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Underdeep: Month of the Beetle, Week 2 (Orders due May 27)

Started by Steerpike, February 01, 2013, 04:19:02 PM

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Ghostman

[ic=Kirr Dark Elves]
[spoiler=Message to Arquenciel Diamant Septena (1 of unlimited)]

Delightful Lady Arquenciel,

Seeing as both the rebel Ceremorphs and the Duergar are entangled in wars on multiple fronts now, predicting their respective fortunes will be difficult indeed. My foothold in the Lowerdeep remains a source of some tension with Käferhold, but I believe that the Duergar regard it as one of the least of their problems for the time being -- as long as it does not look like there is any alliance brewing between the Kirr and the Demented Llitul. Speaking of the Mistress of Thralls, I have received from her an offer to trade my excess supplies of food for gold, at prices I find agreeable. Although this deal pleases me, I find it wisest to maintain neutrality in the Ceremorphs-Duergar war.

As for the kobold spy, I ought to congratulate your sister for a good piece of work. I may decide to see this spy myself later this week, but for the time being she should be kept hidden from the eyes of the Duergar demolitionists performing their work in Hazer-Nagroth. I do request that you continue to keep open ears for news about any mercenary companies capable of demolitions.

Regrettably, your sisters will not be able to continue their arcane studies during this week, for the eldritch records in Hazer-Nagroth are about to be relocated to Kirr-Godna. I will be returning to the capital myself, and expect to see the library there finished by next week. Your sisters are welcome to resume their research then.

- Dalashinn

[/spoiler]
[spoiler=Message to Dr. Robertson, Professor Immortal (1 of 2)]

Dearest Professor,

I commend you on your latest foray against the troublesome Kobolds, and wish you the best of fortune with the siege.

You might find it interesting that one of the Kobold queen's spies was detected skulking near my northern borders, and has since been ensorcelled by one of my Succubi allies. This fortuitous seduction has provided me with a means to feed falsified reports to the Cleversmarts, who remain ignorant of their agent having become a puppet. While the misinformation that might be injected in this manner is limited to the sort of intelligence this scout could feasibly discover, it may nevertheless be of some use to your war effort. If there is some particular piece of intelligence you'd like to have the spy report, I can arrange for it to be made so.

- Dalashinn, Onyx Prince Bloodlord of Kirr-Godna

[/spoiler]
[spoiler=Message to Llitul the Demented (1 of 4)]

Mistress of Thralls,

I find your offer of trade to be generous. As it stands, Kirr lands produce an abundance of food, far in excess of what my people consume. 50 Measures per week would be well within my ability to supply, and the proposed exchange rate of 5 Gold per 10 Food is acceptable. We'll make it a weekly trade at these terms if you so desire.

- Dalashinn, Onyx Prince Bloodlord of Kirr-Godna

[/spoiler]

[spoiler=Message to Despot Käfer (1 of 2)]

Greetings Käfer,

I am pleased by this news and very eager to hear more about it. Before I agree to cede the colony in question, I would like a detailed explanation on how you intend to accomplish this feat and how exactly will it prevent future passage through that entrance. Should I find the expected outcome acceptable, I would indeed consider the sale of the dungeon before the end of the week.

Bear in mind that I have already invested some gold by founding this city, and expect to be compensated the cost of the initial excavations work and the escape tunnel already dug -- 120 gold altogether. The building projects currently under construction can be halted and their materials recovered, so those will not be of any issue for me.

As regards the demolitions, they have been successful. Only two more buildings remain to be destroyed, and your cannoneers will once again be sorcerously quickened so that the works will be finished during this week. Once they are complete, your unit should begin it's journey back to the Lowerdeep. I will be providing the remaining portion of payments in metal and slaves during this week also, as per our agreement.

- Dalashinn, Onyx Prince Bloodlord of Kirr-Godna

[/spoiler]
[spoiler=2nd Message to Arquenciel Diamant Septena (2 of unlimited)]

There is a matter concerning your presense in Kirr-Godna that should be dealt with discreetly. There seems to be something a of a small-time cult following forming around you, as a part of the populace has become quite enchanted by your allure. This in and of itself does not bother me, but the infernal priesthood is growing worried over a possible disruption of traditional worship. The most convenient way to solve this issue before it grows into a genuine problem would be to incorporate any such cult activity into the established practices of serving the Infernal Powers. I therefore request that some of your sisters attend the public ceremonies in the Profane Temple from time to time, if simply for the appearance. This, hopefully, will convince the people that you are aligned with the Abyssal Lords rather than against them, and that traditional rites should continue to be observed in addition to any novel demoness-worship. I shall personally hold counsel with the high priests once I've returned to Kirr-Godna, and see to it that they will be cooperative with this plan.

Know also that I am currently negotiating with the Duergar for a deal that could critically affect my realm and the future relations between Kirr-Godna and Käferhold. The Despot claims to have discovered a way to seal the passage between the Lowerdeep and the Middledeep near Hazer-Nagroth. If what he states is true, a potential route of invasion could be eliminated, which would go a long ways toward avoiding a costly war, allowing me to turn my attention more fully toward the Shadow Elves. It would also remove any need for me to maintain a foothold in the Lowerdeep, another source of undesired tensions. While I would appreciate your advise on this matter as much as on any other, I will not tolerate any meddling that could jeopardise the negotiations. Make sure that the more hot-blooded among your sisters do not act heedlessly.

- Dalashinn

[/spoiler]
[spoiler=2nd Message to Llitul the Demented (2 of 4)]

We have an agreement, then. Trade exchanges shall begin this week and continue weekly until otherwise noted.

[/spoiler]

[spoiler=3rd Message to Arquenciel Diamant Septena (3 of unlimited)]

In the interest of aiding my ally, the esteemed lich Dr. Robertson, I request that the following information be fed to the Cleversmarts via their dominated spy's next report:

A horde of demonic beasts of a kind matching the appearance of Bloodfiends gathered near the northern Kirr outpost (M6), arriving there from the tunnels to the south and west. They assembled into a warparty 15 heads strong. Then a Dark Elf Summoner emerged from the outpost, bearing a scroll which he used to cast a spell upon this host of demons, rendering them invisible. The Summoner then withdrew back into the outpost. Whether the invisible fiends have stayed their ground or marched forth somewhere is unknown.

This false intelligence should be in addition to anything the scout would normally report. It is my intent to create the impression that a pack of Bloodfiends could be moving for a surprise strike against the Kobolds while they are tied up in their clash against the Undead forces. Such pressure might make them more agreeable to a ceasefire under terms favourable to Dr. Robertson.

Naturally, the message ought to be sribbled by the scout in question, composed in the Kobolds' peculiar manner of speech.

- Dalashinn

[/spoiler]
[spoiler=2nd Message to Dr. Robertson, Professor Immortal (2 of 2)]

Dearest Professor,

I have decided on an ambiguous piece of false intelligence to be presented to the Kobolds, one that suggests a large pack of demons hidden by an invisibility spell may be heading north toward them. This may be enough to make Shee-Ra more agreeable to your terms for a ceasefire -- and if it doesn't, no harm should come of it, for the ambiguous nature of the intel leaves them uncertain as to whether I am truly hostile toward them or not.

You may rest assured that your agent will be allowed a free and unhindered passage through my territories.

As for the recent clash between the Duergar of Käferhold and the Abject, it is of corse something of a dilemma. It is true that I have entertained good relations with Käfer, although no formal alliance between our realms have ever been established, and certain issues have been a source of some tension of late. The Abject are my actual allies, though this alliance is specifically aimed against the Shadow Elves. I would very much like to see an end to this most inconvenient conflict, but I doubt that the duergar can be persuaded to give up their ancestral grudge against all manner of Ceremorphs, living or undead. Fortunately, they seem to now have reason to focus on dealing with a Derro assault -- orchestrated by the Ceremorph renegades led by Llitul the Demented, if the rumours are true -- so there is hope that they will cease their attacks upon the Abject for a while as a matter of pragmatism.

- Dalashinn, Onyx Prince Bloodlord of Kirr-Godna

[/spoiler]
[/ic]
¡ɟlǝs ǝnɹʇ ǝɥʇ ´ʍopɐɥS ɯɐ I

Paragon * (Paragon Rules) * Savage Age (Wiki) * Argyrian Empire [spoiler=Mother 2]

* You meet the New Age Retro Hippie
* The New Age Retro Hippie lost his temper!
* The New Age Retro Hippie's offense went up by 1!
* Ness attacks!
SMAAAASH!!
* 87 HP of damage to the New Age Retro Hippie!
* The New Age Retro Hippie turned back to normal!
YOU WON!
* Ness gained 160 xp.
[/spoiler]

Polycarp

The Glow - Fungoids - Week 10

The Glow Theme

[spoiler=Message to Llitul]I do not know if what lurks endangers us.  Soon, we will learn.

We see that the Duergar-flesh has made sharpness with another flesh.  We see it cultivates fire against us.  It threatens and attacks you.  The flesh cannot be trusted and this flesh can no longer be tolerated.  We move.

We see this force by the lake of fire.  The Kafer-flesh itself is there.  We will send many children in this direction, but they cannot catch them this week.  It is a shame that we cannot take this creature, that leads this flesh, but we have never hurried.  We move with inevitability.  Three hundred now move below; perhaps another three hundred in the week to come.  The wicked flesh will not prevail against us.

Above in the garden is a force a hundred strong.  They will scour this flesh from the Middledeep, and move downward.  The Clone is with them.

They will raise beetle-flesh against us, again and again; we must ever renew our children, and take the delvings from them where the dead-gold that sustains them is found.  Hold the dwelling you have taken; its dead-gold must not be returned to them.

My children at your dwelling are yours to command.  The Sporemother I have sent is also yours, but it would be best that she remained behind your walls; these children of more use in creating children of their own than bringing sharpness against others.

Our colors grow.  Now they will grow among the crimson lakes.  We grieve for every life; but the One, the Dream, is greater than the many.  All must die; let death be for the purpose that is true and beautiful.[/spoiler]

[spoiler=2nd Message to Llitul]I see no reason not to use all that is at our disposal.  We desire certainty.

We do not require anything at present.  I would consider exchanging that which we possess for anything of greater utility to us.  We will consider this matter when this sharpness is done and the things you describe have been obtained.

We have decided that the dark-elf-flesh which calls itself Nocae interests us.  The Dreamer believes it should be preserved.  We do not think it in any danger of destruction at present, as it is a powerful flesh, but we advise the Llitul not to find sharpness with it.  We do not desire conflict between flesh that has value to us.[/spoiler]

[spoiler=Message to Dolmar]The voice returns, clearer, calmer, with the chorus of whispers forming a sibilant harmony with the main voice.

We do not recognize these things.  "Curse."  "Goddess."  "Old Ways."  Nevertheless we attempt to comprehend.  The Dream alone is real; the world of flesh is but a pale reflection of the light of the Dream.  You say that your flesh is shadow; we concur.  All flesh is shadow cast by the light of Truth and Beauty, the light of the Dream.  In this matter we do not differentiate between your flesh and any other.

Yet this is not sufficient.  We have made much flesh live again; even the dark-elf flesh.  Yet no flesh has been contaminated in the manner of this "Abomination."  The darkness contaminates the light of the Dream.

We hear many whispers.  We hear the whispers in the minds of flesh.  From them we have learned the ways of flesh.  Speech.  Flesh-lines.  Dead-gold.  We have also heard this word - "nightmare."  We did not comprehend.  What manner of dream could bring fear, when the Dream is wonder and brilliance?  Why should one fear true beauty?  This word was forgotten.  Irrelevant.  False.  Yet now we fear the whispers in the mind of this creature.  We fear a dream tainted by darkness, by this essence we do not comprehend.  This word has meaning to us now.  The taint of this creature has made this dream into a nightmare; a creature of the nightmare grows now beneath the water.  We know this because we fear it.

And yet we... we do not destroy it.  We have learned much from flesh.  It was thought before that flesh had no value apart from flesh; it served no purpose but to reproduce, die, and make new life again in the image of the Dream.  We do not believe this to be correct.  Flesh creates.  Flesh innovates.  Flesh is a poor reflection of the Dream, a shadow of reality; but it may interpret the Dream that is real in ways even the Children of the Dream have not foreseen.  We must remember that it was flesh that caused the Dream to be known among us; without the whispers of flesh, we would be unenlightened.  We would be a shadow, as you are.

Therefore we will allow this creature to mature.  The Dreamer feels it growing; in two weeks it will emerge.  We will allow this creativity to come to fruition.  Then the Dreamer will fully know this Nightmare, this contaminated life, and will judge whether it should remain a life within the Dream - or whether with sharpness it shall be forgotten.  We will receive this "cleric" who may help our understanding.  There is much we understand of the world of flesh, this dark reflection of the Dream, but much we do not.

The Dreamer perceived your flesh as a threat to us.  Dangerous.  Sharp.  Threats to the Dreamer must be removed.  We tolerated your existence only because you were of one mind with the dwer-flesh, and we wished to see if the "word" of flesh had meaning, if sharpness could be avoided with the Dwer-flesh.  We no longer think this.  Your flesh creates.  Your flesh interests us.  You have provided the Dreamer with that it did not imagine, and so have demonstrated the purpose of flesh apart from its bare existence as flesh.  We now believe the destruction of your flesh is undesirable to us.  You will be preserved.

For now we do not currently require anything of the flesh.  The Dream now moves in another direction.  A reckoning is at hand between what is good and beautiful, and what is twisted and vile.  We will persevere.  Death has no hold on us.  Our colors grow.[/spoiler]

[spoiler=Message to Arquenciel]A dream folds, and the shadows of the crevasse invert into a spasm of unreal, resplendent colors.  Vision cracks, with each fissure becoming a tendril of neon phosphorescence.  The lights grow together and intertwine, and pulse as they begin to whisper together.

Flesh-not-of-flesh.  We are watching.  We have seen that your flesh-not-of-flesh would in time come before us.  We are listening.  We have heard whispers that you would do this now, that you would come before our radiance.

You know the flesh that is Llitul.  Our flesh, Llitul, who dreams with us.  The Llitul says you will help make her safe.  She trusts the intent of the flesh-that-is-not-flesh.  We do not.  The nature of flesh is infirm.  The mind of flesh is a mystery.  Its intentions are meaningless to us.  Only those who know the Dream are our beloved; you, flesh, yet not flesh, are unknown to the Dreamer.

The Llitul says she will bring one of you with her, to protect her.  That is well, if you serve her.  But though you may serve the flesh which we love, you are within our domain, our garden.  And within it you will know you are watched, and your actions known to the Dreamer.  We shall see if aid is what you will give.  If this is false, if you are a threat to us - a threat to the flesh which we love - then your flesh, whatever its nature, shall be remade to serve her better.[/spoiler]

[spoiler=2nd Message to Arquenciel]The tendrils of color probe the creature's own mind's light; when they touch, the tendrils invert into unreal hues, those never seen in any mortal's eye, and shatter into motes of light that sparkle and shimmer as they whisper.

We are the Children of the Dream.  We are Perfectors of Flesh.

We have perceived falsely.  We believed the Llitul flesh was bringing your flesh-not-of-flesh to the Thorn of Visions.  Her designs now move her elsewhere.  The flesh-not-of-flesh shall not dwell in our garden as we had thought.

Nevertheless what we have said is Truth.  Sharpness against the flesh of our beloved creature is sharpness against us.  Your flesh-not-of-flesh is unknown and unproven.  It is bound to the dark-elf-flesh which is a strange flesh that consumes itself.  That flesh hungers for what is dead.  You are a flesh that does not know the Dream as our Llitul does.  We do not yet know if the flesh-not-of-flesh may know the Dream, or be perfected by it.  But we are perfectors of flesh.  We do not threaten this; it is what we are.  We craft flesh into a reflection of the pure light, into truth and beauty.  There is nothing to fear from us; we desire only the ecstasy of the Dream.

We do not wish you to be threatened by us.  We do not wish you to fear us.  We do not comprehend how flesh could fear us.  We wish only for you to know that our beloved flesh is like unto our own substance, even imperfect as it is; and if this flesh-not-of-flesh is infirm in the manner of flesh, flesh which may deceive, then we Children of the Dream will show our sharpness, the color that draws blood.  Threats must be made not-threats; this is an essential truth.  If you see the beauty of our beloved flesh and truly desire to protect her, then - though we do not understand your interest, as you do not know her true color - the flesh-not-of-flesh shall be beheld in the Dream as good.  The good is the enemy of the false.  There is no falseness in the Dream; all is true and perfect.  In dreaming there is no veil between the mind and the ecstasy.

We are the light that does not fade.[/spoiler]

[spoiler=Message to Kafer]The flesh asks what it may do, as if we may know that by the words of its intent, we may be assured it will act.  Yet few among flesh act in the way they speak.  We cannot know the minds of flesh.  Therefore the service of others is useless to us.  Agreement serves us not.  Only in the Dream do we trust.

What we require, we shall have, and what threatens us, we will remake into something beautiful.  This we will ever do.  The words of flesh mean nothing compared to this.  The Dream cannot be denied.

We are the light that does not fade.[/spoiler]

[spoiler=Orders][spoiler=Production]
Heart of the Glow (Lowerdeep 31)
10 Skin Farms: +250 Bodies
1 Mushroom Grove: +20 Food
Terrain (Mushrooms + Water): +35 Food

Crimsonlight (Middledeep 47)
10 Skin Farms: +250 Bodies

Fulgoria (Lowerdeep 33)
10 Skin Farms: +250 Bodies
Terrain (Crystals): +20 Gold

Thorn of Visions (Middledeep 41)
5 Skin Farms: +250 Bodies
Terrain (Mushrooms): +25 Food

Mirror of the Dream (Lowerdeep 32)
Terrain (Mushrooms + Water): +35 Food

Glimmerwall (Lowerdeep 34)
Terrain (Crystals): +20 Gold

Foraging: +350 Food (see orders)
Sacrificing: +10 Bodies (see orders)[/spoiler]

[spoiler=Upkeep]
230 Fungoid Warriors: 230 Bodies
3 Sporemothers: 12 Bodies
160 Fungoid Thralls: 160 Food
1 Delver: 20 Gold[/spoiler]

[spoiler=Recruitment]Heart of the Glow (Lowerdeep 31)
5 Fungoid Deathcap Assassins: 2 weeks remaining
1 Fungoid Nightmare: 2 weeks remaining
5 Fungoid Creeping Moulds: 1 week remaining
4 Fungoid Infestors: complete
200 Fungoid Warriors: complete
3 Fungoid Sporemothers: complete
20 Crawling Caps: complete
50 Puffball Mines: complete
200 Fungoid Thralls: -200 Bodies, instantaneous
100 Fungoid Warriors: -100 Bodies, 1 week remaining
6 Fungoid Mindrot Horrors: -6 Ceremorph Bodies, 3 weeks remaining

In the Field (see orders)
50 Fungoid Puffball Mines: -50 Bodies, 1 week remaining

Middledeep 91
75 Fungoid Warriors: complete[/spoiler]

[spoiler=Wealth]
Gold: 40
Metal: 0
Food: 805
Bodies: 145

Special Bodies (not included above):
Dark Elves: 15
Ceremorphs: 10[/spoiler]

[spoiler=Construction]Heart of the Glow (Lowerdeep 31)

Under Construction
2 Brown Moulds: 2 weeks remaining
Regeneration Bulb (on Deathcap Cluster): 2 weeks remaining
Cultivation Bulb (on Deathcap Cluster): 1 week remaining
Regeneration Bulb (on Slime Pool): 1 week remaining
Restoration Cluster: complete
Ganglial Cluster: complete
Transmutation Cluster: complete
Regeneration Bulb (on Infestation Mound): complete
Living Wall: complete
Cultivation Bulb (on Slime Pool): complete
Maturation Bulb (on Deathcap Cluster): complete

Beginning Construction
Regeneration Bulb (on Skin Farm): -12 Bodies, 3 weeks remaining
Regeneration Bulb (on Ganglial Cluster): -12 Bodies, 3 weeks remaining
Cultivation Bulb (on Ganglial Cluster): -20 Bodies, 2 weeks remaining
Maturation Bulb (on Ganglial Cluster): -8 Bodies, 1 week remaining

Crimsonlight (Middledeep 47)

Under Construction

Beginning Construction

Fulgoria (Lowerdeep 33)

Under Construction

Beginning Construction

Thorn of Visions (Middledeep 41)

Under Construction
Slime Pool: 4 weeks remaining
Thornglimmer: 2 weeks remaining
2 Brown Moulds: 2 weeks remaining
2 Stranglevines: 1 week remaining
3 Vault Slimes: 1 week remaining
Fungal Nursery: 1 week remaining
5 Skin Farms: complete

Beginning Construction
Euphoria Cluster: -15 Bodies, 3 weeks
5 Lurkers: -50 Bodies, 3 weeks
Cultivation Bulb (on Skin Farm): -20 Bodies, 2 weeks remaining
Giant Stinkhorn: -10 Bodies, 2 weeks

Musegarden (Middledeep 41)

Beginning Construction
5 Skin Farms: -75 Bodies, 3 weeks remaining
Disguised Entrance: -15 Bodies, 2 weeks remaining

Mirror of the Dream (Lowerdeep 33)

Under Construction
5 Skin Farms: 2 weeks remaining
5 Skin Farms: 1 week remaining
Disguised Entrance: 1 week remaining

Beginning Construction

Glimmerwall (Lowerdeep 34)

Under Construction
5 Skin Farms: 2 weeks remaining
Disguised Entrance: 1 week remaining

Beginning Construction
5 Skin Farms: -75 Bodies, 3 weeks remaining

Sanguine Maw (Lowerdeep 29)

Under Construction
Frenzy Cluster: 1 week remaining
Living Wall: complete

Beginning Construction

Sublime Portal (Middledeep 42)

Under Construction
Frenzy Cluster: 2 weeks remaining
Living Wall: 1 week remaining
2 Brown Mould: 1 week remaining
2 Stranglevines: 1 week remaining
Disguised Entrance: complete
Giant Stinkhorn: complete

Beginning Construction

Whisperwhorl (Lowerdeep 35)

Under Construction
Frenzy Cluster: 3 weeks remaining
2 Brown Mould: 2 weeks remaining
Disguised Entrance: 1 week remaining
Escape Tunnel: complete

Beginning Construction[/spoiler]

[spoiler=Dungeons and Outposts]DUNGEONS

Heart of the Glow (Lowerdeep 31)
  • Heart of the Glow
  • Fungal Nursery (w/ Maturation, Regeneration, and Cultivation Bulbs)
  • 10 Skin Farms (w/ Cultivation Bulb)
  • 1 Mushroom Grove
  • Toxic Cluster (w/ Maturation and Cultivation Bulbs)
  • Slime Pool (w/ Cultivation Bulb)
  • Infestation Mound (w/ Regeneration and Cultivation Bulbs)
  • Deathcap Cluster (w/ Maturation Bulb)
  • Ganglial Cluster
  • Transmutation Cluster
  • Mindlink Bulb
  • Restoration Cluster
  • Living Wall
  • 2 Stranglevines
  • Giant Stinkhorn
  • Escape Tunnel
  • Disguised Entrance

Crimsonlight (Middledeep 47)
  • 10 Skin Farms (w/ Cultivation Bulb)
  • Euphoria Cluster
  • Giant Stinkhorn
  • 2 Brown Moulds
  • 3 Vault Slimes
  • Escape Tunnel
  • Disguised Entrance

Fulgoria (Lowerdeep 33)
  • 10 Skin Farms
  • Disguised Entrance
  • Escape Tunnel

Thorn of Visions (Middledeep 41)
  • 10 Skin Farms
  • Arcane Library
  • Teleportation Circle
  • Scrying Chamber
  • Living Wall
  • Disguised Entrance
  • Escape Tunnel
  • Active spell: Rune Trap

Musegarden (Middledeep 41)

Mirror of the Dream (Lowerdeep 33)

Glimmerwall (Lowerdeep 34)

OUTPOSTS

Sanguine Maw (Lowerdeep 29)
  • Living Wall
  • 2 Stranglevines
  • 2 Brown Moulds
  • 3 Vault Slimes
  • 1 Dreamcap
  • Disguised Entrance
  • Escape Tunnel

Sublime Portal (Middledeep 42)
  • Giant Stinkhorn
  • Disguised Entrance
  • Escape Tunnel

Whisperwhorl (Lowerdeep 35)
  • Escape Tunnel
[/spoiler]

[spoiler=Armies]Keepers of the Heart – Garrisoned at Lowerdeep 31
1 Child of the Glow
4 Fungoid Infestors (20 weeks left)
200 Fungoid Warriors (16 weeks left)
3 Fungoid Sporemothers (24 weeks left)
20 Crawling Caps (12 weeks left)
50 Puffball Mines (8 weeks left)
200 Fungoid Thralls (8 weeks left)
50 Fungoid Thralls (6 weeks left)

Keepers of Crimsonlight – Garrisoned at Middledeep 47
1 Unnamed Sporemother Commander
20 Fungoid Warriors (15 weeks left)

Keepers of the Sublime Portal – Garrisoned at Middledeep 42
1 Florid Reveler (Blightguard Captain)
20 Fungoid Warriors (15 weeks left)

Keepers of Sanguine Maw – Garrisoned at Lowerdeep 29
1 Lurker in the Reverie (Blightguard Captain)
25 Fungoid Warriors (13 weeks left)
10 Fungoid Thralls (1 week left)

Keepers of Whisperwhorl – Garrisoned at Lowerdeep 35
25 Fungoid Warriors (13 weeks left)
20 Fungoid Warriors (11 weeks left)
1 Delver

Keepers of Fulgoria – Garrisoned at Lowerdeep 33
1 Prismatic Muse (Sporemother Commander)

Keepers of the Mirror – Garrisoned at Lowerdeep 32
1 Watcher of the Water (Sporemother Commander)
50 Fungoid Thralls (3 weeks left)

Keepers of Glimmerwall – Garrisoned at Lowerdeep 34
1 Unnamed Sporemother Commander

Chimeric Host – At Middledeep 37 (Infiltrated)
1 Clone of the Glow (3 weeks left – Blackroot 3 weeks)
20 Fungoid Warriors (11 weeks left)
10 Fungoid Warriors (10 weeks left)
10 Fungoid Warriors (9 weeks left)
25 Fungoid Warriors (8 weeks left – Blackroot 3 weeks)
9 Fungoid Warriors (3 weeks left – Blackroot 3 weeks)
10 Fungoid Puffball Mines (3 weeks left)

Host of the Vision – At Middledeep 41
1 Fungoid Sporemother (23 weeks left)
40 Fungoid Warriors (15 weeks left)
20 Fungoid Puffball Mines (7 weeks left)

Keepers of the Thorn – Garrisoned at Middledeep 41
1 Caretaker (Sporemother Commander)
50 Fungoid Thralls (5 weeks left)

Emissary to the Exalted – At Middledeep 91 (Infiltrated)
1 Fungoid Sporemother (22 weeks left)

Fleshwatch – At Lowerdeep 23 (Infiltrated)
1 Fungoid Sporemother (18 weeks left)
6 Fungoid Warriors (10 weeks left)[/spoiler]

[spoiler=Characters]
[ic=Child of the Glow]Ranged Attack: +8
Ranged Damage: 6
Melee Attack: +6
Melee Damage: 4
Defence: 18
Health: 25
Speed: 4
Morale: +7
Special Abilities: Detector, Confusion, Leadership, Clone, Slumberous Poison, Regeneration 12
Spells: Haste
Inventory: None

The Child of the Glow increases the Health and Morale of any army she is leading by +1.  If garrisoned in a Dungeon she increases the Health and Morale of garrisoned troops by +1.  The Child of the Glow's poisonous attacks affect both melee and ranged damage; if her attack roll exceeds the target's Defence, units in the regiment become extremely drowsy for one round, suffering -4 to Defence.[/ic]

[ic=Clone of the Glow]Ranged Attack: +8
Ranged Damage: 6
Melee Attack: +6
Melee Damage: 4
Defence: 18
Health: 20
Speed: 4
Morale: +7
Special Abilities: Agony,* Detector, Confusion, Leadership, Slumberous Poison, Regeneration 20,* Fear (DC 12),* Grudge (High Elves)*
Spells: Haste
Inventory: Staff of the Excruciatrix, Blackroot Toadstool (1 dose)

The Clone of the Glow increases the Health and Morale of any army she is leading by +1.  If garrisoned in a Dungeon she increases the Health and Morale of garrisoned troops by +1.  The Clone of the Glow's poisonous attacks affect both melee and ranged damage; if her attack roll exceeds the target's Defence, units in the regiment become extremely drowsy for one round, suffering -4 to Defence.

*Granted or modified by inventory[/ic]

[ic=The Florid Reveler]Once a fell warrior of Blackrot’s retinue, the Florid Reveler was given a new name and a new purpose by the resurrected Child.  Its form has not been unchanged either, for it has been molded into something more pleasing to the Dream.  Its cap bristles with vicious spikes that phosphoresce warmly, resembling a crown of flames.  It constantly “sweats” a sticky, pestilential red fluid from its knobby hide, mottled with crimson and fluorescent violet.

In its past life, the Reveler was a frenzied killer, ever consumed by the rending of dwarf-flesh in Blackrot’s service.  It is consumed by something else now – for when the Reveler wades into battle, lashing violently at everything in reach with half a dozen vicious forked tentacles like the tongues of serpents, its foes see only a blissful and eerie serenity upon its mouthless visage.

Melee Attack: +6
Melee Damage: 9
Defence: 21
Health: 30
Speed: 4
Morale: +6
Special Abilities: Leadership, Discipline, Disease 4, Regeneration 12

Troops garrisoned with the Florid Reveler have their morale increased by +1.[/ic]

[ic=The Lurker in the Reverie]The Lurker, too, was once of Blackrot, but it is now bound to a new master.  Its head is a cluster of polypore-like growths, each overlapping another, with oddly-shaped eyes peeking between them at irregular intervals, looking in every direction at once.  At first, one might think the Lurker in the Reverie to be black and colorless, antithetical to the usual aesthetic of the Glow, but a closer look reveals that it not black at all, but a symphony of dark blues and purples that iridesce and flash with brighter hues when the half-light of the phosphorescent fungi of the Lowerdeep plays across its surface.  It stands stock-still, ever watching, stirring only when called upon by its masters – and then the Lurker’s limbs of hardened, blade-like chitin go to work.

Melee Attack: +6
Melee Damage: 9
Defence: 21
Health: 30
Speed: 4
Morale: +6
Special Abilities: Leadership, Discipline, Disease 4, Regeneration 12

Troops garrisoned with the Lurker in the Reverie have their morale increased by +1.[/ic]

[ic=The Caretaker / Prismatic Muse / Watcher of the Water]Ranged Attack: +6
Ranged Damage: 0
Melee Attack: +4
Melee Damage: 7
Defence: 22
Health: 60
Speed: 4
Morale: +5
Special Abilities: Distraction, Large, Leadership, Obfuscating Shroud, Regeneration 25

Sporemothers can plant spores in Bodies that mature into Fungoid Warriors or Fungoid Puffball Mines.  If garrisoned in Dungeons with certain rooms, she can implant spores to generate other units as well.

Troops garrisoned with the Caretaker have their morale increased by +1.[/ic]

[ic=The Delver]This enormous, sluggish creature has an insatiable appetite for precious materials.  If given a steady supply of gold, metal, or other precious substances, it will enter your service.  Delvers are greedy but powerful creatures, able to exude a powerful acid from their skin.

Cost: 200 Gold or Metal
Upkeep: 20 Gold or Metal
Melee Attack: +5
Melee Damage: 30 (Acid)
Defence: 26
Health: 150
Speed: 2
Morale: +5
Special Abilities: Acid Secretion, Huge, Gluttony, Immunity (Acid), Tunneling

The Delver’s Acid Secretion ability deals 2 points of Acid damage to any unit that successfully deals damage to it in melee combat.

The Delver’s Gluttony ability allows it to consume Gold or Metal to gain bonuses to Health and Morale.  For every 10 Gold or Metal consumed, it gains +10 Health and +1 Morale, to a maximum of +50 Health and +5 Morale.

If not paid its Upkeep the Delver immediately deserts.[/ic][/spoiler]

[spoiler=Trade]What do we look like, a merchant republic?[/spoiler]

[spoiler=Orders]

The conflict between the Demented and the Duergar is now a war fought to the death.  This has forced our hand; the Glow can no longer remain aloof.  For this moment on, we are at war with the Duergar.  We did not choose this sharpness, but now that it is upon us, we must commit ourselves entirely.  All Kafer's units and mercenary forces are to be killed and harvested when found.  Any trades to or from them that pass by our units ought to be interrupted.  Any non-mercenary allies (i.e. other factions' units) found in his dungeons or fighting alongside his forces will be captured if possible and killed if not.

The newly-spawned 75 Warriors and their Sporemother at Middledeep 91 are now under Llitul’s command, though we will be responsible for their upkeep until the Skin Farms we built for her are mature.  They are to follow her commands to the best of their ability.  Their first priority is Llitul’s safety.

The Upper Front
  • 1 Speed: The Host of the Vision will move to M37 and merge into the Chimeric Host.
  • 2 Speed: The newly reinforced Chimeric Host will move to M48 and assault the Duergar dungeon there.  The Clone should brigade with the un-blackrooted warriors to give them her morale bonus.  The Sporemother will use her Shroud if the enemy has any missile units; otherwise, Distraction.  Fight to the death; there will be no withdrawal.  Hold the Puffball Mines in reserve.  Do not use them unless necessary to take the dungeon.
  • Assuming we take our objective, we should still have 20 doses of Blackroot collected last week by the Host of the Vision.  The oldest 20 warriors still alive will take them.
  • 2 Speed: All units capable of reaching L20 – which, if everything went well,  should be the blackrooted-up warriors, the Clone, and the mines – will move to that location and assault the Duergar dungeon there.  Take the settlement at all costs.
  • Any units unable to join the assault on L20 because they lack the speed to do so should garrison at M48.

Keepers of the Heart
  • 3 Speed: Move 50 Warriors to M41 and garrison them at the Thorn of Visions.
  • 5 Speed: Move 1 Sporemother and 2 Infestors to M37, force marching for 1 speed.  If we successfully take M48 this week, force march them for an additional speed to bring them there.  Wherever they end up, have the Sporemother spawn 50 Puffball Mines at that position.
  • 7 Speed: Have the Child cast Haste on the Crawling Caps.  10 of them will then move to M48 and garrison there, assuming we were able to take it this week; if not, go to M38 and infiltrate.

The Lower Front
  • 4 Speed: 150 Warriors, 2 Sporemothers, 2 Infestors, 10 Crawling Caps, and 50 Puffball Mines will move from the Heart of the Glow to L26.  The Caps will go one further region, to L24; they should be able to do this without forced march because they were hasted earlier.
  • 2 Speed: 20 Warriors from Whisperwhorl will move to their same position.  This force shall be known as Radiant Host.
  • The whole force will be infiltrated at the end of their move.  We do not expect enemy contact below this week, but if we find it, our tactics will be straightforward – mob the enemy with warriors, and have the Infestors cast Frenzy on them.  Hold the mines in reserve unless necessary.

Keepers of Sanguine Maw
  • Sacrifice the 10 thralls that are about to die to collect 10 Bodies.

Keepers of Crimsonlight
  • 2 Speed: Move the 20 Warriors to M42 and garrison them at the Sublime Portal.

Keepers of the Sanguine Maw
  • 4 Speed: Move the 20 Warriors to M48, assuming we were successful in taking it; if not, move them to M38.

The Delver
  • 4 Speed: The Delver will move from L35 to L30, force marching for 2 speed to do so.

Fleshwatch
  • 1 Speed: Move to L21.
  • 3 Speed: Scout L22 and L14, then move back to L23.
  • Remain infiltrated at all times.  Observe, but do not attack anything that wanders through.  If attacked, the unit should break off combat and retreat towards the Radiant Host.

Foraging
  • The thralls at the Heart, the Thorn, and the Mirror will forage for 1 Food each and re-garrison as normal.
[/spoiler][/spoiler]
The Clockwork Jungle (wiki | thread)
"The impediment to action advances action. What stands in the way becomes the way." - Marcus Aurelius

Llum

[ic=The will of a despot]
[/ic]

[spoiler=Orders]
Orders
[spoiler=Production]
Käferhold
Duergar Mine: +200 Gold, +25 Metal
3 Beetle Farm: +150 Food
Mushroom Forest: +25 food
Hall of Trade: +100 Gold

Umbrahold
Duergar Mine: +200 Gold, +25 Metal
Hall of Trade: +100 Gold
Beetle Farm: +50 food

Drakkenhold (Lowerdeep 16)
Duergar Mine:

Easthold (Lowerdeep 20)
Mushroom Forest: +25 Food

Total: +600 Gold, +50 metal, +250 food
[/spoiler]

[spoiler=Upkeep]
2 Duergar Sneaks: -6 Gold -4 food
3 Duergar Hammer Throwers: -6 Gold - 6 food
4 Cave Beetles: -32 food
1 Kirr Summoner: -12 Gold -1 food
1 Fire Drake Wyrmling: -1 food
1 Two-headed Fire Drake Wyrmling: - 2 food
2 Magma Cannon: -20 Metal -4 food
Lofarr The Incandescent: -8 Gold - 1 metal
20 Fire Dwarf Spearmen: -60 Gold -20 metal
Urog-Sharga: -4 Gold -2 food
15 Grey Orc Raiders: -30 Gold - 30 food
15 Grey Orc Axe Throwers: -30 Gold - 30 food

total: -156 Gold -112 food -41 metal
[/spoiler]

[spoiler=Construction]
Käferhold (Lowerdeep 17)
Under Construction:
Hall of Trophies: 2 weeks remaining

Beginning Construction:

Umbrahold (Lowerdeep 19)
Under Construction:

Beginning Construction:

Drakkenhold (Lowerdeep 16)
Under Construction:

Beginning Construction:

Glyphhold (Lowerdeep 88)
Under Construction:
Duergar Mine: 1 weeks remaining
Beetle Farm: 3 weeks remaining

Beginning Construction:
Forge Hall: 1 weeks remaining

Greenhold (Middledeep 50)
Under Construction:
Beetle Farm: 2 weeks remaining
Duergar Mine: 2 weeks remaining
Forge Hall: 1 week remaining

Beginning Construction:

Easthold (Lowerdeep 20)
Under Construction:
Duergar Mine: 3 weeks remaining

Beginning Construction:

[/spoiler]

[spoiler=Recruitment]
Käferhold (Lowerdeep 17)
10 Tunnel Hulks -250 Gold
17 Duerger Hammer Throwers: -136 Gold -17 Metal
1 Duergar Sneak: -12 Gold -1 metal
Umbrahold (Lowerdeep 19)

Drakkenhold (Lowerdeep 16)

Glyphhold (Lowerdeep 88)

Greenhold (Middledeep 50)

Easthold (Lowerdeep 20)
[/spoiler]

[spoiler=Wealth]
Gold: 3
Metal: 482
Food: 303
Bodies: 36
[/spoiler]

[spoiler=Dungeons and Outposts]

Käferhold (Lowerdeep 17)
Despot's Hall
Forge Hall
Training Hall
Hall of Smoke
Hall of Trade
Duergar Mine
Beetle Farm x 3
Hatchery
Outer Wall
Iron Gate
Magma Moat

Umbrahold (Lowerdeep 19)
Forge Hall
Duergar Mine
Beetle Farm
Hall of Trade

Drakkenhold (Lowerdeep 16)
Forge Hall
Duergar Mine

Glyphhold (Lowerdeep 88)

Greenhold (Middledeep 50)

Easthold (Lowerdeep 20)
[/spoiler]

[spoiler=Armies]
Despot Käfer – Umbrahold(Lowerdeep 17)
Commander Wulfgar - Umbrahold(Lowerdeep 19)
Commander Kyogre - Presumed Dead
Commander Demosthene - Garrisoned at Glyphhold (Lowerdeep 88)
Greenfang, Master of the Greenhold - Garrisoned at Greenhold (Middledeep 48)
Lord Umbragulf - Garrisoned at Greenhold (Lowerdeep 20)
Commander Urguilt - Garrisoned at the Amethyst Gate (Lowerdeep 12)

1 Fire Drakes - Garrisoned at Kafernhold (Lowerdeep 17)
1 Two-headed Fire Drake - Garrisoned at Kafernhold (Lowerdeep 17)
1 Kirr Summoner - Kaferhold(Lowerdeep 17) Items:  Wand of Frenzy (7 charges), Infernal Key, Eldritch Grimoire, Glyphic Shard,, Scroll of Invisibility, Scroll of Phase Shift x2
1 Magma Cannon -  Kaferhold(Lowerdeep 17)
1 Magma Cannon - Middledeep 7

4 Cave Beetles - Umbrahold (Lowerdeep 19)

1 Duergar Sneak - Infiltrating (Lowerdeep 26)
1 Duergar Sneak - Infiltrating (Lowerdeep 36)

3 Duergar Hammer Throwers - Lowerdeep 22
1 Lofarr The Incandescent - Lowerdeep 22
20 Fire Dwarf Spearmen - Lowerdeep 22

Urog-Sharga - Kaferhold(Lowerdeep 17)
15 Grey Orc Raiders - Kaferhold(Lowerdeep 17)
15 Grey Orc Axe Throwers - Kaferhold(Lowerdeep 17)
10 Tunnel Hulks - Kaferhold(Lowerdeep 17)
17 Duergar Hammer Throwers - Kaferhold(Lowerdeep 17)
1 DUergar Sneak - Kaferhold(Lowerdeep 17)
[/spoiler]

[spoiler=Characters]
[ic=Despot  Käfer]
Melee Attack: +12 (+2 Elixir of Might)
Melee Damage: 13 (+1 Deep Gnome Tinkers, +4 Elixir of Might)
Defence: 22 (+1 Helm of Telepathy, +1 Deep Gnome Tinkers)
Health: 35 (+10 Elixir of Toughness)
Speed: 3
Morale: +8
Special Abilities: Leadership, Discipline, Infiltrator
Items:Helm of Telepathy, Potion of Healing

The Duergar Despot increases the Melee Attack and Morale of any army he is leading by +1. If garrisoned in a Dungeon he increases the Melee Attack and Morale of garrisoned troops by +1. His Grudge ability applies to all units in the specific regiment he leads.  His Discipline and Infiltrator ability applies to the specific regiment he leads.
[/ic]

[ic=Commander Wulfgar]
Melee Attack: +6
Melee Damage: 9 (+1 Deep Gnome Tinkers)
Defence: 18 (+1 Deep Gnome Tinkers)
Health: 18
Speed: 4
Morale: +4
Special Abilities: Infiltrator

A hardened Sneak and spy, similar in mold to Käfer himself, however this is where their similarities end. Scarred and bearded Wulfgar lacks the iron will that allowed Käfer to rise to become Despot. Short and thickset even by Duergar standards Wulfgar bears many scars from his years involved in the shadowy spy games in the old Empire. A half mask emblazoned with  flaming eyes covers the left side of his face, masking an old injury.
[/ic]

[ic=Commander Kyogre]
Ranged Attack: +6
Ranged Damage: 5
Melee Attack: +2
Melee Damage: 1
Defence: 18
Health: 18
Speed: 3
Morale: +4
Inventory:

Kyogre is a Hammer Thrower, bred and trained. Known for throwing larger hammers with devastating accuracy. Middling height for a Duergar he has a runic spiked helm and a short beard. A necklace of drake fangs and teeth rests on his chest, a trophy from the weeks clearing out the cavern he now rules.
[/ic]

[ic=Greenfang, Master of the Greenhold]
Melee Attack:  +10
Melee Damage: 17
Defence: 20
Health: 50
Speed: 3
Morale: +7
Special Abilities: Large, Regeneration 10, Vulnerability (Acid, Fire), When entrenched in a region containing or bordering a body of water, Greenfang gains the Infiltrator ability and gains +2 to Melee Attack and Defence.
Inventory:

This brutal, hulking creature is well-adapted to aquatic conditions.  Covered in thick scales and possessing rows of shark-like teeth, fins, and a murderous temper, Greenfang could be a powerful ally.
[/ic]

[ic=Commander Demosthene]
Melee Attack: +6
Melee Damage: 7
Defence: 19
Health: 18
Speed: 3
Morale: +4
Inventory:

Demosthene is an ancient Duergar, still hardy after surviving Ceremorph enslavement and the following revolt. He has ceremorph glyphs branded and tattooed about his face and neck showing his age, as well as his tenacity to survive. A devote follower of Father Dark his helm and armor are inscribed with rune-prayers of devotion and vengeance.
[/ic]

[ic=Lord Gurgoth Umbragulf,Guardian of the East Gate ]
Melee Attack: +6
Melee Damage: 7
Defence: 19
Health: 18
Speed: 3
Morale: +4
Inventory:

Gurgoth Umbragulf is the son of an important noble in the old Duergar Empire. With the death of Xorinatch the Cruel his families fortune plummeted as well. The old nobility are not welcome as much in  Käfers new Duergar Empire. His grandparents was slain in  Käfers purges of the old nobility, his father lost in battle to an orcs axe, his mother to a Dark Elf bolt and his many brothers and sisters lost or dead. The last of the once powerful Umbragulf family, Gurgoths title held little weight in the new Empire. However his noble upbringing was well suited for the shadowy spy games that surround the new Empire politics and coupled with an iron resolve allowed him to gain respect despite his blood. Trusted with guarding the Eastgate, the easternmost entrance to the Empire was a snub however. While quite an honor it is a dead end position, since the Greenhold from above is the true gate to the Empire, leaving Gurgoth nowhere to gain fame and advance his position and regain the power of the Umbragulf name.

Lord Umbragulf looks more refined then most Duergar, devoid of most tattoos or scars, save for the family runes tattoo'd along his cheekbone, he dresses impeccably well. Wearing a large surcoat over his armor and having long braided hair, the old nobility are often mocked for looking too much like Dark Elves by the common Duergar.
[/ic]

[ic=Gatekeep Urguilt]
Melee Attack: +6
Melee Damage: 8
Defence: 17
Health: 18
Speed: 4
Morale: +4
Special Abilities: Infiltrator

Gatekeeper of the Amethyst Gate, Urguilt was given the dubious task of watching the great Amethyst wyrm and finding a way to communicate with it, without being eaten in the process. One of Kafers old comrades from the spy games of the old Empire, he is trusted more than most.

Urguilt is very average looking for a Duergar, sporting the common goatee and runic helmet common to his kind. His success as a sneak and a spy is largely attributed to his average-ness, being hard to distinguish in a crowd.
[/ic]

[ic=Captain Lofarr the Incandescent]
Melee Attack: +9
Melee Damage: 11 (Fire)
Defence: 23
Health: 30
Speed: 3
Morale: +8
Special Abilities: Immunity (Fire), Leadership, Grudge (Giants)

Lofarr increases the Defence and Morale of any Fire-Dwarves he is leading by +1. If garrisoned in a Dungeon he increases the Defence and Morale of garrisoned Fire-Dwarves by +1. His Grudge ability applies to all units in the specific regiment he leads.

This grim Fire-Dwarf leads a mercenary band, a group of his kinsfolk who escaped from the Fire Giant mines of the Northdeep.  He wields a long spear of brass and adamantine.  Gruff and curmudgeonly, he seems quick to anger and very slow to forgive.
[/ic]

[ic=Urog-Sharga, Grey Orc Mercernary ]

Upkeep: 4 Gold, 2 Food
Melee Attack: +10
Melee Damage: 15
Defence: 17
Health: 20
Speed: 4
Morale: +8
Special Abilities: Discipline, First Strike, Leadership
Inventory: Zuk-Tarag (The Doomcleaver: +2 Melee Attack, double damage on a natural 20)

Urog-Sharge increases the Morale of any army she is leading by +1. Urog-Sharga's First Strike ability means that she strikes first in melee combat.  This ability is imparted to any regiment she leads.

Urog-Sharga has an air of nobility about her despite her bestial features.  A tall, well-muscled Orc female, she wields an enormous two-handed sword in combat, which she dubs Zuk-Tarag, the Doomcleaver.
[/ic]

[/spoiler]

[spoiler=Orders]
Standing Order: Always collect bodies after battle.
Standing Order: Advertise that the Duergar are looking for mercenaries that are quick, do fire damage, preferably ranged and can tunnel or use demolitions. Also casters, preferably with Haste are sought after.
IF any dungeon  is attacked by Derro, spend up to 8 Speed (4 Speed +4 Force March) to move Urog-Sharga, 15 Grey Orc Raiders and 15 Grey Orc Axe throwers to attack it.
ELSE Spend 8 Speed (4 speed +4 Force March) to move Urog-Sharga, 15 Grey Orc Raiders and 15 Grey Orc Axe throwers from Kaferhold (Lowerdeep 17) to Lowerdeep 7.
Spend 1 Speed to move Lofarr and 20 Fire Dwarf Spearment from Lowerdeep 22 to Lowerdeep 21 and found an Outpost, promote Lofarr to Captain.
Spend 2 Speed to move 10 Tunnel Hulks, 17 Duergar Hammer Throwers and 1 Duergar Magma Cannons from Kaferhold (Lowerdeep 17) to Drakkenhold (Lowerdeep 16).
Attach Kafer to group of 10 Tunnel Hulks
Spend 4 Speed to move 4 Cave Beetles from Lowerdeep 22 to Drakkenhold (Lowerdeep 16)
Spend 4 Speed (3+1 Force March) to move Kafer and 3 Duergar Hammer Throwers from Lowerdeep 22 to Drakkenhold(Lowerdeep 16)
Attack Drakkenhold with the forces of Kafer, 10 Tunnel Hulks, 4 Cave Beetles, 20 Duergar Hammerthrowers, 1 Magma Cannons.
Spend 4 Speed for Duergar Sneak to scout Lowerdeep 24, 25, 27 and 28 without entering. What kind of troops can be seen, in what numbers, etc.
Spend up to 4 speed to move 1 Duergar Scout from Middledeep 35 to Middledeep 33 and scout  Middledeep 36 and 37 without entering them.
Spend 6 Speed with 1 Magma Cannon in Middledeep 7 to plant 2 demolition charges (as directed by the Kirr) and then move to Lowerdeep 8.
Spend 8 Speed (4 Speed + 4 Force March) to move 1 Duergar Sneak from Kaferhold (Lowerdeep 17) to Lowerdeep 7.
Send Greenfang to investigate the Hags shop and then return to Greenhold.
[/spoiler]

[/spoiler]

[spoiler=Message to The Glow]
Greetings Child of the Glow. The Duergar wish to know if there is anything that we can do for the Glow or if you wish to negotiate a change into our current agreement?
[/spoiler]

[spoiler=Message to Grolhoud]
The Duergar have a new proposal for you, one that is perhaps more to your liking. We are willing to pay gold, possibly large amounts, if you can cause damage to the ceremorph rebels known as the Demented. The Duergar are willing to support you, if you aid us.
[/spoiler]

[spoiler=Message to Dalashinn]
Greetings Dalashinn

I trust the demolitions I are going well. Now I have discovered a way to seal the passage between the Lowerdeep and the Middledeep between our two realms. I believe this was what you required before you would be willing to transfer ownership of your dungeon in the Lowerdeep. Are you willing to part with the city this week, the Duergar will ensure that nothing uses the passage between levels while it is being demolished.
[/spoiler]

[spoiler=Message to the Succubi]
Do not try and extort me demon. That is the price you pay for dealing with abominations. The Duergar will not consult the Succubi for approval on its military actions, to do so would be fool hardy. You should be careful what you do, your hand is likely aiding the Derro and Lliltul plan the attack on my Empire. Cross the Duergar again and I will open a portal to the Abyss and call forth your greatest enemies to destroy you. Should you desire more peaceful relations, the Duergar are always ready to negotiate.
[/spoiler]

[spoiler=Message to Lliltul]
Two Weeks
[/spoiler]

[spoiler=Message to Legio I Draco]
Greetings Skarax

My sympathies for the loss of your Legate. This message is to enquire as to what the Legion now plans to do. Secondly, recently there has been the birth of a two-headed Fire Drake in the Duergar Empire. Perhaps this is an omen, consult the Augurs as to what they have to say. Perhaps the Augurs would even wish to send a delegation?
[/spoiler]

[spoiler=Message to Dolmar]
Greetings General

As you have seen, I have taken action against the Abject this past week. This should be a warning, the Abject were in dealings with the Succubi, well known allies of the Kirr. They are at work on some nefarious plot that was interrupted only by chance of my attack. What do you have to say to this?
[/spoiler]

[spoiler=Message to the Dwer]
Greetings Tiern

As always the Duergar have a massive stockpile of metal ingots ready to be sold. Secondly, we are interested if there is anything else you require or would be willing to make a deal on? Finally we would like to enquire on the relations between the Dwerpact and the Glow.
[/spoiler]

[spoiler=Reply to Grolhound]
It is simple, you harass and damage the Demented, and return the Duergar will pay you hundreds of gold. More damage means more gold.
[/spoiler]

[spoiler=Reply to Dalashinn]
Greetings Dalashinn

The demolitions will be completed this week. If all is well, we will purchase your lowerdeep dungeon next week. Please cancel any construction projects you have on the go at the moment. Finally I should warn you to keep your pet Succubi on a shorter leash. She dares extort the Duergar when she traffics with abominations and suffers for it. Watch that one closely Dalashinn, she has already moved against the Duergar, it is only a matter of time before she moves against the Kirr.
[/spoiler]

[spoiler=Message to Dr Robertson]
Greetings Professor

Once again the Duergar inquire how the Undead fare and if they are planning on forming an alliance with the creature known as Lliltul. As always, if there is anything the Duergar can do for the Undead, let us know.
[/spoiler]

[spoiler=Reply to Dolmar]
Greetings General

I cannot advise you on the habits of wild Tunnel Hulks, the Duergars are trained from birth to serve faithfully. However in military matters I would urge you to strike the Abject immediately. Their second dungeon has very few defences, simply an Escape Tunnel, and Ooze Wall and Uncanny Architecture. Last week I inflicted grievous casualties, now the time for a strike would be ripe. This would allow you to have a strong outpost on the edge of the Kirr lands and weaken a strong ally of the Kirr.
[/spoiler]

[spoiler=Message to Goretooth Goblins]
Greetings Goblin King

The Duergar want to know what you would be able to do for them and what we could do for you in return.
[/spoiler]

[spoiler=Message to Lady Viarra]
Greetings Matriarch

Once again I welcome you to take refuge in the Duergar lands. Once again, we have a means of crossing the gulf that blocks the western edge of our lands.
[/spoiler]

Nomadic

[spoiler=Response to Whisper]
Such worthy beings may make their way on the road towards the kobolds known as the cleversmarts. Within the region known to your kind as middledeep 78 I will intercept them and show them true meaning. As to your petty trade I see no interest or purpose as such mortal pursuits are not my duty to acknowledge. I am certain that you are capable of solving your own problems without bothering me. If not I'm sure the ceremorphs will not be long for this world.
[/spoiler]

[spoiler=Second Response to Whisper]
You wish to purchase those that might be enlightened by Grolhund in order to make them common slaves? I would reject such an insult if it were not for the short sightedness of these dark elves which I have freed from Gloomsong. They look at my gifts with scorn and do not see the true holiness of my work as your ceremorphs do. Such is disappointing to me. If I willed it they would be shaped regardless of their desires for none may stand against my will. Still your offer intrigues me and if such ones wish to shun enlightenment for the hell of slavery then they seal their own fate. It shall be a warning to those who dare fight my plan.

Very well, I will "sell" you slaves at a price of 8 gold for each troublesome individual you remove. Come either yourself or your representatives along with those ceremorphs you are sending me to the same region if you desire slaves for your markets.
[/spoiler]

[spoiler=Third Response to Whisper]
Very well, this week we shall meet and you will have your 5. Peace will of course be insured throughout our trades.
[/spoiler]

[spoiler=Response to Kafer]
How fast you switch from threat to trade dwarf! One week threatening my children and the next offering coin. But your offer is nevertheless intriguing. Currently the mad ceremorph who styles herself as queen in a most petty manner has bought her freedom from my righteous wrath. Still I am not unmoving, if your gold outweighs her worth to me I may reconsider current agreements. Make your offer, but be plain, Grolhund has no interest in haggling with little mortals.
[/spoiler]

[spoiler=Second Response to Kafer]
Your offer at least does not insult me. Very well, you will have your damage. If you wish to see such damage maximized though you will forward to me 100 gold by next week with which I shall serve to prepare forces for the humbling of the mad queen to sate your revenge and to teach her not to waste my time. I further would inform you that she seeks to purchase gloomsong's people which I purposed to remake into my children. She wishes them as slaves for what I do not know nor care. I have considered this as they have proven most averse to my gifts and the madqueen offered shining gold and gems in their stead, but she offers a paltry and insulting sum. She hopes to buy them piecemeal and so force peace from the deal for free while I wait on her whims. She thinks in her feeble mind that she might pull wool over my eyes. But greater the fool is she for this. I reveal this to you for I see in you and your kind a deep hate for her and for her enslavement of others. I care not, but if then you wish to interfere in her plans I say to you this:

I have offered her the lot of 84 persons in exchange for 8 gold each, she has demanded to buy them in lots of 5 increased by 5 each subsequent week and I am not amused. I will sell unto you 59 of them for a paltry 3 gold each (177 gold total). I hear that living dark elves are of great value to the twisted ones for they take well to the warping unholy influences of such ilk and in which they might be twisted to their will. I also hear they are of great difficulty to capture and indeed I might say that of the sacking of gloomsong's forces I took all of their kind that did not flee for I would not suffer Llitul to have them for free. As such I represent to her the only sure source of such creatures and to purchase them from me out from under her would be to slap her across the face in a most painful manner. I reserve 5 for sale to her so as not to hint at my future aggression before the time is ripe and a further 20 to be turned to the attack when the time comes shortly. You will buy the lot in one purchase and if you wish success you will send a further hundred gold to fund my army. In exchange you will deny her her prize, see her city sacked and burned, her men slaughtered, and my favor earned. I offer this as her insult upon my perfect mind is an affront and I relish seeing her being made low. As to what you will do with these dark elves I do not know or care. Perhaps you will free them, perhaps in their gratitude they will offer arms, perhaps not. Either way Llitul will not have them and this will amuse me immensely.
[/spoiler]

[spoiler=Orders and Information]
[spoiler=Orders]
- The lab will move to Middledeep 78 (2 speed)
- Scry Middledeep 86
- Sell 5 dark elf prisoners to the ceremorph envoy for a total of 40 gold
[/spoiler]

[spoiler=Production]
Scuttling Laboratory (Middledeep 80):
+75 gold +10 metal
[/spoiler]

[spoiler=Upkeep]
18 Grafted Servitors: -18 food
[/spoiler]

[spoiler=Construction]
Scuttling Laboratory (Middledeep 80):

Under Construction:
Flamethrower: 1 week
Fungal Greenhouse: 1 week

Beginning Construction:
Alchemical Workshop: 3 weeks
[/spoiler]

[spoiler=Recruitment]
Scuttling Laboratory (Middledeep 80):
2 Ceremorph Servitors
[/spoiler]

[spoiler=Wealth]
Gold: 3
Metal: 3
Food: 125
Bodies: 78
Prisoners: 91
[/spoiler]

[spoiler=Dungeons and Outposts]
Scuttling Laboratory (Middledeep 80):
Rooms:
- Cages
- Drilling Machine
- Scrying Chamber

Traps/Defenses:
- Invisibility Generator
- Ward
[/spoiler]

[spoiler=Armies]
Grolhund the Heartscrew - Garrisoned at Scuttling Laboratory (Middledeep 78)
2 Ceremorph Servitors - Garrisoned at Scuttling Laboratory (Middledeep 78)
18 Grafted Servitors - Garrisoned at Scuttling Laboratory (Middledeep 78)
[/spoiler]

[spoiler=Characters]
[ic=Grolhund the Heartscrew]
Melee Attack: +15
Melee Damage: 25
Defence: 20
Health: 150
Speed: 6
Morale: +6
Special Abilities: Climbing, Fear (DC 18), Huge, Paralyzing Poison, Regeneration 25, Trapmaker, Toughness, Evisceration
Inventory:

Grolhund's paralyzing poison works as normal poison except that instead of dealing normal damage it paralyzes a single unit that would have been killed by Grolhund's attack for the remainder of the combat.  Huge units cannot be paralyzed in this way.  If Grolhund and his forces are forced to withdraw, he takes any prisoners with them.  If he is forced to flee (or is killed), then his prisoners are abandoned.

Toughness: If Grolhund's Health is reduced below 0 but his Regeneration would bring him back above 0, he is not killed as he normally would be.

Evisceration: If Grolhund gets a natural 20 on his Melee Attack, he inflicts double damage.

Casualties inflicted on fleeing opponents are taken as prisoners instead.
[/ic]
[/spoiler]
[/spoiler]