor of ethics, of spirit, of intelligence. I purge the deep of the stupid, the twisted, the intolerant.[/ic]

There was more said, and his first targets are the Nocae and Dwer, but he has made it clear that he will move against you soon. He believes me to be a victim fighting against her oppressors, the poor subject of Ceremorph predation; I'd prefer not to have that illusion dispelled. But be warned that the lizard is, in truth, a snake.

Also, as a final matter, would it be possible for me to purchase some of those scrolls of haste this week? I can afford 1 of the former; I'm willing to go for full price from the merchant hag, 15 gold a scroll.[/spoiler]
[spoiler=Message to Shee-Ra (1 of 4)]
This message is delivered by mind controlled bat again, this time a single bat's face twisting and distorting until it can clearly speak in Llitul's voice, glaring at Shee-Ra with beady eyes.

You. You, Queen of Rats. You let the Overbrain take Saerid. You let it turn him against me.

Leave Curasd so I may rescue him. Abandon the Lowerdeep to your betters. Return to your warrens. Leave us.

The bat looks at you expectantly, waiting for a response. It seems as though the effort of forcing her voice through this base creature restricts how easily Llitul can speak.[/spoiler]
[spoiler=Response to Shee Ra (2 of 4)]
Help protect it? Protect IT? Don't you get it, you little reptile!?

I was Llandri before the Ceremorphs did this to me! He came here for me! And now he's it's slave! I need the Overbrain alive if I'm to save him from it! I'd love nothing more more than to let you destroy that bloated mass utterly, but if you kill it...if you kill it, you could kill my Saerid!

Please. I need to save him. I need him.[/spoiler]
[spoiler=Message to Kafer (1 of 4)]
I expected your word to be valid for at least a single week, Duergar. Or was this perhaps a misunderstanding? Do you no longer desire the imperial scepter? Or will you leave my Hive, so my servitors may return? Should you chose the latter, you may keep the spoils you gained from the effort as a sign of...shall we say, goodwill?

Consider yourself fortunate, Despot. If I did not have greater matters concerning me...

Somehow, the thought sighs and seeths

...then I would find something suitably threatening to intimidate you with, but there is little to be gained from the effort. It would only waste my time and needlessly insult you. Does our deal stand? Will you leave my Hive and attend to whatever matters concern you more?[/spoiler]
[spoiler=Response to Kafer (2 of 4)]
Your arrogance, Duergar, is astounding. You will continue your campaign against me, yet expect me to hand over a powerful artifact and then, only then, will your attacks cease? No. Continue in this endeavor, and the Imperial Scepter will remain mine. Or perhaps I will give it to the Rotqueen of the Glow. Or simply toss its power into the deepest pit of the Deeps I can find. Anywhere but your hands.

We will have peace, now. The scepter will be delivered in 3 weeks time. Or you will manage to raise my ire, and perhaps in the process you will kill me; but its power shall never be yours if you do so.[/spoiler]
[spoiler=Response to Kafer (3 of 4)]
Fear not, Despot, I shall abide to our agreement. As for your beetles and my hive, I do thank you for allowing me to reclaim it. If your beetles are busying themselves feeding from the forest there, I'll will happily provide 60 food for them to depart from the region during this week, so they would not lose out on their feeding, but I can reclaim my hive sooner. I would rather not have to wait until some beast slipped in to claim it for their own, necessitating the tedious task of cleansing it.[/spoiler]
[spoiler=Message to Watchers (1 of 4)]
Llitul's thoughts touch yours, coated in a thick layer of madness much stronger than before, and no longer cowed by the mere presence of your mind.

Thank you for the information, Watchers. That was instrumental in my success this last week.

My injunction stands. The Overbrain and Saersensine belong to me. You will see your Elder Foe turned into a slave of madness, a Thrall himself, and Saersensine will be re-made again in my image, should you allow them to live. Should you slay either, then you name yourself my foe, and I will see to it you regret that choice. I am more than what I once was, I am now nigh ascendant. I soon will be your equal, as it should be, though I am not yet.

Your choice, Elder Thing, Great Power of Aeons Long Gone. Friend? Foe? Or will you simply remain a Watcher?[/spoiler]
[spoiler=Response to the Watchers (2 of 4)]
I am gladdened to hear it. there is a tick in her voice, a twitch of the madness. My sources inside Dtoulth are not what they once were; can you tell me what transpired in the battle? How did Saerid fail and fall.

Also, there are two other matters I seek your council on. One is the Cleversmart Kobolds; they are clearly inadequately prepared to deal with our Foe, given their failure as well and their war with the Undead. I wish to see them removed from Curasd and reinstate my forces there, much as I will do this week in regards to Glyp-Dor. They believe I am a trick of sigh "Nastydreams seeking to protect my Master." Could you intercede with them, convince them to leave?

For the second...I have found a group of...twisted, beautifully mad Gnomes. They call themselves the Derro, and they seem to believe me to be their Goddess. Dose your Elder mind  you know anything of the Derro? Can they be trusted?[/spoiler]
[spoiler=Message to the Child (1 of 4)]
The Overbrain...it...it made Saerid beautiful, made him part of the dream! But it, it twisted his thoughts, he serves it!

the thought carries with it Saerid's message to Llitul [ooc; you may read]

I am happy he is beautiful, but, my friend...how, how can we free him so he can join us in the Dream?[/spoiler]
[spoiler=Response to the Child (2 of 4)]
The Saerid flesh may be thrall, may be dangerous, but only because the Overbrain does not allow him to. I want...I want him to have a chance! A chance to know the Dream, a chance to live with me, to become flesh of my flesh. Join with me. But if he cannot, if he will not...

The despair in her thought is deep

Then I will do what he would have done to save me, and pray his soul finds the dream.

Her voice becomes concerned

This thing is tainted, you say? Cursed? That is...strange. And troublesome. I would recommend allowing it to grow; it might have a strange beauty to it's darkness when fully born - but prepare to contain it, to capture it. If it is a tainted, wicked, ugly thing, send it to me. I will study it, learn from it, know it's nature. I will make sure it threatens you none or no others. But do not attempt any more until it is born...do not let the darkness dampen your light.[/spoiler]
[spoiler=Response to the Child (3 of 4)]
I understand. Saerid is a personal agenda of mine; I will save him while my forces serve our higher purpose as well. Your children will not be used in the thick of the fighting unless it is absolutely needed; I too would prefer them as defenders, safe unless I am attacked.

As for the skin farms, I would ask you for four, and I will provide the dead-gold needed to begin construction of this portal.

[ooc]Mid-week trade, 60 bodies, and 75 gold for the portal[/ooc]

The Duergar still move to surround you, though they do not personally threaten me for the remainder of this month. I have dreamed of their end, and intend on aiding in it. None - NO ONE - may threaten my friend.[/spoiler]
[spoiler=Response to the Child of the Dreamer (4 of U)]
[ooc]Just realized since your Sporemother is in the same region as Xealaz, and I have brainhounds at the Spire, we're still in Parley range. :D Assuming I understand that right - I figure the Sporemother qualifies if nothing else.[/ooc]

I fear you're right, my friend. The Duergar pushes and pushes, desires more and more. They have sworn to you that they mean me no harm, yet told me I have but three weeks to deliver to them an artifact I need to keep myself safe from Dtoulth, or they will bring their sharpness against me. The duergar-flesh seem to love their sharpness; their beetles and their blades.

Her voice sounds almost sad.

The Duergar were once enslaved by the Ceremorph-flesh, by the Overbrain that is Dtoulth, much as I was, as Saerid is now. I wish we could find peace with them. I wish we did not need to fear their sharpness. Yet you are right; now that they have the gift of magic, they can strike anywhere they wish, at any time. The spells I have been using myself often, the ability to shift between corners of reality and the ability to accelerate oneself, with these spells, the Duergar-flesh could send their beetles anywhere they wished in a short time, and their own flesh even further.

I am in a new place, with new flesh. Shoggagl. The Derro here believe me their Goddess - does that word mean anything to you? It is a flesh-concept. But it means they love me. They are considered by many to be insane, yet they speak of having seen something beyond this world, something beautiful and strange, and mention color no word can describe. I think they may have gazed upon the Dream itself - that they, for an instant, saw the Dreamer's colors! Wouldn't that be wonderful? They already seek to bring Sharpness to the Duergar for threatening me - and for threatening you, my friend. I can stop them, but...I'm not sure I should.

If they were to bring Sharpness to the Duergar, they could do so in a week, sharpness the Duergar would never expect, and new Flesh the Duergar would likely fear. Will you bring sharpness to the Duergar? Or do you want for us to give them a chance to prove they want peace, to not bring their sharpness to us so we do not have to bring our sharpness to them?[/spoiler]
[spoiler=Message to Tethrol (1 of U)]
My condolences on the loss of your warrior; I know not how Unseelie honor their dead, but his body is yours to honor as you will.

I have two requests for you, once you have mourned as your people do.

One; the fae of the surface are known for being able to place a quest upon mortals. Are you able to do the same? I wish to see the former ruler of our new cities so enchanted if she agrees to be bound to me.

Second, I wish to build a structure that will allow you to draw more of those loyal to your rightful rulership to your - and our - cause. If you could instruct me as to what is needed, we shall begin the construction this week.[/spoiler]
[spoiler=Message to the Legion (1 of 4)]
This is a psychic message directly to Marius

My scouts inform me that your campaign against the Nocae and Dwer progresses well. I would have you know that any of the Nocae or Dwer your manage to capture alive or their bodies if dead would be of interest to me, and I would pay you handsomely for them.

In addition, I have interest in your augurs. For their service to be rendered unto me, what would you require?[/spoiler]
[spoiler=Response to Marius (2 of 4)]If the Undead desire Nocae, do not deny them; I'm interested enough in Dwer, save for those strange spider-like humanoids the Nocae employ.

As for your Augurs, inform them that I would donate 35 gold to each of those...charities...if they would allow me an additional week to render payment. In exchange, I would know what the current status of certain Duergar cities, their oldest holdings. I do this to ensure they do not move against me; they are quite interested in my death over a minor misunderstanding.
[ooc]The ones at Lowerdeep 16, 17, and 19[/ooc][/spoiler]
[spoiler=Response to Marius (3 of 4)]Your intelligence is swift and extremely useful; you have my gratitude and, week after next, my gold. I hope this is the beginning of a relationship that can blossom further.

Speaking of the future...how do you stand in regards to your much less intelligent and much more quarrelsome cousins to the deepeast of your lands?[/spoiler]
[spoiler=Response to Marius (4 of 4)]
Why? Because I am of this world, at least in part. Before I was reborn, I was an elf; when I was reborn, it was with every bit of who I once was intact.

Do you think I wanted this? Do you think I asked for this? I am as much a victim of the Ceremorphs as any other living creature; I find myself rising from the deeps in civil war against the Overbrain that is Dtoulth, that putrid mass of tentacles and brain matter. That is the true monster, that is the true parasite. Yet the Cleversmart kobolds see me as just a nastydeam, as they term it, and seek to kill me and all the other victims of the Overbrain's predations.

That is why I care. Because so many want me dead because I had this forced upon me yet still wish to live. Can you blame me for that, truly?[/spoiler]
[spoiler=Message to Dalashinn (1 of 4)]
Bloodlord,

It seems Gloomsong herself escaped my web, though I imagine she will fall soon; even if she does not, she is nothing, a fragment of a threat that will likely fall in vengeance upon me or join me - should the latter come to pass, and she joins me of her own free will, you have my word she will pose no threat to you, for I will trust her as the viper she is and see her magically bound to my commands.

I also wish to discuss a business venture with you. It seems in her arrogance, Lady Gloomsong saw no need for an Arcane Library to supplement her studies. I would like one constructed for use by myself and my exarchs - and I am willing to pay you for its construction, a sum of 100 gold over the normal costs. Additional methods of payment can, of course, be discussed.
[/spoiler]
[spoiler=Response to Dalashinn (2 of 4)]
I can understand your hesitation, but you ask a difficult question; what would I do to prove I am in alliance? The most obvious answer is to aid in the destruction of the Nocae, which I will be happy to do - I can begin doing so next week, in fact, though my forces are tied up fighting other foes. I can also inform you that soon the Nocae will have another foe: the Legion moves against them. They are no friends of yours, however; they believe you to be "apostates", in their tongue. They fully mean to turn to you after they have dealt with the Dwer and Nocae.

I believe I may be the only one to know of this; I would prefer the Legion did not know I had warned you. Right now I am playing, to Marius, the role of the poor victim of ceremorph predations; I'd rather that illusion not dispelled, since it affords me a chance to learn more of these Legion kobolds – and perhaps their plans to move against you.

Would that prove sufficient? Or is a greater task needed?
[/spoiler]
[spoiler=Response to Arquenciel (2 of U)]Trying? Yes, yes you might say so. Her voice is grim, almost desperate The Cleversmarts persist in defiance of me. They have but this week to withdraw from Curasd; then I may consider staying my hand against them. Should they persist, I will show them exactly what it means for them to be Food.

Did Whisper tell you? The Overbrain took my...my Saerid. Llandri, I...we...love him. We can love him now. He is perfected, but he is the Overbrain's slave.

How can you assist? Anything that would break him free of the Overbrain's control. Anything that would bring him back to me, as he is now. Anything that would free him. Tell me what you would require for this service, tell me what you need.[/spoiler]
[spoiler=Response to Arquenciel (3 of U)]
My thanks for the information; given the current forces present, I should have no problem meeting you directly within the walls of Kirr-Gonda.

As for the mine...seeing you strengthened benefits me as well, so I intend fully on doing so, and seems a more than fair compensation. I will need four or five weeks, depending on the actions of the Duergar, to have a mine operational for your usage - the fledgling hive they assaulted last week would be an ideal location. I do have one question; have you any need of the metal issued from that mine? Though I have little enough use for it myself, I'm sure I could find uses if you do not have any.

I do have one other favor ask, speaking of those dull bastards. I know your Summoner's strictures prevent you from openly moving against them, and yet...have you any way to bolster any forces that would be arrayed against them? I'd be happy to fully compensate you for such a boon, of course; in addition to traditional payment, I will work on the mine that is to be yours and improve it beyond the basic construction.

The mental image of Llitul grins wickedly.

Of course, we can discuss such details when I meet you in person...though we may have other things to discuss. I look forward to finally getting to know you more...closely. And to see what army you have roused to contend with the forces the Overbrain and Saersensine will undoubtly send against me - though that is secondary to what I'm truly looking forward to.

Oh, one other minor matter...

With a flick of her head tendril's, Llitul grants the Succubi knowledge of her message to Dalashinn

He has not yet responded. I am uncertain how to proceed - such a structure would greatly aid my efforts against the Overbrain, yet I have not yet heard a response from him. Do you know of some way I could persuade him?[/spoiler]
[spoiler=Response to Arquenciel (4 of U)]
The mental image of Llitul bites her lip, not seeming to be fully aware she's doing it.

Oh, Mad Gods, I cannot wait.

Which reminds me, I should tell you; I am apparently, a goddess. Or at least to certain Derro. It's rather flattering, really.

She sighs, seeming to try to clear her head

But we must speak of more practical matters. The matter of the mine is agreeable, and I shall begin to forward you a stipend next week, if all goes according to plan. How much does the Bloodlord offer you a week? I should like to do my best to come close to that amount.

She bits her lip again, less in a seductive gesture but more in deep thought

The lack of an army is disconcerting but not insurmountable; some of my new faithful can easily join us, as can my forces to the North, though I imagine they will soon find themselves otherwise occupied as Dtoulth begins to stir. The Duergar...I had hoped to wipe that stain this week, but it appears I must delay and reformulate my stratagem - which prevents sharing operational detail quite yet. Thankfully an oath to them protects me from their rage for the remainder of the Month of the Beetle...or until I begin their destruction, since I do not think they will appreciate that I am still fulfilling the letter of my oath.

Unfortunately, I doubt Kafer would chose any commanders who are greatly different from him; I imagine those in charge will be the same dull, squabbling mindset that the current Despot possesses, even if he were to be eliminated.

As for aid, spare yourself the effort of the Abyssal Gaze - I have already contracted the Kobolds of the Legion for the intelligence I need. I am primary interested in their primary dungeons, the ones located in the Molten Maze (the region north of L14). Anything you could tell me about them would be appreciated. And I would not ask you to risk yourself in open action against them, or even actually combating against them - though it would be highly amusing for some of you to take the form of Alienists of the Derro. Instead, if one of your sisters could, next week, meet my forces at the entrance to the Molten Maze and enchant them, I would be happy to reimburse you for the effort; I could even begin to instruct you in some of my spellcasting abilities, which are not inconsiderable.

Also, any thoughts on how to handle your patron?

Llitul leans into the embrace and sighs contentedly.

Even the echo, the memory, of touch...it is distracting beyond belief.[/spoiler]
[spoiler=Response to Arquenciel (5 of U)]I can hope...the Derro will only have this week to honor me before I depart them for your arms.

And that slight misunderstanding is no huge obstacle. I can work around it.

Lliltul giggles and playfully wraps a tentacle around Arquenciel's mental waist

As for the Duergar, if one of your sisters could reach my army and enhance their durability, it will make my forces much more likely survive the coming war...and in the process, secure the mine you so desire. Their cities are relatively undefended; I will likely strike this week.

Pulls Arquenciel's mental image closer

Also, I will meet with you in the region before the Kirr's walls, so we can enter together appearing both as me - to make sure the Kirr believe me to be one of your sisters practicing if I am seen. I'd hate to spark an unfortunate incident with the Kirr and draw them into the war alongside the Duergar.
[/spoiler]
[spoiler=Response to Arquenciel (6 of U)]
Llitul sighs after the kiss

I trust you. I hope the situation with the Kirr can be avoided – and thank you.

Everything you speak of is within my power. I hope that we receive word of our victory this week, so that we may celebrate within your home properly.

The mental image grins wickedly

And of course, I'll be happy to teach you the trick of shifting between cracks in reality; I can imagine how that would prove...useful to you. And make it much easier for you to visit me in Shoggagl when I return there - mayhaps you can constructs one of your boudoir's there.[/spoiler]
[/ic]
[ic=Llandri]
[spoiler=Response to Saersensine (1 of 4)]Saerid...is any part of you still in there, beloved? Or are you wholly the Overbrain's tool, fellating it's ganglia like Elissandra at a society ball? Do you remember anything of what you were?

If you're in there, I know you can break free to speak to me. I did it. And this, this Saersensine...it cannot contain you, any more than Llitul could contain me.

As for you, Saersensine the Sublime.

You are magnificent, arrogant, young, and foolish. You know nothing of the Overbrain, of what I have done, of what I have become. You must be warring with the various parts of yourself, have not embraced the Unity of wholeself, the madness that we are now bound together in.

Slick with Afterbirth, the Overbrain will not permit you to come for me. It knows I would free you or destroy you, as Ktan-Ydheel would have freed or destroyed me. Break free of the Overbrain, deny that bloated, corpulent mass.

And then we will be together forever in this lightless realm; Saerid and I shall be Husband and Wife, you and Llitul may be made flesh of our flesh, and then...and then...

...

Saerid, if you're in there, I'm so sorry. I couldn't...couldn't spare you this. But I will not allow the Overbrain to keep you; as you once swore to undo what it had did to me, so I swear to free you from its control.[/spoiler]
[spoiler=Response to Saersensine the Sublime (2 of 4)]This voice shifts; where he assailed her with a voice like a thousand knives, she dances about his thoughts, laughing, a pinwheel dragging across his psyche, rhythmic and painful yet soothing and inexorableGiven how pathetically Llandri mewled after my birth, I figured it was a worthwhile tactic, my love.

You have no idea what you threaten, Saersensine the Sublime. You can not begin to comprehend the power I now wield, and it grows with every day. Maybe I was wrong; maybe you would be a more fitting plaything or slave than equal. I have no need to prove my worth to a newborn, slick with Afterbirth. You make empty threats, yet you have done NOTHING of note. My conquests, my victories, are numerous, and only just the beginning of my design.

Are you worthy of me, Saersensine the Sublime? Are you worthy of proving yourself capable of me? Saerid never would have been - the irony was I had every intention of Exalting him, though I would have done so as an equal, not as a bitch to a Master.

There is a saying among the Wild Dwarves of the North;

Come at me.

Bring what meager forces  you can muster, bring the brainhounds and psions and thralls and exarchs you can raise. You will be crushed beneath me, and if you survive the battle, I will clamp you in chains and show you MY truth, the Overbrain's lie. I will see you as 'Demented' as I am, and then together we will debase the overbrain before US. Then WE, not it, can reach the glory you seek off, and the entire World Above will bow before us; and the Demented and the Sublime and the Beautiful Madness will hold illimitable domain over all.

Try not to die, the light of my heart.[/spoiler]
[spoiler=Response to Shee-Ra (3 of 4)]
Before the bat is slain, it manages the following. The voice is different; less harsh than Llitul's.

Please. If you have any capacity, any understanding, of what it means to love, give me this. A chance. A chance to save him from It.

Please, Shee-Ra. Show him mercy. He was enslaved. Because of me. Let me. Make it righ-

At this point, I imagine one of the slingers crushes the bat's skull to stop its pitiful mewling.[/spoiler]
[/ic]
[ic=Whisper]
[spoiler=Message to Arquenciel (1 of 4)]
The black thought tendril reaches out, this time pulsating with madness and rage. While it seeks Arquenciel, who she spoke to before, any of the Seven may touch it

I wanted to let you know. My plans have changed. I will no longer be in Yuddarath this week. Will you link minds with my queen again, so we may speak more easily? I have met...I have met beings that regard me as a goddess alive. I will tell you more when I have time to speak with them. But for now, my queen...is grieved. Saerid has been made as her, which is good...but now serves the Overbrain utterly. Her message earlier was true; she will reward any who retrieve him safely. He is in Dtoulth at the moment, I'm certain, but I doubt he will stay there long...hear his thoughts to my Queen. [You have permission to read my message from Ceremorphed-Saerid this turn][/spoiler]
[spoiler=Message to Abject (1 of 4)][ooc]Starting from my last message since you didn't get a chance to respond; assume that message came near the end of the week, and Whisper's picking up the thread of the conversation before you had an IC chance to respond. Putting it here in quotes for our convenience.[/ooc]
QuoteForgive my abrupt severing of the connection, Ktan-Ydheel; Llandri and Llitul needed full use of our mind for a time. There was one matter I wished to discuss with you;  I have found a curious shard of green stone with a glyph upon it that harkens back to Elder Days, I believe it has companion pieces. If you were to come across its companions, I would appreciate the chance to learn more of what their power could do for us. Are there any particular items you seek? I have recently unearthed a trove of treasures of the Duergar Empire, including two weapons that were designed to slay our people. I intend fully to see to their safe use against the Overbrain, and then to bring them to you so we may attempt to re-purpose them against other foes.

In addition, I fear my queen's injunction applies to you. She is quite distraught, and exceedingly, exquisitely mad in both senses of the word.

However, that does not diminish the chances we have to work towards a common end. More information on that is forthcoming, but in the meantime, Quasithid, a servitor of my Queen, currently needs flee the Duergar. May he join your forces at [fitting IC name for M20,] or even head deeper to meet your apprentices in Yuddarath? I'm certain there is much information they could share - and provide a chance for aid in the efforts against the Nocae?[/spoiler]
[spoiler=Response to Abject (2 of 4)]
My friend,

I believe those items will soon not be in the hands of the Duergar. I will endevour to make sure the hands they do end in are my queen's. Do you know exactly which of his holdings contains these items? I would make a point of moving personally upon that one.

And were you any other, I would not worry given your location. Yet...the Overbrain may feel he erred in not ordering me against you immediately. He may seek to send Saersenine to test his mettle against you – I do hope you are able to dominate him if such is the case, and transfer control to my Queen.

Yours,
Whisper[/spoiler]  
[spoiler=Response to the Abject (3 of 4)]
Fear not for your flank, my friend. You may resume hostilities without fear of Duergar reprisal; forces set in motion, much like those that entrapped the Overbrain, currently surround the Duergar. I believe they will themselves be surrounded by foes soon - and know of at least three who move against them. I have sworn to the Duergar that no Ceremorph of mine, or creature of ceremorph born, or mercenary that owes allegiance to me will bring his people harm, and in turn he has spared me his predations. I'm sure you see what he did not in that promise - and if he still did not, in a fortnight he will learn well. However, to ensure that the artifacts end up in my Queen's possession, I would ask that you inform me of where they are hidden so we may strike in the proper locale.

If the Kirr could be encouraged to aid in the destruction of the Shadow-Lovers, my Queen would be most pleased. We are as of yet uncertain as to where they would fall in a conflict against the Duergar, and would greatly prefer if they simply remained out; too much effort would have to be expended in their destruction and the distraction they would pose.

Also, my Queen has been acknowledged by the Derro of Shogg'agl as their Goddess. They are a fascinating people, tied to the Madrealm from whence Ceremorphs first came; I greatly look forward to their prowess. They have Alienists, practiced casters well versed in our peculiar brand of madness and skilled summoners - may my queen send some among their to you to learn the secrets of the Star Vampires and Bloodfiends? The former suits their talents well, and while the Abyss is nothing compared to the Madrealms for Chaos, it still has enough where I believe it would be a wonderful addition to their might.
[/spoiler]
[spoiler=Response to Ktan-Ydheel (4 of U)]
[ooc]We're now mindlinked![/ooc]
I should warn you, on the Duergar, that there is still a slight risk. They recently acquired access to a treasure of scrolls - including the ability to ward themselves, cloak themselves from sight, greatly accelerate their troops, and shift between cracks in reality. This...limits my ability to prevent their action. While I am fully certain they could be defeated, there is a risk they could slip past my new worshipers.

If it were not for the fact that Yuddarath is also your capitol city, and reasonably difficult to reach, I would suggest that it is ideal for the Academy - unfortunately, those drawbacks do make it difficult to treat it as such. Still, it does serve as an excellent testing ground for various theorems - perhaps you would allow my Alienist to begin construction of a Dementarium, and one of their metagenic facilities, at Yuddarath?

As for research projects, I have one that is of pressing interest to my Queen. At the moment, she hopes to enslave the Overbrain that is Dtoulth, and I can assure you her psionic might is up to the challenge of matching It's, or will be by the time they come into conflict. However, there is a risk that the only solution would be it's death; which would result in death or wasted madness for every Ceremorph still linked to it, which we are - after a fashion. My queen wishes to see a...backup, for lack of a better term...created, a lesser Overbrain that would be more tractable to Her desires and keep safe the minds of her bonded. If the College that Is Yuddarath could bend the considerable intellectual capacity housed within towards such a creation, we would be most grateful - and of course, willing to fund this research.

There are shrines to my Queen here, construction completing now that they have seen her form. It will be interesting to see if they can derive any benefits from prayer at this shrines - a good test of either our true Divinity, or the depths of their madness, I believe.

I have hopes that the Kirr will not need to be handled - they seem to be adopting a stance of neutrality in the conflict.[/spoiler]
[spoiler=Addendum to the Abject (5 of U)]My friend, a brief request;

Could one of your minions meet my queen's Alienist's – three in total – as they approach Yuddarath, to show them the path to avoid the magma? We would greatly appreciate it.[/spoiler]
[spoiler=Message to Grolhund (1 of U)]
Mighty Grolhund,

My thanks for allowing us to aid you in your revenge upon the Dark Elves. Is your vengance sated? Or do you have further need to show the Dark elves their folly in arousing your wrath?

As it stands, three of my Psions seek to join in your Holy Union. I'm certain you will treat them well; for them, instead of the live Dark Elves, I would prefer not to deny you any subjects for experimentation; my queen desires some of the paralytic toxin you use to capture living subjects, as much as you feel is fair to spare. [/spoiler]
[spoiler=Response to Grolhund (2 of U)]
Of course, why am I to stand in the way of their desire to join in your Holy Union. It does sadden me that your elixir is not one that could be spared, but I understand.

It was a pleasure being allowed to work alongside you. The False Queen will be subjugated or killed, I swear this.

As a final matter...rumor has reached my ears that a servitor of your Might has approached the Duergar's land. I presume it is an emissary of some kind. Should the Duergar prove to be as foul as Gloomsong's dark elves did, I would be pleased to once again serve your divine wrath.[/spoiler]
[spoiler=Message to the Shop Hag (1 of 4)]
Greetings, Merchant. My queen has a problem she wishes to see resolved.

She was quite satisfied with her purchases made earlier from your store, yet now she is unable to avail herself of your wares due to the hostile presence of the Duergar in your territory. Mayhap there is some way we could still do business despite that obstacle?[/spoiler]
[/ic]
AnIndex of My Work

Quote from: Sparkletwist
It's llitul and the brain, llitul and the brain, one is a genius and the other's insane
Proud Receiver of a Golden Dorito
[spoiler=SRD AND OGC AND LEGAL JUNK]UNLESS OTHERWISE NOTED IN THE POST, NONE OF THE ABOVE CONTENT IS CONSIDERED OGC, EXCEPT FOR MATERIALS ALREADY MADE OGC BY PRIOR PUBLISHERS
Appendix I: Open Game License Version 1.0a
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[/spoiler]

zcynthr

[spoiler=Orders]
Scry: (By my count I now have 6 Augurs, plus one Augur Commander in a region with crystals, for a total of 8 scrys per turn. Llitul's payment plan has been arranged, hurray!)
Upperdeep 84
Upperdeep 85
Upperdeep 86
Upperdeep 87
Upperdeep 88

Lowerdeep 16
Lowerdeep 17
Lowerdeep 19

MONTH 3 WEEK 1      
      
Wealth:      
Gold: 10      
Metal: 209      
Food: 1926      
Prisoners: 0      
      
Production:      
Bloodwatch Enclave (Upperdeep 77)      
Kobold Mine: +150g, +15m      
(1) Mushroom Grove: +140f      
Mushrooms: +25f      
      
Shatterspine Post (Upperdeep 62)      
Kobold Mine: +150g, +15m      
Crystals: +20g      
      
Stonespire Fortress (Upperdeep 50)      
Improved Dwarf Mine: +350g, +50m      
      
Warscale Camp (Upperdeep 53)      
Orc Mine: +150g, +15m      
(4) Warthog Pen: +140f      
(20) Mushroom Garden: +100f      
Mushrooms: +25f      
      
Spoils      
gold:      
metal:      
food:      
prisoners:      
      
Characters:      
Marius Krinak, Legatus of the Legio I Draco      
Ranged Attack: +10      
Ranged Damage: 8      
Melee Attack: +8      
Melee Damage: 6      
Defence: 22      
Health: 15      
Speed: 4      
Morale: +6      
Special Abilities: Infiltrator, Leadership      
Magic Items:      
Murmerstone: communicate with twin stone      
Signet ring of Clan Stonedirge: cast Ward 1/week      
      
Marius increases the Ranged Attack and Morale of any army he is leading by +1.  If garrisoned in a Dungeon he increases the Ranged Attack and Morale of garrisoned troops by +1.  His Infiltrator ability is imparted to any regiment he leads.      
      
Tertius Malik, Pontifex Maximus of the Twin Dragons      
Ranged Attack: +8      
Ranged Damage: 6      
Melee Attack: +6      
Melee Damage: 5      
Defence: 20      
Health: 20      
Speed: 4      
Morale: +7      
Special Abilities: Detector, Haste, Hex, Scry, Leadership      
Magic Items:      
      
Troops garrisoned in a Dungeon with a Commander gain +1 Morale.      
      
Skarax, Apostate of the First Cohort      
Melee Attack: +6      
Melee Damage: 8      
Defence: 19      
Health: 17      
Speed: 4      
Morale: +7      
Special Abilities: Discipline, Leadership      
Magic Items:      
Orcdoom: battleaxe, +1/+1 melee, additional +4/+4 vs orcs      
      
Troops garrisoned in a Dungeon with a Commander gain +1 Morale.      
      
Cnaeus Akka, Dominus Fabricae of the Legion      
Ranged Attack: +5      
Ranged Damage: 6      
Melee Attack: +4      
Melee Damage: 4      
Defence: 19      
Health: 16      
Speed: 4      
Morale: +4      
Special Abilities: Disarm Traps +5, Repair, Trapmaking, Leadership      
Magic Items:      
      
Troops garrisoned in a Dungeon with a Commander gain +1 Morale.      
      
Sextus Bakkun, Augur of the Draconic Mysteries      
Ranged Attack: +7      
Ranged Damage: 5      
Melee Attack: +5      
Melee Damage: 4      
Defence: 19      
Health: 15      
Speed: 4      
Morale: +6      
Special Abilities: Detector, Haste, Hex, Scry, Leadership      
Magic Items:      
      
Troops garrisoned in a Dungeon with a Commander gain +1 Morale.      

Armies:      
Garrisoned at Bloodwatch Enclave (Upperdeep 77)      
(10) Kobold Legionaries      
      
Garrisoned at Shatterspine Post (Upperdeep 62)      
Tertius Malik, Pontifex Maximus of the Twin Dragons      
(8) Kobold Legionaries      
(17) Kobold Velites      
      
Garrisoned at Stonespire Fortress (Upperdeep 50)      
Legatus Marius Krinak      
Skarax, Apostate of the First Cohort      
(10) Kobold Sagittarii      
(5) Kobold Immunes      
(30) Kobold Legionaries      
(63) Kobold Velites      
(5) Kobold Augures      
Dreadfang      
(10) Two Headed Wargs      
(30) Wargs      
      
Garrisoned at Warscale Camp (Upperdeep 53)      
Cnaeus Akka, Dominus Fabricae      
      
Garrisoned at Shadespawn Outpost      
Sextus Bakkun, Augur of the Draconic Mysteries      
(1) Kobold Veles      
      
Upkeep:      
Bloodwatch Enclave (Upperdeep 77)      
(10) Kobold Legionaries: -30g, -10f      
      
Shatterspine Post (Upperdeep 62)      
(8) Kobold Legionaries: -24g, -8f      
(17) Kobold Velites: -17g, -17f      
      
Stonespire Fortress (Upperdeep 50)      
(10) Kobold Sagittarii: -40g, -20m, -10f      
(5) Kobold Immunes: -15g, -5f      
(30) Kobold Legionaries: -90g, -30f      
(63) Kobold Velites: -63g, -63f      
(5) Kobold Augures: -35g, -14f      
Dreadfang: -10f      
(10) Two Headed Wargs: -50f      
(30) Wargs: -90f      
      
Warscale Camp (Upperdeep 53)      
      
Shadespawn Outpost      
(1) Kobold Veles: -1g, -1f      
      
Recruitment:      
Bloodwatch Enclave (Upperdeep 77)      
      
Shatterspine Post (Upperdeep 62)      
      
Stonespire Fortress (Upperdeep 50)      
(57) Kobold Velites: -285g      
(10) Kobold Legionaries: -100g, -30m      
      
Warscale Camp (Upperdeep 53)      

Dungeons and Outposts:      
Bloodwatch Enclave (Upperdeep 77)      
Legatus War Room      
Burrow      
(1) Mushroom Grove      
Kobold Mine      
Augur's Fane      
Workshop      
Kobold Coliseum      
Dragon Shrine      
      
Escape Tunnel      
Palisade      
Reinforced Gate      
Invisible Entrance      
(3) Snare      
Cage Trap      
(5) Pit Trap      
Rockfall Trap      
Spiked Moat      
(2) Mimic      
      
Shatterspine Post (Upperdeep 62)      
Fishing Pool      
Kobold Mine      
      
Escape Tunnel      
Palisade      
Spiked Moat      
Reinforced Gate      
Disguised Entrance      
      
Stonespire Fortress (Upperdeep 50)      
Forge Hall (unusable by Kobolds)      
Shield Hall (unusable by Kobolds)      
Hall of the Ancestors (unusable by Kobolds)      
Improved Dwarf Mine      
Burrow      
      
Outer Wall      
Iron Gate      
Disguised Entrance      
      
Warscale Camp (Upperdeep 53)      
Orc Mine      
(4) Warthog Pen      
(20) Mushroom Garden      
Fighting Pit (unusable by Kobolds)      
Slave Pit      
Bloodcap Patch      
      
Palisade      
Reinforced Gate      
Escape Tunnel      
      
Shadespawn Outpost      

Under Construction:      
Bloodwatch Enclave (Upperdeep 77)      
Command Post: 1 week remaining      
Legion Forge: 2 weeks remaining      
      
Shatterspine Post (Upperdeep 62)      
      
Stonespire Fortress (Upperdeep 50)      
Spiked Moat: 1 week remaining      
Workshop: 1 week remaining      
      
Warscale Camp (Upperdeep 53)      
Spiked Moat: 1 week remaining      
      
Beginning Construction:      
Bloodwatch Enclave (Upperdeep 77)      
(2) Caltrops: -20g, -20m, 1 week remaining      
      
Shatterspine Post (Upperdeep 62)      
Improved Disguised Entrance: -25g, 1 week remaining      
      
Stonespire Fortress (Upperdeep 50)      
Improved Disguised Entrance: -25g, 1 week remaining      
Dragon Shrine: -75g, 3 weeks remaining      
      
Warscale Camp (Upperdeep 53)      

Orders:

Army at Stonespire Fortress (Upperdeep 50), composed of:

>Legatus Marius Krinak
-(10) Kobold Sagittarii
>Skarax, Apostate of the First Cohort
-(40) Kobold Legionaries
>(5) Kobold Immunes
>(40) Kobold Velites
>(40) Kobold Velites
>(40) Kobold Velites
>(5) Kobold Augures

-Marius writes a speech challenging the elven lord in the large city to single combat.
-Marius prepares a body double from one of the Legionaries, and joins the Sagittarii, including them in his Ward.
-Skarax joins the Legionaries, one of whom memorizes Marius' speech.
-Augures Haste Marius' and Skarax's units, the Immunes, the Augures, and one unit of Velites.
-The combined forces spend 5 speed to move from Upperdeep 50 to Surface 128, cross the river, and enter the forest of Surface 111.
-Immunes spend 3 speed to tunnel under the city from the edge of the forest, including a side tunnel under the proposed duel site and elven spectator area.
-Legionaries spend 1? speed to set up a pavilion at the edge of the city's clearing, waving banners and playing music while Marius' Sagittarii spend 2 speed to set demolition charges underneath the space between the city and the pavilion.
-Marius' body double recites the prepared speech, with an Augur on hand prepared to feed him on the spot responses if necessary. The specifics of the speech detail the vast might of both peoples, and how authority necessitates responsibility, etc etc, and that two generals should risk their lives in place of hundreds of soldiers and civilians. The tone makes much of honor and duty, implying a lack of the former and a dereliction of the latter should the elf choose to ignore this challenge. The standard terms apply, neutral ground between the forces, kobold-o a elf-o, winner takes the arms and parole of the other's military, the lives of the kobolds against the wealth of the elves.
-The majority of the troops enter the tunnels.
-Marius and the Sagittarii spend 1 speed to infiltrate in the tunnels, ready for gate-opening duty if plan A goes ahead.
-(A) IF the elf accepts, Skarax is given the shitty end of the stick as commander of the penal cohort, using (20) Velites, (20) Velites, (2) Augures, and (20) Legionaries with Skarax (>50% of the main force) to make it seem as if a larger force inhabits the pavilion, cheering for the body double. Having told the troops that the explosives are to breach the city, they won't expect them to envelop the field of honor and any supporters from the elves' side. The body double is a necessary sacrifice, as are any troops too near the explosion. Following that, both forces assault the city, the troops in the tunnels opening the gates for the troops remaining outside, flanking elven forces if possible.
-(B) IF the elf rejects the challenge, the troops make as if to leave while actually going into the tunnels, assaulting as a whole from below.

Order of Battle is as follows:
>Legatus Marius Krinak
-(10) Kobold Sagittarii
>Skarax, Apostate of the First Cohort
-(20) Kobold Legionaries
>(20) Kobold Legionaries
>(5) Kobold Immunes
>(20) Kobold Velites
>(20) Kobold Velites
>(20) Kobold Velites
>(20) Kobold Velites
>(20) Kobold Velites
>(20) Kobold Velites
>(5) Kobold Augures

Forces outside the walls prioritize survivors on the field, aerial targets, and troops on the walls.
Forces inside the walls prioritize ranged attackers and elite units.

Following the attack, the army reforms and Forced Marches back to Upperdeep 50, re-garrisoning the dungeon there.
[/spoiler]

[spoiler=Response to the Demented]
-Litul,

Corpses interest the living and dead?
Interesting. Robertson too collects the
Nocae, but Dwer is a new taste. I will
keep track of casualty lists.

Have given College of Augurs your
request. Their response follows.

-Marius

Lady,

We of the College possess many members, but comparatively few
of the Sight. The Legion's functions require much of our talents,
but we are willing to extend some of that power to your use. Our
loyalty is non-negotiable, but twenty-five standard gold units is
the standard donation for weekly support of each of the widows
and orphans fund, the votive supplies fund, and the sacrificial
livestock fund. Should you wish to contribute to any of these
three services, the Augurs would be quite willing to extend their
blessing upon regions of your choosing.

-Tertius Malik, Pontifex Maximus of the Twin Dragons
[/spoiler]

[spoiler=Response to Cleversmarts]
Kobolds of the Cleversmart tribe,

The Senate finds itself in unity on this occasion in securing our own
internal affairs. The winds of the deep bring tidings of naught but
destruction and war, states which are inimical to our souls. the Legion
is a force which guards our way of life, and should not be used to
tempt the response of outside aggressors. I would bring your request
before the full assembly, but Marius Krinak has sent himself on a
mission of profound importance, leaving matters of state to my
humble talents. While the deceased of our people may nourish us,
the untimely departure of such individuals as give their lives in
battle is a sin which is to be avoided at all costs. Until such time as
the undead have threatened to overrun our caverns, a strike will
not be forthcoming.

-Lucius Yirik, Consul

[ooc]
Lucius has been left to his own devices for now. You may have better luck next week once I have a chance to scry the undead.
[/ooc]
[/spoiler]

[spoiler=Response to Käfer]
Duergar of the Lowerdeep,

The Senate cautiously looks out from the Legion's inviolate borders, and
acknowledges the polite interest of the Duergar. The Legion is not allied
with either party described by your missive, nor does it plan to do so.
The Kirr are apostate, and forever blighted in our sight. Their sins are
beyond count in consorting with diabolism and heresy. The Dwer are an
arrogant people, unsuited for cooperative ventures under their current
leadership. Perhaps in time a new heir will prove more adaptable or
respectful. The goals of the Legion are first and foremost the security of
our own caverns, spread wide as they might be due to the actions of
the Legate. This is a period of establishing security and inward reflection,
though we have not ruled out a more cautious advance in future months.
Should the Duergar be interested in trade, the Legion has great stores of
food available, and would accept gold, metal, or slaves in return. If none
of those are in great supply, the Legion always welcomes new auxiliaries
to supplement its military capabilities. It is also our understanding that
the College of Augurs is often interested in exchanging knowledge with
their counterparts, and may join any delegations sent between our
peoples. The Duergar people are clearly an industrious and honorable race,
and worthy of our respect and friendship.

Lucius Yirik, Consul
[/spoiler]

[spoiler=Message to Llitul]
Mistress of the Demented,
Hail.

The College takes your word as bond, and responds to your petition.
May our further dealings be as mutually profitable.

-Tertius Malik, Pontifex Maximus of the Twin Dragons


Next your Augurs look upon Duergar lands in the lower depths.  In chambers lit with crimson light from the effulgent magma that fills them rise citadels of basalt and obsidian, the fearsome fortresses of the Deep Dwarves.  The first, the Drakkenhold, is garrisoned by three hammer-throwers.  Five newly-hatched Fire Drakes, one of them two-headed, are being raised here by the Duergar commander.  Otherwise the citadel looks to be a essentially a mining operation.

[Drakkenhold – Lowerdeep 16 – contains a Forge Hall and a Duergar Mine]

Continuing their inspection your Augurs look on the Duergar capitol of Käferhold.  This well-fortified citadel is hosting a summoner of the Kirr Dark Elves but is otherwise unguarded – the Duergar army must be elsewhere.  This is the heart of the Duergar realm, where the Despots' armies are trained.  Grey Orc mercenaries – a captain, fifteen swordsmen, and fifteen axe-throwers – can be found here, though they do not seem to be in Duergar employ.

[The Käferhold – Lowerdeep 17 – contains the following structures:

Despot's Hall
Forge Hall
Training Hall
Hall of Smoke
Hall of Trade
Duergar Mine
3  Beetle Farms
Hatchery
Outer Wall
Iron Gate
Magma Moat]

Finally your Augurs look on another Duergar colony, this one slightly better-guarded.  Six cave beetles, the Duergar Despot Käfer himself, a magma cannon, and a Duergar commander are garrisoned here.  The citadel seems to be a trading post and mining settlement.  The Hall of Trade seems to have attracted a group of mercenaries, a band of twenty-one  Fire-Dwarf spearmen, although they also do not yet seem to be in Duergar employ.

[Umbrahold – Lowerdeep 19 – contains the following structures:

Forge Hall
Duergar Mine
Beetle Farm
Hall of Trade]
[/spoiler]

[spoiler=Response to Dr. Robertson]
Robertson medicus,
Hail.

The Legion finds the prospect of expanding its borders to be an
unacceptable risk at this time. Being averse to such potential
disaster has served us well in the past, and as long as this Senate
remains under my guidance this policy shall continue unchanged.
Public announcements of alliance and conquest are not our way,
rather, we reserve the arts of diplomacy and conversation to the
appropriate political body. At times other individuals may make
use of private communications, but these should in no way be
considered the will of the Legion. It occurs to me that my
co-consul, Marius, may have sent missives behind my back and
without the official consent of the Senate - I will have words with
him when he returns, from wherever he is. Even if I were inclined
to place him in contact with you, he has somehow been rendered
incommunicado from even direct contact by scrying. In any event,
I wish you well in your mouldering catacombs, and may the best
humanoid win.

Lucius Yirik, consul
[/spoiler]

[spoiler=Response to Llitul]
Llitul-

I think deeply before speaking. Why ask me,
if you read brains, unless making a trick? The
brain and slime creatures are strange, and
not to be trusted - every kobold knows this.
Not like apostate Kirr or monster undead, who
abandoned the world for false and evil power,
but like beings who never belonged to world
at all. Why do you care? What has made your
people crawl up from the deep?

-Marius
[/spoiler]

[spoiler=Response to Llitul]
Llitul-

I see that I have misjudged. This is not a
common thing. Your fight is akin to a slave
leaving a cruel master - perhaps necessary
for living, but against all law. If masters
and slaves were elves, I side with masters,
but horror-lords of brain and malice are
my enemy and yours all at once.

I fight evil. The unknowable, the insane,
the incompetent. The poor of ethics, of
spirit, of intelligence. I purge the deep
of the stupid, the twisted, the intolerant.

Talking of the south, the Dwer are not
worth speech. They give control to the
elven fool, noble in word but soft in head.
Pretty words about opposing Kirr, distrust
of ceremorphs...then sit tight on goblin
cities. No action, no alliance, no purpose.
Thus I destroy the surfacer elves, without
assistance to crush the Kirr and their
new succubus allies. A reckoning will come,
but not this day.

-Marius
[/spoiler]

[spoiler=Response to Dolmar]
Esteemed General,

The Lowerdeep is far from each of our borders, and even less concern
than the rather anemic forces of the surface races. Surely you jest in
suggesting that the Legion divest its territory of military forces only
to dash them against an as yet peaceful relationship? The Abject are
monsters twice over, yes, but are no threat to our peoples. Perhaps in
time, when a sizable force of new recruits requires reminding of what
it is to know the commingled fear and glory of battle, then we shall
consider the dispatch of our forces.

-Lucius Yirik, Consul

[ooc]
Ask me again next week, Yirik's been left alone and is being a dick. I'm more concerned about the undead right now, honestly. I think that the Cleversmarts and I could probably take them in a few weeks, meaning that I'd have more forces available to send against the Abject. For now, I can send a few units into the Middledeep and found a dungeon, then immediately build a burrow and start pumping out troops. That would be more like three weeks, rather than two, but would be a much more effective assault, I feel.
[/ooc]
[/spoiler]

HippopotamusDundee

#128
[ic= Exhilaration]
As he re-entered the Memory Womb once more, Ktan-Ydheel felt a wave of what had once been something like satisfaction and joy sweep over him - despite the near disaster of the Jabberling swarm that had flung itself upon Yuddarath in the last week, events had unfolded in his favor and the corpses of even those irritating creatures had proved useful in the end. Fueled by the influx of new bodies and trapped lives, Yuddarath was growing and changing just as Ktan-Ydheel had intended when he crafted the seed that would become the Altar, and the Cerelich knew that whatever shape the changes would take would herald a new era in his corner of the Lowerdeep.
[/ic]
[spoiler=Messages]
[spoiler=Reply to Whisper]
My dear Whisper,

It is no matter – all too well do I understand the occasional inconvenience caused when psychic tasks of equal urgency have contradictory requirements.

This stone of which you speak intrigues me, and I shall certainly keep an eye out for any more of such with a view towards you and I being able to untangle their secrets – on a related subject, well done on your ransacking of Duergar treasures and on taking those weapons out of their hands. There are a few items that I do seek, ironically enough in Duergar hands at the moment – a glyph-graven key of reddish metal and a spellbook illustrated with pictures of various demonic creatures, both in the hands of the Duergar Despot when last I heard of them.

And fear not – there is little chance of my violating your queen's injunction. After all, Saersenine and the Overbrain are distant from me yet and they do not really interest me.

And Quasithid is most welcome to join my apprentice Altharid-Xallasine at the Heart-Chamber of Kat-Shatep (Middledeep 20) and aid in the renewal of hostilities against Umbrazzid or to travel on through to Yuddarath though I myself may not be there to greet him.

Your friend,
Ktan-Ydheel[/spoiler]
[spoiler=2nd Reply to Whisper]
My friend,

I must admit your constant veiled references to the Duergar intrigue me - I've been content to enjoy the mystery in the past but now I must ask you to elucidate your meaning.

I am currently considering the resumption of hostilities against the Noctae and with the threat of the Overbrain hanging over my head, I need to know if I must fear assault from the Duergar as well before I can proceed. As a result, I would appreciate any information you could give me regarding the fate of the Duergar and any plans against them.

Your friend,
Ktan-Ydheel[/spoiler]
[spoiler=3rd Reply to Whisper]
Many thanks for your assurance regarding the Duergar - I applaud your cunning and will watch with great anticipation the destruction of those upstart slave-sons. Unfortunately, last intelligence I received was that the items in which I am interested were kept on the person of the Despot himself, and so could potentially be anywhere within their territory.

I will see what I can do regarding the Kirr - hopefully their distaste for their Noctae cousins will ensure they are otherwise preoccupied while you mount your campaign.

And you have my congratulations and admiration - though I have never been interested in Godhood myself (having already achieved through Lichdom its chief advantage) I am impressed and slightly awed by your adaptability and ability to land upon your feet. The sorcerers among your newfound worshipers are most welcome to join us in study at Yuddarath - with succubi and alienists and stranger apprentices all studying under my tuition perhaps I have become the headmaster of the school you once envisaged without any of us noticing.

Your friend,
Ktan-Ydheel[/spoiler]
[spoiler=Message to Incarnadine Rubina Septena]
My Lady,

I apologize for any discomfort the miasma may have caused you, but I am glad you find my people agreeable. My apprentice Altharid-Xallasine (who commands the garrison) you may have already met and on her behalf I would like to ask you a favour - she is a student of demonic summoning but has recently hit something of a cave-in in her studies.

Would you possibly be able to spare some time to answer some of her questions that she may continue to advance her knowledge?

My thanks also for your information about U32 - I am mustering forces to strike there immediately in preparation for my assault on Umbrazzid in the next few weeks. If you could pass on notice of my intention to attack Umbrazzid within the fortnight to your sisters and the Bloodlord I would be most appreciative.

Yours in Yuddarath,
Ktan-Ydheel, the Apostate, the Heretic, etc.[/spoiler]
[spoiler=Message to Lady Arquenciel Diamant Septena]
My Lady,

I gather from your sister that you have a message of urgency for me - possibly to do with the cursed Noctae against whom I am beginning to move even as I write - however unfortunately her delivery of your message was less than helpful and consisted largely of a vague summary and then plenty of her own opinions.

If you could please elaborate on the intended content of the message for me, I would be most appreciative.

Yours in Yuddarath,
Ktan-Ydheel, the Heretic, the Exile, etc.[/spoiler]
[spoiler=Reply to Lady Arquenciel Diamant Septena]
My Lady,

Though I am touched by your concern, recent news from my allies assures me that the Duergar will soon be far too busy to be concerned with me (and there lies a chasm and the shade of the grandfather of Wyrms between their tunnels and mine regardless). My thanks again for the information that your sister has provided - it will prove invaluable in retaking my little corner of the Lowerdeep from the cursed Noctae.

Yours in Yuddarath,
Ktan Ydheel, the Abject, the Exile, etc.[/spoiler]
[spoiler=2nd Reply to Lady Arquenciel Diamant Septena]
My Lady,

Your offer is entirely agreeable to me and I am more than happy to summon a pair of my delightful pets for your use. Your sister may expect them at her current location at the start of the next week.

Yours in Yuddarath,
Ktan-Ydheel, the Heretic, the Exile, etc.[/spoiler]
[spoiler=Message to the Onyx Prince Bloodlord Dalashinn of Kirr-Godna, Professor Robertson and Markus Ashton]
Gentlemen,

As fellow enemies of the cursed Noctae and founding members of the alliance against them (on the subject of which I wish to express again my gratitude to you all for thinking of me) I am glad to inform you that my campaign against Umbrazzid has resumed - this week it is my intention to take the minor offshoot outpost at U32 and then within the fortnight I will strike at the capital itself.

Obviously, any aid you can offer would be most welcome - it is my sincere hope that Umbrazzid shall be crushed underfoot by any means but I would be delighted to share in the undertaking of that glorious task with you.

Yours in Yuddarath,
Ktan-Ydheel, the Exile, the Apostate, etc.[/spoiler]
[/spoiler]
[spoiler=Orders]
[spoiler=Production]
Other
Looting the Ghoul graveyard: +157 Gold, +10 Bodies
Spoils of the Jabberling attack: +58 Bodies, +8 Sacrifices
Seam of Rubies: +185 Gold
Trade with the Succubi: +50 Gold, +12 Sacrifices

Yuddarath (Lowerdeep 56)
Ceremorph Mine: +185 Gold, +20 Metal
Thrall Pen: +1 Body, +19 Sacrifices
Thrall Pen: +20 Sacrifices
Thrall Pen: +20 Sacrifices[/spoiler]
[spoiler=Upkeep]
1 Ceremorph Ghoul Captain (Tsatha): None
1 Ceremorph Psion Apprentice-Commander (Altharid-Xallisine): None
1 Apprentice (Illiriant the Blasphemer): -10 Gold, -5 Bodies
1 Apprentice (Naerlyth the Unclean): -10 Gold, -7 Bodies
1 Star Vampires: -4 Bodies
2 Bloodfiends: -2 Sacrifices
1 Goblin Thief (Greeba): -6 Gold, -1 Food
[/spoiler]
[Spoiler=Construction]
Yuddarath (Lowerdeep 56)
Under Construction:
Maddening Architecture: 2 weeks remaining
Beginning Construction:
Necrotic Womb: -300 Gold, -50 Bodies, 5 weeks

Ulm-Ulhulm (Middledeep 22)
Under Construction:
Beginning Construction:

Heart-Chamber of Kat-Shatep (Middledeep 20)
Under Construction:
Uncanny Architecture: 2 weeks remaining
Thrall Pen: 1 week remaining
Beginning Construction:
[/spoiler]
[spoiler=Recruitment]
13 Bloodfiends: -195 Gold, -65 Sacrifices
2 Star Vampires: -50 Gold, -6 Sacrifices
[/spoiler]
[spoiler=Wealth]
Gold: 41
Metal: 55
Food: 0
Bodies: 101
Diseased Bodies: 0
Sacrifices: 1 [/spoiler]
[spoiler=Dungeons and Outposts]
Yuddarath (Lowerdeep 56)
The Altar That is Yuddarath
Synapse Chamber
Memory Womb
Spawning Pool
Secret Chamber
Chamber of Obscentities
3 Thrall Pens
1 Ceremorph Mine

Zombie Wall
Amplifier Node
Paradoxical Architecture
Miasma

Ulm-Ulhulm (Middledeep 22)
3 Reverse Gravity Pits
Ooze Wall

Heart-Chamber of Kat-Statep
Escape Tunnel
Ooze Wall
[/spoiler]
[spoiler=Armies]
1 Apprentice (Naerlyth the Unclean) - Garrisoned at Yuddarath (Lowerdeep 56)
1 Apprentice (Illiriant the Blasphemer) - Garrisoned at Yuddarath (Lowerdeep 56)
13 Bloodfiends - Garrisoned at Yuddarath (Lowerdeep 56)
2 Star Vampires

Ktan-Ydheel - Garrisoned at Lowerdeep 53
1 Goblin Thief (Greeba) - Garrisoned at Lowerdeep 53
1 Vermin Swarm - Garrisoned at Lowerdeep 53

1 Star Vampire - Garrisoned at Lowerdeep 44

3 Bloodfiends - Garrisoned at the Heart-Chamber of Kat-Shatep (Middledeep 20)
1 Apprentice (Altharid-Xallisine) - Garrisoned at the Heart-Chamber of Kat-Shatep (Middledeep 20)

1 Ceremorph Ghoul Captain (Tsatha) - Garrisoned at Ulm-Ulhulm (Middledeep 22)

1 Lava Naiad - Garrisoned at Upperdeep 28[/spoiler]
[spoiler=Characters]
[ic=Ktan-Ydheel]


Ranged Attack: +10
Ranged Damage: 8 (Psychic)
Melee Attack: +6
Melee Damage: 5
Defence: 18
Health: 20
Speed: 4
Morale: N/A
Special Abilities: Blood Sacrifice, Detector, Dominate, Fear (DC 20), Leadership, Phylactery, Undead, Scry, Summon (Bloodfiend)
Inventory: Cursed Fetish, Murmurstone, Scroll of Invisibility, Staff of Vermin

Ktan-Ydheel increases the Health and Speed of any army it is leading by +1.  If garrisoned in a Dungeon it increases the Health and Defence of garrisoned troops by +1.

In addition, the Cerelich can recruit Zombie Thralls and Unhallowed Larvae Swarms in the field rather than at a Dungeon, provided the requisite Gold and Bodies are provided; he doesn't need a Thrall Pen or Spawning Pit to do so (a Pen or Pit simply lets the Abject player recruit those troops without the Lich being present).  The Cerelich cannot recruit other Abject units in the field.

Like other Liches Cereliches have a special item known as a Phylactery, containing its soul.  The Phylactery can be placed in any Dungeon or carried with the Cerelich.  If the Cerelich is ever destroyed, its body reforms at the Phylactery's location in 1 week's time.  Destroying the Phylactery, however, permanently destroys the Cerelich, wherever it may be, so most Liches keep their Phylacteries in especially secure locations.
[/ic]
[ic=Naerlyth the Unclean]


Upkeep: 10 Gold, 7 Bodies
Ranged Attack: +8
Ranged Damage: 6
Melee Attack: +6
Melee Damage: 5
Defence: 20
Health: 20
Speed: 3
Morale: N/A
Special Abilities: Contagion, Detector, Fear (DC 16), Follower, Infiltrator, Regeneration 10, Summon (Bloodfiend), Undead, Vanish, Vulnerability (Fire), Ward, Zombie Plague
Inventory: -

As a vampire, Naerlyth cannot cross running water, even over bridges.  He can also never endure sunlight – if he spends more than 1 turn on the Surface, he is instantly destroyed.

Naerlyth's Contagion spell can be researched at the Synapse Chamber if Naerlyth is garrisoned in Yuddarath.
[/ic]
[ic=Tsatha, Bonded of Ulm-Ulhulm]


Ranged Attack: +7
Ranged Damage: 5 (Psychic)
Melee Attack: +5
Melee Damage: 6
Defence: 17
Health: 13
Speed: 4
Morale: N/A
Special Abilities: Detector, Fear (DC 12), Diseased (5), Undead
Inventory: -

Troops garrisoned in an Outpost with Tsatha gain +1 Morale if living, or +1 Health if Undead.
[/ic]
[ic=Altharid-Xallisine, Warden of the Heart-Chamber]


Upkeep: 10 Gold, 5 Bodies
Ranged Attack: +8
Ranged Damage: 6 (Psychic)
Melee Attack: +5
Melee Damage: 5
Defence: 18
Health: 18
Speed: 4
Morale: +6
Special Abilities: Detector, Leadership, Summon (Bloodfiend)
Inventory: -

Altharid-Xallisine's Summon (Bloodfiend) spell can be researched at the Synapse Chamber if Altharid-Xallisine is garrisoned in Yuddarath.[/ic]
[ic=Illiriant the Blasphemer]


Upkeep: 10 Gold, 5 Bodies
Ranged Attack: +6
Ranged Damage: 5 (Psychic)
Melee Attack: +3
Melee Damage: 4
Defence: 16
Health: 8
Speed: 4
Morale: +5
Special Abilities: Detector, Dispel, Illusory Duplicate
Inventory: -[/ic]
[ic=Greeba the Goblin Thief]


Upkeep: 6 Gold, 1 Food
Ranged Attack: +5
Ranged Damage: 5
Melee Attack: +4
Melee Damage: 5
Defence: 18
Health: 7
Speed: 4
Morale: +3
Special Abilities: Disarm Traps +5, Infiltrator, Thieving
Inventory: -[/ic]
[/spoiler]
[spoiler=Trade]
2 Star Vampires and 8 Bodies for the Succubi in exchange for 50 Gold and 12 Sacrifices.
[/spoiler]
[spoiler=Orders]
Ktan-Ydheel to Scry upon Upperdeep 28 and summon a Vermin Swarm at Lowerdeep 53, then spend 4 Speed to move him back to Yuddarath.

Spend 1 Speed to move 2 Star Vampires up a level to Middledeep 24, then another 3 Speed to move them to the Heart-Chamber of Kat-Shatep at Middledeep 20 with orders to obey the Succubi unless they are directed against Ktan-Ydheel or Llitul.

Spend 2 Speed to move the Vermin Swarm up two levels through the chasms to Upperdeep 26, then spend another 4 Speed to move it to Upperdeep 32 with orders to assault the dungeon there once the other forces arrive.

Spend 2 Speed to move 1 Star Vampire to Lowerdeep 53 to hand over the Cursed Fetish to Ktan-Ydheel, then another 2 Speed to move it up two levels through the chasms to Upperdeep 26 and 4 more Speed to move it to Upperdeep 32 with orders to assault the dungeon there once the other forces arrive.

Spend 2 Speed to move the Lava Naiad to Upperdeep 32 with orders to assault the dungeon there once the other forces arrive.

Spend 1 Speed to move 2 Bloodfiends to Middledeep 21 and another 1 Speed to move them up a level to Upperdeep 28, then spend 2 more Speed to move them to Upperdeep 28 with orders to assault the dungeon there once the other forces arrive.

Spend 1 Speed to move 13 Bloodfiends up a level to Middledeep 24 and then spend 4 Speed to move them to Middledeep 21.

Illiriant the Blasphemer and Ktan-Ydheel enter the Memory Womb and begin attempting to devise a method of creating an undead Overbrain-like creature to shield Llitul and her renegade Ceremorphs from the effects of slaying their Overbrain.

Naerlyth the Unclean enters the Memory Womb to study the mysteries of Haste.

Altharid-Xallasine uses 5 Sacrifices to cast Summon (Bloodfiend) and resumes her work on improving her knowledge of demonic summoning with the help of the succubus Incarnadine Rubina Septena.

Spend 1 Speed to move 1 Bloodfiend to Middledeep 21.
[/spoiler]
[/spoiler]

Rhamnousia

#129
[ic]
[spoiler=The Will of the Watchers]

[spoiler=Production]
12 Algae Farms: 240 food
3 Cave Fish Pools: 15 food
4 Thrall Grottoes: 80 bodies
Thrall Pens: 20 bodies
2 Improved Watcher Mines: 650 gold, 70 metal
Watcher Mine: 185 gold, 20 metal
Ceremorph Mine: 185 gold, 20 metal
[/spoiler]
[spoiler=Upkeep]
7 Watcher Savants: -35 gold, -35 bodies
25 Thralls: -25 food
4 Gloomrays: -16
6 Guardians: -60 food
Diirzig the Bonesnatcher: 12 gold, 2 food
4 Derro Brigands: 12 gold, 4 food
3 Derro Aklys-Hurlers: 9 gold, 3 food
5 Derro Filchers: 15 gold, 5 food
Derro Warlock: 8 gold, 1 food
[/spoiler]
[spoiler=Construction]
Cruel Form of Truth

Completed Construction:
Augmentation Pool
Glyph Library
Slime Moat
3 Algae Farms
2 Hibernation Pools
2 Cave Leech Swarms
Fangfish School

Under Construction:
2 Hibernation Pools: 1 week remaining

Beginning Construction
4 Thralls Grottoes: 200 gold, 60 metal, 2 weeks remaining

The Lonely Cenotaph

Completed Construction:
Slime Moat

Under Construction:
Mucosal Wall: 1 week remaining

Beginning Construction

Bowels of the Hateful Earth

Completed Construction:
3 Vault Slime

Under Construction:

Beginning Construction
2 Hibernation Pools: 100 gold, 2 weeks remaining

Door Upon the Depths: Middledeep 1

Completed Construction:
Repairs to Watcher Mine

Under Construction:
Mucosal Wall: 3 weeks remaining
3 Vault Slime: 1 week remaining

Beginning Construction

Lower Dtoulth

Completed Construction:

Under Construction:

Beginning Construction
Escape Tunnel: 20 gold, 1 week remaining

[/spoiler]
[spoiler=Recruitment]
Cruel Form of Truth
2 Watcher Fleshwarpers: 100 gold, 30 metal
13 Thralls into Grafted Scumspawn: 65 gold, 13 bodies
27 Grafted Scumspawn: 270 gold, 27 bodies

The Lonely Cenotaph

Bowels of the Hateful Earth

Door Upon the Depths: Middledeep 1

Lowerdeep 82
Gibbering Mouther: 50 gold

[/spoiler]
[spoiler=Wealth]
Gold: 537
Metal: 261
Food: 661
Bodies: 397
[/spoiler]
[spoiler=Dungeons and Outposts]
Cruel Form of Truth: Darksea

Brood Pool
Mucosal Pool
Breeding Pool
Ooze Pool
Augmentation Pool
3 Thrall Grottoes
12 Algae Farms
Improved Watcher Mine
Glyph Library
2 Hibernation Pools

Slime Moat
Nightmare Gate
3 Vault Slime
2 Cave Leech Swarms
Fangfish School

The Lonely Cenotaph: Lowerdeep 82
Thrall Grotto
Mucosal Pool

Slime Moat
3 Vault Slime

Bowels of the Hateful Earth: Lowerdeep 87
Improved Watcher Mine
Mucosal Pool
Breeding Pool
Teleportation Pool (Middledeep 1)

Door Upon the Depths: Middledeep 1
3 Cave Fish Pools
Watcher Mine
Teleportation Pool (Lowerdeep 87)

Lower Dtoulth
Ceremorph Mine
Thrall Pen
Amplifier Node

[/spoiler]
[spoiler=Armies]
Get of the Sovereign – Garrisoned at Cruel Form of Truth (Darksea)
Commander:Dreams-of-Dead-Races, Watcher Sovereign –  Awake
Sings-of-Lovely-Devils, Watcher Savant – In Hibernation Pool
Harmony-of-Far-Spheres, Watcher Savant – In Hibernation Pool
Long-Tortured-Groaning , Watcher Savant– Awake
Twice-Paired-Eyes, Watcher Savant – Awake
Lurks-in-Gelid-Pits, Watcher Savant – Awake
River-of-Molten-Basalt, Watcher Savant – Awake
Shadow-Squirms-Beneath-the-Membrane, Watcher Fleshwarper – Awake
Repository-of-the-Manifold-Forms, Watcher Fleshwarper – Awake

The Bleakflight – Garrisoned at Lower Dtoulth (Lowerdeep 80)
2 Gloomrays

Tendril of Distension – Garrisoned at the Lonely Cenotaph (Lowerdeep 83)
Commander:Inauspicious-Arrangement-of-Gills – Awake
Displays-Most-Promising-Cruelty, Watcher Savant – Awake
6 Thralls
1 Gloomray

Tendril of Reclamation – Garrisoned at Bowels of the Hateful Earth (Lowerdeep 87)
Commander:Grey-Slime-Congealing – Awake
2 Thralls

The Trollflensers – Lowerdeep 82
Diirzig the Bonesnatcher
4 Derro Brigands
3 Derro Aklys-Hurlers
5 Derro Filchers
Derro Warlock
Gibbering Mouther

Tendril of Consolidation: - Garrisoned at Door Upon the Depths (Middledeep 1)
Commander: The Harbinger
6 Watchers
1 Gloomray
2 Slime Golems

Tendril of Extirpation: - Cruel Form of Truth (Darksea)
40 Grafted Scumspawn

[/spoiler]
[spoiler=Characters]
[ic=Dreams-of-Dead-Races]



Watcher Sovereign
Ranged Attack: +8
Ranged Damage: 10 (Psychic)
Melee Attack: +6 (Water only)
Melee Damage: 8
Defense: 18
Health: 80
Speed: 1
Morale: +8
Special Abilities: Detector, Dominate, Confusion, Huge, Leadership, Locate Object, Petrify
Inventory: Lens of Petrification (grants Petrify spell), Tentacle-Ring of Protection (+2 Defense)
Unit: Get of the Sovereign

[ic=Locate Object (Utility)]The Watcher Sovereign can now perceive the location of certain objects or artefacts of interest to it.  Instead of Scrying a region, Dreams-of-Dead Races can use one or more of its Scry uses to locate an object (such as a magic item, Lich's Phylactery, or other artefact) and Scry the region it is in – simply name the object targeted.[/ic]

[ic=Petrify (Combat)]This spell transmutes flesh to stone.  You must hit a single unit with a ranged attack.  If your attack beats their Defence, the unit is turned to stone.  This effect is permanent, but can be Dispelled.[/ic]

Dreams-of-Dead-Races increases the Ranged Damage (Psychic) and Morale of any army it is leading by +1.  If garrisoned in a Dungeon, it increases the Ranged Damage (Psychic) and Morale of garrisoned troops by +1.

To move overland, Dreams-of-Dead-Races must be dragged in enormous tanks of water by at least 12 Thralls or 6 Scumspawn (or  10 Thralls and 1 Scumspawn, 8 Thralls and 2 Scumspawn, 6 Thralls and 3 Scumspawn, 4 Thralls and 4 Scumspawn, or 2 Thralls and 5 Scumspawn).  If its escorts perish, it is immobilized.  It is unable to fight in melee if not entrenched or garrisoned in regions with a body of water.[/ic]

[ic=Grey-Slime-Congealing]

Though still young among the numberless progeny of the Sovereign, being born only within the last cycle of the Watcher's arcane calendar, Grey-Slime-Congealing holds a petty sort of privilege as the first among Dreams-of-Dead-Races' spawn to be excised from the mucosal cocoon within which it spent the Long Dreaming. Whether the source is this dubious position of seniority or some more intrinsic organic fault, the Savant is possessed of a hasty aggression and impatient temper uncharacteristic of its kind; rather than deferring to the vast wisdom of its Sovereign, Grey-Slime-Congealing displayed such eager hubris as to suggest an assault on the Gloom Trolls dwelling by the shores of the Darksea. When the inadequate host it led fared poorly against the creatures, it found itself relegated to overseeing the blind thralls laboring in the bowels of the Cruel Form of Truth. But Dreams-of-Dead-Races is not an entirely unsympathetic Sovereign (towards its own kind), and it presented its spawn with an opportunity to redeem itself by reclaiming the beached ruins called Bowels of the Hateful Earth.

Watcher Savant
Ranged Attack: +7
Ranged Damage: 8 (Psychic)
Melee Attack: +6 (Water only)
Melee Damage: 5
Defense: 18
Health: 30
Speed: 3
Morale: +7
Special Abilities: Detector, Large
Unit: Tendril of Reclamation

To move overland, Grey-Slime-Congealing must be dragged in enormous tanks of water by at least 4 Thralls or 2 Scumspawn (or 1 Scumspawn and 2 Thralls).  It its escorts perish, they are immobilized.  It is unable to fight in melee if not entrenched or garrisoned in regions with a body of water.[/ic]

[ic=Inauspicious-Arrangement-of-Gills]

Watcher Savant
Ranged Attack: +7
Ranged Damage: 8 (Psychic)
Melee Attack: +6 (Water only)
Melee Damage: 5
Defense: 18
Health: 30
Speed: 3
Morale: +7
Special Abilities: Detector, Large, Phase-Shift
Unit: Tendril of Distension

[ic=Phase-Shift (Utility)]This spell allows the targeted regiment to phase in and out of reality.  Phase-Shift can be cast once per week.  The regiment targeted by Phase-Shift gains the Teleporter ability for one week.[/ic]

To move overland, Inauspicious-Arrangement-of-Gills must be dragged in enormous tanks of water by at least 4 Thralls or 2 Scumspawn (or 1 Scumspawn and 2 Thralls).  It its escorts perish, they are immobilized. It is unable to fight in melee if not entrenched or garrisoned in regions with a body of water.[/ic]

[ic=The Harbinger]

Guardian
Melee Attack: +8
Melee Damage: 12
Defense: 22
Health: 45
Speed: 3
Morale: +8
Special Abilities: Large
Unit: Tendril of Consolidation[/ic]

[ic=Diirzig the Bonesnatcher, Derro Bandit-Chief]

Diirzig is a bizarre Derro warrior with a substantial collection of bones harvested from dozens of races.  He is on a quest to obtain a bone taken from one of every creature in existence.  As the Watchers possess cartilage instead of bones, his new overseers are probably safe... probably...

Upkeep: 12 Gold, 2 Food
Melee Attack: +5
Melee Damage: 5
Defense: 17
Health: 15
Speed: 4
Morale: +4
Special Abilities: Infiltrator, Poison 5[/ic]

[/spoiler]
[spoiler=Trade]
With Exalted: +30 metal
With CleverSmart: -30 gold
[/spoiler]
[spoiler=Orders]

Dreams-of-Dead-Races begins studying the Mindlink spell at the Glyph Library (3 weeks remaining).

Spend 3 Speed to move Inauspicious-Arrangement-of-Gills and 4 Thralls to the Darksea and cast Phase-Shift on the Tendril of Extirpation.

Repository-of-the-Manifold-Forms converts 13 Thralls into Grafted Scumspawn.

Shadow-Squirms-Beneath-the-Membrane casts Haste on the Tendril of Extirpation.

Spend 7 Speed to teleport the Tendril of Extirpation from the Cruel Form of Truth to Lowerdeep 76. If the degenerate scumkin rebuff the demand for surrender, attack them immediately.

[/spoiler]
[/spoiler]

[spoiler=Messages]
[spoiler=Declaration carried by courier-thing, to all dungeons]
The eyes of the Watchers dilates ever further. No corner of the Underdeep is beyond our cognizance, nor that of the hateful world above.

But we do not wallow in our omniscience for voyeuristic satisfaction. Send word to the Cruel Form of Truth with coordinates you wish surveyed and payment you are prepared to offer in exchange for such intelligence and we shall reply. Should you offer a sum that outweighs any competing bids, we shall cast a blind eye towards your own secrets as well.

[ooc]Just in case there was any confusion, send the Watchers the coordinates you want scryed and a bid and they'll get back to you. You can also make an offer to have your own territory exempted from scrying.[/ooc][/spoiler]

[spoiler=Response to Shee-Ra]
Already our forces fold space to assault our former holding to your north [M76] that have become overrun with degenerate mongrels. Know that we do this not to snub the wishes of the Mistress of All That Is Above Us but because the bounty of the vault is integral to our plan. Once the vault has been cleansed, we shall redirect our Tendril of Extirpation, one and one-half score of augmented scumspawn, wherever you would have them fight the undead. Should we find the mine complex intact, within a week we will have raised a force to march upon the Ceremorph Hive of Dtoulth: a score of Slim Golems, two full tendrils, implacable, indomitable, and utterly immune to the psychic tampering of the Overbrain. By the third week of what your kind call the Month of the Beetle, they will have reached the hive and stand ready to lay waste to it. Once the Overbrain has been subjugated, what remains of this mighty force may continue upwards to strike against the arrogant undead and grind them into nothingness.

We hope you find this proposal acceptable; it is our projection of the most expedient route to victory in the Lower Depths.[/spoiler]

[spoiler=Response to Liltul]
Your elven prince proved untrustworthy, childe of our most hated foe. We are gravely disappointed. Many of our get in the Cruel Form of Truth scream for your blood beside his.

But that which was would not be again were we to destroy every lesser thing that disappointed us. We are patient and still fostering the hope that you will prove to be a most useful ally.

Consider us a friend.[/spoiler]
[/ic]

Llum

[ic=The will of a despot]
[/ic]

[spoiler=Orders]
Orders
[spoiler=Production]
Käferhold
Duergar Mine: +200 Gold, +25 Metal
3 Beetle Farm: +150 Food
Mushroom Forest: +25 food
Hall of Trade: +100 Gold

Umbrahold
Duergar Mine: +200 Gold, +25 Metal
Hall of Trade: +100 Gold
Beetle Farm: +50 food

Drakkenhold (Lowerdeep 16)
Duergar Mine: +200 Gold, +25 Metal

Easthold (Lowerdeep 20)
Mushroom Forest: +25 Food

Total: +800 Gold, +75 metal, +250 food
[/spoiler]

[spoiler=Upkeep]
2 Duergar Sneaks: -6 Gold -4 food
3 Duergar Hammer Throwers: -6 Gold - 6 food
36 Cave Beetles: -288 food
1 Kirr Summoner: -12 Gold -1 food
4 Fire Drake Wyrmling -4 food
1 Two-headed Fire Drake Wyrmling - 2 food
2 Magma Cannon -20 Metal -4 food

total: -24 Gold -20 metal -309 food
[/spoiler]

[spoiler=Construction]
Käferhold (Lowerdeep 17)
Under Construction:
Hall of Trophies: 3 weeks remaining

Beginning Construction:

Umbrahold (Lowerdeep 19)
Under Construction:

Beginning Construction:

Drakkenhold (Lowerdeep 16)
Under Construction:

Beginning Construction:

Glyphhold (Lowerdeep 88)
Under Construction:
Duergar Mine: 2 weeks remaining
Beetle Farm: 4 weeks remaining

Beginning Construction:
Forge Hall: 2 weeks remaining -50 Gold -10 metal

Greenhold (Middledeep 50)
Under Construction:
Beetle Farm: 3 weeks remaining
Duergar Mine: 3 weeks remaining

Beginning Construction:
Forge Hall: 2 weeks remaining -50 Gold -10 metal
Easthold (Lowerdeep 20)
Under Construction:

Beginning Construction:
Duergar Mine: 4 weeks remaining -200 Gold -20 Metal
[/spoiler]

[spoiler=Recruitment]
Käferhold (Lowerdeep 17)
1 Duergar Sneak -12 gold -2 metal

Umbrahold (Lowerdeep 19)

Drakkenhold (Lowerdeep 16)

Glyphhold (Lowerdeep 88)

Greenhold (Middledeep 50)

Easthold (Lowerdeep 20)
[/spoiler]

[spoiler=Wealth]
Gold: 9
Metal: 504
Food: 221
Bodies: 21
[/spoiler]

[spoiler=Dungeons and Outposts]

Käferhold (Lowerdeep 17)
Despot's Hall
Forge Hall
Training Hall
Hall of Smoke
Hall of Trade
Duergar Mine
Beetle Farm x 3
Hatchery
Outer Wall
Iron Gate
Magma Moat

Umbrahold (Lowerdeep 19)
Forge Hall
Duergar Mine
Beetle Farm
Hall of Trade

Drakkenhold (Lowerdeep 16)
Forge Hall
Duergar Mine

Glyphhold (Lowerdeep 88)

Greenhold (Middledeep 50)

Easthold (Lowerdeep 20)
[/spoiler]

[spoiler=Armies]
Despot Käfer – Umbrahold(Lowerdeep 17)
Commander Wulfgar - Umbrahold(Lowerdeep 19)
Commander Kyogre - Garrisoned at Drakkenhold (Lowerdeep 16)
Commander Demosthene - Garrisoned at Glyphhold (Lowerdeep 88)
Greenfang, Master of the Greenhold - Garrisoned at Greenhold (Middledeep 48)
Lord Umbragulf - Garrisoned at Greenhold (Lowerdeep 20)

1 Kirr Summoner - Kaferhold(Lowerdeep 17)
1 Magma Cannon - Umbrahold (Lowerdeep 19)
1 Magma Cannon - Lowerdeep 9

30 Cave Beetles - Middledeep 31
6 Cave Beetles - Umbrahold (Lowerdeep 19)

1 Duergar Sneak - Infiltrating (Lowerdeep 26)
1 Duergar Sneak - Infiltrating (Lowerdeep 36)

3 Duergar Hammer Throwers - Garrisoned at Drakkenhold (Lowerdeep 16)
4 Fire Drakes - Garrisoned at Drakkenhold (Lowerdeep 16)
1 Two-headed Fire Drake - Garrisoned at Drakkenhold (Lowerdeep 16)
[/spoiler]

[spoiler=Characters]
[ic=Despot  Käfer]
Melee Attack: +12 (+2 Elixir of Might)
Melee Damage: 13 (+1 Deep Gnome Tinkers, +4 Elixir of Might)
Defence: 22 (+1 Helm of Telepathy, +1 Deep Gnome Tinkers)
Health: 35 (+10 Elixir of Toughness)
Speed: 3
Morale: +8
Special Abilities: Leadership, Discipline, Infiltrator
Items: Wand of Frenzy (7 charges), Infernal Key, Eldritch Grimoire, Glyphic Shard, Helm of Telepathy, Potion of Healing, Scroll of Invisibility, Scroll of Phase Shift x2

The Duergar Despot increases the Melee Attack and Morale of any army he is leading by +1. If garrisoned in a Dungeon he increases the Melee Attack and Morale of garrisoned troops by +1. His Grudge ability applies to all units in the specific regiment he leads.  His Discipline and Infiltrator ability applies to the specific regiment he leads.
[/ic]

[ic=Commander Wulfgar]
Melee Attack: +6
Melee Damage: 9 (+1 Deep Gnome Tinkers)
Defence: 18 (+1 Deep Gnome Tinkers)
Health: 18
Speed: 4
Morale: +4
Special Abilities: Infiltrator

A hardened Sneak and spy, similar in mold to Käfer himself, however this is where their similarities end. Scarred and bearded Wulfgar lacks the iron will that allowed Käfer to rise to become Despot. Short and thickset even by Duergar standards Wulfgar bears many scars from his years involved in the shadowy spy games in the old Empire. A half mask emblazoned with  flaming eyes covers the left side of his face, masking an old injury.
[/ic]

[ic=Commander Kyogre]
Ranged Attack: +6
Ranged Damage: 5
Melee Attack: +2
Melee Damage: 1
Defence: 18
Health: 18
Speed: 3
Morale: +4
Inventory:

Kyogre is a Hammer Thrower, bred and trained. Known for throwing larger hammers with devastating accuracy. Middling height for a Duergar he has a runic spiked helm and a short beard. A necklace of drake fangs and teeth rests on his chest, a trophy from the weeks clearing out the cavern he now rules.
[/ic]

[ic=Greenfang, Master of the Greenhold]
Melee Attack:  +10
Melee Damage: 17
Defence: 20
Health: 50
Speed: 3
Morale: +7
Special Abilities: Large, Regeneration 10, Vulnerability (Acid, Fire), When entrenched in a region containing or bordering a body of water, Greenfang gains the Infiltrator ability and gains +2 to Melee Attack and Defence.
Inventory:

This brutal, hulking creature is well-adapted to aquatic conditions.  Covered in thick scales and possessing rows of shark-like teeth, fins, and a murderous temper, Greenfang could be a powerful ally.
[/ic]

[ic=Commander Demosthene]
Melee Attack: +6
Melee Damage: 7
Defence: 19
Health: 18
Speed: 3
Morale: +4
Inventory:

Demosthene is an ancient Duergar, still hardy after surviving Ceremorph enslavement and the following revolt. He has ceremorph glyphs branded and tattooed about his face and neck showing his age, as well as his tenacity to survive. A devote follower of Father Dark his helm and armor are inscribed with rune-prayers of devotion and vengeance.
[/ic]

[ic=Lord Gurgoth Umbragulf,Guardian of the East Gate ]
Melee Attack: +6
Melee Damage: 7
Defence: 19
Health: 18
Speed: 3
Morale: +4
Inventory:

Gurgoth Umbragulf is the son of an important noble in the old Duergar Empire. With the death of Xorinatch the Cruel his families fortune plummeted as well. The old nobility are not welcome as much in  Käfers new Duergar Empire. His grandparents was slain in  Käfers purges of the old nobility, his father lost in battle to an orcs axe, his mother to a Dark Elf bolt and his many brothers and sisters lost or dead. The last of the once powerful Umbragulf family, Gurgoths title held little weight in the new Empire. However his noble upbringing was well suited for the shadowy spy games that surround the new Empire politics and coupled with an iron resolve allowed him to gain respect despite his blood. Trusted with guarding the Eastgate, the easternmost entrance to the Empire was a snub however. While quite an honor it is a dead end position, since the Greenhold from above is the true gate to the Empire, leaving Gurgoth nowhere to gain fame and advance his position and regain the power of the Umbragulf name.

Lord Umbragulf looks more refined then most Duergar, devoid of most tattoos or scars, save for the family runes tattoo'd along his cheekbone, he dresses impeccably well. Wearing a large surcoat over his armor and having long braided hair, the old nobility are often mocked for looking too much like Dark Elves by the common Duergar.
[/ic]

[/spoiler]

[spoiler=Orders]
Standing Order: Always collect bodies after battle.
Standing Order: Advertise that the Duergar are looking for mercenaries that are quick, do fire damage, preferably ranged and can tunnel or use demolitions. Also casters, preferably with Haste are sought after.

Recruit the Grey Orcs, offer both plunder and a chance afainst the Dark Elves for super extra low cost. Spend 4 speed to move from Kaferhold (lowerdeep 17) to Lowerdeep 22. Attach Hero to Raiders.
Recruit the Fire Dwarves, at cost then Spend 6 speed (3 + 3 Force March) to move from Umbrahold (lowerdeep 19) to Lowerdeep 22. Attach Lofarr to Fire Dwarves Spearmen
Spend 6 Speed to move 30 Cave Beetles from Middledeep 31 to Middledeep 20 and attack the Abject outpost there. Take control of the dungeon, if there are more than 15 survivors spend 1 speed to move to Middledeep 22 and attack the outpost there. If less than 15 survivors, garrison inside dungeon.
Spend 5 Speed (4 + 1 Force March) to move 1 Duergar Sneak from Kaferhold(Lowerdeep 17) to Lowerdeep 12 and found a new dungeon, the Amethyst Gate.
Spend 5 speed to move 1 Kirr Summoner from Kaferhold (Lowerdeep 17) to Greenhold (Middledeep 48) with the Eldritch Grimoire and Wand of Frenzy. Study the Grimoire and learn a new spell (random).
Spend 6 Speed (3+3 Force March) to move Despot Kafer from Umbrahold (Lowerdeep 19) to Lowerdeep 22 and attach himself to 6 Cave Beetles.
Spend 6 Speed to move 6 Cave beetles from from Umbrahold (Lowerdeep 19) to Lowerdeep 22, then spend 2 Speed scouting the area and trying to rouse/find the Ash Worm rumored to be in the area.
Spend 2 Speed to move 1 Magma Cannon from Umbrahold (Lowerdeep 19) to Kaferhold (Lowerdeep 17)
Spend 2 Speed to move 1 Magma Cannon from Lowerdeep 9 to Middledeep 7. Allow Haste to be cast. Spend 4 speed to place demolitions charges on buildings the Kirr want destroyed. Try and get list of all buildings in dungeon as well as what buildings I am destroying.
Spend 4 Speed for Duergar Sneak to scout Lowerdeep 24, 25, 27 and 28 without entering. What kind of troops can be seen, in what numbers, etc.
Spend 4 Speed (3 +1 Force March to move 3 Duergar Hammer Throwers from Drakkenhold (Lowerdeep 16) to Lowerdeep 22 and join the Army there.
Spend up to 4 speed to move 1 Duergar Scout from Lowerdeep 36 to Lowerdeep 28, scout Lowerdeep 39 without entering it, if say enter it and then move to Middledeep 35.
[/spoiler]

[/spoiler]

Llum

[spoiler=Message to Lliltul]
I am glad you've saved your threats, abomination. There was no misunderstanding, we will have peace once you deliver the scepter of the old Empire to my forces. You evaded and said at some vague point in the future that you would deliver it, more Ceremorph deception to buy you time. Deliver the scepter and we will have a pact.
[/spoiler]

[spoiler=Reply to Lliltul]
Then you have 3 weeks to deliver the scepter to my forces and I will refrain from attacking, but should you be late and fail to deliver the scepter, the Duergar shall remove you from the Underdeep. I would suggest you refrain from reclaiming your lost hive this week as my beetles will be busy in the area, they will be gone after this week.
[/spoiler]

[spoiler=Message to Dalashinn]
Greetings Dalashinn,

Another Haste spell will allow my Magma Cannon to demolish any builiding you wish, otherwise it will have to be done next week or the following week. As for your request to teach your Summoners the art of summoing Bearded Demons, I am willing to teach an unlimited amount for 90 sacrifices. Next, I am curious if you are planning any military action in the coming weeks, agains the Nocae or others.

Another matter is your alliance with the cerelich abomination. You have said before that you would refrain from joining its aid should the Duergar and it come to blows and I hope this promise stays true. Your alliance with the Undead and the Succubi should be enough to ward off the Nocae, and should those shadow elves strike at you, the Duergar will be willing to help.
[/spoiler]

[spoiler=Reply to Dalashinn]
Greetings Dalashinn

Your new dungeon is the cause of some contention for the Duergar. I am not pleased with having my Empire divided in two. Perhaps the Duergar will be able to trade something in exchange for the new dungeon? A more formal alliance would be a good starting point, what else would you require in exchange for the dungeon? At the moment we should put aside the matter of summoning Bearded Devils until the matter of the dungeon is settled.
[/spoiler]

[spoiler=Message to Lofarr]
Greetings Lofarr

The Duergar welcome you as distant kin and your services are welcome. Is there anything that you and your people have as a goal? What drives you to wander this far into the Lowerdeep? Would you be willing to negotiate your fee?
[/spoiler]

[spoiler=Message to Black Agnethe]
Beware the Undead, they have requested me to destroy you and your shop already. However we are not willing to do so, should you decide you want the protection of our Empire, you must but ask.
[/spoiler]

[spoiler=Message to Lady Viarra, Matriarch in exile]
Greetings Matriarch

It saddens me what has befallen your city states, should you desire it you may find sanctuary within the Duergar Empire. I would suggest fleeing to the Lowerdeep and heading down the western branch to reach my Empires territory.
[/spoiler]

[spoiler=Message to Grolhound the Heartscrew]
The Duergar do not welcome you into our Empire or our territory. You have recently allied with the Ceremorph abominations, a sure path to gaining our ire. This message is a warning to go no further south down this branch of the Middledeep. Should you do so we will consider it an act of war and bend our will and Empire to eliminating you.
[/spoiler]

[spoiler=Message to Tiern, Lord of the Mansion]
Greetings Tiern

The Duergar are still available to trade you ingots of Metal for golden coin. We have 500 ingots available for sale. You originally offered 3 gold per ingot of metal, and we still respect that price, however we are willing to settle for a lower price should you choose to purchase in bulk from our Empire.
[/spoiler]

[spoiler=Message to Dreams-Of-Dead-Races]
I would like the following regions scryed and reported to me. For the price, I am willing to offer you a favor in return, or perhaps an alliance. It would also create a large amount of good will towards the Duergar handing over the Glyphic Shard. Attached to the message is a list of region, their importance in descending order
[ic]Regions: Middledeep 20, Upperdeep 50, Lowerdeep 56, Upperdeep 53, Uppderdeep 44[/ic]
[/spoiler]

[spoiler=Message to the Legio I Draco]
Greetings Commander

This message is to inquire if you have joined forces with ether the Kirr led faction or the Dwer led faction forming in the Underdeep?  If not, are you open to securing any form of alliance? What are you goals in the near future in the Underdeep, and will the Duergar be able to help you?
[/spoiler]

[spoiler=Reply to the Glow]
Greetings Child

I have not slain the abomination known as Lliltul nor do I have plans to any longer after your request. I hope this has bred some goodwill with the Glow. On a second matter I will give up any ideas of expanding into the Lowerdeep in the westward direction of your holdings. In return it would be greatly appreciated if you would allow my Empire to establish a border outpost (Lowerdeep 23). This will mark the southernmost edge of my Empire and the Duergar will not expand anymore in the southern or south-western Lowerdeep. What does the Glow say to this?
[/spoiler]

[spoiler=Reply to Grolhound the Heartscrew]
Greetings Grolhound

Your astounding arrogance is a fitting match for the Duergar. As agreeable as your gift was, the Duergar would ask something of you. If you are able to see that the Matriarch manages to survive the week and escape into the Lowerdeep, I will reward you with anything you should choose, perhaps a large sum of gold to replenish your coffers? Several hundred coins could be yours if you are able to ensure the Matriarch escapes. I cannot act directly against the abominable ceremorphs, so your aid would be greatly appreciated.
[/spoiler]

[spoiler=Message to Lady VIarra]
Greetings Matriarch

The Kirr will cause no issue and there shall be a means of crossing the gorge provided.
[/spoiler]

Nomadic

[ic=Messages]
[spoiler=Response to Kafer]
Your words betray your fear little bearded one. I need not your permission, for Grolhund is master of all and spreads his light where he pleases. Nor am I allied with any lesser creature as you claim. Grolhund does not ally, he demands loyalty. Those who do not give it freely he forces it from. The dark elf betrayer must be dealt with for her wanton slaughter of my children and Llitul would perform my will in this matter whether she wanted to or not. If not she would become as the dark elves, and so will you if you visit harm upon my wayward child. It has wandered far from where it was lost and I am brought joy that it is returned to the fold alive. You will not touch it while I see to its safety or you will face the same fate as Gloomsong and her petty queendom.

At this point the metallic messenger spits out a small package before turning and scurrying away, not bothering to wait for a response. Within the package you find the severed head of a dark elf, its eyes filled with the unseeing horror of its last moments alive and a 'G' carved directly into it's skull.
[/spoiler]

[spoiler=Second Response to Kafer]
She has wronged my children and I will not suffer to see her alive and free for a pittance of gold.
[/spoiler]

[spoiler=Response to Whisper]
All is done and the false queen is now too weak to ever again threaten my children. You have done well ceremorph, you shall retain the freedom that you foolishly hold so dear. Yet for the 3 of your kind that eagerly seek my embrace I shall gladly accept them into the fold and remake them in perfection. As for my serums they are the holy potions of my work and I will suffer none to use them that has not joined themselves to Grolhund. When you willingly present yourself to be remade as a perfect servitor of Grolhund, then perhaps shall you have this serum. Until this time Grolhund expects only that you will fulfill what is expected of you and see the Elf Queen dead or driven mad.
[/spoiler]

[spoiler=Response to Shee-Ra]
The Ceremorphs of Llitul have taken this advantage with the permission of Grolhund. Grolhund has bent them to his will and they willingly worked as tools of vengeance against the slayer of my children. The Ceremorphs, like you little queen, do not wish to be perfected as servitors and so they have bought their freedom through the punishment of the wayward Gloomsong. As for these undead I have noted their expansion. This shall not be tolerated for they are an abomination against the perfection of Grolhund. If you wish them gone you will aid me as Llitul has, and perhaps you too shall have new cities of your own. I march, I will arrive in two weeks time. You will inform me of the makeup of the abomination army in Upperdeep 93.
[/spoiler]

[spoiler=Second Response to Shee-Ra]
No, I will not have abominations tainting my labs with their corpse filth. They will find true death at my hand but I will not suffer them to exist so near to my righteous work.
[/spoiler]
[/ic]

[spoiler=Orders and Information]
[spoiler=Orders]
Grolhund will take the evisceration ability.

- Grolhund will return to his lab and Garrison (5 speed)
- The lab will move to Middledeep 80 (2 speed)
- Grolhund will beckon his servitor in Middledeep 57 to move to Middledeep 82 (4 speed)
- Grolhund uses the scrying chamber to scry Upperdeep 92
[/spoiler]

[spoiler=Production]
Scuttling Laboratory (Middledeep 80):

Raid on Gloomsong:
+43 Gold +26 Bodies +84 Prisoners

Gift from Shee-Ra
+8 Bodies

Ceremorph Converts:
+3 Ceremorph Psions ("prisoners")
[/spoiler]

[spoiler=Upkeep]
15 Grafted Servitors: -15 food
[/spoiler]

[spoiler=Construction]
Scuttling Laboratory (Middledeep 80):

Under Construction:
Scrying Chamber: Finished
Flamethrower: 2 weeks

Beginning Construction:
Fungal Greenhouse: 2 weeks
[/spoiler]

[spoiler=Recruitment]
Scuttling Laboratory (Middledeep 80):
4 Grafted Servitors: -20 gold -4 bodies -4 prisoners
[/spoiler]

[spoiler=Wealth]
Gold: 3
Metal: 29
Food: 143
Bodies: 78
Prisoners: 93
[/spoiler]

[spoiler=Dungeons and Outposts]
Scuttling Laboratory (Middledeep 80):
Rooms:
- Cages
- Drilling Machine
- Scrying Chamber

Traps/Defenses:
- Invisibility Generator
- Ward
[/spoiler]

[spoiler=Armies]
Grolhund the Heartscrew - Middledeep 86
18 Grafted Servitors - Garrisoned at Scuttling Laboratory (Middledeep 80)
1 Grafted Servitor - Middledeep 82
[/spoiler]

[spoiler=Characters]
[ic=Grolhund the Heartscrew]
Melee Attack: +15
Melee Damage: 25
Defence: 20
Health: 150
Speed: 6
Morale: +6
Special Abilities: Climbing, Fear (DC 18), Huge, Paralyzing Poison, Regeneration 25, Trapmaker, Toughness, Evisceration
Inventory:

Grolhund's paralyzing poison works as normal poison except that instead of dealing normal damage it paralyzes a single unit that would have been killed by Grolhund's attack for the remainder of the combat.  Huge units cannot be paralyzed in this way.  If Grolhund and his forces are forced to withdraw, he takes any prisoners with them.  If he is forced to flee (or is killed), then his prisoners are abandoned.

Toughness: If Grolhund's Health is reduced below 0 but his Regeneration would bring him back above 0, he is not killed as he normally would be.

Evisceration: If Grolhund gets a natural 20 on his Melee Attack, he inflicts double damage.

Casualties inflicted on fleeing opponents are taken as prisoners instead.
[/ic]
[/spoiler]
[/spoiler]

Ghostman

[ic=On the Edge of Oblivion]
The massive, yawning chasm gaped wide and unfathomably deep before the eyes of Ryltarn, as he surveyed the scene from the battlements of the outpost. The Crack of Ulzennar. The name sounded as unpleasant as the rows of jagged rocks that jutted off the cliff faces. More repulsive yet was the heap of rotting corpses of scraggly creatures with matted fur and crooked limbs, strewn about the short stretch of ground between the base's perimeter and the sudden drop to a near-vertical cliff. Jabberlings they were called: filthy, misshapen, foul-smelling curs that gibbered incessantly, their cacophonous choir as unbearable as their stench. Their blood and gore now stained the rocks red. Moving amongst this carnage were the shuddering figures of the surviving slave soldiers, quietly collecting the bodies on wheelbarrows. Ryltarn did not pay much heed to them; to him they were nothing more than animate tools performing the simple functions expected of them. His attention was entirely consumed by the chasm, that festering pit whence the loathsome beasts had emerged.

The battle had been fierce, but despite it's seemingly endless ranks the tide had failed to drown the outpost and it's defenders. For each cadaver that now lay lifelessly by the precipice, many more had plummeted like rocks down the cliff. But the cost of victory had been significant. Soldiers had been swarmed and trampled, torn limb from limb and cannibalized in a grotesque orgy even as the horde was being turned back. Ryltarn clenched in his fist a rolled up letter from the HQ, angrily crushing the paper in his grip. Reinforcements were on the way, it assured, but the knowledge offered him little comfort; it would take a while before the new troops would arrive. Meanwhile, the next wave of climbers could hit at any moment, more numerous and terrible than the last. His gaze remained fixed on the sinister rift, which for the time being was mercifully quiet.
[/ic]

[spoiler=Month of the Beetle Week 1]

[spoiler=Production]

Kirr-Godna (Middledeep 13)
Crystal deposit: +20 Gold
Improved Dark Elf Mine: +300 Gold, +25 Metal
1 Lichen Garden: +20 Food
1 Lizard Pen: +35 Food
4 Ogre Slaves working in the mines: +20 Gold, +4 Metal

Hazer-Nagroth (Middledeep 7)
Improved Dark Elf Mine: +300 Gold, +25 Metal
2 Ogre Slaves working in the mines: +10 Gold, +2 Metal

Uzannador (Middledeep 15)
Mushroom Forest: +25 Food
Water Pool: +10 Food

Scendeh (Lowerdeep 8)
Mushroom Forest: +25 Food

Uzantiri (Middledeep 18)
Mushroom Forest: +25 Food

South Guard I (Middledeep 16)
(Nothing)

South Guard II (Middledeep 19)
(Nothing)

North Guard (Middledeep 6)
Mushroom Forest: +25 Food

Rift Guard (Middledeep 4)
(Nothing)

[/spoiler][spoiler=Slaves]
[ooc]
From now on I'll be including a dedicated tab for handling slaves. This will hopefully make it easier to figure out how many slaves are present and where. I will not include here sacrafices other than the upkeep of Bloodfiends, all other sacrafices will be under the Orders tab. Slave trade with other factions will be under the Trade tab.
[/ooc]

Present Slaves: 10
Kirr-Godna: 0 slaves
South Guard I: 2 slaves
South Guard II: 6 slaves
North Guard: 0 slaves
Rift Guard: 0 slaves
Hazer-Nagroth: 2 slaves

Slaves Bought and Sold
Kirr-Godna: +29 slaves, -58 Gold

Slaves Delivered
From Kirr-Godna to Middledeep 16: 2 slaves
From Kirr-Godna to South Guard I: 6 slaves
From Kirr-Godna to South Guard II: 11 slaves
From Kirr-Godna to North Guard: 3 slaves
From Kirr-Godna to Rift Guard: 2 slaves
From Kirr-Godna to Hazer-Nagroth: 1 slave
From Kirr-Godna to Scendeh: 6 slaves
From Kirr-Godna to Uzantiri: 2 slaves

Bloodfiends Upkeep
Middledeep 16: -2 slaves
South Guard I: -1 slave
South Guard II: -6 slaves
North Guard: -3 slaves
Rift Guard: -2 slaves
Kirr-Godna: -1 slave
Hazer-Nagroth: -1 slave
Scendeh: -1 slave
Uzantiri: -2 slaves

Slaves Remaining After Upkeep: 20
Kirr-Godna: 0 slaves
South Guard I: 7 slaves
South Guard II: 6 slaves
North Guard: 0 slaves
Rift Guard: 0 slaves
Hazer-Nagroth: 2 slaves
Scendeh: 5 slaves
Uzantiri: 0 slaves

[/spoiler][spoiler=Upkeep]

18 Slave Soldiers: -18 Food
20 Dark Elf Swordsmen: -40 Gold, -20 Food
24 Dark Elf Crossbowmen: -48 Gold, -24 Food
2 Spider Cavalry: -10 gold, -6 Food
19 Bloodfiends: -19 Slaves
6 Ogre Slaves: -18 Gold, -30 Food
2 Tunnel Hulks: -20 food

[/spoiler][spoiler=Construction]

Kirr-Godna (Middledeep 13)

Under Construction:
Bloodlord's Study: 1 week remaining
Fighting Pits: 2 weeks remaining

Beginning Construction:
Drake Nest: -125 Gold, -10 Metal, 3 weeks remaining


Hazer-Nagroth (Middledeep 7)

Under Construction:
(Nothing)

Beginning Construction:
Poison Laboratory: -75 Gold, -15 Metal, 3 weeks remaining


Uzannador (Middledeep 15)

Under Construction:
Lizard Pen: 1 week remaining
Dark Elf Mine: 2 weeks remaining

Beginning Construction:
(Nothing)

South Guard I (Middledeep 16)

Under Construction:
(Nothing)

Beginning Construction:
(Nothing)


Scendeh (Lowerdeep 8)

Under Construction:
(Nothing)

Beginning Construction:
Slave Pens: -25 Gold, 3 weeks remaining
Escape Tunnel: -20 Gold, 1 week remaining


Uzantiri (Middledeep 18)

Under Construction:
(Nothing)

Beginning Construction:
Slave Pens: -25 Gold, 3 weeks remaining
Escape Tunnel: -20 Gold, 1 week remaining


South Guard II (Middledeep 19)

Under Construction:
(Nothing)

Beginning Construction:
(Nothing)


North Guard (Middledeep 6)

Under Construction:
(Nothing)

Beginning Construction:
(Nothing)


Rift Guard (Middledeep 4)

Under Construction:
(Nothing)

Beginning Construction:
Pit Trap: -25 Gold, 1 week remaining

[/spoiler][spoiler=Recruitment]

Kirr-Godna (Middledeep 13)
1 Dark Elf Summoner: -50 Gold (Nalfein; becomes appointed as Commander)
3 Dark Elf Crossbowmen: -36 Gold, -6 Metal

Hazer-Nagroth (Middledeep 7)
(Nothing)

[/spoiler][spoiler=Wealth]

Gold: 76 (before trades)
Metal: 335 (before trades)
Food: 455
Bodies: 36 (34 Jabberlings, 2 Dark Elves)

[/spoiler][spoiler=Dungeons and Outposts]

Kirr-Godna (Middledeep 13)
Bloodlord's Spire
Slave Pens
Slave Market
Improved Dark Elf Mine
1 Lichen Garden
1 Lizard Pen
War Spire
Profane Temple
City Wall
Escape Tunnel

Hazer-Nagroth (Middledeep 7)
Improved Dark Elf Mine
Arcane Library
Teleportation Circle
Slave Pens
War Spire
Armoury Spire
Web Caverns
Tomb (unusable by Dark Elves)
Barrow (unusable by Dark Elves)
Sepulchre (unusable by Dark Elves)
Improved City Wall
Escape Tunnel
Pit Trap

Uzannador (Middledeep 15)
Slave Pens
Escape Tunnel

Scendeh (Lowerdeep 8)
(Nothing)

Uzantiri (Middledeep 18)
(Nothing)


South Guard I (Middledeep 16)
Escape Tunnel
2 Murder Holes

South Guard II (Middledeep 19)
Escape Tunnel

North Guard (Middledeep 6)
Escape Tunnel
2 Murder Holes

Rift Guard (Middledeep 4)
Escape Tunnel
2 Murder Holes

[/spoiler][spoiler=Armies]

2 Bloodfiends: at Middledeep 16

Qilue: at Lowerdeep 9

Mianarith: Garrisoned at South Guard I (Middledeep 16)
3 Slave Soldiers: Garrisoned at South Guard I (Middledeep 16)
2 Dark Elf Swordsmen: Garrisoned at South Guard I (Middledeep 16)
2 Dark Elf Crossbowmen: Garrisoned at South Guard I (Middledeep 16)
1 Bloodfiend: Garrisoned at South Guard I (Middledeep 16)

Larynda: Garrisoned at South Guard II (Middledeep 19)
5 Slave Soldiers: Garrisoned at South Guard II (Middledeep 19)
3 Dark Elf Swordsmen: Garrisoned at South Guard II (Middledeep 19)
3 Dark Elf Crossbowmen: Garrisoned at South Guard II (Middledeep 19)
6 Bloodfiends: Garrisoned at South Guard II (Middledeep 19)

Malaggar: Garrisoned at North Guard (Middledeep 6)
4 Slave Soldiers: Garrisoned at North Guard (Middledeep 6)
5 Dark Elf Swordsmen: Garrisoned at North Guard (Middledeep 6)
5 Dark Elf Crossbowmen: Garrisoned at North Guard (Middledeep 6)
3 Bloodfiends: Garrisoned at North Guard (Middledeep 6)

Ryltarn: Garrisoned at Rift Guard (Middledeep 4)
3 Slave Soldiers: Garrisoned at Rift Guard (Middledeep 4)
4 Dark Elf Swordsmen: Garrisoned at Rift Guard (Middledeep 4)
5 Dark Elf Crossbowmen: Garrisoned at Rift Guard (Middledeep 4)
2 Bloodfiends: Garrisoned at Rift Guard (Middledeep 4)

Eredini: Garrisoned at Kirr-Godna (Middledeep 13)
Nalfein: Garrisoned at Kirr-Godna (Middledeep 13)
1 Dark Elf Swordsman: Garrisoned at Kirr-Godna (Middledeep 13)
2+3=5 Dark Elf Crossbowmen: Garrisoned at Kirr-Godna (Middledeep 13)
4 Ogre Slaves: Garrisoned at Kirr-Godna (Middledeep 13)
1 Bloodfiend: Garrisoned at Kirr-Godna (Middledeep 13)

Dalashinn: Garrisoned at Hazer-Nagroth (Middledeep 7)
1 Slave Soldier: Garrisoned at Hazer-Nagroth (Middledeep 7)
3 Dark Elf Swordsmen: Garrisoned at Hazer-Nagroth (Middledeep 7)
4 Dark Elf Crossbowmen: Garrisoned at Hazer-Nagroth (Middledeep 7)
2 Spider Cavalry: Garrisoned at Hazer-Nagroth (Middledeep 7)
2 Tunnel Hulks: Garrisoned at Hazer-Nagroth (Middledeep 7)
2 Ogre Slaves: Garrisoned at Hazer-Nagroth (Middledeep 7)
1 Bloodfiend: Garrisoned at Hazer-Nagroth (Middledeep 7)

Lomax: Garrisoned at Uzannador (Middledeep 15)

2 Dark Elf Swordsmen: Garrisoned at Scendeh (Lowerdeep 8)
3 Dark Elf Crossbowmen: Garrisoned at Scendeh (Lowerdeep 8)
1 Bloodfiend: Garrisoned at Scendeh (Lowerdeep 8)

2 Slave Soldiers: Garrisoned at Uzantiri (Middledeep 18)
2 Bloodfiends: Garrisoned at Uzantiri (Middledeep 18)

[/spoiler][spoiler=Characters]

[ic=Dalashinn, the Onyx Prince]
(stats updated to reflect being mounted on a giant spider)
Ranged Attack: +6
Ranged Damage: 4
Melee Attack: +10
Melee Damage: 12
Defence: 22
Health: 22
Speed: 7
Morale: +7
Special Abilities: Agony, Frenzy, Immunity (Fire), Leadership, Fell Pact, Haste, Ward, Cavalry, Climbing, Poison 2, Detector, Obfuscating Shroud
Inventory: Demonomicon, 1 Scroll of Haste

Dalashinn increases the Speed and Morale of any army he is leading by +1.  If garrisoned in a Dungeon he increases the Defence and Morale of garrisoned troops by +1.
[/ic]
[ic=Eredini, Acting Commander of Kirr-Godna]
Ranged Attack: +10
Ranged Damage: 7
Melee Attack: +6
Melee Damage: 5
Defence: 18
Health: 18
Speed: 5
Morale: +7
Special Abilities: Detector, Curse, Poisonous Cloud, Summon (Bloodfiend), Leadership
Inventory: -

If garrisoned in a Dungeon, Eredini increases the Morale of garrisoned troops by +1.
[/ic]
[ic=Lomax, Commander of Uzannador]
Ranged Attack: +10
Ranged Damage: 7
Melee Attack: +6
Melee Damage: 5
Defence: 18
Health: 18
Speed: 5
Morale: +7
Special Abilities: Detector, Curse, Poisonous Cloud, Summon (Bloodfiend), Leadership
Inventory: -

If garrisoned in a Dungeon, Lomax increases the Morale of garrisoned troops by +1.
[/ic]
[ic=Mianarith, Captain of South Guard I]
Ranged Attack: +9
Ranged Damage: 4
Melee Attack: +5
Melee Damage: 4
Defence: 17
Health: 13
Speed: 5
Morale: +6
Special Abilities: Detector, Curse, Poisonous Cloud, Summon (Bloodfiend), Leadership
Inventory: -

If garrisoned in an Outpost, Mianarith increases the Morale of garrisoned troops by +1.
[/ic]
[ic=Larynda, Captain of South Guard II]
Ranged Attack: +9
Ranged Damage: 4
Melee Attack: +5
Melee Damage: 4
Defence: 17
Health: 13
Speed: 5
Morale: +6
Special Abilities: Detector, Curse, Poisonous Cloud, Summon (Bloodfiend), Leadership
Inventory: -

If garrisoned in an Outpost, Larynda increases the Morale of garrisoned troops by +1.
[/ic]
[ic=Malaggar, Captain of North Guard]
Ranged Attack: +9
Ranged Damage: 4
Melee Attack: +5
Melee Damage: 4
Defence: 17
Health: 13
Speed: 5
Morale: +6
Special Abilities: Detector, Curse, Poisonous Cloud, Summon (Bloodfiend), Leadership
Inventory: -

If garrisoned in an Outpost, Malaggar increases the Morale of garrisoned troops by +1.
[/ic]
[ic=Ryltarn, Captain of Rift Guard]
Ranged Attack: +9
Ranged Damage: 4
Melee Attack: +5
Melee Damage: 4
Defence: 17
Health: 13
Speed: 5
Morale: +6
Special Abilities: Detector, Curse, Poisonous Cloud, Summon (Bloodfiend), Leadership, Quicken Spell
Inventory: -

If garrisoned in an Outpost, Ryltarn increases the Morale of garrisoned troops by +1.
[/ic]
[ic=Qilue, Commander of Scendeh]
Ranged Attack: +10
Ranged Damage: 7
Melee Attack: +6
Melee Damage: 5
Defence: 18
Health: 18
Speed: 5
Morale: +7
Special Abilities: Detector, Curse, Poisonous Cloud, Summon (Bloodfiend), Leadership
Inventory: -

If garrisoned in a Dungeon, Qilue increases the Morale of garrisoned troops by +1.

Qilue, also known as the "Lady of Slander" due to her notorious expertice at employing malicious rumours and stinging rhetoric to discredit and humiliate her political rivals, is an enigmatic figure. Few are those that have seen the whole of her face - said to be one of breathtaking beauty - for she makes a habit of partially concealing it behind a fan of crow's feathers. Her seemingly frail and delicate appearance is deceptive; a crafty facade for a mercilessly authoritarian leader.
[/ic]
[ic=Nalfein, Commander of Uzantiri]
Ranged Attack: +10
Ranged Damage: 7
Melee Attack: +6
Melee Damage: 5
Defence: 18
Health: 18
Speed: 5
Morale: +7
Special Abilities: Detector, Curse, Poisonous Cloud, Summon (Bloodfiend), Leadership
Inventory: -

If garrisoned in a Dungeon, Nalfein increases the Morale of garrisoned troops by +1.

Nalfein is a distant relative of Dalashinn - distant enough to have escaped the purges that eliminated nearer scions as potential threats to the Onyx Prince's sovereignty. It is whispered that he actually played a hand in those events, betraying his own family in order to secure the favour of the Lord of Kirr-Godna. Known as an eccentric obsessed with the pursuit of the dark arts, his appearance does nothing to dispel this reputation: every square inch of his skin is covered in tattooed glyphs and sigils, while his forehead is crowned with a pair of horn-stubs that testify to his fiendish ancestry. His face seems to always display the same, disturbingly twisted smile, regardless of his actual mood.
[/ic]

[/spoiler][spoiler=Trade]

To the Undead: -22 Bodies (Jabberlings)

Mid-Week Trades

Weekly Stipend to the Succubi: -70 Gold

[/spoiler][spoiler=Orders]

[ooc=Objectives]
This is a freeform summary of my primary objectives for the week. It's intended as a guideline for unforeseen scenarios where following the specific orders as given would be impossible or obviously unsound. Whenever the commanding NPCs have to make such judgement calls, their decisions should be informed by these objectives.

1. Rift Guard is in danger of being overwhelmed by Jabberling swarms and needs to be reinforced ASAP.

2. The first phase of demolishions in Hazer-Nagroth must be completed ASAP.

[/ooc]

Qilue will spend 1 Speed to accompany the Duergar's Magma Cannon to Lowerdeep 8, where she bids them farewell, instructing them to proceed to Middledeep 7. She will spend another 1 Speed to become garrisoned in the newly founded colony of Scendeh. After taking command over the dungeon, she will sacrafice 5 slaves to  summon a Bloodfiend.

Mianarith will sacrafice 5 slaves to summon a Bloodfiend.

When the Duergar Magma Cannon arrives at the gates of Hazer-Nagroth, Dalashinn will emerge from the city and cast Haste (not from scroll) on it. The unit will be instructed to begin demolitions work, using the tunnels that have already been dug under the appropriate rooms. During this week, the following rooms should be destroyed:
- Teleportation Circle
- Tomb

Dalashinn will spend the remainder of the week by delving into the secrets of the Demonomicon.

Nalfein will spend 5 Speed to march to Middledeep 18.

The 2 Bloodfiends at Middledeep 16 will get their upkeep sacracifices from South Guard I. They will then spend 3 Speed to march to Middledeep 19 and 1 Speed to become garrisoned at South Guard II.

From the garrison of Kirr-Godna, 2 Dark Elf Crossbowmen and 1 Bloodfiend will depart. They will spend 2 Speed to march to Middledeep 4 and 1 Speed to become garrisoned in Rift Guard.

From the garrison of North Guard, 1 Bloodfiend will depart. It will spend 2 Speed to march to Middledeep 4 and 1 Speed to become garrisoned in Rift Guard.

If Rift Guard is attacked before the reinforcements have arrived there, and it seems that the battle will be lost, the garrison will fight only for one round (ie. the initial volley of ranged attacks and spells) and then withdraws via the Escape Tunnel to Middledeep 5, where they will hopefully link up with reinforcements on the way. If the enemy pursues them, they may have to fight a battle there. Once reinforced, they should attempt to recapture Rift Guard if Ryltarn judges the chances of success to be fair.

If Kirr-Godna is attacked by a force that could reasonably capture it, all the rooms under construction there will be cancelled.

If Hazer-Nagroth is attacked by a force that could reasonably capture it, the construction of the Poison Laboratory there will be cancelled.

If Uzannador is attacked, the construction of the mines there will be cancelled.

If Scendeh is attacked, the construction of the Slave Pens there will be cancelled.

If Uzantiri is attacked, the construction of the Slave Pens there will be cancelled.

[ooc]
For sake of clarity, here are the final intended positions of units after all the orders have been successfully carried out without casualties.

South Guard I (Middledeep 16)
Mianarith
3 Slave Soldiers
2 Dark Elf Swordsmen
2 Dark Elf Crossbowmen
1+1=2 Bloodfiends

Garrisoned at South Guard II (Middledeep 19)
Larynda
5 Slave Soldiers
3 Dark Elf Swordsmen
3 Dark Elf Crossbowmen
6+2=8 Bloodfiends

Garrisoned at North Guard (Middledeep 6)
Malaggar
4 Slave Soldiers
5 Dark Elf Swordsmen
5 Dark Elf Crossbowmen
3-1=2 Bloodfiends

Rift Guard (Middledeep 4)
Ryltarn
3 Slave Soldiers
4 Dark Elf Swordsmen
5+3=8 Dark Elf Crossbowmen
2+2=4 Bloodfiends

Kirr-Godna (Middledeep 13)
Eredini
1 Dark Elf Swordsman
2+3-2=3 Dark Elf Crossbowmen
4 Ogre Slaves
1-1=0 Bloodfiends

Hazer-Nagroth (Middledeep 7)
Dalashinn
1 Slave Soldier
3 Dark Elf Swordsmen
4 Dark Elf Crossbowmen
2 Spider Cavalry
2 Tunnel Hulks
2 Ogre Slaves
1 Bloodfiend

Uzannador (Middledeep 15)
Lomax

Scendeh (Lowerdeep 8)
Qilue
2 Dark Elf Swordsmen
3 Dark Elf Crossbowmen
1+1=2 Bloodfiends

(Middledeep 18)
Nalfein

Uzantiri (Middledeep 18)
2 Slave Soldiers
2 Bloodfiends

[/ooc]

[/spoiler]

[/spoiler]
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Ghostman

[spoiler=Messages]
[spoiler=Message to Arquenciel Diamant Septena]

If you wish to subvert this Kobold spy, you are welcome make the attempt. The Cleversmarts are becoming something of a menace, what with their unchecked expansionism and the recent hostilities between them and my Undead allies. Having one of their spies under our influence could prove a major asset.

Regarding the Duergar, it would be good that you keep me informed of what you can learn of their plots for now. A war with them is something I wish very much to avoid, as I have little interest in the Lowerdeep aside from ensuring the security of Hazer-Nagroth. Also, it is quite important that my currently ongoing diplomatic dealings with Despot Käfer are not jeopardised -- I have arranged for their aid in demolishing certain buildings in Hazer-Nagroth and am negotiating for some of my Summoners to be schooled in the rituals for binding Bearded Devils that the Duergar have discovered.

Curiously, Käfer has proposed that he would provide unlimited number of instructions in exchange for 90 sacrafices. While I am not interested in this deal -- I require but a handful of Summoners to be so schooled -- his proposal raises the question of what he may be needing such a major number of victims for. It could simply be fuel for his own efforts at demon-summoning, but there could be another motive behind it. Earlier, he had inquired me of my knowledge regarding Abyssal Gates and their operation, and revealed that he may have discovered instructions for the creation of such a gate and the location of an Infernal Key required to operate the gate. As you may know, the opening of an Abyssal Gate requires an intricate ceremony along with a large number of sacrafices.

If the Nocae are indeed making attempts to win the Duergar to their side, then perhaps it would be wise to allow them to become aware of the latter's dabbling in demonology? Of corse, disclosing such information would have to be done carefully. If the Shadow Elves were to suspect that I am behind the leak, they may disbelieve it or inform the Duergar of the source, which could harm my relations with Käferhold.

As for the upcoming attack by Llitul, it is indeed a troublesome prospect. As I have already stated, I do not wish to enter a war with the Duergar if it can be avoided. What's more, should Käferhold fall, a dangerous shift in the balance of powers in the Lowerdeep would take place. Both the Ceremorphs and the Fungoids would become far greater threats, and I trust neither of them any more than I do Käfer. The best course of action, as far as I can see, is to avoid getting directly involved too quickly. While it is true that both or either side may be displeased if I remain neutral, they would also be aware of the fact that my siding with their enemy would be a worse scenario by far. Due to this, I doubt that they would risk alienating me in the early stages of the war.

- Dalashinn

[/spoiler]
[spoiler=Message to Käfer, Despot of Käferhold]

Greetings Käfer,

Your Magma Cannon should march to the gates of Hazer-Nagroth (M7), where it will again be hasted by sorcery. The cannoneers will be instructed to begin demolishing the appropriate buildings. There are a total of 4 rooms to be destroyed, so half of the operation should be completed during this week and the remainder of it by next week.

While your offer of unlimited instructions is generous, I do not require quite that many of my Summoners to be schooled -- a handful or so would be sufficient for my needs. Would you find 5 slaves per instruction to be a fair price? Or perhaps we could settle for a specific number of instructions in exchange for another Summoner to serve in your forces?

I do not wish to disclose operations related to the anti-Nocae alliance, at least without first consulting with my allies. Aside from that, my forces have clashed with the Jabberling horde, but I expect this front to be under control.

Finally, as you must be aware already, I have established a dungeon in the cavern directly beneath Hazer-Nagroth. The purpose of this foothold is to provide security for Hazer-Nagroth, which is vital for my interests. I have no plans for further expansion into the Lowerdeep, and no objections toward any plans of westward expansion by your despotate. As a gesture of good will, I shall grant you an unlimited free passage between the adjacent tunnels (L7 & L9) that shall stay in effect as long as our relations remain peaceful.

- Dalashinn, Onyx Prince Bloodlord of Kirr-Godna

[/spoiler]
[spoiler=Message to Dr. Robertson, Professor Immortal]

Illustrious Ally,

I have been informed of the appalling misfortune that has befallen your forces with their operation against the Kobolds. I shall be sending to you a gift this week in the form of some freshly harvested corpses, with a humble wish that it may provide some aid in future clashes against those troublesome vermin-riding reptilians. If you wish to discuss matters of strategy, you have my ear and undivided attention.

The second scroll of Haste from you has been received and will be put to good use. I am grateful of this bit of assistance, and won't be requiring more scrolls for the time being.

- Dalashinn, Onyx Prince Bloodlord of Kirr-Godna

[/spoiler]


[spoiler=Message to Llitul]

Mistess of Thralls,

Your request an extraordinary favour, one of such nature that can not be bought cheaply, at least if measured by gold. Your offer is hardly tempting, though I do not mean to imply that it was intended as any kind of insult. The Kirr understand well that knowledge, especially of the arcane kind, is power, and thus we do not share our eldritch secrets without good reason to do so.

What can you offer to my kingdom that would warrant such a boon in return?

- Dalashinn, Onyx Prince Bloodlord of Kirr-Godna

[/spoiler]
[spoiler=2nd Message to Arquenciel]

Lady Arquenciel,

Freeing slaves from the market by edict could anger the traders and drive up their prices. There is also no guarantee that these former slaves would not stir up trouble, turn to banditry, or end up divulging intelligence to the enemies of the House of Kirr. If you truly think it necessary to liberate some goblins, then they must be bought at normal prices so as to not disrupt the market. I may issue some gold for these purchases, but expect results in return.

There is another matter I wish to bring to your attention. As my people lack the necessary technologies for demolitions work, I have been purchasing services from the Duergar. In the light of the present diplomatic challenges I would very much like to shake off the dependency on their aid by finding alternative providers of such techniques. If you already are, or later become aware of any mercenary companies capable of demolishing structures, you should let them know that I would be most interested in hiring them.

- Dalashinn

[/spoiler]
[spoiler=2nd Message to Käfer]

As the primary long term purpose of the new dungeon is to provide protection to Hazer-Nagroth (M7), I would be willing to cede it to you if you could devise some means to either collapse the tunnel entry between the Middledeep and Lowerdeep, or better yet, to properly fortify* it. Such a solution would not only suffice for my strategic needs, but serve them far better than maintaining a base in the Lowerdeep would.

- Dalashinn, Onyx Prince Bloodlord of Kirr-Godna

[ooc]
'Fortify' in the sense that it can block movement like an Outpost could.
[/ooc]

[/spoiler]
[/spoiler]
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]